43 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			43 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| 
								 | 
							
								#ifndef BT_DEFAULT_MOTION_STATE_H
							 | 
						||
| 
								 | 
							
								#define BT_DEFAULT_MOTION_STATE_H
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#include "btMotionState.h"
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								///The btDefaultMotionState provides a common implementation to synchronize world transforms with offsets.
							 | 
						||
| 
								 | 
							
								ATTRIBUTE_ALIGNED16(struct)	btDefaultMotionState : public btMotionState
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									btTransform m_graphicsWorldTrans;
							 | 
						||
| 
								 | 
							
									btTransform	m_centerOfMassOffset;
							 | 
						||
| 
								 | 
							
									btTransform m_startWorldTrans;
							 | 
						||
| 
								 | 
							
									void*		m_userPointer;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									BT_DECLARE_ALIGNED_ALLOCATOR();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									btDefaultMotionState(const btTransform& startTrans = btTransform::getIdentity(),const btTransform& centerOfMassOffset = btTransform::getIdentity())
							 | 
						||
| 
								 | 
							
										: m_graphicsWorldTrans(startTrans),
							 | 
						||
| 
								 | 
							
										m_centerOfMassOffset(centerOfMassOffset),
							 | 
						||
| 
								 | 
							
										m_startWorldTrans(startTrans),
							 | 
						||
| 
								 | 
							
										m_userPointer(0)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									///synchronizes world transform from user to physics
							 | 
						||
| 
								 | 
							
									virtual void	getWorldTransform(btTransform& centerOfMassWorldTrans ) const 
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
											centerOfMassWorldTrans = m_graphicsWorldTrans * m_centerOfMassOffset.inverse() ;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									///synchronizes world transform from physics to user
							 | 
						||
| 
								 | 
							
									///Bullet only calls the update of worldtransform for active objects
							 | 
						||
| 
								 | 
							
									virtual void	setWorldTransform(const btTransform& centerOfMassWorldTrans)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
											m_graphicsWorldTrans = centerOfMassWorldTrans * m_centerOfMassOffset;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#endif //BT_DEFAULT_MOTION_STATE_H
							 |