131 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			131 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/*
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								Bullet Continuous Collision Detection and Physics Library
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								Copyright (c) 2011 Advanced Micro Devices, Inc.  http://bulletphysics.org
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								This software is provided 'as-is', without any express or implied warranty.
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								In no event will the authors be held liable for any damages arising from the use of this software.
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								Permission is granted to anyone to use this software for any purpose, 
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								including commercial applications, and to alter it and redistribute it freely, 
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								subject to the following restrictions:
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								1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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								2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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								3. This notice may not be removed or altered from any source distribution.
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								*/
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								#ifndef GRAHAM_SCAN_2D_CONVEX_HULL_H
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								#define GRAHAM_SCAN_2D_CONVEX_HULL_H
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								#include "btVector3.h"
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								#include "btAlignedObjectArray.h"
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								struct GrahamVector3 : public btVector3
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								{
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									GrahamVector3(const btVector3& org, int orgIndex)
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										:btVector3(org),
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											m_orgIndex(orgIndex)
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									{
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									}
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									btScalar	m_angle;
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									int m_orgIndex;
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								};
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								struct btAngleCompareFunc {
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									btVector3 m_anchor;
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									btAngleCompareFunc(const btVector3& anchor)
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									: m_anchor(anchor) 
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									{
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									}
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									bool operator()(const GrahamVector3& a, const GrahamVector3& b) const {
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										if (a.m_angle != b.m_angle)
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											return a.m_angle < b.m_angle;
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										else
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										{
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											btScalar al = (a-m_anchor).length2();
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											btScalar bl = (b-m_anchor).length2();
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											if (al != bl)
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												return  al < bl;
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											else
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											{
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												return a.m_orgIndex < b.m_orgIndex;
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											}
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										}
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									}
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								};
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								inline void GrahamScanConvexHull2D(btAlignedObjectArray<GrahamVector3>& originalPoints, btAlignedObjectArray<GrahamVector3>& hull, const btVector3& normalAxis)
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								{
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									btVector3 axis0,axis1;
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									btPlaneSpace1(normalAxis,axis0,axis1);
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									if (originalPoints.size()<=1)
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									{
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										for (int i=0;i<originalPoints.size();i++)
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											hull.push_back(originalPoints[0]);
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										return;
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									}
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									//step1 : find anchor point with smallest projection on axis0 and move it to first location
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									for (int i=0;i<originalPoints.size();i++)
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									{
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								//		const btVector3& left = originalPoints[i];
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								//		const btVector3& right = originalPoints[0];
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										btScalar projL = originalPoints[i].dot(axis0);
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										btScalar projR = originalPoints[0].dot(axis0);
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										if (projL < projR)
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										{
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											originalPoints.swap(0,i);
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										}
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									}
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									//also precompute angles
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									originalPoints[0].m_angle = -1e30f;
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									for (int i=1;i<originalPoints.size();i++)
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									{
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									    btVector3 ar = originalPoints[i]-originalPoints[0];
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									    btScalar ar1 = axis1.dot(ar);
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									    btScalar ar0 = axis0.dot(ar);
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									    if( ar1*ar1+ar0*ar0 < FLT_EPSILON ) 
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									    {
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									      originalPoints[i].m_angle = 0.0f;
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									    }
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									    else
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									    {
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									      originalPoints[i].m_angle = btAtan2Fast(ar1, ar0);
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									    }
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									}
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									//step 2: sort all points, based on 'angle' with this anchor
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									btAngleCompareFunc comp(originalPoints[0]);
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									originalPoints.quickSortInternal(comp,1,originalPoints.size()-1);
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									int i;
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									for (i = 0; i<2; i++) 
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										hull.push_back(originalPoints[i]);
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									//step 3: keep all 'convex' points and discard concave points (using back tracking)
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									for (; i != originalPoints.size(); i++) 
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									{
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										bool isConvex = false;
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										while (!isConvex&& hull.size()>1) {
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											btVector3& a = hull[hull.size()-2];
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											btVector3& b = hull[hull.size()-1];
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											isConvex = btCross(a-b,a-originalPoints[i]).dot(normalAxis)> 0;
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											if (!isConvex)
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												hull.pop_back();
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											else 
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												hull.push_back(originalPoints[i]);
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										}
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									    if( hull.size() == 1 )
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									    {
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									      hull.push_back( originalPoints[i] );
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									    }
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									}
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								}
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								#endif //GRAHAM_SCAN_2D_CONVEX_HULL_H
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