41 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			41 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/*
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								Bullet Continuous Collision Detection and Physics Library
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								Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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								This software is provided 'as-is', without any express or implied warranty.
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								In no event will the authors be held liable for any damages arising from the use of this software.
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								Permission is granted to anyone to use this software for any purpose, 
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								including commercial applications, and to alter it and redistribute it freely, 
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								subject to the following restrictions:
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								1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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								2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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								3. This notice may not be removed or altered from any source distribution.
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								*/
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								#ifndef BT_MOTIONSTATE_H
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								#define BT_MOTIONSTATE_H
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								#include "btTransform.h"
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								///The btMotionState interface class allows the dynamics world to synchronize and interpolate the updated world transforms with graphics
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								///For optimizations, potentially only moving objects get synchronized (using setWorldPosition/setWorldOrientation)
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								class	btMotionState
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								{
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									public:
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										virtual ~btMotionState()
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										{
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										}
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										virtual void	getWorldTransform(btTransform& worldTrans ) const =0;
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										//Bullet only calls the update of worldtransform for active objects
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										virtual void	setWorldTransform(const btTransform& worldTrans)=0;
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								};
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								#endif //BT_MOTIONSTATE_H
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