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Haxe
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2025-01-22 16:18:30 +01:00
package kha;
import haxe.io.Bytes;
import kha.graphics4.TextureFormat;
import kha.graphics4.Usage;
import kha.wpf.Painter;
import system.windows.media.DrawingVisual;
import system.windows.media.ImageBrush;
import system.windows.media.imaging.BitmapSource;
class Image implements Resource {
var myWidth: Int;
var myHeight: Int;
var myFormat: TextureFormat;
var painter: Painter;
public var image: BitmapSource;
public var brush: ImageBrush;
public static function create(width: Int, height: Int, format: TextureFormat = null, usage: Usage = null): Image {
return new Image(width, height, format == null ? TextureFormat.RGBA32 : format);
}
public static function create3D(width: Int, height: Int, depth: Int, format: TextureFormat = null, usage: Usage = null): Image {
return null;
}
@:functionCode('
global::System.Windows.Media.Imaging.RenderTargetBitmap image = new global::System.Windows.Media.Imaging.RenderTargetBitmap(width, height, 96, 96, global::System.Windows.Media.PixelFormats.Pbgra32);
return fromImage(image, image.PixelWidth, image.PixelHeight);
')
public static function createRenderTarget(width: Int, height: Int, format: TextureFormat = null, depthStencil: Bool = false,
antiAliasingSamples: Int = 1): Image {
return null;
}
public static function fromBytes(bytes: Bytes, width: Int, height: Int, format: TextureFormat = null, usage: Usage = null): Image {
return null;
}
public static function fromBytes3D(bytes: Bytes, width: Int, height: Int, depth: Int, format: TextureFormat = null, usage: Usage = null): Image {
return null;
}
public function new(width: Int, height: Int, format: TextureFormat) {
myWidth = width;
myHeight = height;
myFormat = format;
}
@:functionCode('
global::System.Windows.Media.Imaging.BitmapImage image = new global::System.Windows.Media.Imaging.BitmapImage(new global::System.Uri(filename, global::System.UriKind.Relative));
return fromImage(image, image.PixelWidth, image.PixelHeight);
')
public static function fromFilename(filename: String): Image {
return null;
}
public static function fromImage(image: Dynamic, width: Int, height: Int): Image {
var img = new Image(width, height, TextureFormat.RGBA32);
img.image = image;
img.brush = new ImageBrush(image);
return img;
}
public var g2(get, never): kha.graphics2.Graphics;
function get_g2(): kha.graphics2.Graphics {
if (painter == null) {
painter = new Painter(width, height);
painter.image = image;
painter.visual = new DrawingVisual();
}
return painter;
}
public var g4(get, never): kha.graphics4.Graphics;
function get_g4(): kha.graphics4.Graphics {
return null;
}
public var width(get, never): Int;
function get_width(): Int {
return myWidth;
}
public var height(get, never): Int;
function get_height(): Int {
return myHeight;
}
public var depth(get, never): Int;
function get_depth(): Int {
return 1;
}
public var format(get, never): TextureFormat;
function get_format(): TextureFormat {
return myFormat;
}
public var realWidth(get, never): Int;
function get_realWidth(): Int {
return width;
}
public var realHeight(get, never): Int;
function get_realHeight(): Int {
return height;
}
@:functionCode('
if (x < 0 || y < 0 || x >= image.PixelWidth || y >= image.PixelHeight)
return false;
byte[] pixels = new byte[8];
image.CopyPixels(new global::System.Windows.Int32Rect(x, y, 1, 1), pixels, image.PixelWidth * 4, 0);
return pixels[3] > 0;
')
public function isOpaque(x: Int, y: Int): Bool {
return true;
}
public function at(x: Int, y: Int): Int {
return 0;
}
public function unload(): Void {
image = null;
}
// public function getTexture(): Texture {
// return null;
// }
// public function setTexture(texture: Texture): Void {
//
// }
public var bytes: Bytes;
public function lock(level: Int = 0): Bytes {
bytes = Bytes.alloc(myFormat == TextureFormat.RGBA32 ? 4 * width * height : width * height);
return bytes;
}
@:functionCode('
global::System.Windows.Media.PixelFormat pf = global::System.Windows.Media.PixelFormats.Bgra32;
int rawStride = (myWidth * pf.BitsPerPixel + 7) / 8;
var bgra = new byte[myWidth * myHeight * 4];
for (int y = 0; y < myHeight; ++y) {
for (int x = 0; x < myWidth; ++x) {
bgra[y * myWidth * 4 + x * 4 + 0] = 0;
bgra[y * myWidth * 4 + x * 4 + 1] = 0;
bgra[y * myWidth * 4 + x * 4 + 2] = 0;
bgra[y * myWidth * 4 + x * 4 + 3] = bytes.b[y * myWidth + x];
}
}
image = global::System.Windows.Media.Imaging.BitmapSource.Create(myWidth, myHeight, 96, 96, pf, null, bgra, rawStride);
brush = new global::System.Windows.Media.ImageBrush(image);
')
public function unlock(): Void {}
public function getPixels(): Bytes {
return null;
}
public function generateMipmaps(levels: Int): Void {}
public function setMipmaps(mipmaps: Array<Image>): Void {}
public function setDepthStencilFrom(image: Image): Void {}
public function clear(x: Int, y: Int, z: Int, width: Int, height: Int, depth: Int, color: Color): Void {}
public static var maxSize(get, never): Int;
static function get_maxSize(): Int {
return 4096;
}
public static var nonPow2Supported(get, never): Bool;
static function get_nonPow2Supported(): Bool {
return true;
}
public static function renderTargetsInvertedY(): Bool {
return true;
}
}