125 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			125 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
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								/*
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								 * Copyright (C)2014-2020 Haxe Foundation
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								 *
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								 * Permission is hereby granted, free of charge, to any person obtaining a
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								 * copy of this software and associated documentation files (the "Software"),
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								 * to deal in the Software without restriction, including without limitation
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								 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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								 * and/or sell copies of the Software, and to permit persons to whom the
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								 * Software is furnished to do so, subject to the following conditions:
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								 *
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								 * The above copyright notice and this permission notice shall be included in
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								 * all copies or substantial portions of the Software.
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								 *
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								 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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								 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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								 * DEALINGS IN THE SOFTWARE.
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								 */
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								package js.node.cluster;
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								import js.node.Cluster.ListeningEventAddress;
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								import js.node.child_process.ChildProcess;
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								import js.node.events.EventEmitter;
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								#if haxe4
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								import js.lib.Error;
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								#else
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								import js.Error;
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								#end
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								@:enum abstract WorkerEvent<T:haxe.Constraints.Function>(Event<T>) to Event<T> {
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									var Message:WorkerEvent<Dynamic->Dynamic->Void> = "message";
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									var Online:WorkerEvent<Void->Void> = "online";
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									var Listening:WorkerEvent<ListeningEventAddress->Void> = "listening";
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									var Disconnect:WorkerEvent<Void->Void> = "disconnect";
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									var Exit:WorkerEvent<Int->String->Void> = "exit";
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									var Error:WorkerEvent<Error->Void> = "error";
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								}
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								/**
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									A Worker object contains all public information and method about a worker.
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									In the master it can be obtained using `Cluster.workers`.
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									In a worker it can be obtained using `Cluster.worker`.
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								**/
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								extern class Worker extends EventEmitter<Worker> {
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									/**
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										Each new worker is given its own unique id, this id is stored in the `id`.
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										While a worker is alive, this is the key that indexes it in `Cluster.workers`
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									**/
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									var id(default, null):String;
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									/**
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										All workers are created using `ChildProcess.fork`, the returned object from this function is stored as `process`.
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										In a worker, the global process is stored.
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										Note that workers will call `process.exit(0)` if the 'disconnect' event occurs on process
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										and `suicide` is not true. This protects against accidental disconnection.
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									**/
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									var process:ChildProcess;
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									/**
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										Set by calling `kill` or `disconnect`, until then it is undefined.
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										Lets you distinguish between voluntary and accidental exit, the master may choose
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										not to respawn a worker based on this value.
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										(an alias to `exitedAfterDisconnect` in newer node.js versions)
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									**/
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									var suicide:Null<Bool>;
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									/**
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										Set by calling `kill` or `disconnect`. Until then, it is undefined.
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										Lets you distinguish between voluntary and accidental exit, the master may choose
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										not to respawn a worker based on this value.
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									**/
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									var exitedAfterDisconnect:Null<Bool>;
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									/**
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										This function is equal to the `send` methods provided by `ChildProcess.fork`.
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										In the master you should use this function to send a `message` to a specific worker.
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										In a worker you can also use `process.send`, it is the same function.
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									**/
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									@:overload(function(message:Dynamic, sendHandle:Dynamic, ?callback:Error->Void):Bool {})
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									function send(message:Dynamic, ?callback:Error->Void):Bool;
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									/**
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										This function will kill the worker. In the master, it does this by disconnecting the `worker.process`,
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										and once disconnected, killing with `signal`. In the worker, it does it by disconnecting the channel,
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										and then exiting with code 0.
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										Causes `suicide` to be set.
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									**/
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									function kill(?signal:String):Void;
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									/**
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										In a worker, this function will close all servers, wait for the 'close' event on those servers,
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										and then disconnect the IPC channel.
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										In the master, an internal message is sent to the worker causing it to call `disconnect` on itself.
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										Causes `suicide` to be set.
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									**/
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									function disconnect():Void;
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									/**
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										This function returns true if the worker is connected to its master via its IPC channel, false otherwise
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										A worker is connected to its master after it's been created.
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										It is disconnected after the 'disconnect' event is emitted.
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									**/
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									function isConnected():Bool;
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									/**
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										This function returns true if the worker's process has terminated (either because of exiting or being signaled).
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										Otherwise, it returns false.
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									**/
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									function isDead():Bool;
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								}
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