12 lines
		
	
	
		
			234 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			12 lines
		
	
	
		
			234 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|  | #version 450 | ||
|  | 
 | ||
|  | // World to view projection matrix to correctly position the vertex on screen | ||
|  | uniform mat4 WVP; | ||
|  | 
 | ||
|  | // Position vector of the current vertex in local space | ||
|  | in vec3 pos; | ||
|  | 
 | ||
|  | void main() { | ||
|  | 	gl_Position = WVP * vec4(pos, 1.0); | ||
|  | } |