182 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			182 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
|  | package iron.math; | ||
|  | 
 | ||
|  | import kha.FastFloat; | ||
|  | 
 | ||
|  | class Vec3 { | ||
|  | 	public var x: FastFloat; | ||
|  | 	public var y: FastFloat; | ||
|  | 	public var z: FastFloat; | ||
|  | 
 | ||
|  | 	public inline function new(x: FastFloat = 0.0, y: FastFloat = 0.0, z: FastFloat = 0.0) { | ||
|  | 		this.x = x; | ||
|  | 		this.y = y; | ||
|  | 		this.z = z; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function cross(v: Vec3): Vec3 { | ||
|  | 		var ax = x; var ay = y; var az = z; | ||
|  | 		var vx = v.x; var vy = v.y; var vz = v.z; | ||
|  | 		x = ay * vz - az * vy; | ||
|  | 		y = az * vx - ax * vz; | ||
|  | 		z = ax * vy - ay * vx; | ||
|  | 		return this; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function crossvecs(a: Vec3, b: Vec3): Vec3 { | ||
|  | 		var ax = a.x; var ay = a.y; var az = a.z; | ||
|  | 		var bx = b.x; var by = b.y; var bz = b.z; | ||
|  | 		x = ay * bz - az * by; | ||
|  | 		y = az * bx - ax * bz; | ||
|  | 		z = ax * by - ay * bx; | ||
|  | 		return this; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function set(x: FastFloat, y: FastFloat, z: FastFloat): Vec3{ | ||
|  | 		this.x = x; | ||
|  | 		this.y = y; | ||
|  | 		this.z = z; | ||
|  | 		return this; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function add(v: Vec3): Vec3 { | ||
|  | 		x += v.x; | ||
|  | 		y += v.y; | ||
|  | 		z += v.z; | ||
|  | 		return this; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function addf(x: FastFloat, y: FastFloat, z: FastFloat): Vec3 { | ||
|  | 		this.x += x; | ||
|  | 		this.y += y; | ||
|  | 		this.z += z; | ||
|  | 		return this; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function addvecs(a: Vec3, b: Vec3): Vec3 { | ||
|  | 		x = a.x + b.x; | ||
|  | 		y = a.y + b.y; | ||
|  | 		z = a.z + b.z; | ||
|  | 		return this; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function subvecs(a: Vec3, b: Vec3): Vec3 { | ||
|  | 		x = a.x - b.x; | ||
|  | 		y = a.y - b.y; | ||
|  | 		z = a.z - b.z; | ||
|  | 		return this; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function normalize(): Vec3 { | ||
|  | 		var n = length(); | ||
|  | 		if (n > 0.0) { | ||
|  | 			var invN = 1.0 / n; | ||
|  | 			this.x *= invN; this.y *= invN; this.z *= invN; | ||
|  | 		} | ||
|  | 		return this; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function mult(f: FastFloat): Vec3 { | ||
|  | 		x *= f; | ||
|  | 		y *= f; | ||
|  | 		z *= f; | ||
|  | 		return this; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function dot(v: Vec3): FastFloat { | ||
|  | 		return x * v.x + y * v.y + z * v.z; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function setFrom(v: Vec3): Vec3 { | ||
|  | 		x = v.x; | ||
|  | 		y = v.y; | ||
|  | 		z = v.z; | ||
|  | 		return this; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function clone(): Vec3 { | ||
|  | 		return new Vec3(x, y, z); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function lerp(from: Vec3, to: Vec3, s: FastFloat): Vec3 { | ||
|  | 		x = from.x + (to.x - from.x) * s; | ||
|  | 		y = from.y + (to.y - from.y) * s; | ||
|  | 		z = from.z + (to.z - from.z) * s; | ||
|  | 		return this; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function applyproj(m: Mat4): Vec3 { | ||
|  | 		var x = this.x; var y = this.y; var z = this.z; | ||
|  | 		var d = 1.0 / (m._03 * x + m._13 * y + m._23 * z + m._33); // Perspective divide | ||
|  | 		this.x = (m._00 * x + m._10 * y + m._20 * z + m._30) * d; | ||
|  | 		this.y = (m._01 * x + m._11 * y + m._21 * z + m._31) * d; | ||
|  | 		this.z = (m._02 * x + m._12 * y + m._22 * z + m._32) * d; | ||
|  | 		return this; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function applymat(m: Mat4): Vec3 { | ||
|  | 		var x = this.x; var y = this.y; var z = this.z; | ||
|  | 		this.x = m._00 * x + m._10 * y + m._20 * z + m._30; | ||
|  | 		this.y = m._01 * x + m._11 * y + m._21 * z + m._31; | ||
|  | 		this.z = m._02 * x + m._12 * y + m._22 * z + m._32; | ||
|  | 		return this; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function equals(v: Vec3): Bool { | ||
|  | 		return x == v.x && y == v.y && z == v.z; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function length(): FastFloat { | ||
|  | 		return Math.sqrt(x * x + y * y + z * z); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function sub(v: Vec3): Vec3 { | ||
|  | 		x -= v.x; y -= v.y; z -= v.z; | ||
|  | 		return this; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function exp(v: Vec3): Vec3 { | ||
|  | 		x = Math.exp(v.x); | ||
|  | 		y = Math.exp(v.y); | ||
|  | 		z = Math.exp(v.z); | ||
|  | 		return this; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function distance(v1: Vec3, v2: Vec3): FastFloat { | ||
|  | 		return distancef(v1.x, v1.y, v1.z, v2.x, v2.y, v2.z); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function distancef(v1x: FastFloat, v1y: FastFloat, v1z: FastFloat, v2x: FastFloat, v2y: FastFloat, v2z: FastFloat): FastFloat { | ||
|  | 		var vx = v1x - v2x; | ||
|  | 		var vy = v1y - v2y; | ||
|  | 		var vz = v1z - v2z; | ||
|  | 		return Math.sqrt(vx * vx + vy * vy + vz * vz); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function distanceTo(p: Vec3): FastFloat { | ||
|  | 		return Math.sqrt((p.x - x) * (p.x - x) + (p.y - y) * (p.y - y) + (p.z - z) * (p.z - z)); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function clamp(min: FastFloat, max: FastFloat): Vec3 { | ||
|  | 		var l = length(); | ||
|  | 		if (l < min) normalize().mult(min); | ||
|  | 		else if (l > max) normalize().mult(max); | ||
|  | 		return this; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function xAxis(): Vec3 { | ||
|  | 		return new Vec3(1.0, 0.0, 0.0); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function yAxis(): Vec3 { | ||
|  | 		return new Vec3(0.0, 1.0, 0.0); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function zAxis(): Vec3 { | ||
|  | 		return new Vec3(0.0, 0.0, 1.0); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function toString(): String { | ||
|  | 		return "(" + this.x + ", " + this.y + ", " + this.z + ")"; | ||
|  | 	} | ||
|  | } |