89 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			89 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
|  | /* | ||
|  |  * Copyright (C)2005-2019 Haxe Foundation | ||
|  |  * | ||
|  |  * Permission is hereby granted, free of charge, to any person obtaining a | ||
|  |  * copy of this software and associated documentation files (the "Software"), | ||
|  |  * to deal in the Software without restriction, including without limitation | ||
|  |  * the rights to use, copy, modify, merge, publish, distribute, sublicense, | ||
|  |  * and/or sell copies of the Software, and to permit persons to whom the | ||
|  |  * Software is furnished to do so, subject to the following conditions: | ||
|  |  * | ||
|  |  * The above copyright notice and this permission notice shall be included in | ||
|  |  * all copies or substantial portions of the Software. | ||
|  |  * | ||
|  |  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
|  |  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
|  |  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
|  |  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
|  |  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||
|  |  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | ||
|  |  * DEALINGS IN THE SOFTWARE. | ||
|  |  */ | ||
|  | 
 | ||
|  | package neko.vm; | ||
|  | 
 | ||
|  | /** | ||
|  | 	Core native User Interface support. This API uses native WIN32 API | ||
|  | 	on Windows, Carbon API on OSX, and GTK2 on Linux. | ||
|  |  */ | ||
|  | class Ui { | ||
|  | 	/** | ||
|  | 		Tells if the current thread is the main loop thread or not. | ||
|  | 		The main loop thread is the one in which the first "ui" | ||
|  | 		library primitive has been loaded. | ||
|  | 	**/ | ||
|  | 	public static function isMainThread() { | ||
|  | 		return _is_main_thread(); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Starts the native UI event loop. This method can only be called | ||
|  | 		from the main thread. | ||
|  | 	**/ | ||
|  | 	public static function loop() { | ||
|  | 		_loop(); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Stop the native UI event loop. This method can only be called | ||
|  | 		from the main thread. | ||
|  | 	**/ | ||
|  | 	public static function stopLoop() { | ||
|  | 		_sync(_stop_loop); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Queue a method call callb to be executed by the main thread while | ||
|  | 		running the UI event loop. This can be used to perform UI updates | ||
|  | 		in the UI thread using results processed by another thread. | ||
|  | 	**/ | ||
|  | 	public static function sync(f:Void->Void) { | ||
|  | 		_sync(f); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function syncResult<T>(f:Void->T):T { | ||
|  | 		if (isMainThread()) | ||
|  | 			return f(); | ||
|  | 		var l = new Lock(); | ||
|  | 		var tmp = null; | ||
|  | 		var exc = null; | ||
|  | 		_sync(function() { | ||
|  | 			try { | ||
|  | 				tmp = f(); | ||
|  | 			} catch (e:Dynamic) { | ||
|  | 				exc = {v: e}; | ||
|  | 			} | ||
|  | 			l.release(); | ||
|  | 		}); | ||
|  | 		l.wait(); | ||
|  | 		if (exc != null) | ||
|  | 			throw exc.v; | ||
|  | 		return tmp; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static var _is_main_thread = neko.Lib.load("ui", "ui_is_main", 0); | ||
|  | 	static var _loop = neko.Lib.load("ui", "ui_loop", 0); | ||
|  | 	static var _stop_loop = neko.Lib.load("ui", "ui_stop_loop", 0); | ||
|  | 	static var _sync = neko.Lib.load("ui", "ui_sync", 1); | ||
|  | } |