154 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			154 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
|  | package kha.arrays; | ||
|  | 
 | ||
|  | import kha.FastFloat; | ||
|  | 
 | ||
|  | class ByteArray { | ||
|  | 	public var buffer(get, never): ByteBuffer; | ||
|  | 
 | ||
|  | 	inline function get_buffer(): ByteBuffer { | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function new(buffer: ByteBuffer, ?byteOffset: Int, ?byteLength: Int) {} | ||
|  | 
 | ||
|  | 	static public function make(byteLength: Int): ByteArray { | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public var byteLength(get, never): Int; | ||
|  | 
 | ||
|  | 	inline function get_byteLength(): Int { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public var byteOffset(get, never): Int; | ||
|  | 
 | ||
|  | 	inline function get_byteOffset(): Int { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function getInt8(byteOffset: Int): Int { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function getUint8(byteOffset: Int): Int { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function getInt16(byteOffset: Int): Int { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function getUint16(byteOffset: Int): Int { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function getInt32(byteOffset: Int): Int { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function getUint32(byteOffset: Int): Int { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function getFloat32(byteOffset: Int): FastFloat { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function getFloat64(byteOffset: Int): Float { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function setInt8(byteOffset: Int, value: Int): Void {} | ||
|  | 
 | ||
|  | 	public inline function setUint8(byteOffset: Int, value: Int): Void {} | ||
|  | 
 | ||
|  | 	public inline function setInt16(byteOffset: Int, value: Int): Void {} | ||
|  | 
 | ||
|  | 	public inline function setUint16(byteOffset: Int, value: Int): Void {} | ||
|  | 
 | ||
|  | 	public inline function setInt32(byteOffset: Int, value: Int): Void {} | ||
|  | 
 | ||
|  | 	public inline function setUint32(byteOffset: Int, value: Int): Void {} | ||
|  | 
 | ||
|  | 	public inline function setFloat32(byteOffset: Int, value: FastFloat): Void {} | ||
|  | 
 | ||
|  | 	public inline function setFloat64(byteOffset: Int, value: Float): Void {} | ||
|  | 
 | ||
|  | 	public inline function getInt16LE(byteOffset: Int): Int { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function getUint16LE(byteOffset: Int): Int { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function getInt32LE(byteOffset: Int): Int { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function getUint32LE(byteOffset: Int): Int { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function getFloat32LE(byteOffset: Int): FastFloat { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function getFloat64LE(byteOffset: Int): Float { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function setInt16LE(byteOffset: Int, value: Int): Void {} | ||
|  | 
 | ||
|  | 	public inline function setUint16LE(byteOffset: Int, value: Int): Void {} | ||
|  | 
 | ||
|  | 	public inline function setInt32LE(byteOffset: Int, value: Int): Void {} | ||
|  | 
 | ||
|  | 	public inline function setUint32LE(byteOffset: Int, value: Int): Void {} | ||
|  | 
 | ||
|  | 	public inline function setFloat32LE(byteOffset: Int, value: FastFloat): Void {} | ||
|  | 
 | ||
|  | 	public inline function setFloat64LE(byteOffset: Int, value: Float): Void {} | ||
|  | 
 | ||
|  | 	public inline function getInt16BE(byteOffset: Int): Int { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function getUint16BE(byteOffset: Int): Int { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function getInt32BE(byteOffset: Int): Int { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function getUint32BE(byteOffset: Int): Int { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function getFloat32BE(byteOffset: Int): FastFloat { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function getFloat64BE(byteOffset: Int): Float { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public inline function setInt16BE(byteOffset: Int, value: Int): Void {} | ||
|  | 
 | ||
|  | 	public inline function setUint16BE(byteOffset: Int, value: Int): Void {} | ||
|  | 
 | ||
|  | 	public inline function setInt32BE(byteOffset: Int, value: Int): Void {} | ||
|  | 
 | ||
|  | 	public inline function setUint32BE(byteOffset: Int, value: Int): Void {} | ||
|  | 
 | ||
|  | 	public inline function setFloat32BE(byteOffset: Int, value: FastFloat): Void {} | ||
|  | 
 | ||
|  | 	public inline function setFloat64BE(byteOffset: Int, value: Float): Void {} | ||
|  | 
 | ||
|  | 	public inline function subarray(start: Int, ?end: Int): ByteArray { | ||
|  | 		return new ByteArray(buffer, start, end != null ? end - start : null); | ||
|  | 	} | ||
|  | } |