10 lines
		
	
	
		
			131 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			10 lines
		
	
	
		
			131 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|  | #version 450 | ||
|  | 
 | ||
|  | uniform sampler2D texy; | ||
|  | in vec2 texCoord; | ||
|  | out vec4 FragColor; | ||
|  | 
 | ||
|  | void main() { | ||
|  | 	FragColor = texture(texy, texCoord); | ||
|  | } |