2025-01-22 16:18:30 +01:00
										 
									 
								 
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								from lnx.logicnode.lnx_advanced_draw import *
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								from lnx.logicnode.lnx_nodes import *
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								from bpy.props import *
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								from bpy.types import Node
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								class BlendSpaceNode(LnxLogicTreeNode):
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								    """Activates the output when the given event is received.
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								    @seeNode Send Event to Object
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								    @seeNode Send Event"""
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								    bl_idname = 'LNBlendSpaceNode'
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								    bl_label = 'Blend Space'
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								    lnx_version = 1
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								    lnx_section = 'custom'
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								    property2: HaxeBoolProperty(
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								        'property2',
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								        name="Enable or Disable",
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								        description="A bool property",
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								        default = False
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								    )
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								    advanced_draw_run: BoolProperty(
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								        name = "Advance draw enabled",
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								        description="",
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								        default = False
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								    )
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								    def stop_modal(self):
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								        self.property2 = False
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								    def my_float_update(self, context):
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								        if self.property2:
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								            self.set_x_y_socket()
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								    property0: HaxeFloatVectorProperty(
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								        'property0',
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								        name = "Point Coordionates",
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								        description="",
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								        default = (0.0, 0.0, 
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								                   0.0, 1.0,
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								                   1.0, 1.0,
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								                   1.0, 0.0,
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								                   0.0, 0.0,
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								                   0.0, 0.0,
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								                   0.0, 0.0, 
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								                   0.0, 0.0, 
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								                   0.0, 0.0, 
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								                   0.0, 0.0,
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								                   0.5, 0.5),
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								        size = 22,
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								        update = my_float_update
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								    )
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								    active_point_index: IntProperty(
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								        default = -1
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								    )
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								    show_numbers: BoolProperty(
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								        name = "Show Point Numbers",
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								        description="",
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								        default = False
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								    )
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								    active_point_index_ref: IntProperty(
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								        default = 0
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								    )
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								    gui_bounds: FloatVectorProperty(
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								        name = "GUI bounds",
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								        description = "",
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								        default = (0.0, 0.0, 0.0),
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								        size = 3
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								    )
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								    point_size: FloatProperty(
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								        name = "Point Size",
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								        description = "",
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								        default = 0.015
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								    )
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								    property1: HaxeBoolVectorProperty(
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								        'property1',
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								        name = "Point enabled for view",
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								        description = "",
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								        default = (True,True,True,True, False, False, False, False, False, False, True),
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								        size = 11
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								    )
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								    draw_handler_dict = {}
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								    modal_handler_dict = {}
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								    def __init__(self, *args, **kwargs):
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								        super(BlendSpaceNode, self).__init__(*args, **kwargs)
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								        array_nodes[str(id(self))] = self
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								        if self.advanced_draw_run:
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								            self.add_advanced_draw()
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								    def create_blend_space(self):
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								        self.blend_space = BlendSpaceGUI(self)
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								    def free(self):
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								        self.remove_advanced_draw()
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								    def get_blend_space_points(self):
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								        if bpy.context.space_data.edit_tree == self.get_tree():
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								            return self.blend_space.points
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								    def draw_advanced(self):
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								        if bpy.context.space_data.edit_tree == self.get_tree():
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								            self.blend_space.draw()
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								    def lnx_init(self, context):
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								        self.add_input('LnxNodeSocketObject', 'Object')
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								        self.add_input('LnxNodeSocketArray', 'Actions')
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								        self.add_input('LnxBlendSpaceSocket', 'Cursor X')
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								        self.add_input('LnxBlendSpaceSocket', 'Cursor Y')
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								        self.add_output('LnxNodeSocketAnimTree', 'Out')
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								    def add_advanced_draw(self):
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								        self.advanced_draw_run = True
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								        handler = self.draw_handler_dict.get(str(self.as_pointer()))
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								        if handler is None:
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								            self.create_blend_space()
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								            editor = getattr(bpy.types, 'SpaceNodeEditor')
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								            handler = editor.draw_handler_add(self.draw_advanced, (), 'WINDOW', 'POST_VIEW')
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								            self.draw_handler_dict[str(self.as_pointer())] = handler
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								            self.property2 = False
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								    def remove_advanced_draw(self):
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								        self.advanced_draw_run = False
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								        handler = self.draw_handler_dict.get(str(self.as_pointer()))
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								        if handler is not None:
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								            editor = getattr(bpy.types, 'SpaceNodeEditor')
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								            editor.draw_handler_remove(handler, 'WINDOW')
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								            self.draw_handler_dict.pop(str(self.as_pointer()))
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								    def set_x_y_cursor(self):
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								        self.property0[20] = self.inputs[2].get_default_value()
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								        self.property0[21] = self.inputs[3].get_default_value()
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								    def set_x_y_socket(self):
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								        self.inputs[2].set_default_value(self.property0[20])
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								        self.inputs[3].set_default_value(self.property0[21])
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								    def add_point(self):
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								        for i in range(len(self.property1)):
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								            if not self.property1[i]:
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								                self.property1[i] = True
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								                self.property0[i * 2] = 0.5
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								                self.property0[i * 2 + 1] = 0.5
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								                break  
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								    def remove_point(self):
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								        for i in range(len(self.property1) - 2, 2, -1):
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								            if self.property1[i]:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                self.property1[i] = False
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                self.active_point_index_ref = i - 1
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                break
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    def draw_buttons(self, context, layout):
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        row = layout.row(align=True)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        row.alignment = 'EXPAND'
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        op = row.operator('lnx.node_call_func', text='Show', icon='FULLSCREEN_ENTER', emboss=True, depress = self.advanced_draw_run)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        op.node_index = str(id(self))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        op.callback_name = 'add_advanced_draw'
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        op = row.operator('lnx.node_call_func', text='Hide', icon='FULLSCREEN_EXIT', emboss=True, depress = not self.advanced_draw_run)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        op.node_index = str(id(self))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        op.callback_name = 'remove_advanced_draw'
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if self.advanced_draw_run:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            col = layout.column()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            row = col.row(align=True)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            op = row.operator('lnx.blend_space_operator', text = 'Edit', icon = 'EDITMODE_HLT', emboss = True, depress = self.property2)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            op.node_index = str(id(self))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            op = row.operator('lnx.node_call_func', text = 'Exit Edit', icon = 'OBJECT_DATAMODE', emboss = True, depress = not self.property2)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            op.node_index = str(id(self))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            op.callback_name = 'stop_modal'
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            layout.prop(self, 'show_numbers')
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if self.property2:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                col = layout.column()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                row = col.row(align=True)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                op = row.operator('lnx.node_call_func', text = 'Add Point', icon = 'PLUS', emboss = True)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                op.node_index = str(id(self))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                op.callback_name = 'add_point'
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                op = row.operator('lnx.node_call_func', text = 'Remove Point', icon = 'X', emboss = True)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                op.node_index = str(id(self))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                op.callback_name = 'remove_point'
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                cl =layout.column()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                actie_point = self.active_point_index_ref
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                pos = ", Pos = " + str(round(self.property0[actie_point * 2], 2)) + ", " + str(round(self.property0[actie_point * 2 + 1], 2))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                if actie_point > 9:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    cl.label(text = "Selected: Cursor" + pos)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    cl.label(text = "Selected: " + str(self.active_point_index_ref + 1) + pos)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            else:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                self.set_x_y_cursor()
							 |