47 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			47 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/*
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								Bullet Continuous Collision Detection and Physics Library
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								Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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								This software is provided 'as-is', without any express or implied warranty.
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								In no event will the authors be held liable for any damages arising from the use of this software.
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								Permission is granted to anyone to use this software for any purpose, 
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								including commercial applications, and to alter it and redistribute it freely, 
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								subject to the following restrictions:
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								1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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								2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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								3. This notice may not be removed or altered from any source distribution.
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								*/
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								#ifndef _BT_ACTION_INTERFACE_H
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								#define _BT_ACTION_INTERFACE_H
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								class btIDebugDraw;
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								class btCollisionWorld;
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								#include "LinearMath/btScalar.h"
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								#include "btRigidBody.h"
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								///Basic interface to allow actions such as vehicles and characters to be updated inside a btDynamicsWorld
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								class btActionInterface
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								{
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								protected:
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									static btRigidBody& getFixedBody();
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								public:
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									virtual ~btActionInterface()
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									{
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									}
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									virtual void updateAction( btCollisionWorld* collisionWorld, btScalar deltaTimeStep)=0;
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									virtual void debugDraw(btIDebugDraw* debugDrawer) = 0;
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								};
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								#endif //_BT_ACTION_INTERFACE_H
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