363 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			363 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
|  | /* | ||
|  |  * Copyright (C)2005-2019 Haxe Foundation | ||
|  |  * | ||
|  |  * Permission is hereby granted, free of charge, to any person obtaining a | ||
|  |  * copy of this software and associated documentation files (the "Software"), | ||
|  |  * to deal in the Software without restriction, including without limitation | ||
|  |  * the rights to use, copy, modify, merge, publish, distribute, sublicense, | ||
|  |  * and/or sell copies of the Software, and to permit persons to whom the | ||
|  |  * Software is furnished to do so, subject to the following conditions: | ||
|  |  * | ||
|  |  * The above copyright notice and this permission notice shall be included in | ||
|  |  * all copies or substantial portions of the Software. | ||
|  |  * | ||
|  |  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
|  |  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
|  |  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
|  |  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
|  |  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||
|  |  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | ||
|  |  * DEALINGS IN THE SOFTWARE. | ||
|  |  */ | ||
|  | 
 | ||
|  | package haxe.io; | ||
|  | 
 | ||
|  | /** | ||
|  | 	Helper that converts between floating point and binary representation. | ||
|  | 	Always works in low-endian encoding. | ||
|  | **/ | ||
|  | class FPHelper { | ||
|  | 	#if neko_v21 | ||
|  | 	// stored in helper | ||
|  | 	#elseif neko | ||
|  | 	static var i64tmp = new sys.thread.Tls<Int64>(); | ||
|  | 	#elseif !(java || cs || cpp) | ||
|  | 	static var i64tmp = Int64.ofInt(0); | ||
|  | 
 | ||
|  | 	static inline var LN2 = 0.6931471805599453; // Math.log(2) | ||
|  | 
 | ||
|  | 	static inline function _i32ToFloat(i:Int):Float { | ||
|  | 		var sign = 1 - ((i >>> 31) << 1); | ||
|  | 		var e = (i >> 23) & 0xff; | ||
|  | 		if (e == 255) | ||
|  | 			return i & 0x7fffff == 0 ? (sign > 0 ? Math.POSITIVE_INFINITY : Math.NEGATIVE_INFINITY) : Math.NaN; | ||
|  | 		var m = e == 0 ? (i & 0x7fffff) << 1 : (i & 0x7fffff) | 0x800000; | ||
|  | 		return sign * m * Math.pow(2, e - 150); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static inline function _i64ToDouble(lo:Int, hi:Int):Float { | ||
|  | 		var sign = 1 - ((hi >>> 31) << 1); | ||
|  | 		var e = (hi >> 20) & 0x7ff; | ||
|  | 		if (e == 2047) | ||
|  | 			return lo == 0 && (hi & 0xFFFFF) == 0 ? (sign > 0 ? Math.POSITIVE_INFINITY : Math.NEGATIVE_INFINITY) : Math.NaN; | ||
|  | 		var m = 2.220446049250313e-16 * ((hi & 0xFFFFF) * 4294967296. + (lo >>> 31) * 2147483648. + (lo & 0x7FFFFFFF)); | ||
|  | 		m = e == 0 ? m * 2.0 : m + 1.0; | ||
|  | 		return sign * m * Math.pow(2, e - 1023); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static inline function _floatToI32(f:Float):Int { | ||
|  | 		if (f == 0) | ||
|  | 			return 0; | ||
|  | 		var af = f < 0 ? -f : f; | ||
|  | 		var exp = Math.floor(Math.log(af) / LN2); | ||
|  | 		if (exp > 127) { | ||
|  | 			return 0x7F800000; | ||
|  | 		} else { | ||
|  | 			if (exp <= -127) { | ||
|  | 				exp = -127; | ||
|  | 				af *= 7.1362384635298e+44; // af * 0.5 * 0x800000 / Math.pow(2, -127) | ||
|  | 			} else { | ||
|  | 				af = (af / Math.pow(2, exp) - 1.0) * 0x800000; | ||
|  | 			} | ||
|  | 			return (f < 0 ? 0x80000000 : 0) | ((exp + 127) << 23) | Math.round(af); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static inline function _doubleToI64(v:Float):Int64@:privateAccess { | ||
|  | 		var i64 = i64tmp; | ||
|  | 		if (v == 0) { | ||
|  | 			i64.set_low(0); | ||
|  | 			i64.set_high(0); | ||
|  | 		} else if (!Math.isFinite(v)) { | ||
|  | 			i64.set_low(0); | ||
|  | 			i64.set_high(v > 0 ? 0x7FF00000 : 0xFFF00000); | ||
|  | 		} else { | ||
|  | 			var av = v < 0 ? -v : v; | ||
|  | 			var exp = Math.floor(Math.log(av) / LN2); | ||
|  | 			if (exp > 1023) { | ||
|  | 				i64.set_low(0xFFFFFFFF); | ||
|  | 				i64.set_high(0x7FEFFFFF); | ||
|  | 			} else { | ||
|  | 				if (exp <= -1023) { | ||
|  | 					exp = -1023; | ||
|  | 					av = av / 2.2250738585072014e-308; | ||
|  | 				} else { | ||
|  | 					av = av / Math.pow(2, exp) - 1.0; | ||
|  | 				} | ||
|  | 				var sig = Math.fround(av * 4503599627370496.); // 2^52 | ||
|  | 				// Note: If "sig" is outside of the signed Int32 range, the result is unspecified in HL, C#, Java and Neko, | ||
|  | 				var sig_l = Std.int(sig); | ||
|  | 				var sig_h = Std.int(sig / 4294967296.0); | ||
|  | 				i64.set_low(sig_l); | ||
|  | 				i64.set_high((v < 0 ? 0x80000000 : 0) | ((exp + 1023) << 20) | sig_h); | ||
|  | 			} | ||
|  | 		} | ||
|  | 		return i64; | ||
|  | 	} | ||
|  | 	#end | ||
|  | 
 | ||
|  | 	#if neko | ||
|  | 	#if neko_v21 | ||
|  | 	static var helpers = new sys.thread.Tls<neko.NativeArray<Dynamic>>(); | ||
|  | 	#else | ||
|  | 	static var helperf = new sys.thread.Tls<neko.NativeString>(); | ||
|  | 	static var helperd = new sys.thread.Tls<neko.NativeString>(); | ||
|  | 	static var _float_of_bytes = neko.Lib.load("std", "float_of_bytes", 2); | ||
|  | 	static var _double_of_bytes = neko.Lib.load("std", "double_of_bytes", 2); | ||
|  | 	static var _float_bytes = neko.Lib.load("std", "float_bytes", 2); | ||
|  | 	static var _double_bytes = neko.Lib.load("std", "double_bytes", 2); | ||
|  | 	#end | ||
|  | 	#elseif flash | ||
|  | 	static var helper = { | ||
|  | 		var b = new flash.utils.ByteArray(); | ||
|  | 		b.endian = flash.utils.Endian.LITTLE_ENDIAN; | ||
|  | 		b; | ||
|  | 	} | ||
|  | 	#elseif js | ||
|  | 	static var helper = new js.lib.DataView(new js.lib.ArrayBuffer(8)); | ||
|  | 	#end | ||
|  | 
 | ||
|  | 	#if neko_v21 | ||
|  | 	inline | ||
|  | 	#end | ||
|  | 	public static function i32ToFloat(i:Int):Float { | ||
|  | 		#if neko | ||
|  | 		#if neko_v21 | ||
|  | 		return untyped $itof(i, false); | ||
|  | 		#else | ||
|  | 		var helper = helperf.value; | ||
|  | 		if (helper == null) | ||
|  | 			helperf.value = helper = neko.NativeString.alloc(4); | ||
|  | 		untyped $sset(helper, 0, i & 0xFF); | ||
|  | 		untyped $sset(helper, 1, (i >> 8) & 0xFF); | ||
|  | 		untyped $sset(helper, 2, (i >> 16) & 0xFF); | ||
|  | 		untyped $sset(helper, 3, i >>> 24); | ||
|  | 		return _float_of_bytes(helper, false); | ||
|  | 		#end | ||
|  | 		#elseif cpp | ||
|  | 		return untyped __global__.__hxcpp_reinterpret_le_int32_as_float32(i); | ||
|  | 		#elseif cs | ||
|  | 		var helper = new SingleHelper(0); | ||
|  | 		if (cs.system.BitConverter.IsLittleEndian) { | ||
|  | 			helper.i = i; | ||
|  | 		} else { | ||
|  | 			helper.i = ((i >>> 24) & 0xFF) | (((i >> 16) & 0xFF) << 8) | (((i >> 8) & 0xFF) << 16) | ((i & 0xFF) << 24); | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return helper.f; | ||
|  | 		#elseif java | ||
|  | 		return java.lang.Float.FloatClass.intBitsToFloat(i); | ||
|  | 		#elseif flash | ||
|  | 		var helper = helper; | ||
|  | 		helper.position = 0; | ||
|  | 		helper.writeUnsignedInt(i); | ||
|  | 		helper.position = 0; | ||
|  | 		return helper.readFloat(); | ||
|  | 		#elseif js | ||
|  | 		helper.setInt32(0, i, true); | ||
|  | 		return helper.getFloat32(0, true); | ||
|  | 		#else | ||
|  | 		return _i32ToFloat(i); | ||
|  | 		#end | ||
|  | 	} | ||
|  | 
 | ||
|  | 	#if neko_v21 | ||
|  | 	inline | ||
|  | 	#end | ||
|  | 	public static function floatToI32(f:Float):Int { | ||
|  | 		#if neko | ||
|  | 		#if neko_v21 | ||
|  | 		return untyped $ftoi(f, false); | ||
|  | 		#else | ||
|  | 		var r = _float_bytes(f, false); | ||
|  | 		return untyped $sget(r, 0) | ($sget(r, 1) << 8) | ($sget(r, 2) << 16) | ($sget(r, 3) << 24); | ||
|  | 		#end | ||
|  | 		#elseif cpp | ||
|  | 		return untyped __global__.__hxcpp_reinterpret_float32_as_le_int32(f); | ||
|  | 		#elseif cs | ||
|  | 		var helper = new SingleHelper(f); | ||
|  | 		if (cs.system.BitConverter.IsLittleEndian) { | ||
|  | 			return helper.i; | ||
|  | 		} else { | ||
|  | 			var i = helper.i; | ||
|  | 			return ((i >>> 24) & 0xFF) | (((i >> 16) & 0xFF) << 8) | (((i >> 8) & 0xFF) << 16) | ((i & 0xFF) << 24); | ||
|  | 		} | ||
|  | 		#elseif java | ||
|  | 		return java.lang.Float.FloatClass.floatToRawIntBits(f); | ||
|  | 		#elseif flash | ||
|  | 		var helper = helper; | ||
|  | 		helper.position = 0; | ||
|  | 		helper.writeFloat(f); | ||
|  | 		helper.position = 0; | ||
|  | 		return helper.readUnsignedInt(); | ||
|  | 		#elseif js | ||
|  | 		helper.setFloat32(0, f, true); | ||
|  | 		return helper.getInt32(0, true); | ||
|  | 		#else | ||
|  | 		return _floatToI32(f); | ||
|  | 		#end | ||
|  | 	} | ||
|  | 
 | ||
|  | 	#if neko_v21 | ||
|  | 	inline | ||
|  | 	#end | ||
|  | 	public static function i64ToDouble(low:Int, high:Int):Float { | ||
|  | 		#if neko | ||
|  | 		#if neko_v21 | ||
|  | 		return untyped $itod(low, high, false); | ||
|  | 		#else | ||
|  | 		var helper = helperd.value; | ||
|  | 		if (helper == null) | ||
|  | 			helperd.value = helper = neko.NativeString.alloc(8); | ||
|  | 		untyped $sset(helper, 0, low & 0xFF); | ||
|  | 		untyped $sset(helper, 1, (low >> 8) & 0xFF); | ||
|  | 		untyped $sset(helper, 2, (low >> 16) & 0xFF); | ||
|  | 		untyped $sset(helper, 3, low >>> 24); | ||
|  | 		untyped $sset(helper, 4, high & 0xFF); | ||
|  | 		untyped $sset(helper, 5, (high >> 8) & 0xFF); | ||
|  | 		untyped $sset(helper, 6, (high >> 16) & 0xFF); | ||
|  | 		untyped $sset(helper, 7, high >>> 24); | ||
|  | 		return _double_of_bytes(helper, false); | ||
|  | 		#end | ||
|  | 		#elseif cpp | ||
|  | 		return untyped __global__.__hxcpp_reinterpret_le_int32s_as_float64(low, high); | ||
|  | 		#elseif cs | ||
|  | 		var helper = new FloatHelper(0); | ||
|  | 		if (cs.system.BitConverter.IsLittleEndian) { | ||
|  | 			helper.i = haxe.Int64.make(high, low); | ||
|  | 		} else { | ||
|  | 			var i1 = high, i2 = low; | ||
|  | 			var j2 = ((i1 >>> 24) & 0xFF) | (((i1 >> 16) & 0xFF) << 8) | (((i1 >> 8) & 0xFF) << 16) | ((i1 & 0xFF) << 24); | ||
|  | 			var j1 = ((i2 >>> 24) & 0xFF) | (((i2 >> 16) & 0xFF) << 8) | (((i2 >> 8) & 0xFF) << 16) | ((i2 & 0xFF) << 24); | ||
|  | 			helper.i = haxe.Int64.make(j1, j2); | ||
|  | 		} | ||
|  | 		return helper.f; | ||
|  | 		#elseif java | ||
|  | 		return java.lang.Double.DoubleClass.longBitsToDouble(Int64.make(high, low)); | ||
|  | 		#elseif flash | ||
|  | 		var helper = helper; | ||
|  | 		helper.position = 0; | ||
|  | 		helper.writeUnsignedInt(low); | ||
|  | 		helper.writeUnsignedInt(high); | ||
|  | 		helper.position = 0; | ||
|  | 		return helper.readDouble(); | ||
|  | 		#elseif js | ||
|  | 		helper.setInt32(0, low, true); | ||
|  | 		helper.setInt32(4, high, true); | ||
|  | 		return helper.getFloat64(0, true); | ||
|  | 		#else | ||
|  | 		return _i64ToDouble(low, high); | ||
|  | 		#end | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 		Returns an Int64 representing the bytes representation of the double precision IEEE float value. | ||
|  | 		WARNING : for performance reason, the same Int64 value might be reused every time. Copy its low/high values before calling again. | ||
|  | 		We still ensure that this is safe to use in a multithread environment | ||
|  | 	**/ | ||
|  | 	public static function doubleToI64(v:Float):Int64 { | ||
|  | 		#if neko | ||
|  | 		#if neko_v21 | ||
|  | 		var helper = helpers.value; | ||
|  | 		if (helper == null) { | ||
|  | 			helpers.value = helper = neko.NativeArray.alloc(2); | ||
|  | 			helper[0] = neko.NativeArray.alloc(2); | ||
|  | 			helper[1] = haxe.Int64.ofInt(0); | ||
|  | 		} | ||
|  | 		var i64:haxe.Int64 = helper[1], int2 = helper[0]; | ||
|  | 		untyped $dtoi(v, int2, false); | ||
|  | 		@:privateAccess { | ||
|  | 			i64.set_low(int2[0]); | ||
|  | 			i64.set_high(int2[1]); | ||
|  | 		} | ||
|  | 		return i64; | ||
|  | 		#else | ||
|  | 		var r = _double_bytes(v, false), i64 = i64tmp.value; | ||
|  | 		if (i64 == null) | ||
|  | 			i64 = i64tmp.value = haxe.Int64.ofInt(0); | ||
|  | 		@:privateAccess { | ||
|  | 			i64.set_low(untyped $sget(r, 0) | ($sget(r, 1) << 8) | ($sget(r, 2) << 16) | ($sget(r, 3) << 24)); | ||
|  | 			i64.set_high(untyped $sget(r, 4) | ($sget(r, 5) << 8) | ($sget(r, 6) << 16) | ($sget(r, 7) << 24)); | ||
|  | 		} | ||
|  | 		return i64; | ||
|  | 		#end | ||
|  | 		#elseif cpp | ||
|  | 		return Int64.make(untyped __global__.__hxcpp_reinterpret_float64_as_le_int32_high(v), | ||
|  | 			untyped __global__.__hxcpp_reinterpret_float64_as_le_int32_low(v)); | ||
|  | 		#elseif java | ||
|  | 		return java.lang.Double.DoubleClass.doubleToRawLongBits(v); | ||
|  | 		#elseif cs | ||
|  | 		var helper = new FloatHelper(v); | ||
|  | 		if (cs.system.BitConverter.IsLittleEndian) { | ||
|  | 			return helper.i; | ||
|  | 		} else { | ||
|  | 			var i = helper.i; | ||
|  | 			var i1 = haxe.Int64.getHigh(i), i2 = haxe.Int64.getLow(i); | ||
|  | 			var j2 = ((i1 >>> 24) & 0xFF) | (((i1 >> 16) & 0xFF) << 8) | (((i1 >> 8) & 0xFF) << 16) | ((i1 & 0xFF) << 24); | ||
|  | 			var j1 = ((i2 >>> 24) & 0xFF) | (((i2 >> 16) & 0xFF) << 8) | (((i2 >> 8) & 0xFF) << 16) | ((i2 & 0xFF) << 24); | ||
|  | 
 | ||
|  | 			return haxe.Int64.make(j1, j2); | ||
|  | 		} | ||
|  | 		#elseif flash | ||
|  | 		var helper = helper; | ||
|  | 		helper.position = 0; | ||
|  | 		helper.writeDouble(v); | ||
|  | 		helper.position = 0; | ||
|  | 		var i64 = i64tmp; | ||
|  | 		@:privateAccess { | ||
|  | 			i64.set_low(cast helper.readUnsignedInt()); | ||
|  | 			i64.set_high(cast helper.readUnsignedInt()); | ||
|  | 		} | ||
|  | 		return i64; | ||
|  | 		#elseif js | ||
|  | 		var i64 = i64tmp; | ||
|  | 		helper.setFloat64(0, v, true); | ||
|  | 		@:privateAccess { | ||
|  | 			i64.set_low(helper.getInt32(0, true)); | ||
|  | 			i64.set_high(helper.getInt32(4, true)); | ||
|  | 		} | ||
|  | 		return i64; | ||
|  | 		#else | ||
|  | 		return _doubleToI64(v); | ||
|  | 		#end | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | #if cs | ||
|  | @:meta(System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Explicit)) | ||
|  | @:nativeGen @:struct private class SingleHelper { | ||
|  | 	@:meta(System.Runtime.InteropServices.FieldOffset(0)) | ||
|  | 	public var i:Int; | ||
|  | 	@:meta(System.Runtime.InteropServices.FieldOffset(0)) | ||
|  | 	public var f:Single; | ||
|  | 
 | ||
|  | 	public function new(f:Single) { | ||
|  | 		this.i = 0; | ||
|  | 		this.f = f; | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | @:meta(System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Explicit)) | ||
|  | @:nativeGen @:struct private class FloatHelper { | ||
|  | 	@:meta(System.Runtime.InteropServices.FieldOffset(0)) | ||
|  | 	public var i:haxe.Int64; | ||
|  | 	@:meta(System.Runtime.InteropServices.FieldOffset(0)) | ||
|  | 	public var f:Float; | ||
|  | 
 | ||
|  | 	public function new(f:Float) { | ||
|  | 		this.i = haxe.Int64.ofInt(0); | ||
|  | 		this.f = f; | ||
|  | 	} | ||
|  | } | ||
|  | #end |