15 lines
		
	
	
		
			225 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			15 lines
		
	
	
		
			225 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|  | #version 450 | ||
|  | 
 | ||
|  | #include "std/filters.glsl" | ||
|  | 
 | ||
|  | uniform sampler2D tex; | ||
|  | uniform vec2 screenSizeInv; | ||
|  | 
 | ||
|  | in vec2 texCoord; | ||
|  | out vec4 fragColor; | ||
|  | 
 | ||
|  | void main() { | ||
|  | 	// 4X resolve | ||
|  | 	fragColor = textureSS(tex, texCoord, screenSizeInv / 4.0); | ||
|  | } |