29 lines
		
	
	
		
			729 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			29 lines
		
	
	
		
			729 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|  | /* | ||
|  | #version 100 | ||
|  | 
 | ||
|  | #ifdef GL_ES | ||
|  | precision mediump float; | ||
|  | #endif | ||
|  | 
 | ||
|  | uniform sampler2D tex; | ||
|  | varying vec2 texCoord; | ||
|  | varying vec4 color; | ||
|  | 
 | ||
|  | void kore() { | ||
|  | 	vec4 texcolor = texture2D(tex, texCoord) * color; | ||
|  | 	texcolor.rgb *= color.a; | ||
|  | 	gl_FragColor = texcolor; | ||
|  | } | ||
|  | */ | ||
|  | 
 | ||
|  | /*void main(float2 in  v_TexCoord : TEXCOORD0, float4 out Color : COLOR, uniform sampler2D Texture0 : TEXUNIT0) { | ||
|  | 	Color = tex2D(Texture0, v_TexCoord); | ||
|  | }*/ | ||
|  | 
 | ||
|  | void main(float2 in texCoord : TEXCOORD0, float4 in color : TEXCOORD1, float4 out gl_FragColor : COLOR, uniform sampler2D tex : TEXUNIT0) { | ||
|  | 	float4 texcolor = tex2D(tex, texCoord) * color; | ||
|  | 	//texcolor.rgb *= color.a; | ||
|  | 	gl_FragColor = texcolor; | ||
|  | 	//gl_FragColor = float4(1.0, 0.0, 0.0, 1.0); | ||
|  | } |