19 lines
		
	
	
		
			500 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			19 lines
		
	
	
		
			500 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|  | #version 450 | ||
|  | 
 | ||
|  | #include "compiled.inc" | ||
|  | 
 | ||
|  | uniform sampler2D texdepth; | ||
|  | uniform vec2 screenSizeInv; | ||
|  | 
 | ||
|  | in vec2 texCoord; | ||
|  | 
 | ||
|  | out float fragColor; | ||
|  | 
 | ||
|  | void main() { | ||
|  | 	float d0 = textureLod(texdepth, texCoord, 0.0).r; | ||
|  | 	float d1 = textureLod(texdepth, texCoord + vec2(screenSizeInv.x, 0.0), 0.0).r; | ||
|  | 	float d2 = textureLod(texdepth, texCoord + vec2(0.0, screenSizeInv.y), 0.0).r; | ||
|  | 	float d3 = textureLod(texdepth, texCoord + vec2(screenSizeInv.x, screenSizeInv.y), 0.0).r; | ||
|  | 	fragColor = max(max(d0, d1), max(d2, d3)); | ||
|  | } |