120 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			120 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
|  | /* | ||
|  |  * Copyright (C)2005-2019 Haxe Foundation | ||
|  |  * | ||
|  |  * Permission is hereby granted, free of charge, to any person obtaining a | ||
|  |  * copy of this software and associated documentation files (the "Software"), | ||
|  |  * to deal in the Software without restriction, including without limitation | ||
|  |  * the rights to use, copy, modify, merge, publish, distribute, sublicense, | ||
|  |  * and/or sell copies of the Software, and to permit persons to whom the | ||
|  |  * Software is furnished to do so, subject to the following conditions: | ||
|  |  * | ||
|  |  * The above copyright notice and this permission notice shall be included in | ||
|  |  * all copies or substantial portions of the Software. | ||
|  |  * | ||
|  |  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
|  |  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
|  |  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
|  |  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
|  |  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||
|  |  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | ||
|  |  * DEALINGS IN THE SOFTWARE. | ||
|  |  */ | ||
|  | 
 | ||
|  | package; | ||
|  | 
 | ||
|  | class Math { | ||
|  | 	public static var PI(get, null):Float; | ||
|  | 
 | ||
|  | 	static inline function get_PI():Float | ||
|  | 		return lua.Math.pi; | ||
|  | 
 | ||
|  | 	public static var NEGATIVE_INFINITY(get, null):Float; | ||
|  | 
 | ||
|  | 	static inline function get_NEGATIVE_INFINITY():Float | ||
|  | 		return -lua.Math.huge; | ||
|  | 
 | ||
|  | 	public static var POSITIVE_INFINITY(get, null):Float; | ||
|  | 
 | ||
|  | 	static inline function get_POSITIVE_INFINITY():Float | ||
|  | 		return lua.Math.huge; | ||
|  | 
 | ||
|  | 	public static var NaN(get, null):Float; | ||
|  | 
 | ||
|  | 	// Note: this has to be an untyped literal, otherwise the compiler tries | ||
|  | 	// to unify it to an Int, which defeats useful numeric reflection behavior. | ||
|  | 	static inline function get_NaN():Float | ||
|  | 		return untyped __lua__("(0/0)"); | ||
|  | 
 | ||
|  | 	public static function isNaN(f:Float):Bool | ||
|  | 		return (f != f); | ||
|  | 
 | ||
|  | 	public static function isFinite(f:Float):Bool { | ||
|  | 		return (f > Math.NEGATIVE_INFINITY && f < Math.POSITIVE_INFINITY); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function abs(v:Float):Float | ||
|  | 		return lua.Math.abs(v); | ||
|  | 
 | ||
|  | 	public static inline function acos(v:Float):Float | ||
|  | 		return lua.Math.acos(v); | ||
|  | 
 | ||
|  | 	public static inline function asin(v:Float):Float | ||
|  | 		return lua.Math.asin(v); | ||
|  | 
 | ||
|  | 	public static inline function atan(v:Float):Float | ||
|  | 		return lua.Math.atan(v); | ||
|  | 
 | ||
|  | 	public static inline function ceil(v:Float):Int | ||
|  | 		return lua.Math.ceil(v); | ||
|  | 
 | ||
|  | 	public static inline function cos(v:Float):Float | ||
|  | 		return lua.Math.cos(v); | ||
|  | 
 | ||
|  | 	public static inline function exp(v:Float):Float | ||
|  | 		return lua.Math.exp(v); | ||
|  | 
 | ||
|  | 	public static inline function sin(v:Float):Float | ||
|  | 		return lua.Math.sin(v); | ||
|  | 
 | ||
|  | 	public static inline function sqrt(v:Float):Float | ||
|  | 		return lua.Math.sqrt(v); | ||
|  | 
 | ||
|  | 	public static inline function tan(v:Float):Float | ||
|  | 		return lua.Math.tan(v); | ||
|  | 
 | ||
|  | 	public static inline function floor(v:Float):Int | ||
|  | 		return lua.Math.floor(v); | ||
|  | 
 | ||
|  | 	public static inline function log(v:Float):Float | ||
|  | 		return lua.Math.log(v); | ||
|  | 
 | ||
|  | 	public static inline function random():Float | ||
|  | 		return untyped __define_feature__("Math.random", lua.Math.random()); | ||
|  | 
 | ||
|  | 	public static inline function atan2(y:Float, x:Float):Float | ||
|  | 		return lua.Math.atan2(y, x); | ||
|  | 
 | ||
|  | 	public static function max(a:Float, b:Float):Float { | ||
|  | 		return Math.isNaN(a) || Math.isNaN(b) ? Math.NaN : lua.Math.max(a, b); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function min(a:Float, b:Float):Float { | ||
|  | 		return Math.isNaN(a) || Math.isNaN(b) ? Math.NaN : lua.Math.min(a, b); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static inline function pow(v:Float, exp:Float):Float | ||
|  | 		return lua.Math.pow(v, exp); | ||
|  | 
 | ||
|  | 	public static inline function round(v:Float):Int | ||
|  | 		return Math.floor(v + 0.5); | ||
|  | 
 | ||
|  | 	public static inline function ffloor(v:Float):Float | ||
|  | 		return floor(v); | ||
|  | 
 | ||
|  | 	public static inline function fceil(v:Float):Float | ||
|  | 		return ceil(v); | ||
|  | 
 | ||
|  | 	public static inline function fround(v:Float):Float | ||
|  | 		return round(v); | ||
|  | } |