176 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			176 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #ifndef BT_COLLISION__DISPATCHER_H
 | ||
|  | #define BT_COLLISION__DISPATCHER_H
 | ||
|  | 
 | ||
|  | #include "BulletCollision/BroadphaseCollision/btDispatcher.h"
 | ||
|  | #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
 | ||
|  | 
 | ||
|  | #include "BulletCollision/CollisionDispatch/btManifoldResult.h"
 | ||
|  | 
 | ||
|  | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
 | ||
|  | #include "LinearMath/btAlignedObjectArray.h"
 | ||
|  | 
 | ||
|  | class btIDebugDraw; | ||
|  | class btOverlappingPairCache; | ||
|  | class btPoolAllocator; | ||
|  | class btCollisionConfiguration; | ||
|  | 
 | ||
|  | #include "btCollisionCreateFunc.h"
 | ||
|  | 
 | ||
|  | #define USE_DISPATCH_REGISTRY_ARRAY 1
 | ||
|  | 
 | ||
|  | class btCollisionDispatcher; | ||
|  | ///user can override this nearcallback for collision filtering and more finegrained control over collision detection
 | ||
|  | typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo); | ||
|  | 
 | ||
|  | 
 | ||
|  | ///btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
 | ||
|  | ///Time of Impact, Closest Points and Penetration Depth.
 | ||
|  | class btCollisionDispatcher : public btDispatcher | ||
|  | { | ||
|  | 
 | ||
|  | protected: | ||
|  | 
 | ||
|  | 	int		m_dispatcherFlags; | ||
|  | 
 | ||
|  | 	btAlignedObjectArray<btPersistentManifold*>	m_manifoldsPtr; | ||
|  | 
 | ||
|  | 	btManifoldResult	m_defaultManifoldResult; | ||
|  | 
 | ||
|  | 	btNearCallback		m_nearCallback; | ||
|  | 	 | ||
|  | 	btPoolAllocator*	m_collisionAlgorithmPoolAllocator; | ||
|  | 
 | ||
|  | 	btPoolAllocator*	m_persistentManifoldPoolAllocator; | ||
|  | 
 | ||
|  | 	btCollisionAlgorithmCreateFunc* m_doubleDispatchContactPoints[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES]; | ||
|  | 
 | ||
|  | 	btCollisionAlgorithmCreateFunc* m_doubleDispatchClosestPoints[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES]; | ||
|  | 
 | ||
|  | 	btCollisionConfiguration*	m_collisionConfiguration; | ||
|  | 
 | ||
|  | 
 | ||
|  | public: | ||
|  | 
 | ||
|  | 	enum DispatcherFlags | ||
|  | 	{ | ||
|  | 		CD_STATIC_STATIC_REPORTED = 1, | ||
|  | 		CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD = 2, | ||
|  | 		CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION = 4 | ||
|  | 	}; | ||
|  | 
 | ||
|  | 	int	getDispatcherFlags() const | ||
|  | 	{ | ||
|  | 		return m_dispatcherFlags; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void	setDispatcherFlags(int flags) | ||
|  | 	{ | ||
|  | 		m_dispatcherFlags = flags; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	///registerCollisionCreateFunc allows registration of custom/alternative collision create functions
 | ||
|  | 	void	registerCollisionCreateFunc(int proxyType0,int proxyType1, btCollisionAlgorithmCreateFunc* createFunc); | ||
|  | 
 | ||
|  | 	void	registerClosestPointsCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc); | ||
|  | 
 | ||
|  | 	int	getNumManifolds() const | ||
|  | 	{  | ||
|  | 		return int( m_manifoldsPtr.size()); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	btPersistentManifold**	getInternalManifoldPointer() | ||
|  | 	{ | ||
|  | 		return m_manifoldsPtr.size()? &m_manifoldsPtr[0] : 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	 btPersistentManifold* getManifoldByIndexInternal(int index) | ||
|  | 	{ | ||
|  | 		return m_manifoldsPtr[index]; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	 const btPersistentManifold* getManifoldByIndexInternal(int index) const | ||
|  | 	{ | ||
|  | 		return m_manifoldsPtr[index]; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration); | ||
|  | 
 | ||
|  | 	virtual ~btCollisionDispatcher(); | ||
|  | 
 | ||
|  | 	virtual btPersistentManifold*	getNewManifold(const btCollisionObject* b0,const btCollisionObject* b1); | ||
|  | 	 | ||
|  | 	virtual void releaseManifold(btPersistentManifold* manifold); | ||
|  | 
 | ||
|  | 
 | ||
|  | 	virtual void clearManifold(btPersistentManifold* manifold); | ||
|  | 
 | ||
|  | 	btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btPersistentManifold* sharedManifold, ebtDispatcherQueryType queryType); | ||
|  | 		 | ||
|  | 	virtual bool	needsCollision(const btCollisionObject* body0,const btCollisionObject* body1); | ||
|  | 	 | ||
|  | 	virtual bool	needsResponse(const btCollisionObject* body0,const btCollisionObject* body1); | ||
|  | 	 | ||
|  | 	virtual void	dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) ; | ||
|  | 
 | ||
|  | 	void	setNearCallback(btNearCallback	nearCallback) | ||
|  | 	{ | ||
|  | 		m_nearCallback = nearCallback;  | ||
|  | 	} | ||
|  | 
 | ||
|  | 	btNearCallback	getNearCallback() const | ||
|  | 	{ | ||
|  | 		return m_nearCallback; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	//by default, Bullet will use this near callback
 | ||
|  | 	static void  defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo); | ||
|  | 
 | ||
|  | 	virtual	void* allocateCollisionAlgorithm(int size); | ||
|  | 
 | ||
|  | 	virtual	void freeCollisionAlgorithm(void* ptr); | ||
|  | 
 | ||
|  | 	btCollisionConfiguration*	getCollisionConfiguration() | ||
|  | 	{ | ||
|  | 		return m_collisionConfiguration; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	const btCollisionConfiguration*	getCollisionConfiguration() const | ||
|  | 	{ | ||
|  | 		return m_collisionConfiguration; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void	setCollisionConfiguration(btCollisionConfiguration* config) | ||
|  | 	{ | ||
|  | 		m_collisionConfiguration = config; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	virtual	btPoolAllocator*	getInternalManifoldPool() | ||
|  | 	{ | ||
|  | 		return m_persistentManifoldPoolAllocator; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	virtual	const btPoolAllocator*	getInternalManifoldPool() const | ||
|  | 	{ | ||
|  | 		return m_persistentManifoldPoolAllocator; | ||
|  | 	} | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | #endif //BT_COLLISION__DISPATCHER_H
 | ||
|  | 
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