46 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			46 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | /// This file was created by Alex Silverman
 | ||
|  | 
 | ||
|  | #include "BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h"
 | ||
|  | #include "BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h"
 | ||
|  | //#include "BulletCollision/CollisionShapes/btOptimizedBvh.h"
 | ||
|  | 
 | ||
|  | 
 | ||
|  | ///Obtains the material for a specific triangle
 | ||
|  | const btMaterial * btMultimaterialTriangleMeshShape::getMaterialProperties(int partID, int triIndex) | ||
|  | { | ||
|  |     const unsigned char * materialBase = 0; | ||
|  |     int numMaterials; | ||
|  |     PHY_ScalarType materialType; | ||
|  |     int materialStride; | ||
|  |     const unsigned char * triangleMaterialBase = 0; | ||
|  |     int numTriangles; | ||
|  |     int triangleMaterialStride; | ||
|  |     PHY_ScalarType triangleType; | ||
|  | 
 | ||
|  |     ((btTriangleIndexVertexMaterialArray*)m_meshInterface)->getLockedReadOnlyMaterialBase(&materialBase, numMaterials, materialType, materialStride, | ||
|  |         &triangleMaterialBase, numTriangles, triangleMaterialStride, triangleType, partID); | ||
|  | 
 | ||
|  |     // return the pointer to the place with the friction for the triangle
 | ||
|  |     // TODO: This depends on whether it's a moving mesh or not
 | ||
|  |     // BUG IN GIMPACT
 | ||
|  |     //return (btScalar*)(&materialBase[triangleMaterialBase[(triIndex-1) * triangleMaterialStride] * materialStride]);
 | ||
|  |     int * matInd = (int *)(&(triangleMaterialBase[(triIndex * triangleMaterialStride)])); | ||
|  |     btMaterial *matVal = (btMaterial *)(&(materialBase[*matInd * materialStride])); | ||
|  |     return (matVal); | ||
|  | } |