311 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			311 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | /*! \file btGImpactShape.h
 | ||
|  | \author Francisco Leon Najera | ||
|  | */ | ||
|  | /*
 | ||
|  | This source file is part of GIMPACT Library. | ||
|  | 
 | ||
|  | For the latest info, see http://gimpact.sourceforge.net/
 | ||
|  | 
 | ||
|  | Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. | ||
|  | email: projectileman@yahoo.com | ||
|  | 
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose, | ||
|  | including commercial applications, and to alter it and redistribute it freely, | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #ifndef BT_GIMPACT_BVH_CONCAVE_COLLISION_ALGORITHM_H
 | ||
|  | #define BT_GIMPACT_BVH_CONCAVE_COLLISION_ALGORITHM_H
 | ||
|  | 
 | ||
|  | #include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
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|  | #include "BulletCollision/BroadphaseCollision/btDispatcher.h"
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|  | #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
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|  | #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
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|  | class btDispatcher; | ||
|  | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
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|  | #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
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|  | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
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|  | 
 | ||
|  | #include "LinearMath/btAlignedObjectArray.h"
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|  | 
 | ||
|  | #include "btGImpactShape.h"
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|  | #include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
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|  | #include "BulletCollision/CollisionShapes/btCompoundShape.h"
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|  | #include "BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h"
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|  | #include "LinearMath/btIDebugDraw.h"
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|  | #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
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|  | 
 | ||
|  | 
 | ||
|  | //! Collision Algorithm for GImpact Shapes
 | ||
|  | /*!
 | ||
|  | For register this algorithm in Bullet, proceed as following: | ||
|  |  \code | ||
|  | btCollisionDispatcher * dispatcher = static_cast<btCollisionDispatcher *>(m_dynamicsWorld ->getDispatcher()); | ||
|  | btGImpactCollisionAlgorithm::registerAlgorithm(dispatcher); | ||
|  |  \endcode | ||
|  | */ | ||
|  | class btGImpactCollisionAlgorithm : public btActivatingCollisionAlgorithm | ||
|  | { | ||
|  | protected: | ||
|  | 	btCollisionAlgorithm * m_convex_algorithm; | ||
|  |     btPersistentManifold * m_manifoldPtr; | ||
|  | 	btManifoldResult* m_resultOut; | ||
|  | 	const btDispatcherInfo * m_dispatchInfo; | ||
|  | 	int m_triface0; | ||
|  | 	int m_part0; | ||
|  | 	int m_triface1; | ||
|  | 	int m_part1; | ||
|  | 
 | ||
|  | 
 | ||
|  | 	//! Creates a new contact point
 | ||
|  | 	SIMD_FORCE_INLINE btPersistentManifold* newContactManifold(const btCollisionObject* body0,const btCollisionObject* body1) | ||
|  | 	{ | ||
|  | 		m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1); | ||
|  | 		return m_manifoldPtr; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	SIMD_FORCE_INLINE void destroyConvexAlgorithm() | ||
|  | 	{ | ||
|  | 		if(m_convex_algorithm) | ||
|  | 		{ | ||
|  | 			m_convex_algorithm->~btCollisionAlgorithm(); | ||
|  | 			m_dispatcher->freeCollisionAlgorithm( m_convex_algorithm); | ||
|  | 			m_convex_algorithm = NULL; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	SIMD_FORCE_INLINE void destroyContactManifolds() | ||
|  | 	{ | ||
|  | 		if(m_manifoldPtr == NULL) return; | ||
|  | 		m_dispatcher->releaseManifold(m_manifoldPtr); | ||
|  | 		m_manifoldPtr = NULL; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	SIMD_FORCE_INLINE void clearCache() | ||
|  | 	{ | ||
|  | 		destroyContactManifolds(); | ||
|  | 		destroyConvexAlgorithm(); | ||
|  | 
 | ||
|  | 		m_triface0 = -1; | ||
|  | 		m_part0 = -1; | ||
|  | 		m_triface1 = -1; | ||
|  | 		m_part1 = -1; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	SIMD_FORCE_INLINE btPersistentManifold* getLastManifold() | ||
|  | 	{ | ||
|  | 		return m_manifoldPtr; | ||
|  | 	} | ||
|  | 
 | ||
|  | 
 | ||
|  | 	// Call before process collision
 | ||
|  | 	SIMD_FORCE_INLINE void checkManifold(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) | ||
|  | 	{ | ||
|  | 		if(getLastManifold() == 0) | ||
|  | 		{ | ||
|  | 			newContactManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject()); | ||
|  | 		} | ||
|  | 
 | ||
|  | 		m_resultOut->setPersistentManifold(getLastManifold()); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Call before process collision
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|  | 	SIMD_FORCE_INLINE btCollisionAlgorithm * newAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) | ||
|  | 	{ | ||
|  | 		checkManifold(body0Wrap,body1Wrap); | ||
|  | 
 | ||
|  | 		btCollisionAlgorithm * convex_algorithm = m_dispatcher->findAlgorithm( | ||
|  | 				body0Wrap,body1Wrap,getLastManifold(), BT_CONTACT_POINT_ALGORITHMS); | ||
|  | 		return convex_algorithm ; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// Call before process collision
 | ||
|  | 	SIMD_FORCE_INLINE void checkConvexAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) | ||
|  | 	{ | ||
|  | 		if(m_convex_algorithm) return; | ||
|  | 		m_convex_algorithm = newAlgorithm(body0Wrap,body1Wrap); | ||
|  | 	} | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 	void addContactPoint(const btCollisionObjectWrapper * body0Wrap, | ||
|  | 					const btCollisionObjectWrapper * body1Wrap, | ||
|  | 					const btVector3 & point, | ||
|  | 					const btVector3 & normal, | ||
|  | 					btScalar distance); | ||
|  | 
 | ||
|  | //! Collision routines
 | ||
|  | //!@{
 | ||
|  | 
 | ||
|  | 	void collide_gjk_triangles(const btCollisionObjectWrapper* body0Wrap, | ||
|  | 				  const btCollisionObjectWrapper* body1Wrap, | ||
|  | 				  const btGImpactMeshShapePart * shape0, | ||
|  | 				  const btGImpactMeshShapePart * shape1, | ||
|  | 				  const int * pairs, int pair_count); | ||
|  | 
 | ||
|  | 	void collide_sat_triangles(const btCollisionObjectWrapper* body0Wrap, | ||
|  | 					  const btCollisionObjectWrapper* body1Wrap, | ||
|  | 					  const btGImpactMeshShapePart * shape0, | ||
|  | 					  const btGImpactMeshShapePart * shape1, | ||
|  | 					  const int * pairs, int pair_count); | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
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|  | 	void shape_vs_shape_collision( | ||
|  | 					  const btCollisionObjectWrapper* body0, | ||
|  | 					  const btCollisionObjectWrapper* body1, | ||
|  | 					  const btCollisionShape * shape0, | ||
|  | 					  const btCollisionShape * shape1); | ||
|  | 
 | ||
|  | 	void convex_vs_convex_collision(const btCollisionObjectWrapper* body0Wrap, | ||
|  | 					  const btCollisionObjectWrapper* body1Wrap, | ||
|  | 					  const btCollisionShape* shape0, | ||
|  | 					  const btCollisionShape* shape1); | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 	void gimpact_vs_gimpact_find_pairs( | ||
|  | 					  const btTransform & trans0, | ||
|  | 					  const btTransform & trans1, | ||
|  | 					  const btGImpactShapeInterface * shape0, | ||
|  | 					  const btGImpactShapeInterface * shape1,btPairSet & pairset); | ||
|  | 
 | ||
|  | 	void gimpact_vs_shape_find_pairs( | ||
|  | 					  const btTransform & trans0, | ||
|  | 					  const btTransform & trans1, | ||
|  | 					  const btGImpactShapeInterface * shape0, | ||
|  | 					  const btCollisionShape * shape1, | ||
|  | 					  btAlignedObjectArray<int> & collided_primitives); | ||
|  | 
 | ||
|  | 
 | ||
|  | 	void gimpacttrimeshpart_vs_plane_collision( | ||
|  | 					  const btCollisionObjectWrapper * body0Wrap, | ||
|  | 					  const btCollisionObjectWrapper * body1Wrap, | ||
|  | 					  const btGImpactMeshShapePart * shape0, | ||
|  | 					  const btStaticPlaneShape * shape1,bool swapped); | ||
|  | 
 | ||
|  | 
 | ||
|  | public: | ||
|  | 
 | ||
|  | 	btGImpactCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap); | ||
|  | 
 | ||
|  | 	virtual ~btGImpactCollisionAlgorithm(); | ||
|  | 
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|  | 	virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); | ||
|  | 
 | ||
|  | 	btScalar	calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); | ||
|  | 
 | ||
|  | 	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray) | ||
|  | 	{ | ||
|  | 		if (m_manifoldPtr) | ||
|  | 			manifoldArray.push_back(m_manifoldPtr); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	btManifoldResult*	internalGetResultOut() | ||
|  | 	{ | ||
|  | 		return m_resultOut; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	struct CreateFunc :public 	btCollisionAlgorithmCreateFunc | ||
|  | 	{ | ||
|  | 		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap) | ||
|  | 		{ | ||
|  | 			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btGImpactCollisionAlgorithm)); | ||
|  | 			return new(mem) btGImpactCollisionAlgorithm(ci,body0Wrap,body1Wrap); | ||
|  | 		} | ||
|  | 	}; | ||
|  | 
 | ||
|  | 	//! Use this function for register the algorithm externally
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|  | 	static void registerAlgorithm(btCollisionDispatcher * dispatcher); | ||
|  | #ifdef TRI_COLLISION_PROFILING
 | ||
|  | 	//! Gets the average time in miliseconds of tree collisions
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|  | 	static float getAverageTreeCollisionTime(); | ||
|  | 
 | ||
|  | 	//! Gets the average time in miliseconds of triangle collisions
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|  | 	static float getAverageTriangleCollisionTime(); | ||
|  | #endif //TRI_COLLISION_PROFILING
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|  | 
 | ||
|  | 	//! Collides two gimpact shapes
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|  | 	/*!
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|  | 	\pre shape0 and shape1 couldn't be btGImpactMeshShape objects | ||
|  | 	*/ | ||
|  | 
 | ||
|  | 
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|  | 	void gimpact_vs_gimpact(const btCollisionObjectWrapper* body0Wrap, | ||
|  | 					  const btCollisionObjectWrapper * body1Wrap, | ||
|  | 					  const btGImpactShapeInterface * shape0, | ||
|  | 					  const btGImpactShapeInterface * shape1); | ||
|  | 
 | ||
|  | 	void gimpact_vs_shape(const btCollisionObjectWrapper* body0Wrap, | ||
|  | 					  const btCollisionObjectWrapper* body1Wrap, | ||
|  | 					  const btGImpactShapeInterface * shape0, | ||
|  | 					  const btCollisionShape * shape1,bool swapped); | ||
|  | 
 | ||
|  | 	void gimpact_vs_compoundshape(const btCollisionObjectWrapper * body0Wrap, | ||
|  | 					  const btCollisionObjectWrapper * body1Wrap, | ||
|  | 					  const btGImpactShapeInterface * shape0, | ||
|  | 					  const btCompoundShape * shape1,bool swapped); | ||
|  | 
 | ||
|  | 	void gimpact_vs_concave( | ||
|  | 					  const btCollisionObjectWrapper * body0Wrap, | ||
|  | 					  const btCollisionObjectWrapper * body1Wrap, | ||
|  | 					  const btGImpactShapeInterface * shape0, | ||
|  | 					  const btConcaveShape * shape1,bool swapped); | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 		/// Accessor/Mutator pairs for Part and triangleID
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|  |     void 	setFace0(int value)  | ||
|  |     {  | ||
|  |     	m_triface0 = value;  | ||
|  |     } | ||
|  |     int getFace0()  | ||
|  |     {  | ||
|  |     	return m_triface0;  | ||
|  |     } | ||
|  |     void setFace1(int value)  | ||
|  |     {  | ||
|  |     	m_triface1 = value;  | ||
|  |     } | ||
|  |     int getFace1()  | ||
|  |     {  | ||
|  |     	return m_triface1;  | ||
|  |     } | ||
|  |     void setPart0(int value)  | ||
|  |     {  | ||
|  |     	m_part0 = value;  | ||
|  |     } | ||
|  |     int getPart0()  | ||
|  |     {  | ||
|  |     	return m_part0;  | ||
|  |     } | ||
|  |     void setPart1(int value)  | ||
|  |     {  | ||
|  |     	m_part1 = value;  | ||
|  | 		} | ||
|  |     int getPart1()  | ||
|  |     {  | ||
|  |     	return m_part1;  | ||
|  |     } | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | 
 | ||
|  | //algorithm details
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|  | //#define BULLET_TRIANGLE_COLLISION 1
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|  | #define GIMPACT_VS_PLANE_COLLISION 1
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|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | #endif //BT_GIMPACT_BVH_CONCAVE_COLLISION_ALGORITHM_H
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