67 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			67 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
 | ||
|  | Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.  | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | #include "btHinge2Constraint.h"
 | ||
|  | #include "BulletDynamics/Dynamics/btRigidBody.h"
 | ||
|  | #include "LinearMath/btTransformUtil.h"
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | // constructor
 | ||
|  | // anchor, axis1 and axis2 are in world coordinate system
 | ||
|  | // axis1 must be orthogonal to axis2
 | ||
|  | btHinge2Constraint::btHinge2Constraint(btRigidBody& rbA, btRigidBody& rbB, btVector3& anchor, btVector3& axis1, btVector3& axis2) | ||
|  | : btGeneric6DofSpring2Constraint(rbA, rbB, btTransform::getIdentity(), btTransform::getIdentity(),RO_XYZ), | ||
|  |  m_anchor(anchor), | ||
|  |  m_axis1(axis1), | ||
|  |  m_axis2(axis2) | ||
|  | { | ||
|  | 	// build frame basis
 | ||
|  | 	// 6DOF constraint uses Euler angles and to define limits
 | ||
|  | 	// it is assumed that rotational order is :
 | ||
|  | 	// Z - first, allowed limits are (-PI,PI);
 | ||
|  | 	// new position of Y - second (allowed limits are (-PI/2 + epsilon, PI/2 - epsilon), where epsilon is a small positive number 
 | ||
|  | 	// used to prevent constraint from instability on poles;
 | ||
|  | 	// new position of X, allowed limits are (-PI,PI);
 | ||
|  | 	// So to simulate ODE Universal joint we should use parent axis as Z, child axis as Y and limit all other DOFs
 | ||
|  | 	// Build the frame in world coordinate system first
 | ||
|  | 	btVector3 zAxis = axis1.normalize(); | ||
|  | 	btVector3 xAxis = axis2.normalize(); | ||
|  | 	btVector3 yAxis = zAxis.cross(xAxis); // we want right coordinate system
 | ||
|  | 	btTransform frameInW; | ||
|  | 	frameInW.setIdentity(); | ||
|  | 	frameInW.getBasis().setValue(	xAxis[0], yAxis[0], zAxis[0],	 | ||
|  | 									xAxis[1], yAxis[1], zAxis[1], | ||
|  | 									xAxis[2], yAxis[2], zAxis[2]); | ||
|  | 	frameInW.setOrigin(anchor); | ||
|  | 	// now get constraint frame in local coordinate systems
 | ||
|  | 	m_frameInA = rbA.getCenterOfMassTransform().inverse() * frameInW; | ||
|  | 	m_frameInB = rbB.getCenterOfMassTransform().inverse() * frameInW; | ||
|  | 	// sei limits
 | ||
|  | 	setLinearLowerLimit(btVector3(0.f, 0.f, -1.f)); | ||
|  | 	setLinearUpperLimit(btVector3(0.f, 0.f,  1.f)); | ||
|  | 	// like front wheels of a car
 | ||
|  | 	setAngularLowerLimit(btVector3(1.f,  0.f, -SIMD_HALF_PI * 0.5f));  | ||
|  | 	setAngularUpperLimit(btVector3(-1.f, 0.f,  SIMD_HALF_PI * 0.5f)); | ||
|  | 	// enable suspension
 | ||
|  | 	enableSpring(2, true); | ||
|  | 	setStiffness(2, SIMD_PI * SIMD_PI * 4.f); | ||
|  | 	setDamping(2, 0.01f); | ||
|  | 	setEquilibriumPoint(); | ||
|  | } | ||
|  | 
 |