165 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			165 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #ifndef BT_STRIDING_MESHINTERFACE_H
 | ||
|  | #define BT_STRIDING_MESHINTERFACE_H
 | ||
|  | 
 | ||
|  | #include "LinearMath/btVector3.h"
 | ||
|  | #include "btTriangleCallback.h"
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|  | #include "btConcaveShape.h"
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|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | ///	The btStridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with btBvhTriangleMeshShape and some other collision shapes.
 | ||
|  | /// Using index striding of 3*sizeof(integer) it can use triangle arrays, using index striding of 1*sizeof(integer) it can handle triangle strips.
 | ||
|  | /// It allows for sharing graphics and collision meshes. Also it provides locking/unlocking of graphics meshes that are in gpu memory.
 | ||
|  | ATTRIBUTE_ALIGNED16(class ) btStridingMeshInterface | ||
|  | { | ||
|  | 	protected: | ||
|  | 	 | ||
|  | 		btVector3 m_scaling; | ||
|  | 
 | ||
|  | 	public: | ||
|  | 		BT_DECLARE_ALIGNED_ALLOCATOR(); | ||
|  | 		 | ||
|  | 		btStridingMeshInterface() :m_scaling(btScalar(1.),btScalar(1.),btScalar(1.)) | ||
|  | 		{ | ||
|  | 
 | ||
|  | 		} | ||
|  | 
 | ||
|  | 		virtual ~btStridingMeshInterface(); | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 		virtual void	InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const; | ||
|  | 
 | ||
|  | 		///brute force method to calculate aabb
 | ||
|  | 		void	calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax); | ||
|  | 
 | ||
|  | 		/// get read and write access to a subpart of a triangle mesh
 | ||
|  | 		/// this subpart has a continuous array of vertices and indices
 | ||
|  | 		/// in this way the mesh can be handled as chunks of memory with striding
 | ||
|  | 		/// very similar to OpenGL vertexarray support
 | ||
|  | 		/// make a call to unLockVertexBase when the read and write access is finished	
 | ||
|  | 		virtual void	getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0)=0; | ||
|  | 		 | ||
|  | 		virtual void	getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const=0; | ||
|  | 	 | ||
|  | 		/// unLockVertexBase finishes the access to a subpart of the triangle mesh
 | ||
|  | 		/// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished
 | ||
|  | 		virtual void	unLockVertexBase(int subpart)=0; | ||
|  | 
 | ||
|  | 		virtual void	unLockReadOnlyVertexBase(int subpart) const=0; | ||
|  | 
 | ||
|  | 
 | ||
|  | 		/// getNumSubParts returns the number of seperate subparts
 | ||
|  | 		/// each subpart has a continuous array of vertices and indices
 | ||
|  | 		virtual int		getNumSubParts() const=0; | ||
|  | 
 | ||
|  | 		virtual void	preallocateVertices(int numverts)=0; | ||
|  | 		virtual void	preallocateIndices(int numindices)=0; | ||
|  | 
 | ||
|  | 		virtual bool	hasPremadeAabb() const { return false; } | ||
|  | 		virtual void	setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const | ||
|  |                 { | ||
|  |                         (void) aabbMin; | ||
|  |                         (void) aabbMax; | ||
|  |                 } | ||
|  | 		virtual void	getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const | ||
|  |         { | ||
|  |             (void) aabbMin; | ||
|  |             (void) aabbMax; | ||
|  |         } | ||
|  | 
 | ||
|  | 		const btVector3&	getScaling() const { | ||
|  | 			return m_scaling; | ||
|  | 		} | ||
|  | 		void	setScaling(const btVector3& scaling) | ||
|  | 		{ | ||
|  | 			m_scaling = scaling; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		virtual	int	calculateSerializeBufferSize() const; | ||
|  | 
 | ||
|  | 		///fills the dataBuffer and returns the struct name (and 0 on failure)
 | ||
|  | 		virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const; | ||
|  | 
 | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | struct	btIntIndexData | ||
|  | { | ||
|  | 	int	m_value; | ||
|  | }; | ||
|  | 
 | ||
|  | struct	btShortIntIndexData | ||
|  | { | ||
|  | 	short m_value; | ||
|  | 	char m_pad[2]; | ||
|  | }; | ||
|  | 
 | ||
|  | struct	btShortIntIndexTripletData | ||
|  | { | ||
|  | 	short	m_values[3]; | ||
|  | 	char	m_pad[2]; | ||
|  | }; | ||
|  | 
 | ||
|  | struct	btCharIndexTripletData | ||
|  | { | ||
|  | 	unsigned char m_values[3]; | ||
|  | 	char	m_pad; | ||
|  | }; | ||
|  | 
 | ||
|  | 
 | ||
|  | ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
 | ||
|  | struct	btMeshPartData | ||
|  | { | ||
|  | 	btVector3FloatData			*m_vertices3f; | ||
|  | 	btVector3DoubleData			*m_vertices3d; | ||
|  | 
 | ||
|  | 	btIntIndexData				*m_indices32; | ||
|  | 	btShortIntIndexTripletData	*m_3indices16; | ||
|  | 	btCharIndexTripletData		*m_3indices8; | ||
|  | 
 | ||
|  | 	btShortIntIndexData			*m_indices16;//backwards compatibility
 | ||
|  | 
 | ||
|  | 	int                     m_numTriangles;//length of m_indices = m_numTriangles
 | ||
|  | 	int                     m_numVertices; | ||
|  | }; | ||
|  | 
 | ||
|  | 
 | ||
|  | ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
 | ||
|  | struct	btStridingMeshInterfaceData | ||
|  | { | ||
|  | 	btMeshPartData	*m_meshPartsPtr; | ||
|  | 	btVector3FloatData	m_scaling; | ||
|  | 	int	m_numMeshParts; | ||
|  | 	char m_padding[4]; | ||
|  | }; | ||
|  | 
 | ||
|  | 
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|  | 
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|  | 
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|  | SIMD_FORCE_INLINE	int	btStridingMeshInterface::calculateSerializeBufferSize() const | ||
|  | { | ||
|  | 	return sizeof(btStridingMeshInterfaceData); | ||
|  | } | ||
|  | 
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|  | 
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|  | 
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|  | #endif //BT_STRIDING_MESHINTERFACE_H
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