504 lines
21 KiB
Haxe
504 lines
21 KiB
Haxe
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package kha.kore.graphics4;
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import kha.arrays.Float32Array;
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import kha.Blob;
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import kha.Canvas;
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import kha.Color;
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import kha.graphics4.CubeMap;
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import kha.graphics4.CullMode;
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import kha.graphics4.FragmentShader;
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import kha.graphics4.BlendingFactor;
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import kha.graphics4.BlendingOperation;
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import kha.graphics4.CompareMode;
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import kha.graphics4.MipMapFilter;
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import kha.graphics4.PipelineState;
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import kha.graphics4.StencilAction;
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import kha.graphics4.TexDir;
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import kha.graphics4.TextureAddressing;
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import kha.graphics4.TextureFilter;
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import kha.graphics4.TextureFormat;
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import kha.graphics4.Usage;
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import kha.graphics4.VertexBuffer;
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import kha.graphics4.VertexShader;
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import kha.graphics4.VertexStructure;
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import kha.Image;
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import kha.math.FastMatrix3;
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import kha.math.FastMatrix4;
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import kha.math.FastVector2;
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import kha.math.FastVector3;
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import kha.math.FastVector4;
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import kha.math.Matrix4;
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import kha.math.Vector2;
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import kha.math.Vector3;
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import kha.math.Vector4;
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import kha.Video;
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@:headerCode("
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#include <kinc/display.h>
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#include <kinc/graphics4/graphics.h>
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#include <kinc/graphics4/rendertarget.h>
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#include <kinc/window.h>
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")
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@:headerClassCode("kinc_g4_render_target_t *renderTarget = nullptr;")
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class Graphics implements kha.graphics4.Graphics {
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var target: Canvas;
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public var window: Null<Int>;
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public static var lastWindow: Int = -1;
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static var current: Graphics = null;
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public function new(target: Canvas = null) {
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this.target = target;
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init();
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}
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function init() {
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if (target == null)
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return;
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if (Std.isOfType(target, CubeMap)) {
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var cubeMap = cast(target, CubeMap);
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untyped __cpp__("renderTarget = &{0}->renderTarget", cubeMap);
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}
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else {
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var image = cast(target, Image);
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untyped __cpp__("renderTarget = &{0}->renderTarget", image);
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}
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}
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@:functionCode("return kinc_window_vsynced(0);")
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public function vsynced(): Bool {
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return true;
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}
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@:functionCode("return kinc_display_current_mode(kinc_primary_display()).frequency;")
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public function refreshRate(): Int {
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return 0;
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}
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public function clear(?color: Color, ?z: Float, ?stencil: Int): Void {
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var flags: Int = 0;
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if (color != null)
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flags |= 1;
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if (z != null)
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flags |= 2;
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if (stencil != null)
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flags |= 4;
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clear2(flags, color == null ? 0 : color.value, z, stencil);
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}
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@:functionCode("kinc_g4_viewport(x, y, width, height);")
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public function viewport(x: Int, y: Int, width: Int, height: Int): Void {}
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@:functionCode("kinc_g4_clear(flags, color, z, stencil);")
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function clear2(flags: Int, color: Int, z: Float, stencil: Int): Void {}
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// public function createVertexBuffer(vertexCount: Int, structure: VertexStructure, usage: Usage, canRead: Bool = false): kha.graphics4.VertexBuffer {
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// return new VertexBuffer(vertexCount, structure);
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// }
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@:functionCode("kinc_g4_set_vertex_buffer(&vertexBuffer->buffer);")
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public function setVertexBuffer(vertexBuffer: kha.graphics4.VertexBuffer): Void {}
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@:functionCode("
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kinc_g4_vertex_buffer_t* vertexBuffers[4] = {
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vb0 == null() ? nullptr : &vb0->buffer,
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vb1 == null() ? nullptr : &vb1->buffer,
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vb2 == null() ? nullptr : &vb2->buffer,
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vb3 == null() ? nullptr : &vb3->buffer
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};
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kinc_g4_set_vertex_buffers(vertexBuffers, count);
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")
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function setVertexBuffersInternal(vb0: VertexBuffer, vb1: VertexBuffer, vb2: VertexBuffer, vb3: VertexBuffer, count: Int): Void {}
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public function setVertexBuffers(vertexBuffers: Array<kha.graphics4.VertexBuffer>): Void {
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setVertexBuffersInternal(vertexBuffers.length > 0 ? vertexBuffers[0] : null, vertexBuffers.length > 1 ? vertexBuffers[1] : null,
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vertexBuffers.length > 2 ? vertexBuffers[2] : null, vertexBuffers.length > 3 ? vertexBuffers[3] : null, vertexBuffers.length);
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}
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// public function createIndexBuffer(indexCount: Int, usage: Usage, canRead: Bool = false): kha.graphics.IndexBuffer {
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// return new IndexBuffer(indexCount);
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// }
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@:functionCode("kinc_g4_set_index_buffer(&indexBuffer->buffer);")
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public function setIndexBuffer(indexBuffer: kha.graphics4.IndexBuffer): Void {}
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// public function createTexture(width: Int, height: Int, format: TextureFormat, usage: Usage, canRead: Bool = false, levels: Int = 1): Texture {
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// return Image.create(width, height, format, canRead, false, false);
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// }
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// public function createRenderTargetTexture(width: Int, height: Int, format: TextureFormat, depthStencil: Bool, antiAliasingSamples: Int = 1): Texture {
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// return Image.create(width, height, format, false, true, depthStencil);
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// }
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public function maxTextureSize(): Int {
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return 4096;
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}
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public function supportsNonPow2Textures(): Bool {
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return false;
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}
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public function setCubeMap(unit: kha.graphics4.TextureUnit, cubeMap: kha.graphics4.CubeMap): Void {
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if (cubeMap == null)
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return;
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var koreUnit = cast(unit, kha.kore.graphics4.TextureUnit);
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untyped __cpp__("kinc_g4_render_target_use_color_as_texture(&cubeMap->renderTarget, {0}->unit)", koreUnit);
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}
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public function setCubeMapDepth(unit: kha.graphics4.TextureUnit, cubeMap: kha.graphics4.CubeMap): Void {
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if (cubeMap == null)
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return;
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var koreUnit = cast(unit, kha.kore.graphics4.TextureUnit);
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untyped __cpp__("kinc_g4_render_target_use_depth_as_texture(&cubeMap->renderTarget, {0}->unit);", koreUnit);
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}
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@:functionCode("kinc_g4_scissor(x, y, width, height);")
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public function scissor(x: Int, y: Int, width: Int, height: Int): Void {}
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@:functionCode("kinc_g4_disable_scissor();")
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public function disableScissor(): Void {}
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public function instancedRenderingAvailable(): Bool {
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return true;
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}
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@:functionCode("
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kinc_g4_set_texture_addressing(unit->unit, KINC_G4_TEXTURE_DIRECTION_U, (kinc_g4_texture_addressing_t)uWrap);
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kinc_g4_set_texture_addressing(unit->unit, KINC_G4_TEXTURE_DIRECTION_V, (kinc_g4_texture_addressing_t)vWrap);
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")
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function setTextureWrapNative(unit: TextureUnit, uWrap: Int, vWrap: Int): Void {}
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@:functionCode("
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kinc_g4_set_texture3d_addressing(unit->unit, KINC_G4_TEXTURE_DIRECTION_U, (kinc_g4_texture_addressing_t)uWrap);
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kinc_g4_set_texture3d_addressing(unit->unit, KINC_G4_TEXTURE_DIRECTION_V, (kinc_g4_texture_addressing_t)vWrap);
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kinc_g4_set_texture3d_addressing(unit->unit, KINC_G4_TEXTURE_DIRECTION_W, (kinc_g4_texture_addressing_t)wWrap);
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")
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function setTexture3DWrapNative(unit: TextureUnit, uWrap: Int, vWrap: Int, wWrap: Int): Void {}
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@:functionCode("
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kinc_g4_set_texture_minification_filter(unit->unit, (kinc_g4_texture_filter_t)minificationFilter);
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kinc_g4_set_texture_magnification_filter(unit->unit, (kinc_g4_texture_filter_t)magnificationFilter);
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kinc_g4_set_texture_mipmap_filter(unit->unit, (kinc_g4_mipmap_filter_t)mipMapFilter);
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")
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function setTextureFiltersNative(unit: TextureUnit, minificationFilter: Int, magnificationFilter: Int, mipMapFilter: Int): Void {}
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@:functionCode("
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kinc_g4_set_texture3d_minification_filter(unit->unit, (kinc_g4_texture_filter_t)minificationFilter);
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kinc_g4_set_texture3d_magnification_filter(unit->unit, (kinc_g4_texture_filter_t)magnificationFilter);
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kinc_g4_set_texture3d_mipmap_filter(unit->unit, (kinc_g4_mipmap_filter_t)mipMapFilter);
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")
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function setTexture3DFiltersNative(unit: TextureUnit, minificationFilter: Int, magnificationFilter: Int, mipMapFilter: Int): Void {}
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public function setTextureParameters(texunit: kha.graphics4.TextureUnit, uAddressing: TextureAddressing, vAddressing: TextureAddressing,
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minificationFilter: TextureFilter, magnificationFilter: TextureFilter, mipmapFilter: MipMapFilter): Void {
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setTextureWrapNative(cast texunit, uAddressing, vAddressing);
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setTextureFiltersNative(cast texunit, minificationFilter, magnificationFilter, mipmapFilter);
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}
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public function setTexture3DParameters(texunit: kha.graphics4.TextureUnit, uAddressing: TextureAddressing, vAddressing: TextureAddressing,
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wAddressing: TextureAddressing, minificationFilter: TextureFilter, magnificationFilter: TextureFilter, mipmapFilter: MipMapFilter): Void {
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setTexture3DWrapNative(cast texunit, uAddressing, vAddressing, wAddressing);
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setTexture3DFiltersNative(cast texunit, minificationFilter, magnificationFilter, mipmapFilter);
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}
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public function setTextureCompareMode(texunit: kha.graphics4.TextureUnit, enabled: Bool) {
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var koreUnit = cast(texunit, kha.kore.graphics4.TextureUnit);
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untyped __cpp__("kinc_g4_set_texture_compare_mode({0}->unit, enabled);", koreUnit);
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}
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public function setCubeMapCompareMode(texunit: kha.graphics4.TextureUnit, enabled: Bool) {
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var koreUnit = cast(texunit, kha.kore.graphics4.TextureUnit);
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untyped __cpp__("kinc_g4_set_cubemap_compare_mode({0}->unit, enabled);", koreUnit);
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}
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@:functionCode("
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if (texture->imageType == KhaImageTypeTexture) kinc_g4_set_texture(unit->unit, &texture->texture);
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else if (texture->imageType == KhaImageTypeRenderTarget) kinc_g4_render_target_use_color_as_texture(&texture->renderTarget, unit->unit);
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")
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function setTextureInternal(unit: kha.kore.graphics4.TextureUnit, texture: kha.Image): Void {}
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public function setTexture(unit: kha.graphics4.TextureUnit, texture: kha.Image): Void {
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if (texture == null)
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return;
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setTextureInternal(cast unit, texture);
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}
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public function setTextureDepth(unit: kha.graphics4.TextureUnit, texture: kha.Image): Void {
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if (texture == null)
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return;
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var koreUnit = cast(unit, kha.kore.graphics4.TextureUnit);
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untyped __cpp__("kinc_g4_render_target_use_depth_as_texture(&texture->renderTarget, {0}->unit);", koreUnit);
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}
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public function setTextureArray(unit: kha.graphics4.TextureUnit, texture: kha.Image): Void {
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if (texture == null)
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return;
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var koreUnit = cast(unit, kha.kore.graphics4.TextureUnit);
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untyped __cpp__("if (texture->imageType == KhaImageTypeTextureArray) kinc_g4_set_texture_array({0}->unit, &texture->textureArray);", koreUnit);
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}
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public function setVideoTexture(unit: kha.graphics4.TextureUnit, texture: kha.Video): Void {
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if (texture == null)
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return;
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setTextureInternal(cast unit, Image.fromVideo(texture));
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}
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@:functionCode("kinc_g4_set_image_texture(unit->unit, &texture->texture);")
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function setImageTextureInternal(unit: kha.kore.graphics4.TextureUnit, texture: kha.Image): Void {}
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public function setImageTexture(unit: kha.graphics4.TextureUnit, texture: kha.Image): Void {
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if (texture == null)
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return;
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setImageTextureInternal(cast unit, texture);
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}
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@:functionCode("return kinc_g4_max_bound_textures();")
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public function maxBoundTextures(): Int {
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return 0;
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}
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// public function createVertexShader(source: Blob): VertexShader {
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// return new Shader(source, ShaderType.VertexShader);
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// }
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// public function createFragmentShader(source: Blob): FragmentShader {
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// return new Shader(source, ShaderType.FragmentShader);
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// }
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// public function createProgram(): kha.graphics4.Program {
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// return new Program();
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// }
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public function setPipeline(pipe: PipelineState): Void {
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pipe.set();
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}
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@:functionCode("kinc_g4_set_stencil_reference_value(value);")
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public function setStencilReferenceValue(value: Int): Void {}
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public function setBool(location: kha.graphics4.ConstantLocation, value: Bool): Void {
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setBoolPrivate(cast location, value);
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}
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@:functionCode("kinc_g4_set_bool(location->location, value);")
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function setBoolPrivate(location: kha.kore.graphics4.ConstantLocation, value: Bool): Void {}
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public function setInt(location: kha.graphics4.ConstantLocation, value: Int): Void {
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setIntPrivate(cast location, value);
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}
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@:functionCode("kinc_g4_set_int(location->location, value);")
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function setIntPrivate(location: ConstantLocation, value: Int): Void {}
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public function setInt2(location: kha.graphics4.ConstantLocation, value1: Int, value2: Int): Void {
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setInt2Private(cast location, value1, value2);
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}
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@:functionCode("kinc_g4_set_int2(location->location, value1, value2);")
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function setInt2Private(location: ConstantLocation, value1: Int, value2: Int): Void {}
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public function setInt3(location: kha.graphics4.ConstantLocation, value1: Int, value2: Int, value3: Int): Void {
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setInt3Private(cast location, value1, value2, value3);
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}
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@:functionCode("kinc_g4_set_int3(location->location, value1, value2, value3);")
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function setInt3Private(location: ConstantLocation, value1: Int, value2: Int, value3: Int): Void {}
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public function setInt4(location: kha.graphics4.ConstantLocation, value1: Int, value2: Int, value3: Int, value4: Int): Void {
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setInt4Private(cast location, value1, value2, value3, value4);
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}
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@:functionCode("kinc_g4_set_int4(location->location, value1, value2, value3, value4);")
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function setInt4Private(location: ConstantLocation, value1: Int, value2: Int, value3: Int, value4: Int): Void {}
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public function setInts(location: kha.graphics4.ConstantLocation, values: kha.arrays.Int32Array): Void {
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setIntsPrivate(cast location, values);
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}
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@:functionCode("kinc_g4_set_ints(location->location, (int*)values->self.data, values->byteArrayLength / 4);")
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function setIntsPrivate(location: ConstantLocation, values: kha.arrays.Int32Array): Void {}
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public function setFloat(location: kha.graphics4.ConstantLocation, value: FastFloat): Void {
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setFloatPrivate(cast location, value);
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}
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@:functionCode("kinc_g4_set_float(location->location, value);")
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function setFloatPrivate(location: ConstantLocation, value: FastFloat): Void {}
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public function setFloat2(location: kha.graphics4.ConstantLocation, value1: FastFloat, value2: FastFloat): Void {
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setFloat2Private(cast location, value1, value2);
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}
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@:functionCode("kinc_g4_set_float2(location->location, value1, value2);")
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function setFloat2Private(location: ConstantLocation, value1: FastFloat, value2: FastFloat): Void {}
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public function setFloat3(location: kha.graphics4.ConstantLocation, value1: FastFloat, value2: FastFloat, value3: FastFloat): Void {
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setFloat3Private(cast location, value1, value2, value3);
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}
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@:functionCode("kinc_g4_set_float3(location->location, value1, value2, value3);")
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function setFloat3Private(location: ConstantLocation, value1: FastFloat, value2: FastFloat, value3: FastFloat): Void {}
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public function setFloat4(location: kha.graphics4.ConstantLocation, value1: FastFloat, value2: FastFloat, value3: FastFloat, value4: FastFloat): Void {
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setFloat4Private(cast location, value1, value2, value3, value4);
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}
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@:functionCode("kinc_g4_set_float4(location->location, value1, value2, value3, value4);")
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function setFloat4Private(location: ConstantLocation, value1: FastFloat, value2: FastFloat, value3: FastFloat, value4: FastFloat): Void {}
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public function setVector2(location: kha.graphics4.ConstantLocation, value: FastVector2): Void {
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setVector2Private(cast location, value.x, value.y);
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}
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@:functionCode("kinc_g4_set_float2(location->location, x, y);")
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|
function setVector2Private(location: ConstantLocation, x: FastFloat, y: FastFloat): Void {}
|
||
|
|
||
|
public function setVector3(location: kha.graphics4.ConstantLocation, value: FastVector3): Void {
|
||
|
setVector3Private(cast location, value.x, value.y, value.z);
|
||
|
}
|
||
|
|
||
|
@:functionCode("kinc_g4_set_float3(location->location, x, y, z);")
|
||
|
function setVector3Private(location: ConstantLocation, x: FastFloat, y: FastFloat, z: FastFloat): Void {}
|
||
|
|
||
|
public function setVector4(location: kha.graphics4.ConstantLocation, value: FastVector4): Void {
|
||
|
setVector4Private(cast location, value.x, value.y, value.z, value.w);
|
||
|
}
|
||
|
|
||
|
@:functionCode("kinc_g4_set_float4(location->location, x, y, z, w);")
|
||
|
function setVector4Private(location: ConstantLocation, x: FastFloat, y: FastFloat, z: FastFloat, w: FastFloat): Void {}
|
||
|
|
||
|
public function setFloats(location: kha.graphics4.ConstantLocation, values: Float32Array): Void {
|
||
|
setFloatsPrivate(cast location, values);
|
||
|
}
|
||
|
|
||
|
@:functionCode("kinc_g4_set_floats(location->location, (float*)values->self.data, values->byteArrayLength / 4);")
|
||
|
function setFloatsPrivate(location: ConstantLocation, values: Float32Array): Void {}
|
||
|
|
||
|
public function setMatrix(location: kha.graphics4.ConstantLocation, matrix: FastMatrix4): Void {
|
||
|
setMatrixPrivate(cast location, matrix);
|
||
|
}
|
||
|
|
||
|
@:functionCode("
|
||
|
kinc_matrix4x4_t value;
|
||
|
kinc_matrix4x4_set(&value, 0, 0, matrix->_00); kinc_matrix4x4_set(&value, 1, 0, matrix->_10); kinc_matrix4x4_set(&value, 2, 0, matrix->_20); kinc_matrix4x4_set(&value, 3, 0, matrix->_30);
|
||
|
kinc_matrix4x4_set(&value, 0, 1, matrix->_01); kinc_matrix4x4_set(&value, 1, 1, matrix->_11); kinc_matrix4x4_set(&value, 2, 1, matrix->_21); kinc_matrix4x4_set(&value, 3, 1, matrix->_31);
|
||
|
kinc_matrix4x4_set(&value, 0, 2, matrix->_02); kinc_matrix4x4_set(&value, 1, 2, matrix->_12); kinc_matrix4x4_set(&value, 2, 2, matrix->_22); kinc_matrix4x4_set(&value, 3, 2, matrix->_32);
|
||
|
kinc_matrix4x4_set(&value, 0, 3, matrix->_03); kinc_matrix4x4_set(&value, 1, 3, matrix->_13); kinc_matrix4x4_set(&value, 2, 3, matrix->_23); kinc_matrix4x4_set(&value, 3, 3, matrix->_33);
|
||
|
kinc_g4_set_matrix4(location->location, &value);
|
||
|
")
|
||
|
function setMatrixPrivate(location: ConstantLocation, matrix: FastMatrix4): Void {}
|
||
|
|
||
|
public function setMatrix3(location: kha.graphics4.ConstantLocation, matrix: FastMatrix3): Void {
|
||
|
setMatrix3Private(cast location, matrix);
|
||
|
}
|
||
|
|
||
|
@:functionCode("
|
||
|
kinc_matrix3x3_t value;
|
||
|
kinc_matrix3x3_set(&value, 0, 0, matrix->_00); kinc_matrix3x3_set(&value, 1, 0, matrix->_10); kinc_matrix3x3_set(&value, 2, 0, matrix->_20);
|
||
|
kinc_matrix3x3_set(&value, 0, 1, matrix->_01); kinc_matrix3x3_set(&value, 1, 1, matrix->_11); kinc_matrix3x3_set(&value, 2, 1, matrix->_21);
|
||
|
kinc_matrix3x3_set(&value, 0, 2, matrix->_02); kinc_matrix3x3_set(&value, 1, 2, matrix->_12); kinc_matrix3x3_set(&value, 2, 2, matrix->_22);
|
||
|
kinc_g4_set_matrix3(location->location, &value);
|
||
|
")
|
||
|
function setMatrix3Private(location: ConstantLocation, matrix: FastMatrix3): Void {}
|
||
|
|
||
|
public function drawIndexedVertices(start: Int = 0, count: Int = -1): Void {
|
||
|
if (count < 0)
|
||
|
drawAllIndexedVertices();
|
||
|
else
|
||
|
drawSomeIndexedVertices(start, count);
|
||
|
}
|
||
|
|
||
|
@:functionCode("kinc_g4_draw_indexed_vertices();")
|
||
|
function drawAllIndexedVertices(): Void {}
|
||
|
|
||
|
@:functionCode("kinc_g4_draw_indexed_vertices_from_to(start, count);")
|
||
|
public function drawSomeIndexedVertices(start: Int, count: Int): Void {}
|
||
|
|
||
|
public function drawIndexedVerticesInstanced(instanceCount: Int, start: Int = 0, count: Int = -1): Void {
|
||
|
if (count < 0)
|
||
|
drawAllIndexedVerticesInstanced(instanceCount);
|
||
|
else
|
||
|
drawSomeIndexedVerticesInstanced(instanceCount, start, count);
|
||
|
}
|
||
|
|
||
|
@:functionCode("kinc_g4_draw_indexed_vertices_instanced(instanceCount);")
|
||
|
function drawAllIndexedVerticesInstanced(instanceCount: Int): Void {}
|
||
|
|
||
|
@:functionCode("kinc_g4_draw_indexed_vertices_instanced_from_to(instanceCount, start, count);")
|
||
|
function drawSomeIndexedVerticesInstanced(instanceCount: Int, start: Int, count: Int): Void {}
|
||
|
|
||
|
function renderToTexture(additionalRenderTargets: Array<Canvas>): Void {
|
||
|
if (additionalRenderTargets != null) {
|
||
|
var len = additionalRenderTargets.length;
|
||
|
|
||
|
var image1 = cast(additionalRenderTargets[0], Image);
|
||
|
var image2 = cast(additionalRenderTargets[1], Image);
|
||
|
var image3 = cast(additionalRenderTargets[2], Image);
|
||
|
var image4 = cast(additionalRenderTargets[3], Image);
|
||
|
var image5 = cast(additionalRenderTargets[4], Image);
|
||
|
var image6 = cast(additionalRenderTargets[5], Image);
|
||
|
var image7 = cast(additionalRenderTargets[6], Image);
|
||
|
|
||
|
untyped __cpp__("
|
||
|
kinc_g4_render_target_t *renderTargets[8] = { renderTarget, {1} == null() ? nullptr : &{1}->renderTarget, {2} == null() ? nullptr : &{2}->renderTarget, image3 == null() ? nullptr : &{3}->renderTarget, {4} == null() ? nullptr : &{4}->renderTarget, {5} == null() ? nullptr : &{5}->renderTarget, {6} == null() ? nullptr : &{6}->renderTarget, {7} == null() ? nullptr : &{7}->renderTarget };
|
||
|
kinc_g4_set_render_targets(renderTargets, {0} + 1);
|
||
|
", len, image1, image2, image3, image4, image5, image6, image7);
|
||
|
}
|
||
|
else {
|
||
|
untyped __cpp__("
|
||
|
kinc_g4_render_target_t *renderTargets[1] = { renderTarget };
|
||
|
kinc_g4_set_render_targets(renderTargets, 1)
|
||
|
");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
@:functionCode("kinc_g4_restore_render_target();")
|
||
|
function renderToBackbuffer(): Void {}
|
||
|
|
||
|
public function begin(additionalRenderTargets: Array<Canvas> = null): Void {
|
||
|
if (current == null) {
|
||
|
current = this;
|
||
|
}
|
||
|
else {
|
||
|
throw "End before you begin";
|
||
|
}
|
||
|
|
||
|
var win: Int = window == null ? 0 : window;
|
||
|
if (win != lastWindow) {
|
||
|
if (lastWindow != -1) {
|
||
|
untyped __cpp__("kinc_g4_end(lastWindow);");
|
||
|
}
|
||
|
untyped __cpp__("kinc_g4_begin(win);");
|
||
|
lastWindow = win;
|
||
|
}
|
||
|
if (target == null) {
|
||
|
renderToBackbuffer();
|
||
|
}
|
||
|
else
|
||
|
renderToTexture(additionalRenderTargets);
|
||
|
}
|
||
|
|
||
|
public function beginFace(face: Int): Void {
|
||
|
if (current == null) {
|
||
|
current = this;
|
||
|
}
|
||
|
else {
|
||
|
throw "End before you begin";
|
||
|
}
|
||
|
|
||
|
untyped __cpp__("kinc_g4_set_render_target_face(renderTarget, face)");
|
||
|
}
|
||
|
|
||
|
public function beginEye(eye: Int): Void {}
|
||
|
|
||
|
public function end(): Void {
|
||
|
if (current == this) {
|
||
|
current = null;
|
||
|
}
|
||
|
else {
|
||
|
throw "Begin before you end";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
@:functionCode("kinc_g4_flush();")
|
||
|
public function flush(): Void {}
|
||
|
}
|