81 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			81 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
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								/*
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								 * Copyright (C)2005-2019 Haxe Foundation
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								 *
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								 * Permission is hereby granted, free of charge, to any person obtaining a
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								 * copy of this software and associated documentation files (the "Software"),
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								 * to deal in the Software without restriction, including without limitation
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								 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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								 * and/or sell copies of the Software, and to permit persons to whom the
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								 * Software is furnished to do so, subject to the following conditions:
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								 *
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								 * The above copyright notice and this permission notice shall be included in
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								 * all copies or substantial portions of the Software.
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								 *
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								 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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								 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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								 * DEALINGS IN THE SOFTWARE.
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								 */
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								package sys.thread;
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								#if (!target.threaded)
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								#error "This class is not available on this target"
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								#end
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								/**
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									A Lock allows blocking execution until it has been unlocked. It keeps track
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									of how often `release` has been called, and blocks exactly as many `wait`
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									calls.
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									The order of the `release` and `wait` calls is irrelevant. That is, a Lock
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									can be released before anyone waits for it. In that case, the `wait` call
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									will execute immediately.
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									Usage example:
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									```haxe
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									var lock = new Lock();
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									var elements = [1, 2, 3];
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									for (element in elements) {
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										// Create one thread per element
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										new Thread(function() {
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											trace(element);
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											Sys.sleep(1);
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											// Release once per thread = 3 times
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											lock.release();
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										});
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									}
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									for (_ in elements) {
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										// Wait 3 times
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										lock.wait();
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									}
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									trace("All threads finished");
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									```
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								**/
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								extern class Lock {
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									/**
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										Creates a new Lock which is initially locked.
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									**/
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									function new():Void;
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									/**
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										Waits for the lock to be released, or `timeout` (in seconds)
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										to expire. Returns `true` if the lock is released and `false`
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										if a time-out occurs.
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									**/
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									function wait(?timeout:Float):Bool;
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									/**
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										Releases the lock once.
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										The thread does not need to own the lock in order to release
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										it. Each call to `release` allows exactly one call to `wait`
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										to execute.
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									**/
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									function release():Void;
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								}
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