2655 lines
		
	
	
		
			114 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			2655 lines
		
	
	
		
			114 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | //*********************************************************
 | ||
|  | //
 | ||
|  | // Copyright (c) Microsoft. All rights reserved.
 | ||
|  | // This code is licensed under the MIT License (MIT).
 | ||
|  | // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
 | ||
|  | // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
 | ||
|  | // IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
 | ||
|  | // PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
 | ||
|  | //
 | ||
|  | //*********************************************************
 | ||
|  | 
 | ||
|  | #ifndef __D3DX12_H__
 | ||
|  | #define __D3DX12_H__
 | ||
|  | 
 | ||
|  | #include "d3d12.h"
 | ||
|  | 
 | ||
|  | #if defined( __cplusplus )
 | ||
|  | 
 | ||
|  | struct CD3DX12_DEFAULT {}; | ||
|  | extern const DECLSPEC_SELECTANY CD3DX12_DEFAULT D3D12_DEFAULT; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | inline bool operator==( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r ) | ||
|  | { | ||
|  |     return l.TopLeftX == r.TopLeftX && l.TopLeftY == r.TopLeftY && l.Width == r.Width && | ||
|  |         l.Height == r.Height && l.MinDepth == r.MinDepth && l.MaxDepth == r.MaxDepth; | ||
|  | } | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | inline bool operator!=( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r ) | ||
|  | { return !( l == r ); } | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_RECT : public D3D12_RECT | ||
|  | { | ||
|  |     CD3DX12_RECT() = default; | ||
|  |     explicit CD3DX12_RECT( const D3D12_RECT& o ) : | ||
|  |         D3D12_RECT( o ) | ||
|  |     {} | ||
|  |     explicit CD3DX12_RECT( | ||
|  |         LONG Left, | ||
|  |         LONG Top, | ||
|  |         LONG Right, | ||
|  |         LONG Bottom ) | ||
|  |     { | ||
|  |         left = Left; | ||
|  |         top = Top; | ||
|  |         right = Right; | ||
|  |         bottom = Bottom; | ||
|  |     } | ||
|  |     ~CD3DX12_RECT() {} | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_VIEWPORT : public D3D12_VIEWPORT | ||
|  | { | ||
|  |     CD3DX12_VIEWPORT() = default; | ||
|  |     explicit CD3DX12_VIEWPORT( const D3D12_VIEWPORT& o ) : | ||
|  |         D3D12_VIEWPORT( o ) | ||
|  |     {} | ||
|  |     explicit CD3DX12_VIEWPORT( | ||
|  |         FLOAT topLeftX, | ||
|  |         FLOAT topLeftY, | ||
|  |         FLOAT width, | ||
|  |         FLOAT height, | ||
|  |         FLOAT minDepth = D3D12_MIN_DEPTH, | ||
|  |         FLOAT maxDepth = D3D12_MAX_DEPTH ) | ||
|  |     { | ||
|  |         TopLeftX = topLeftX; | ||
|  |         TopLeftY = topLeftY; | ||
|  |         Width = width; | ||
|  |         Height = height; | ||
|  |         MinDepth = minDepth; | ||
|  |         MaxDepth = maxDepth; | ||
|  |     } | ||
|  |     explicit CD3DX12_VIEWPORT( | ||
|  |         _In_ ID3D12Resource* pResource, | ||
|  |         UINT mipSlice = 0, | ||
|  |         FLOAT topLeftX = 0.0f, | ||
|  |         FLOAT topLeftY = 0.0f, | ||
|  |         FLOAT minDepth = D3D12_MIN_DEPTH, | ||
|  |         FLOAT maxDepth = D3D12_MAX_DEPTH ) | ||
|  |     { | ||
|  |         D3D12_RESOURCE_DESC Desc = pResource->GetDesc(); | ||
|  |         const UINT64 SubresourceWidth = Desc.Width >> mipSlice; | ||
|  |         const UINT64 SubresourceHeight = Desc.Height >> mipSlice; | ||
|  |         switch (Desc.Dimension) | ||
|  |         { | ||
|  |         case D3D12_RESOURCE_DIMENSION_BUFFER: | ||
|  |             TopLeftX = topLeftX; | ||
|  |             TopLeftY = 0.0f; | ||
|  |             Width = Desc.Width - topLeftX; | ||
|  |             Height = 1.0f; | ||
|  |             break; | ||
|  |         case D3D12_RESOURCE_DIMENSION_TEXTURE1D: | ||
|  |             TopLeftX = topLeftX; | ||
|  |             TopLeftY = 0.0f; | ||
|  |             Width = (SubresourceWidth ? SubresourceWidth : 1.0f) - topLeftX; | ||
|  |             Height = 1.0f; | ||
|  |             break; | ||
|  |         case D3D12_RESOURCE_DIMENSION_TEXTURE2D: | ||
|  |         case D3D12_RESOURCE_DIMENSION_TEXTURE3D: | ||
|  |             TopLeftX = topLeftX; | ||
|  |             TopLeftY = topLeftY; | ||
|  |             Width = (SubresourceWidth ? SubresourceWidth : 1.0f) - topLeftX; | ||
|  |             Height = (SubresourceHeight ? SubresourceHeight: 1.0f) - topLeftY; | ||
|  |             break; | ||
|  |         default: break; | ||
|  |         } | ||
|  | 
 | ||
|  |         MinDepth = minDepth; | ||
|  |         MaxDepth = maxDepth; | ||
|  |     } | ||
|  |     ~CD3DX12_VIEWPORT() {} | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_BOX : public D3D12_BOX | ||
|  | { | ||
|  |     CD3DX12_BOX() = default; | ||
|  |     explicit CD3DX12_BOX( const D3D12_BOX& o ) : | ||
|  |         D3D12_BOX( o ) | ||
|  |     {} | ||
|  |     explicit CD3DX12_BOX( | ||
|  |         LONG Left, | ||
|  |         LONG Right ) | ||
|  |     { | ||
|  |         left = Left; | ||
|  |         top = 0; | ||
|  |         front = 0; | ||
|  |         right = Right; | ||
|  |         bottom = 1; | ||
|  |         back = 1; | ||
|  |     } | ||
|  |     explicit CD3DX12_BOX( | ||
|  |         LONG Left, | ||
|  |         LONG Top, | ||
|  |         LONG Right, | ||
|  |         LONG Bottom ) | ||
|  |     { | ||
|  |         left = Left; | ||
|  |         top = Top; | ||
|  |         front = 0; | ||
|  |         right = Right; | ||
|  |         bottom = Bottom; | ||
|  |         back = 1; | ||
|  |     } | ||
|  |     explicit CD3DX12_BOX( | ||
|  |         LONG Left, | ||
|  |         LONG Top, | ||
|  |         LONG Front, | ||
|  |         LONG Right, | ||
|  |         LONG Bottom, | ||
|  |         LONG Back ) | ||
|  |     { | ||
|  |         left = Left; | ||
|  |         top = Top; | ||
|  |         front = Front; | ||
|  |         right = Right; | ||
|  |         bottom = Bottom; | ||
|  |         back = Back; | ||
|  |     } | ||
|  |     ~CD3DX12_BOX() {} | ||
|  | }; | ||
|  | inline bool operator==( const D3D12_BOX& l, const D3D12_BOX& r ) | ||
|  | { | ||
|  |     return l.left == r.left && l.top == r.top && l.front == r.front && | ||
|  |         l.right == r.right && l.bottom == r.bottom && l.back == r.back; | ||
|  | } | ||
|  | inline bool operator!=( const D3D12_BOX& l, const D3D12_BOX& r ) | ||
|  | { return !( l == r ); } | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC | ||
|  | { | ||
|  |     CD3DX12_DEPTH_STENCIL_DESC() = default; | ||
|  |     explicit CD3DX12_DEPTH_STENCIL_DESC( const D3D12_DEPTH_STENCIL_DESC& o ) : | ||
|  |         D3D12_DEPTH_STENCIL_DESC( o ) | ||
|  |     {} | ||
|  |     explicit CD3DX12_DEPTH_STENCIL_DESC( CD3DX12_DEFAULT ) | ||
|  |     { | ||
|  |         DepthEnable = TRUE; | ||
|  |         DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; | ||
|  |         DepthFunc = D3D12_COMPARISON_FUNC_LESS; | ||
|  |         StencilEnable = FALSE; | ||
|  |         StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK; | ||
|  |         StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK; | ||
|  |         const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp = | ||
|  |         { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS }; | ||
|  |         FrontFace = defaultStencilOp; | ||
|  |         BackFace = defaultStencilOp; | ||
|  |     } | ||
|  |     explicit CD3DX12_DEPTH_STENCIL_DESC( | ||
|  |         BOOL depthEnable, | ||
|  |         D3D12_DEPTH_WRITE_MASK depthWriteMask, | ||
|  |         D3D12_COMPARISON_FUNC depthFunc, | ||
|  |         BOOL stencilEnable, | ||
|  |         UINT8 stencilReadMask, | ||
|  |         UINT8 stencilWriteMask, | ||
|  |         D3D12_STENCIL_OP frontStencilFailOp, | ||
|  |         D3D12_STENCIL_OP frontStencilDepthFailOp, | ||
|  |         D3D12_STENCIL_OP frontStencilPassOp, | ||
|  |         D3D12_COMPARISON_FUNC frontStencilFunc, | ||
|  |         D3D12_STENCIL_OP backStencilFailOp, | ||
|  |         D3D12_STENCIL_OP backStencilDepthFailOp, | ||
|  |         D3D12_STENCIL_OP backStencilPassOp, | ||
|  |         D3D12_COMPARISON_FUNC backStencilFunc ) | ||
|  |     { | ||
|  |         DepthEnable = depthEnable; | ||
|  |         DepthWriteMask = depthWriteMask; | ||
|  |         DepthFunc = depthFunc; | ||
|  |         StencilEnable = stencilEnable; | ||
|  |         StencilReadMask = stencilReadMask; | ||
|  |         StencilWriteMask = stencilWriteMask; | ||
|  |         FrontFace.StencilFailOp = frontStencilFailOp; | ||
|  |         FrontFace.StencilDepthFailOp = frontStencilDepthFailOp; | ||
|  |         FrontFace.StencilPassOp = frontStencilPassOp; | ||
|  |         FrontFace.StencilFunc = frontStencilFunc; | ||
|  |         BackFace.StencilFailOp = backStencilFailOp; | ||
|  |         BackFace.StencilDepthFailOp = backStencilDepthFailOp; | ||
|  |         BackFace.StencilPassOp = backStencilPassOp; | ||
|  |         BackFace.StencilFunc = backStencilFunc; | ||
|  |     } | ||
|  |     ~CD3DX12_DEPTH_STENCIL_DESC() {} | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1 | ||
|  | { | ||
|  |     CD3DX12_DEPTH_STENCIL_DESC1() = default; | ||
|  |     explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC1& o ) : | ||
|  |         D3D12_DEPTH_STENCIL_DESC1( o ) | ||
|  |     {} | ||
|  |     explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC& o ) | ||
|  |     { | ||
|  |         DepthEnable                  = o.DepthEnable; | ||
|  |         DepthWriteMask               = o.DepthWriteMask; | ||
|  |         DepthFunc                    = o.DepthFunc; | ||
|  |         StencilEnable                = o.StencilEnable; | ||
|  |         StencilReadMask              = o.StencilReadMask; | ||
|  |         StencilWriteMask             = o.StencilWriteMask; | ||
|  |         FrontFace.StencilFailOp      = o.FrontFace.StencilFailOp; | ||
|  |         FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp; | ||
|  |         FrontFace.StencilPassOp      = o.FrontFace.StencilPassOp; | ||
|  |         FrontFace.StencilFunc        = o.FrontFace.StencilFunc; | ||
|  |         BackFace.StencilFailOp       = o.BackFace.StencilFailOp; | ||
|  |         BackFace.StencilDepthFailOp  = o.BackFace.StencilDepthFailOp; | ||
|  |         BackFace.StencilPassOp       = o.BackFace.StencilPassOp; | ||
|  |         BackFace.StencilFunc         = o.BackFace.StencilFunc; | ||
|  |         DepthBoundsTestEnable        = FALSE; | ||
|  |     } | ||
|  |     explicit CD3DX12_DEPTH_STENCIL_DESC1( CD3DX12_DEFAULT ) | ||
|  |     { | ||
|  |         DepthEnable = TRUE; | ||
|  |         DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; | ||
|  |         DepthFunc = D3D12_COMPARISON_FUNC_LESS; | ||
|  |         StencilEnable = FALSE; | ||
|  |         StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK; | ||
|  |         StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK; | ||
|  |         const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp = | ||
|  |         { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS }; | ||
|  |         FrontFace = defaultStencilOp; | ||
|  |         BackFace = defaultStencilOp; | ||
|  |         DepthBoundsTestEnable = FALSE; | ||
|  |     } | ||
|  |     explicit CD3DX12_DEPTH_STENCIL_DESC1( | ||
|  |         BOOL depthEnable, | ||
|  |         D3D12_DEPTH_WRITE_MASK depthWriteMask, | ||
|  |         D3D12_COMPARISON_FUNC depthFunc, | ||
|  |         BOOL stencilEnable, | ||
|  |         UINT8 stencilReadMask, | ||
|  |         UINT8 stencilWriteMask, | ||
|  |         D3D12_STENCIL_OP frontStencilFailOp, | ||
|  |         D3D12_STENCIL_OP frontStencilDepthFailOp, | ||
|  |         D3D12_STENCIL_OP frontStencilPassOp, | ||
|  |         D3D12_COMPARISON_FUNC frontStencilFunc, | ||
|  |         D3D12_STENCIL_OP backStencilFailOp, | ||
|  |         D3D12_STENCIL_OP backStencilDepthFailOp, | ||
|  |         D3D12_STENCIL_OP backStencilPassOp, | ||
|  |         D3D12_COMPARISON_FUNC backStencilFunc, | ||
|  |         BOOL depthBoundsTestEnable ) | ||
|  |     { | ||
|  |         DepthEnable = depthEnable; | ||
|  |         DepthWriteMask = depthWriteMask; | ||
|  |         DepthFunc = depthFunc; | ||
|  |         StencilEnable = stencilEnable; | ||
|  |         StencilReadMask = stencilReadMask; | ||
|  |         StencilWriteMask = stencilWriteMask; | ||
|  |         FrontFace.StencilFailOp = frontStencilFailOp; | ||
|  |         FrontFace.StencilDepthFailOp = frontStencilDepthFailOp; | ||
|  |         FrontFace.StencilPassOp = frontStencilPassOp; | ||
|  |         FrontFace.StencilFunc = frontStencilFunc; | ||
|  |         BackFace.StencilFailOp = backStencilFailOp; | ||
|  |         BackFace.StencilDepthFailOp = backStencilDepthFailOp; | ||
|  |         BackFace.StencilPassOp = backStencilPassOp; | ||
|  |         BackFace.StencilFunc = backStencilFunc; | ||
|  |         DepthBoundsTestEnable = depthBoundsTestEnable; | ||
|  |     } | ||
|  |     ~CD3DX12_DEPTH_STENCIL_DESC1() {} | ||
|  |     operator D3D12_DEPTH_STENCIL_DESC() const | ||
|  |     { | ||
|  |         D3D12_DEPTH_STENCIL_DESC D; | ||
|  |         D.DepthEnable                  = DepthEnable; | ||
|  |         D.DepthWriteMask               = DepthWriteMask; | ||
|  |         D.DepthFunc                    = DepthFunc; | ||
|  |         D.StencilEnable                = StencilEnable; | ||
|  |         D.StencilReadMask              = StencilReadMask; | ||
|  |         D.StencilWriteMask             = StencilWriteMask; | ||
|  |         D.FrontFace.StencilFailOp      = FrontFace.StencilFailOp; | ||
|  |         D.FrontFace.StencilDepthFailOp = FrontFace.StencilDepthFailOp; | ||
|  |         D.FrontFace.StencilPassOp      = FrontFace.StencilPassOp; | ||
|  |         D.FrontFace.StencilFunc        = FrontFace.StencilFunc; | ||
|  |         D.BackFace.StencilFailOp       = BackFace.StencilFailOp; | ||
|  |         D.BackFace.StencilDepthFailOp  = BackFace.StencilDepthFailOp; | ||
|  |         D.BackFace.StencilPassOp       = BackFace.StencilPassOp; | ||
|  |         D.BackFace.StencilFunc         = BackFace.StencilFunc; | ||
|  |         return D; | ||
|  |     } | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC | ||
|  | { | ||
|  |     CD3DX12_BLEND_DESC() = default; | ||
|  |     explicit CD3DX12_BLEND_DESC( const D3D12_BLEND_DESC& o ) : | ||
|  |         D3D12_BLEND_DESC( o ) | ||
|  |     {} | ||
|  |     explicit CD3DX12_BLEND_DESC( CD3DX12_DEFAULT ) | ||
|  |     { | ||
|  |         AlphaToCoverageEnable = FALSE; | ||
|  |         IndependentBlendEnable = FALSE; | ||
|  |         const D3D12_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc = | ||
|  |         { | ||
|  |             FALSE,FALSE, | ||
|  |             D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD, | ||
|  |             D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD, | ||
|  |             D3D12_LOGIC_OP_NOOP, | ||
|  |             D3D12_COLOR_WRITE_ENABLE_ALL, | ||
|  |         }; | ||
|  |         for (UINT i = 0; i < D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) | ||
|  |             RenderTarget[ i ] = defaultRenderTargetBlendDesc; | ||
|  |     } | ||
|  |     ~CD3DX12_BLEND_DESC() {} | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_RASTERIZER_DESC : public D3D12_RASTERIZER_DESC | ||
|  | { | ||
|  |     CD3DX12_RASTERIZER_DESC() = default; | ||
|  |     explicit CD3DX12_RASTERIZER_DESC( const D3D12_RASTERIZER_DESC& o ) : | ||
|  |         D3D12_RASTERIZER_DESC( o ) | ||
|  |     {} | ||
|  |     explicit CD3DX12_RASTERIZER_DESC( CD3DX12_DEFAULT ) | ||
|  |     { | ||
|  |         FillMode = D3D12_FILL_MODE_SOLID; | ||
|  |         CullMode = D3D12_CULL_MODE_BACK; | ||
|  |         FrontCounterClockwise = FALSE; | ||
|  |         DepthBias = D3D12_DEFAULT_DEPTH_BIAS; | ||
|  |         DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP; | ||
|  |         SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS; | ||
|  |         DepthClipEnable = TRUE; | ||
|  |         MultisampleEnable = FALSE; | ||
|  |         AntialiasedLineEnable = FALSE; | ||
|  |         ForcedSampleCount = 0; | ||
|  |         ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF; | ||
|  |     } | ||
|  |     explicit CD3DX12_RASTERIZER_DESC( | ||
|  |         D3D12_FILL_MODE fillMode, | ||
|  |         D3D12_CULL_MODE cullMode, | ||
|  |         BOOL frontCounterClockwise, | ||
|  |         INT depthBias, | ||
|  |         FLOAT depthBiasClamp, | ||
|  |         FLOAT slopeScaledDepthBias, | ||
|  |         BOOL depthClipEnable, | ||
|  |         BOOL multisampleEnable, | ||
|  |         BOOL antialiasedLineEnable,  | ||
|  |         UINT forcedSampleCount,  | ||
|  |         D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster) | ||
|  |     { | ||
|  |         FillMode = fillMode; | ||
|  |         CullMode = cullMode; | ||
|  |         FrontCounterClockwise = frontCounterClockwise; | ||
|  |         DepthBias = depthBias; | ||
|  |         DepthBiasClamp = depthBiasClamp; | ||
|  |         SlopeScaledDepthBias = slopeScaledDepthBias; | ||
|  |         DepthClipEnable = depthClipEnable; | ||
|  |         MultisampleEnable = multisampleEnable; | ||
|  |         AntialiasedLineEnable = antialiasedLineEnable; | ||
|  |         ForcedSampleCount = forcedSampleCount; | ||
|  |         ConservativeRaster = conservativeRaster; | ||
|  |     } | ||
|  |     ~CD3DX12_RASTERIZER_DESC() {} | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_RESOURCE_ALLOCATION_INFO : public D3D12_RESOURCE_ALLOCATION_INFO | ||
|  | { | ||
|  |     CD3DX12_RESOURCE_ALLOCATION_INFO() = default; | ||
|  |     explicit CD3DX12_RESOURCE_ALLOCATION_INFO( const D3D12_RESOURCE_ALLOCATION_INFO& o ) : | ||
|  |         D3D12_RESOURCE_ALLOCATION_INFO( o ) | ||
|  |     {} | ||
|  |     CD3DX12_RESOURCE_ALLOCATION_INFO( | ||
|  |         UINT64 size, | ||
|  |         UINT64 alignment ) | ||
|  |     { | ||
|  |         SizeInBytes = size; | ||
|  |         Alignment = alignment; | ||
|  |     } | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_HEAP_PROPERTIES : public D3D12_HEAP_PROPERTIES | ||
|  | { | ||
|  |     CD3DX12_HEAP_PROPERTIES() = default; | ||
|  |     explicit CD3DX12_HEAP_PROPERTIES(const D3D12_HEAP_PROPERTIES &o) : | ||
|  |         D3D12_HEAP_PROPERTIES(o) | ||
|  |     {} | ||
|  |     CD3DX12_HEAP_PROPERTIES(  | ||
|  |         D3D12_CPU_PAGE_PROPERTY cpuPageProperty,  | ||
|  |         D3D12_MEMORY_POOL memoryPoolPreference, | ||
|  |         UINT creationNodeMask = 1,  | ||
|  |         UINT nodeMask = 1 ) | ||
|  |     { | ||
|  |         Type = D3D12_HEAP_TYPE_CUSTOM; | ||
|  |         CPUPageProperty = cpuPageProperty; | ||
|  |         MemoryPoolPreference = memoryPoolPreference; | ||
|  |         CreationNodeMask = creationNodeMask; | ||
|  |         VisibleNodeMask = nodeMask; | ||
|  |     } | ||
|  |     explicit CD3DX12_HEAP_PROPERTIES(  | ||
|  |         D3D12_HEAP_TYPE type,  | ||
|  |         UINT creationNodeMask = 1,  | ||
|  |         UINT nodeMask = 1 ) | ||
|  |     { | ||
|  |         Type = type; | ||
|  |         CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN; | ||
|  |         MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN; | ||
|  |         CreationNodeMask = creationNodeMask; | ||
|  |         VisibleNodeMask = nodeMask; | ||
|  |     } | ||
|  |     bool IsCPUAccessible() const | ||
|  |     { | ||
|  |         return Type == D3D12_HEAP_TYPE_UPLOAD || Type == D3D12_HEAP_TYPE_READBACK || (Type == D3D12_HEAP_TYPE_CUSTOM && | ||
|  |             (CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE || CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK)); | ||
|  |     } | ||
|  | }; | ||
|  | inline bool operator==( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r ) | ||
|  | { | ||
|  |     return l.Type == r.Type && l.CPUPageProperty == r.CPUPageProperty &&  | ||
|  |         l.MemoryPoolPreference == r.MemoryPoolPreference && | ||
|  |         l.CreationNodeMask == r.CreationNodeMask && | ||
|  |         l.VisibleNodeMask == r.VisibleNodeMask; | ||
|  | } | ||
|  | inline bool operator!=( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r ) | ||
|  | { return !( l == r ); } | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_HEAP_DESC : public D3D12_HEAP_DESC | ||
|  | { | ||
|  |     CD3DX12_HEAP_DESC() = default; | ||
|  |     explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o) : | ||
|  |         D3D12_HEAP_DESC(o) | ||
|  |     {} | ||
|  |     CD3DX12_HEAP_DESC(  | ||
|  |         UINT64 size,  | ||
|  |         D3D12_HEAP_PROPERTIES properties,  | ||
|  |         UINT64 alignment = 0,  | ||
|  |         D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) | ||
|  |     { | ||
|  |         SizeInBytes = size; | ||
|  |         Properties = properties; | ||
|  |         Alignment = alignment; | ||
|  |         Flags = flags; | ||
|  |     } | ||
|  |     CD3DX12_HEAP_DESC(  | ||
|  |         UINT64 size,  | ||
|  |         D3D12_HEAP_TYPE type,  | ||
|  |         UINT64 alignment = 0,  | ||
|  |         D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) | ||
|  |     { | ||
|  |         SizeInBytes = size; | ||
|  |         Properties = CD3DX12_HEAP_PROPERTIES( type ); | ||
|  |         Alignment = alignment; | ||
|  |         Flags = flags; | ||
|  |     } | ||
|  |     CD3DX12_HEAP_DESC(  | ||
|  |         UINT64 size,  | ||
|  |         D3D12_CPU_PAGE_PROPERTY cpuPageProperty,  | ||
|  |         D3D12_MEMORY_POOL memoryPoolPreference,  | ||
|  |         UINT64 alignment = 0,  | ||
|  |         D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) | ||
|  |     { | ||
|  |         SizeInBytes = size; | ||
|  |         Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference ); | ||
|  |         Alignment = alignment; | ||
|  |         Flags = flags; | ||
|  |     } | ||
|  |     CD3DX12_HEAP_DESC(  | ||
|  |         const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, | ||
|  |         D3D12_HEAP_PROPERTIES properties,  | ||
|  |         D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) | ||
|  |     { | ||
|  |         SizeInBytes = resAllocInfo.SizeInBytes; | ||
|  |         Properties = properties; | ||
|  |         Alignment = resAllocInfo.Alignment; | ||
|  |         Flags = flags; | ||
|  |     } | ||
|  |     CD3DX12_HEAP_DESC(  | ||
|  |         const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, | ||
|  |         D3D12_HEAP_TYPE type,  | ||
|  |         D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) | ||
|  |     { | ||
|  |         SizeInBytes = resAllocInfo.SizeInBytes; | ||
|  |         Properties = CD3DX12_HEAP_PROPERTIES( type ); | ||
|  |         Alignment = resAllocInfo.Alignment; | ||
|  |         Flags = flags; | ||
|  |     } | ||
|  |     CD3DX12_HEAP_DESC(  | ||
|  |         const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, | ||
|  |         D3D12_CPU_PAGE_PROPERTY cpuPageProperty,  | ||
|  |         D3D12_MEMORY_POOL memoryPoolPreference,  | ||
|  |         D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) | ||
|  |     { | ||
|  |         SizeInBytes = resAllocInfo.SizeInBytes; | ||
|  |         Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference ); | ||
|  |         Alignment = resAllocInfo.Alignment; | ||
|  |         Flags = flags; | ||
|  |     } | ||
|  |     bool IsCPUAccessible() const | ||
|  |     { return static_cast< const CD3DX12_HEAP_PROPERTIES* >( &Properties )->IsCPUAccessible(); } | ||
|  | }; | ||
|  | inline bool operator==( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r ) | ||
|  | { | ||
|  |     return l.SizeInBytes == r.SizeInBytes && | ||
|  |         l.Properties == r.Properties &&  | ||
|  |         l.Alignment == r.Alignment && | ||
|  |         l.Flags == r.Flags; | ||
|  | } | ||
|  | inline bool operator!=( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r ) | ||
|  | { return !( l == r ); } | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_CLEAR_VALUE : public D3D12_CLEAR_VALUE | ||
|  | { | ||
|  |     CD3DX12_CLEAR_VALUE() = default; | ||
|  |     explicit CD3DX12_CLEAR_VALUE(const D3D12_CLEAR_VALUE &o) : | ||
|  |         D3D12_CLEAR_VALUE(o) | ||
|  |     {} | ||
|  |     CD3DX12_CLEAR_VALUE(  | ||
|  |         DXGI_FORMAT format,  | ||
|  |         const FLOAT color[4] ) | ||
|  |     { | ||
|  |         Format = format; | ||
|  |         memcpy( Color, color, sizeof( Color ) ); | ||
|  |     } | ||
|  |     CD3DX12_CLEAR_VALUE(  | ||
|  |         DXGI_FORMAT format,  | ||
|  |         FLOAT depth, | ||
|  |         UINT8 stencil ) | ||
|  |     { | ||
|  |         Format = format; | ||
|  |         /* Use memcpy to preserve NAN values */ | ||
|  |         memcpy( &DepthStencil.Depth, &depth, sizeof( depth ) ); | ||
|  |         DepthStencil.Stencil = stencil; | ||
|  |     } | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_RANGE : public D3D12_RANGE | ||
|  | { | ||
|  |     CD3DX12_RANGE() = default; | ||
|  |     explicit CD3DX12_RANGE(const D3D12_RANGE &o) : | ||
|  |         D3D12_RANGE(o) | ||
|  |     {} | ||
|  |     CD3DX12_RANGE(  | ||
|  |         SIZE_T begin,  | ||
|  |         SIZE_T end ) | ||
|  |     { | ||
|  |         Begin = begin; | ||
|  |         End = end; | ||
|  |     } | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_RANGE_UINT64 : public D3D12_RANGE_UINT64 | ||
|  | { | ||
|  |     CD3DX12_RANGE_UINT64() = default; | ||
|  |     explicit CD3DX12_RANGE_UINT64(const D3D12_RANGE_UINT64 &o) : | ||
|  |         D3D12_RANGE_UINT64(o) | ||
|  |     {} | ||
|  |     CD3DX12_RANGE_UINT64(  | ||
|  |         UINT64 begin,  | ||
|  |         UINT64 end ) | ||
|  |     { | ||
|  |         Begin = begin; | ||
|  |         End = end; | ||
|  |     } | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_SUBRESOURCE_RANGE_UINT64 : public D3D12_SUBRESOURCE_RANGE_UINT64 | ||
|  | { | ||
|  |     CD3DX12_SUBRESOURCE_RANGE_UINT64() = default; | ||
|  |     explicit CD3DX12_SUBRESOURCE_RANGE_UINT64(const D3D12_SUBRESOURCE_RANGE_UINT64 &o) : | ||
|  |         D3D12_SUBRESOURCE_RANGE_UINT64(o) | ||
|  |     {} | ||
|  |     CD3DX12_SUBRESOURCE_RANGE_UINT64(  | ||
|  |         UINT subresource, | ||
|  |         const D3D12_RANGE_UINT64& range ) | ||
|  |     { | ||
|  |         Subresource = subresource; | ||
|  |         Range = range; | ||
|  |     } | ||
|  |     CD3DX12_SUBRESOURCE_RANGE_UINT64(  | ||
|  |         UINT subresource, | ||
|  |         UINT64 begin,  | ||
|  |         UINT64 end ) | ||
|  |     { | ||
|  |         Subresource = subresource; | ||
|  |         Range.Begin = begin; | ||
|  |         Range.End = end; | ||
|  |     } | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_SHADER_BYTECODE : public D3D12_SHADER_BYTECODE | ||
|  | { | ||
|  |     CD3DX12_SHADER_BYTECODE() = default; | ||
|  |     explicit CD3DX12_SHADER_BYTECODE(const D3D12_SHADER_BYTECODE &o) : | ||
|  |         D3D12_SHADER_BYTECODE(o) | ||
|  |     {} | ||
|  |     CD3DX12_SHADER_BYTECODE( | ||
|  |         _In_ ID3DBlob* pShaderBlob ) | ||
|  |     { | ||
|  |         pShaderBytecode = pShaderBlob->GetBufferPointer(); | ||
|  |         BytecodeLength = pShaderBlob->GetBufferSize(); | ||
|  |     } | ||
|  |     CD3DX12_SHADER_BYTECODE( | ||
|  |         const void* _pShaderBytecode, | ||
|  |         SIZE_T bytecodeLength ) | ||
|  |     { | ||
|  |         pShaderBytecode = _pShaderBytecode; | ||
|  |         BytecodeLength = bytecodeLength; | ||
|  |     } | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_TILED_RESOURCE_COORDINATE : public D3D12_TILED_RESOURCE_COORDINATE | ||
|  | { | ||
|  |     CD3DX12_TILED_RESOURCE_COORDINATE() = default; | ||
|  |     explicit CD3DX12_TILED_RESOURCE_COORDINATE(const D3D12_TILED_RESOURCE_COORDINATE &o) : | ||
|  |         D3D12_TILED_RESOURCE_COORDINATE(o) | ||
|  |     {} | ||
|  |     CD3DX12_TILED_RESOURCE_COORDINATE(  | ||
|  |         UINT x,  | ||
|  |         UINT y,  | ||
|  |         UINT z,  | ||
|  |         UINT subresource )  | ||
|  |     { | ||
|  |         X = x; | ||
|  |         Y = y; | ||
|  |         Z = z; | ||
|  |         Subresource = subresource; | ||
|  |     } | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_TILE_REGION_SIZE : public D3D12_TILE_REGION_SIZE | ||
|  | { | ||
|  |     CD3DX12_TILE_REGION_SIZE() = default; | ||
|  |     explicit CD3DX12_TILE_REGION_SIZE(const D3D12_TILE_REGION_SIZE &o) : | ||
|  |         D3D12_TILE_REGION_SIZE(o) | ||
|  |     {} | ||
|  |     CD3DX12_TILE_REGION_SIZE(  | ||
|  |         UINT numTiles,  | ||
|  |         BOOL useBox,  | ||
|  |         UINT width,  | ||
|  |         UINT16 height,  | ||
|  |         UINT16 depth )  | ||
|  |     { | ||
|  |         NumTiles = numTiles; | ||
|  |         UseBox = useBox; | ||
|  |         Width = width; | ||
|  |         Height = height; | ||
|  |         Depth = depth; | ||
|  |     } | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_SUBRESOURCE_TILING : public D3D12_SUBRESOURCE_TILING | ||
|  | { | ||
|  |     CD3DX12_SUBRESOURCE_TILING() = default; | ||
|  |     explicit CD3DX12_SUBRESOURCE_TILING(const D3D12_SUBRESOURCE_TILING &o) : | ||
|  |         D3D12_SUBRESOURCE_TILING(o) | ||
|  |     {} | ||
|  |     CD3DX12_SUBRESOURCE_TILING(  | ||
|  |         UINT widthInTiles,  | ||
|  |         UINT16 heightInTiles,  | ||
|  |         UINT16 depthInTiles,  | ||
|  |         UINT startTileIndexInOverallResource )  | ||
|  |     { | ||
|  |         WidthInTiles = widthInTiles; | ||
|  |         HeightInTiles = heightInTiles; | ||
|  |         DepthInTiles = depthInTiles; | ||
|  |         StartTileIndexInOverallResource = startTileIndexInOverallResource; | ||
|  |     } | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_TILE_SHAPE : public D3D12_TILE_SHAPE | ||
|  | { | ||
|  |     CD3DX12_TILE_SHAPE() = default; | ||
|  |     explicit CD3DX12_TILE_SHAPE(const D3D12_TILE_SHAPE &o) : | ||
|  |         D3D12_TILE_SHAPE(o) | ||
|  |     {} | ||
|  |     CD3DX12_TILE_SHAPE(  | ||
|  |         UINT widthInTexels,  | ||
|  |         UINT heightInTexels,  | ||
|  |         UINT depthInTexels )  | ||
|  |     { | ||
|  |         WidthInTexels = widthInTexels; | ||
|  |         HeightInTexels = heightInTexels; | ||
|  |         DepthInTexels = depthInTexels; | ||
|  |     } | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER | ||
|  | { | ||
|  |     CD3DX12_RESOURCE_BARRIER() = default; | ||
|  |     explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o) : | ||
|  |         D3D12_RESOURCE_BARRIER(o) | ||
|  |     {} | ||
|  |     static inline CD3DX12_RESOURCE_BARRIER Transition( | ||
|  |         _In_ ID3D12Resource* pResource, | ||
|  |         D3D12_RESOURCE_STATES stateBefore, | ||
|  |         D3D12_RESOURCE_STATES stateAfter, | ||
|  |         UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, | ||
|  |         D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE) | ||
|  |     { | ||
|  |         CD3DX12_RESOURCE_BARRIER result; | ||
|  |         ZeroMemory(&result, sizeof(result)); | ||
|  |         D3D12_RESOURCE_BARRIER &barrier = result; | ||
|  |         result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; | ||
|  |         result.Flags = flags; | ||
|  |         barrier.Transition.pResource = pResource; | ||
|  |         barrier.Transition.StateBefore = stateBefore; | ||
|  |         barrier.Transition.StateAfter = stateAfter; | ||
|  |         barrier.Transition.Subresource = subresource; | ||
|  |         return result; | ||
|  |     } | ||
|  |     static inline CD3DX12_RESOURCE_BARRIER Aliasing( | ||
|  |         _In_ ID3D12Resource* pResourceBefore, | ||
|  |         _In_ ID3D12Resource* pResourceAfter) | ||
|  |     { | ||
|  |         CD3DX12_RESOURCE_BARRIER result; | ||
|  |         ZeroMemory(&result, sizeof(result)); | ||
|  |         D3D12_RESOURCE_BARRIER &barrier = result; | ||
|  |         result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING; | ||
|  |         barrier.Aliasing.pResourceBefore = pResourceBefore; | ||
|  |         barrier.Aliasing.pResourceAfter = pResourceAfter; | ||
|  |         return result; | ||
|  |     } | ||
|  |     static inline CD3DX12_RESOURCE_BARRIER UAV( | ||
|  |         _In_ ID3D12Resource* pResource) | ||
|  |     { | ||
|  |         CD3DX12_RESOURCE_BARRIER result; | ||
|  |         ZeroMemory(&result, sizeof(result)); | ||
|  |         D3D12_RESOURCE_BARRIER &barrier = result; | ||
|  |         result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV; | ||
|  |         barrier.UAV.pResource = pResource; | ||
|  |         return result; | ||
|  |     } | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_PACKED_MIP_INFO : public D3D12_PACKED_MIP_INFO | ||
|  | { | ||
|  |     CD3DX12_PACKED_MIP_INFO() = default; | ||
|  |     explicit CD3DX12_PACKED_MIP_INFO(const D3D12_PACKED_MIP_INFO &o) : | ||
|  |         D3D12_PACKED_MIP_INFO(o) | ||
|  |     {} | ||
|  |     CD3DX12_PACKED_MIP_INFO(  | ||
|  |         UINT8 numStandardMips,  | ||
|  |         UINT8 numPackedMips,  | ||
|  |         UINT numTilesForPackedMips,  | ||
|  |         UINT startTileIndexInOverallResource )  | ||
|  |     { | ||
|  |         NumStandardMips = numStandardMips; | ||
|  |         NumPackedMips = numPackedMips; | ||
|  |         NumTilesForPackedMips = numTilesForPackedMips; | ||
|  |         StartTileIndexInOverallResource = startTileIndexInOverallResource; | ||
|  |     } | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_SUBRESOURCE_FOOTPRINT : public D3D12_SUBRESOURCE_FOOTPRINT | ||
|  | { | ||
|  |     CD3DX12_SUBRESOURCE_FOOTPRINT() = default; | ||
|  |     explicit CD3DX12_SUBRESOURCE_FOOTPRINT(const D3D12_SUBRESOURCE_FOOTPRINT &o) : | ||
|  |         D3D12_SUBRESOURCE_FOOTPRINT(o) | ||
|  |     {} | ||
|  |     CD3DX12_SUBRESOURCE_FOOTPRINT(  | ||
|  |         DXGI_FORMAT format,  | ||
|  |         UINT width,  | ||
|  |         UINT height,  | ||
|  |         UINT depth,  | ||
|  |         UINT rowPitch )  | ||
|  |     { | ||
|  |         Format = format; | ||
|  |         Width = width; | ||
|  |         Height = height; | ||
|  |         Depth = depth; | ||
|  |         RowPitch = rowPitch; | ||
|  |     } | ||
|  |     explicit CD3DX12_SUBRESOURCE_FOOTPRINT(  | ||
|  |         const D3D12_RESOURCE_DESC& resDesc,  | ||
|  |         UINT rowPitch )  | ||
|  |     { | ||
|  |         Format = resDesc.Format; | ||
|  |         Width = UINT( resDesc.Width ); | ||
|  |         Height = resDesc.Height; | ||
|  |         Depth = (resDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? resDesc.DepthOrArraySize : 1); | ||
|  |         RowPitch = rowPitch; | ||
|  |     } | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_TEXTURE_COPY_LOCATION : public D3D12_TEXTURE_COPY_LOCATION | ||
|  | {  | ||
|  |     CD3DX12_TEXTURE_COPY_LOCATION() = default; | ||
|  |     explicit CD3DX12_TEXTURE_COPY_LOCATION(const D3D12_TEXTURE_COPY_LOCATION &o) : | ||
|  |         D3D12_TEXTURE_COPY_LOCATION(o) | ||
|  |     {} | ||
|  |     CD3DX12_TEXTURE_COPY_LOCATION(ID3D12Resource* pRes) { pResource = pRes; } | ||
|  |     CD3DX12_TEXTURE_COPY_LOCATION(ID3D12Resource* pRes, D3D12_PLACED_SUBRESOURCE_FOOTPRINT const& Footprint) | ||
|  |     { | ||
|  |         pResource = pRes; | ||
|  |         Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT; | ||
|  |         PlacedFootprint = Footprint; | ||
|  |     } | ||
|  |     CD3DX12_TEXTURE_COPY_LOCATION(ID3D12Resource* pRes, UINT Sub) | ||
|  |     { | ||
|  |         pResource = pRes; | ||
|  |         Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; | ||
|  |         SubresourceIndex = Sub; | ||
|  |     } | ||
|  | };  | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_DESCRIPTOR_RANGE : public D3D12_DESCRIPTOR_RANGE | ||
|  | { | ||
|  |     CD3DX12_DESCRIPTOR_RANGE() = default; | ||
|  |     explicit CD3DX12_DESCRIPTOR_RANGE(const D3D12_DESCRIPTOR_RANGE &o) : | ||
|  |         D3D12_DESCRIPTOR_RANGE(o) | ||
|  |     {} | ||
|  |     CD3DX12_DESCRIPTOR_RANGE( | ||
|  |         D3D12_DESCRIPTOR_RANGE_TYPE rangeType, | ||
|  |         UINT numDescriptors, | ||
|  |         UINT baseShaderRegister, | ||
|  |         UINT registerSpace = 0, | ||
|  |         UINT offsetInDescriptorsFromTableStart = | ||
|  |         D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) | ||
|  |     { | ||
|  |         Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart); | ||
|  |     } | ||
|  |      | ||
|  |     inline void Init( | ||
|  |         D3D12_DESCRIPTOR_RANGE_TYPE rangeType, | ||
|  |         UINT numDescriptors, | ||
|  |         UINT baseShaderRegister, | ||
|  |         UINT registerSpace = 0, | ||
|  |         UINT offsetInDescriptorsFromTableStart = | ||
|  |         D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) | ||
|  |     { | ||
|  |         Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart); | ||
|  |     } | ||
|  |      | ||
|  |     static inline void Init( | ||
|  |         _Out_ D3D12_DESCRIPTOR_RANGE &range, | ||
|  |         D3D12_DESCRIPTOR_RANGE_TYPE rangeType, | ||
|  |         UINT numDescriptors, | ||
|  |         UINT baseShaderRegister, | ||
|  |         UINT registerSpace = 0, | ||
|  |         UINT offsetInDescriptorsFromTableStart = | ||
|  |         D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) | ||
|  |     { | ||
|  |         range.RangeType = rangeType; | ||
|  |         range.NumDescriptors = numDescriptors; | ||
|  |         range.BaseShaderRegister = baseShaderRegister; | ||
|  |         range.RegisterSpace = registerSpace; | ||
|  |         range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart; | ||
|  |     } | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_ROOT_DESCRIPTOR_TABLE : public D3D12_ROOT_DESCRIPTOR_TABLE | ||
|  | { | ||
|  |     CD3DX12_ROOT_DESCRIPTOR_TABLE() = default; | ||
|  |     explicit CD3DX12_ROOT_DESCRIPTOR_TABLE(const D3D12_ROOT_DESCRIPTOR_TABLE &o) : | ||
|  |         D3D12_ROOT_DESCRIPTOR_TABLE(o) | ||
|  |     {} | ||
|  |     CD3DX12_ROOT_DESCRIPTOR_TABLE( | ||
|  |         UINT numDescriptorRanges, | ||
|  |         _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) | ||
|  |     { | ||
|  |         Init(numDescriptorRanges, _pDescriptorRanges); | ||
|  |     } | ||
|  |      | ||
|  |     inline void Init( | ||
|  |         UINT numDescriptorRanges, | ||
|  |         _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) | ||
|  |     { | ||
|  |         Init(*this, numDescriptorRanges, _pDescriptorRanges); | ||
|  |     } | ||
|  |      | ||
|  |     static inline void Init( | ||
|  |         _Out_ D3D12_ROOT_DESCRIPTOR_TABLE &rootDescriptorTable, | ||
|  |         UINT numDescriptorRanges, | ||
|  |         _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) | ||
|  |     { | ||
|  |         rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges; | ||
|  |         rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges; | ||
|  |     } | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_ROOT_CONSTANTS : public D3D12_ROOT_CONSTANTS | ||
|  | { | ||
|  |     CD3DX12_ROOT_CONSTANTS() = default; | ||
|  |     explicit CD3DX12_ROOT_CONSTANTS(const D3D12_ROOT_CONSTANTS &o) : | ||
|  |         D3D12_ROOT_CONSTANTS(o) | ||
|  |     {} | ||
|  |     CD3DX12_ROOT_CONSTANTS( | ||
|  |         UINT num32BitValues, | ||
|  |         UINT shaderRegister, | ||
|  |         UINT registerSpace = 0) | ||
|  |     { | ||
|  |         Init(num32BitValues, shaderRegister, registerSpace); | ||
|  |     } | ||
|  |      | ||
|  |     inline void Init( | ||
|  |         UINT num32BitValues, | ||
|  |         UINT shaderRegister, | ||
|  |         UINT registerSpace = 0) | ||
|  |     { | ||
|  |         Init(*this, num32BitValues, shaderRegister, registerSpace); | ||
|  |     } | ||
|  |      | ||
|  |     static inline void Init( | ||
|  |         _Out_ D3D12_ROOT_CONSTANTS &rootConstants, | ||
|  |         UINT num32BitValues, | ||
|  |         UINT shaderRegister, | ||
|  |         UINT registerSpace = 0) | ||
|  |     { | ||
|  |         rootConstants.Num32BitValues = num32BitValues; | ||
|  |         rootConstants.ShaderRegister = shaderRegister; | ||
|  |         rootConstants.RegisterSpace = registerSpace; | ||
|  |     } | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_ROOT_DESCRIPTOR : public D3D12_ROOT_DESCRIPTOR | ||
|  | { | ||
|  |     CD3DX12_ROOT_DESCRIPTOR() = default; | ||
|  |     explicit CD3DX12_ROOT_DESCRIPTOR(const D3D12_ROOT_DESCRIPTOR &o) : | ||
|  |         D3D12_ROOT_DESCRIPTOR(o) | ||
|  |     {} | ||
|  |     CD3DX12_ROOT_DESCRIPTOR( | ||
|  |         UINT shaderRegister, | ||
|  |         UINT registerSpace = 0) | ||
|  |     { | ||
|  |         Init(shaderRegister, registerSpace); | ||
|  |     } | ||
|  |      | ||
|  |     inline void Init( | ||
|  |         UINT shaderRegister, | ||
|  |         UINT registerSpace = 0) | ||
|  |     { | ||
|  |         Init(*this, shaderRegister, registerSpace); | ||
|  |     } | ||
|  |      | ||
|  |     static inline void Init(_Out_ D3D12_ROOT_DESCRIPTOR &table, UINT shaderRegister, UINT registerSpace = 0) | ||
|  |     { | ||
|  |         table.ShaderRegister = shaderRegister; | ||
|  |         table.RegisterSpace = registerSpace; | ||
|  |     } | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_ROOT_PARAMETER : public D3D12_ROOT_PARAMETER | ||
|  | { | ||
|  |     CD3DX12_ROOT_PARAMETER() = default; | ||
|  |     explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o) : | ||
|  |         D3D12_ROOT_PARAMETER(o) | ||
|  |     {} | ||
|  |      | ||
|  |     static inline void InitAsDescriptorTable( | ||
|  |         _Out_ D3D12_ROOT_PARAMETER &rootParam, | ||
|  |         UINT numDescriptorRanges, | ||
|  |         _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, | ||
|  |         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) | ||
|  |     { | ||
|  |         rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; | ||
|  |         rootParam.ShaderVisibility = visibility; | ||
|  |         CD3DX12_ROOT_DESCRIPTOR_TABLE::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges); | ||
|  |     } | ||
|  | 
 | ||
|  |     static inline void InitAsConstants( | ||
|  |         _Out_ D3D12_ROOT_PARAMETER &rootParam, | ||
|  |         UINT num32BitValues, | ||
|  |         UINT shaderRegister, | ||
|  |         UINT registerSpace = 0, | ||
|  |         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) | ||
|  |     { | ||
|  |         rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS; | ||
|  |         rootParam.ShaderVisibility = visibility; | ||
|  |         CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace); | ||
|  |     } | ||
|  | 
 | ||
|  |     static inline void InitAsConstantBufferView( | ||
|  |         _Out_ D3D12_ROOT_PARAMETER &rootParam, | ||
|  |         UINT shaderRegister, | ||
|  |         UINT registerSpace = 0, | ||
|  |         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) | ||
|  |     { | ||
|  |         rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV; | ||
|  |         rootParam.ShaderVisibility = visibility; | ||
|  |         CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace); | ||
|  |     } | ||
|  | 
 | ||
|  |     static inline void InitAsShaderResourceView( | ||
|  |         _Out_ D3D12_ROOT_PARAMETER &rootParam, | ||
|  |         UINT shaderRegister, | ||
|  |         UINT registerSpace = 0, | ||
|  |         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) | ||
|  |     { | ||
|  |         rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV; | ||
|  |         rootParam.ShaderVisibility = visibility; | ||
|  |         CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace); | ||
|  |     } | ||
|  | 
 | ||
|  |     static inline void InitAsUnorderedAccessView( | ||
|  |         _Out_ D3D12_ROOT_PARAMETER &rootParam, | ||
|  |         UINT shaderRegister, | ||
|  |         UINT registerSpace = 0, | ||
|  |         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) | ||
|  |     { | ||
|  |         rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV; | ||
|  |         rootParam.ShaderVisibility = visibility; | ||
|  |         CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace); | ||
|  |     } | ||
|  |      | ||
|  |     inline void InitAsDescriptorTable( | ||
|  |         UINT numDescriptorRanges, | ||
|  |         _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, | ||
|  |         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) | ||
|  |     { | ||
|  |         InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility); | ||
|  |     } | ||
|  |      | ||
|  |     inline void InitAsConstants( | ||
|  |         UINT num32BitValues, | ||
|  |         UINT shaderRegister, | ||
|  |         UINT registerSpace = 0, | ||
|  |         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) | ||
|  |     { | ||
|  |         InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility); | ||
|  |     } | ||
|  | 
 | ||
|  |     inline void InitAsConstantBufferView( | ||
|  |         UINT shaderRegister, | ||
|  |         UINT registerSpace = 0, | ||
|  |         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) | ||
|  |     { | ||
|  |         InitAsConstantBufferView(*this, shaderRegister, registerSpace, visibility); | ||
|  |     } | ||
|  | 
 | ||
|  |     inline void InitAsShaderResourceView( | ||
|  |         UINT shaderRegister, | ||
|  |         UINT registerSpace = 0, | ||
|  |         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) | ||
|  |     { | ||
|  |         InitAsShaderResourceView(*this, shaderRegister, registerSpace, visibility); | ||
|  |     } | ||
|  | 
 | ||
|  |     inline void InitAsUnorderedAccessView( | ||
|  |         UINT shaderRegister, | ||
|  |         UINT registerSpace = 0, | ||
|  |         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) | ||
|  |     { | ||
|  |         InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, visibility); | ||
|  |     } | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_STATIC_SAMPLER_DESC : public D3D12_STATIC_SAMPLER_DESC | ||
|  | { | ||
|  |     CD3DX12_STATIC_SAMPLER_DESC() = default; | ||
|  |     explicit CD3DX12_STATIC_SAMPLER_DESC(const D3D12_STATIC_SAMPLER_DESC &o) : | ||
|  |         D3D12_STATIC_SAMPLER_DESC(o) | ||
|  |     {} | ||
|  |     CD3DX12_STATIC_SAMPLER_DESC( | ||
|  |          UINT shaderRegister, | ||
|  |          D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC, | ||
|  |          D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP, | ||
|  |          D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP, | ||
|  |          D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP, | ||
|  |          FLOAT mipLODBias = 0, | ||
|  |          UINT maxAnisotropy = 16, | ||
|  |          D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL, | ||
|  |          D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, | ||
|  |          FLOAT minLOD = 0.f, | ||
|  |          FLOAT maxLOD = D3D12_FLOAT32_MAX, | ||
|  |          D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,  | ||
|  |          UINT registerSpace = 0) | ||
|  |     { | ||
|  |         Init( | ||
|  |             shaderRegister, | ||
|  |             filter, | ||
|  |             addressU, | ||
|  |             addressV, | ||
|  |             addressW, | ||
|  |             mipLODBias, | ||
|  |             maxAnisotropy, | ||
|  |             comparisonFunc, | ||
|  |             borderColor, | ||
|  |             minLOD, | ||
|  |             maxLOD, | ||
|  |             shaderVisibility, | ||
|  |             registerSpace); | ||
|  |     } | ||
|  |      | ||
|  |     static inline void Init( | ||
|  |         _Out_ D3D12_STATIC_SAMPLER_DESC &samplerDesc, | ||
|  |          UINT shaderRegister, | ||
|  |          D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC, | ||
|  |          D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP, | ||
|  |          D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP, | ||
|  |          D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP, | ||
|  |          FLOAT mipLODBias = 0, | ||
|  |          UINT maxAnisotropy = 16, | ||
|  |          D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL, | ||
|  |          D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, | ||
|  |          FLOAT minLOD = 0.f, | ||
|  |          FLOAT maxLOD = D3D12_FLOAT32_MAX, | ||
|  |          D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,  | ||
|  |          UINT registerSpace = 0) | ||
|  |     { | ||
|  |         samplerDesc.ShaderRegister = shaderRegister; | ||
|  |         samplerDesc.Filter = filter; | ||
|  |         samplerDesc.AddressU = addressU; | ||
|  |         samplerDesc.AddressV = addressV; | ||
|  |         samplerDesc.AddressW = addressW; | ||
|  |         samplerDesc.MipLODBias = mipLODBias; | ||
|  |         samplerDesc.MaxAnisotropy = maxAnisotropy; | ||
|  |         samplerDesc.ComparisonFunc = comparisonFunc; | ||
|  |         samplerDesc.BorderColor = borderColor; | ||
|  |         samplerDesc.MinLOD = minLOD; | ||
|  |         samplerDesc.MaxLOD = maxLOD; | ||
|  |         samplerDesc.ShaderVisibility = shaderVisibility; | ||
|  |         samplerDesc.RegisterSpace = registerSpace; | ||
|  |     } | ||
|  |     inline void Init( | ||
|  |          UINT shaderRegister, | ||
|  |          D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC, | ||
|  |          D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP, | ||
|  |          D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP, | ||
|  |          D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP, | ||
|  |          FLOAT mipLODBias = 0, | ||
|  |          UINT maxAnisotropy = 16, | ||
|  |          D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL, | ||
|  |          D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, | ||
|  |          FLOAT minLOD = 0.f, | ||
|  |          FLOAT maxLOD = D3D12_FLOAT32_MAX, | ||
|  |          D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,  | ||
|  |          UINT registerSpace = 0) | ||
|  |     { | ||
|  |         Init( | ||
|  |             *this, | ||
|  |             shaderRegister, | ||
|  |             filter, | ||
|  |             addressU, | ||
|  |             addressV, | ||
|  |             addressW, | ||
|  |             mipLODBias, | ||
|  |             maxAnisotropy, | ||
|  |             comparisonFunc, | ||
|  |             borderColor, | ||
|  |             minLOD, | ||
|  |             maxLOD, | ||
|  |             shaderVisibility, | ||
|  |             registerSpace); | ||
|  |     } | ||
|  |      | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_ROOT_SIGNATURE_DESC : public D3D12_ROOT_SIGNATURE_DESC | ||
|  | { | ||
|  |     CD3DX12_ROOT_SIGNATURE_DESC() = default; | ||
|  |     explicit CD3DX12_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) : | ||
|  |         D3D12_ROOT_SIGNATURE_DESC(o) | ||
|  |     {} | ||
|  |     CD3DX12_ROOT_SIGNATURE_DESC( | ||
|  |         UINT numParameters, | ||
|  |         _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, | ||
|  |         UINT numStaticSamplers = 0, | ||
|  |         _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, | ||
|  |         D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) | ||
|  |     { | ||
|  |         Init(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); | ||
|  |     } | ||
|  |     CD3DX12_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) | ||
|  |     { | ||
|  |         Init(0, NULL, 0, NULL, D3D12_ROOT_SIGNATURE_FLAG_NONE); | ||
|  |     } | ||
|  |      | ||
|  |     inline void Init( | ||
|  |         UINT numParameters, | ||
|  |         _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, | ||
|  |         UINT numStaticSamplers = 0, | ||
|  |         _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, | ||
|  |         D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) | ||
|  |     { | ||
|  |         Init(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); | ||
|  |     } | ||
|  | 
 | ||
|  |     static inline void Init( | ||
|  |         _Out_ D3D12_ROOT_SIGNATURE_DESC &desc, | ||
|  |         UINT numParameters, | ||
|  |         _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, | ||
|  |         UINT numStaticSamplers = 0, | ||
|  |         _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, | ||
|  |         D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) | ||
|  |     { | ||
|  |         desc.NumParameters = numParameters; | ||
|  |         desc.pParameters = _pParameters; | ||
|  |         desc.NumStaticSamplers = numStaticSamplers; | ||
|  |         desc.pStaticSamplers = _pStaticSamplers; | ||
|  |         desc.Flags = flags; | ||
|  |     } | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_DESCRIPTOR_RANGE1 : public D3D12_DESCRIPTOR_RANGE1 | ||
|  | { | ||
|  |     CD3DX12_DESCRIPTOR_RANGE1() = default; | ||
|  |     explicit CD3DX12_DESCRIPTOR_RANGE1(const D3D12_DESCRIPTOR_RANGE1 &o) : | ||
|  |         D3D12_DESCRIPTOR_RANGE1(o) | ||
|  |     {} | ||
|  |     CD3DX12_DESCRIPTOR_RANGE1( | ||
|  |         D3D12_DESCRIPTOR_RANGE_TYPE rangeType, | ||
|  |         UINT numDescriptors, | ||
|  |         UINT baseShaderRegister, | ||
|  |         UINT registerSpace = 0, | ||
|  |         D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, | ||
|  |         UINT offsetInDescriptorsFromTableStart = | ||
|  |         D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) | ||
|  |     { | ||
|  |         Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart); | ||
|  |     } | ||
|  |      | ||
|  |     inline void Init( | ||
|  |         D3D12_DESCRIPTOR_RANGE_TYPE rangeType, | ||
|  |         UINT numDescriptors, | ||
|  |         UINT baseShaderRegister, | ||
|  |         UINT registerSpace = 0, | ||
|  |         D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, | ||
|  |         UINT offsetInDescriptorsFromTableStart = | ||
|  |         D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) | ||
|  |     { | ||
|  |         Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart); | ||
|  |     } | ||
|  |      | ||
|  |     static inline void Init( | ||
|  |         _Out_ D3D12_DESCRIPTOR_RANGE1 &range, | ||
|  |         D3D12_DESCRIPTOR_RANGE_TYPE rangeType, | ||
|  |         UINT numDescriptors, | ||
|  |         UINT baseShaderRegister, | ||
|  |         UINT registerSpace = 0, | ||
|  |         D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE, | ||
|  |         UINT offsetInDescriptorsFromTableStart = | ||
|  |         D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) | ||
|  |     { | ||
|  |         range.RangeType = rangeType; | ||
|  |         range.NumDescriptors = numDescriptors; | ||
|  |         range.BaseShaderRegister = baseShaderRegister; | ||
|  |         range.RegisterSpace = registerSpace; | ||
|  |         range.Flags = flags; | ||
|  |         range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart; | ||
|  |     } | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_ROOT_DESCRIPTOR_TABLE1 : public D3D12_ROOT_DESCRIPTOR_TABLE1 | ||
|  | { | ||
|  |     CD3DX12_ROOT_DESCRIPTOR_TABLE1() = default; | ||
|  |     explicit CD3DX12_ROOT_DESCRIPTOR_TABLE1(const D3D12_ROOT_DESCRIPTOR_TABLE1 &o) : | ||
|  |         D3D12_ROOT_DESCRIPTOR_TABLE1(o) | ||
|  |     {} | ||
|  |     CD3DX12_ROOT_DESCRIPTOR_TABLE1( | ||
|  |         UINT numDescriptorRanges, | ||
|  |         _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) | ||
|  |     { | ||
|  |         Init(numDescriptorRanges, _pDescriptorRanges); | ||
|  |     } | ||
|  |      | ||
|  |     inline void Init( | ||
|  |         UINT numDescriptorRanges, | ||
|  |         _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) | ||
|  |     { | ||
|  |         Init(*this, numDescriptorRanges, _pDescriptorRanges); | ||
|  |     } | ||
|  |      | ||
|  |     static inline void Init( | ||
|  |         _Out_ D3D12_ROOT_DESCRIPTOR_TABLE1 &rootDescriptorTable, | ||
|  |         UINT numDescriptorRanges, | ||
|  |         _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) | ||
|  |     { | ||
|  |         rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges; | ||
|  |         rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges; | ||
|  |     } | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_ROOT_DESCRIPTOR1 : public D3D12_ROOT_DESCRIPTOR1 | ||
|  | { | ||
|  |     CD3DX12_ROOT_DESCRIPTOR1() = default; | ||
|  |     explicit CD3DX12_ROOT_DESCRIPTOR1(const D3D12_ROOT_DESCRIPTOR1 &o) : | ||
|  |         D3D12_ROOT_DESCRIPTOR1(o) | ||
|  |     {} | ||
|  |     CD3DX12_ROOT_DESCRIPTOR1( | ||
|  |         UINT shaderRegister, | ||
|  |         UINT registerSpace = 0, | ||
|  |         D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) | ||
|  |     { | ||
|  |         Init(shaderRegister, registerSpace, flags); | ||
|  |     } | ||
|  |      | ||
|  |     inline void Init( | ||
|  |         UINT shaderRegister, | ||
|  |         UINT registerSpace = 0, | ||
|  |         D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) | ||
|  |     { | ||
|  |         Init(*this, shaderRegister, registerSpace, flags); | ||
|  |     } | ||
|  |      | ||
|  |     static inline void Init( | ||
|  |         _Out_ D3D12_ROOT_DESCRIPTOR1 &table,  | ||
|  |         UINT shaderRegister,  | ||
|  |         UINT registerSpace = 0,  | ||
|  |         D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) | ||
|  |     { | ||
|  |         table.ShaderRegister = shaderRegister; | ||
|  |         table.RegisterSpace = registerSpace; | ||
|  |         table.Flags = flags; | ||
|  |     } | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_ROOT_PARAMETER1 : public D3D12_ROOT_PARAMETER1 | ||
|  | { | ||
|  |     CD3DX12_ROOT_PARAMETER1() = default; | ||
|  |     explicit CD3DX12_ROOT_PARAMETER1(const D3D12_ROOT_PARAMETER1 &o) : | ||
|  |         D3D12_ROOT_PARAMETER1(o) | ||
|  |     {} | ||
|  |      | ||
|  |     static inline void InitAsDescriptorTable( | ||
|  |         _Out_ D3D12_ROOT_PARAMETER1 &rootParam, | ||
|  |         UINT numDescriptorRanges, | ||
|  |         _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges, | ||
|  |         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) | ||
|  |     { | ||
|  |         rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; | ||
|  |         rootParam.ShaderVisibility = visibility; | ||
|  |         CD3DX12_ROOT_DESCRIPTOR_TABLE1::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges); | ||
|  |     } | ||
|  | 
 | ||
|  |     static inline void InitAsConstants( | ||
|  |         _Out_ D3D12_ROOT_PARAMETER1 &rootParam, | ||
|  |         UINT num32BitValues, | ||
|  |         UINT shaderRegister, | ||
|  |         UINT registerSpace = 0, | ||
|  |         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) | ||
|  |     { | ||
|  |         rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS; | ||
|  |         rootParam.ShaderVisibility = visibility; | ||
|  |         CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace); | ||
|  |     } | ||
|  | 
 | ||
|  |     static inline void InitAsConstantBufferView( | ||
|  |         _Out_ D3D12_ROOT_PARAMETER1 &rootParam, | ||
|  |         UINT shaderRegister, | ||
|  |         UINT registerSpace = 0, | ||
|  |         D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, | ||
|  |         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) | ||
|  |     { | ||
|  |         rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV; | ||
|  |         rootParam.ShaderVisibility = visibility; | ||
|  |         CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags); | ||
|  |     } | ||
|  | 
 | ||
|  |     static inline void InitAsShaderResourceView( | ||
|  |         _Out_ D3D12_ROOT_PARAMETER1 &rootParam, | ||
|  |         UINT shaderRegister, | ||
|  |         UINT registerSpace = 0, | ||
|  |         D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, | ||
|  |         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) | ||
|  |     { | ||
|  |         rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV; | ||
|  |         rootParam.ShaderVisibility = visibility; | ||
|  |         CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags); | ||
|  |     } | ||
|  | 
 | ||
|  |     static inline void InitAsUnorderedAccessView( | ||
|  |         _Out_ D3D12_ROOT_PARAMETER1 &rootParam, | ||
|  |         UINT shaderRegister, | ||
|  |         UINT registerSpace = 0, | ||
|  |         D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, | ||
|  |         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) | ||
|  |     { | ||
|  |         rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV; | ||
|  |         rootParam.ShaderVisibility = visibility; | ||
|  |         CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags); | ||
|  |     } | ||
|  |      | ||
|  |     inline void InitAsDescriptorTable( | ||
|  |         UINT numDescriptorRanges, | ||
|  |         _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges, | ||
|  |         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) | ||
|  |     { | ||
|  |         InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility); | ||
|  |     } | ||
|  |      | ||
|  |     inline void InitAsConstants( | ||
|  |         UINT num32BitValues, | ||
|  |         UINT shaderRegister, | ||
|  |         UINT registerSpace = 0, | ||
|  |         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) | ||
|  |     { | ||
|  |         InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility); | ||
|  |     } | ||
|  | 
 | ||
|  |     inline void InitAsConstantBufferView( | ||
|  |         UINT shaderRegister, | ||
|  |         UINT registerSpace = 0, | ||
|  |         D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, | ||
|  |         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) | ||
|  |     { | ||
|  |         InitAsConstantBufferView(*this, shaderRegister, registerSpace, flags, visibility); | ||
|  |     } | ||
|  | 
 | ||
|  |     inline void InitAsShaderResourceView( | ||
|  |         UINT shaderRegister, | ||
|  |         UINT registerSpace = 0, | ||
|  |         D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, | ||
|  |         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) | ||
|  |     { | ||
|  |         InitAsShaderResourceView(*this, shaderRegister, registerSpace, flags, visibility); | ||
|  |     } | ||
|  | 
 | ||
|  |     inline void InitAsUnorderedAccessView( | ||
|  |         UINT shaderRegister, | ||
|  |         UINT registerSpace = 0, | ||
|  |         D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE, | ||
|  |         D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) | ||
|  |     { | ||
|  |         InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, flags, visibility); | ||
|  |     } | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC : public D3D12_VERSIONED_ROOT_SIGNATURE_DESC | ||
|  | { | ||
|  |     CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC() = default; | ||
|  |     explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC &o) : | ||
|  |         D3D12_VERSIONED_ROOT_SIGNATURE_DESC(o) | ||
|  |     {} | ||
|  |     explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) | ||
|  |     { | ||
|  |         Version = D3D_ROOT_SIGNATURE_VERSION_1_0; | ||
|  |         Desc_1_0 = o; | ||
|  |     } | ||
|  |     explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC1 &o) | ||
|  |     { | ||
|  |         Version = D3D_ROOT_SIGNATURE_VERSION_1_1; | ||
|  |         Desc_1_1 = o; | ||
|  |     } | ||
|  |     CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC( | ||
|  |         UINT numParameters, | ||
|  |         _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, | ||
|  |         UINT numStaticSamplers = 0, | ||
|  |         _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, | ||
|  |         D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) | ||
|  |     { | ||
|  |         Init_1_0(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); | ||
|  |     } | ||
|  |     CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC( | ||
|  |         UINT numParameters, | ||
|  |         _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters, | ||
|  |         UINT numStaticSamplers = 0, | ||
|  |         _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, | ||
|  |         D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) | ||
|  |     { | ||
|  |         Init_1_1(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); | ||
|  |     } | ||
|  |     CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) | ||
|  |     { | ||
|  |         Init_1_1(0, NULL, 0, NULL, D3D12_ROOT_SIGNATURE_FLAG_NONE); | ||
|  |     } | ||
|  |      | ||
|  |     inline void Init_1_0( | ||
|  |         UINT numParameters, | ||
|  |         _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, | ||
|  |         UINT numStaticSamplers = 0, | ||
|  |         _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, | ||
|  |         D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) | ||
|  |     { | ||
|  |         Init_1_0(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); | ||
|  |     } | ||
|  | 
 | ||
|  |     static inline void Init_1_0( | ||
|  |         _Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc, | ||
|  |         UINT numParameters, | ||
|  |         _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters, | ||
|  |         UINT numStaticSamplers = 0, | ||
|  |         _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, | ||
|  |         D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) | ||
|  |     { | ||
|  |         desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_0; | ||
|  |         desc.Desc_1_0.NumParameters = numParameters; | ||
|  |         desc.Desc_1_0.pParameters = _pParameters; | ||
|  |         desc.Desc_1_0.NumStaticSamplers = numStaticSamplers; | ||
|  |         desc.Desc_1_0.pStaticSamplers = _pStaticSamplers; | ||
|  |         desc.Desc_1_0.Flags = flags; | ||
|  |     } | ||
|  | 
 | ||
|  |     inline void Init_1_1( | ||
|  |         UINT numParameters, | ||
|  |         _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters, | ||
|  |         UINT numStaticSamplers = 0, | ||
|  |         _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, | ||
|  |         D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) | ||
|  |     { | ||
|  |         Init_1_1(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags); | ||
|  |     } | ||
|  | 
 | ||
|  |     static inline void Init_1_1( | ||
|  |         _Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc, | ||
|  |         UINT numParameters, | ||
|  |         _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters, | ||
|  |         UINT numStaticSamplers = 0, | ||
|  |         _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, | ||
|  |         D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) | ||
|  |     { | ||
|  |         desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_1; | ||
|  |         desc.Desc_1_1.NumParameters = numParameters; | ||
|  |         desc.Desc_1_1.pParameters = _pParameters; | ||
|  |         desc.Desc_1_1.NumStaticSamplers = numStaticSamplers; | ||
|  |         desc.Desc_1_1.pStaticSamplers = _pStaticSamplers; | ||
|  |         desc.Desc_1_1.Flags = flags; | ||
|  |     } | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_CPU_DESCRIPTOR_HANDLE : public D3D12_CPU_DESCRIPTOR_HANDLE | ||
|  | { | ||
|  |     CD3DX12_CPU_DESCRIPTOR_HANDLE() = default; | ||
|  |     explicit CD3DX12_CPU_DESCRIPTOR_HANDLE(const D3D12_CPU_DESCRIPTOR_HANDLE &o) : | ||
|  |         D3D12_CPU_DESCRIPTOR_HANDLE(o) | ||
|  |     {} | ||
|  |     CD3DX12_CPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) { ptr = 0; } | ||
|  |     CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize) | ||
|  |     { | ||
|  |         InitOffsetted(other, offsetScaledByIncrementSize); | ||
|  |     } | ||
|  |     CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize) | ||
|  |     { | ||
|  |         InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize); | ||
|  |     } | ||
|  |     CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) | ||
|  |     {  | ||
|  |         ptr += INT64(offsetInDescriptors) * UINT64(descriptorIncrementSize); | ||
|  |         return *this; | ||
|  |     } | ||
|  |     CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize)  | ||
|  |     {  | ||
|  |         ptr += offsetScaledByIncrementSize; | ||
|  |         return *this; | ||
|  |     } | ||
|  |     bool operator==(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const | ||
|  |     { | ||
|  |         return (ptr == other.ptr); | ||
|  |     } | ||
|  |     bool operator!=(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const | ||
|  |     { | ||
|  |         return (ptr != other.ptr); | ||
|  |     } | ||
|  |     CD3DX12_CPU_DESCRIPTOR_HANDLE &operator=(const D3D12_CPU_DESCRIPTOR_HANDLE &other) | ||
|  |     { | ||
|  |         ptr = other.ptr; | ||
|  |         return *this; | ||
|  |     } | ||
|  | 
 | ||
|  |     inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) | ||
|  |     { | ||
|  |         InitOffsetted(*this, base, offsetScaledByIncrementSize); | ||
|  |     } | ||
|  |      | ||
|  |     inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) | ||
|  |     { | ||
|  |         InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize); | ||
|  |     } | ||
|  |      | ||
|  |     static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) | ||
|  |     { | ||
|  |         handle.ptr = base.ptr + offsetScaledByIncrementSize; | ||
|  |     } | ||
|  |      | ||
|  |     static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) | ||
|  |     { | ||
|  |         handle.ptr = base.ptr + INT64(offsetInDescriptors) * UINT64(descriptorIncrementSize); | ||
|  |     } | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE | ||
|  | { | ||
|  |     CD3DX12_GPU_DESCRIPTOR_HANDLE() = default; | ||
|  |     explicit CD3DX12_GPU_DESCRIPTOR_HANDLE(const D3D12_GPU_DESCRIPTOR_HANDLE &o) : | ||
|  |         D3D12_GPU_DESCRIPTOR_HANDLE(o) | ||
|  |     {} | ||
|  |     CD3DX12_GPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) { ptr = 0; } | ||
|  |     CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize) | ||
|  |     { | ||
|  |         InitOffsetted(other, offsetScaledByIncrementSize); | ||
|  |     } | ||
|  |     CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize) | ||
|  |     { | ||
|  |         InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize); | ||
|  |     } | ||
|  |     CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) | ||
|  |     {  | ||
|  |         ptr += INT64(offsetInDescriptors) * UINT64(descriptorIncrementSize); | ||
|  |         return *this; | ||
|  |     } | ||
|  |     CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize)  | ||
|  |     {  | ||
|  |         ptr += offsetScaledByIncrementSize; | ||
|  |         return *this; | ||
|  |     } | ||
|  |     inline bool operator==(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const | ||
|  |     { | ||
|  |         return (ptr == other.ptr); | ||
|  |     } | ||
|  |     inline bool operator!=(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const | ||
|  |     { | ||
|  |         return (ptr != other.ptr); | ||
|  |     } | ||
|  |     CD3DX12_GPU_DESCRIPTOR_HANDLE &operator=(const D3D12_GPU_DESCRIPTOR_HANDLE &other) | ||
|  |     { | ||
|  |         ptr = other.ptr; | ||
|  |         return *this; | ||
|  |     } | ||
|  | 
 | ||
|  |     inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) | ||
|  |     { | ||
|  |         InitOffsetted(*this, base, offsetScaledByIncrementSize); | ||
|  |     } | ||
|  |      | ||
|  |     inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) | ||
|  |     { | ||
|  |         InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize); | ||
|  |     } | ||
|  |      | ||
|  |     static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) | ||
|  |     { | ||
|  |         handle.ptr = base.ptr + offsetScaledByIncrementSize; | ||
|  |     } | ||
|  |      | ||
|  |     static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) | ||
|  |     { | ||
|  |         handle.ptr = base.ptr + INT64(offsetInDescriptors) * UINT64(descriptorIncrementSize); | ||
|  |     } | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | inline UINT D3D12CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT PlaneSlice, UINT MipLevels, UINT ArraySize ) | ||
|  | {  | ||
|  |     return MipSlice + ArraySlice * MipLevels + PlaneSlice * MipLevels * ArraySize;  | ||
|  | } | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | template <typename T, typename U, typename V> | ||
|  | inline void D3D12DecomposeSubresource( UINT Subresource, UINT MipLevels, UINT ArraySize, _Out_ T& MipSlice, _Out_ U& ArraySlice, _Out_ V& PlaneSlice ) | ||
|  | { | ||
|  |     MipSlice = static_cast<T>(Subresource % MipLevels); | ||
|  |     ArraySlice = static_cast<U>((Subresource / MipLevels) % ArraySize); | ||
|  |     PlaneSlice = static_cast<V>(Subresource / (MipLevels * ArraySize)); | ||
|  | } | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | inline UINT8 D3D12GetFormatPlaneCount( | ||
|  |     _In_ ID3D12Device* pDevice, | ||
|  |     DXGI_FORMAT Format | ||
|  |     ) | ||
|  | { | ||
|  |     D3D12_FEATURE_DATA_FORMAT_INFO formatInfo = {Format}; | ||
|  |     if (FAILED(pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &formatInfo, sizeof(formatInfo)))) | ||
|  |     { | ||
|  |         return 0; | ||
|  |     } | ||
|  |     return formatInfo.PlaneCount; | ||
|  | } | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_RESOURCE_DESC : public D3D12_RESOURCE_DESC | ||
|  | { | ||
|  |     CD3DX12_RESOURCE_DESC() = default; | ||
|  |     explicit CD3DX12_RESOURCE_DESC( const D3D12_RESOURCE_DESC& o ) : | ||
|  |         D3D12_RESOURCE_DESC( o ) | ||
|  |     {} | ||
|  |     CD3DX12_RESOURCE_DESC(  | ||
|  |         D3D12_RESOURCE_DIMENSION dimension, | ||
|  |         UINT64 alignment, | ||
|  |         UINT64 width, | ||
|  |         UINT height, | ||
|  |         UINT16 depthOrArraySize, | ||
|  |         UINT16 mipLevels, | ||
|  |         DXGI_FORMAT format, | ||
|  |         UINT sampleCount, | ||
|  |         UINT sampleQuality, | ||
|  |         D3D12_TEXTURE_LAYOUT layout, | ||
|  |         D3D12_RESOURCE_FLAGS flags ) | ||
|  |     { | ||
|  |         Dimension = dimension; | ||
|  |         Alignment = alignment; | ||
|  |         Width = width; | ||
|  |         Height = height; | ||
|  |         DepthOrArraySize = depthOrArraySize; | ||
|  |         MipLevels = mipLevels; | ||
|  |         Format = format; | ||
|  |         SampleDesc.Count = sampleCount; | ||
|  |         SampleDesc.Quality = sampleQuality; | ||
|  |         Layout = layout; | ||
|  |         Flags = flags; | ||
|  |     } | ||
|  |     static inline CD3DX12_RESOURCE_DESC Buffer(  | ||
|  |         const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, | ||
|  |         D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE ) | ||
|  |     { | ||
|  |         return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes,  | ||
|  |             1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags ); | ||
|  |     } | ||
|  |     static inline CD3DX12_RESOURCE_DESC Buffer(  | ||
|  |         UINT64 width, | ||
|  |         D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, | ||
|  |         UINT64 alignment = 0 ) | ||
|  |     { | ||
|  |         return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1,  | ||
|  |             DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags ); | ||
|  |     } | ||
|  |     static inline CD3DX12_RESOURCE_DESC Tex1D(  | ||
|  |         DXGI_FORMAT format, | ||
|  |         UINT64 width, | ||
|  |         UINT16 arraySize = 1, | ||
|  |         UINT16 mipLevels = 0, | ||
|  |         D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, | ||
|  |         D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, | ||
|  |         UINT64 alignment = 0 ) | ||
|  |     { | ||
|  |         return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize,  | ||
|  |             mipLevels, format, 1, 0, layout, flags ); | ||
|  |     } | ||
|  |     static inline CD3DX12_RESOURCE_DESC Tex2D(  | ||
|  |         DXGI_FORMAT format, | ||
|  |         UINT64 width, | ||
|  |         UINT height, | ||
|  |         UINT16 arraySize = 1, | ||
|  |         UINT16 mipLevels = 0, | ||
|  |         UINT sampleCount = 1, | ||
|  |         UINT sampleQuality = 0, | ||
|  |         D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, | ||
|  |         D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, | ||
|  |         UINT64 alignment = 0 ) | ||
|  |     { | ||
|  |         return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize,  | ||
|  |             mipLevels, format, sampleCount, sampleQuality, layout, flags ); | ||
|  |     } | ||
|  |     static inline CD3DX12_RESOURCE_DESC Tex3D(  | ||
|  |         DXGI_FORMAT format, | ||
|  |         UINT64 width, | ||
|  |         UINT height, | ||
|  |         UINT16 depth, | ||
|  |         UINT16 mipLevels = 0, | ||
|  |         D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, | ||
|  |         D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, | ||
|  |         UINT64 alignment = 0 ) | ||
|  |     { | ||
|  |         return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth,  | ||
|  |             mipLevels, format, 1, 0, layout, flags ); | ||
|  |     } | ||
|  |     inline UINT16 Depth() const | ||
|  |     { return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); } | ||
|  |     inline UINT16 ArraySize() const | ||
|  |     { return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); } | ||
|  |     inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const | ||
|  |     { return D3D12GetFormatPlaneCount(pDevice, Format); } | ||
|  |     inline UINT Subresources(_In_ ID3D12Device* pDevice) const | ||
|  |     { return MipLevels * ArraySize() * PlaneCount(pDevice); } | ||
|  |     inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) | ||
|  |     { return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); } | ||
|  | }; | ||
|  | inline bool operator==( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r ) | ||
|  | { | ||
|  |     return l.Dimension == r.Dimension && | ||
|  |         l.Alignment == r.Alignment && | ||
|  |         l.Width == r.Width && | ||
|  |         l.Height == r.Height && | ||
|  |         l.DepthOrArraySize == r.DepthOrArraySize && | ||
|  |         l.MipLevels == r.MipLevels && | ||
|  |         l.Format == r.Format && | ||
|  |         l.SampleDesc.Count == r.SampleDesc.Count && | ||
|  |         l.SampleDesc.Quality == r.SampleDesc.Quality && | ||
|  |         l.Layout == r.Layout && | ||
|  |         l.Flags == r.Flags; | ||
|  | } | ||
|  | inline bool operator!=( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r ) | ||
|  | { return !( l == r ); } | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_VIEW_INSTANCING_DESC : public D3D12_VIEW_INSTANCING_DESC | ||
|  | { | ||
|  |     CD3DX12_VIEW_INSTANCING_DESC() = default; | ||
|  |     explicit CD3DX12_VIEW_INSTANCING_DESC( const D3D12_VIEW_INSTANCING_DESC& o ) : | ||
|  |         D3D12_VIEW_INSTANCING_DESC( o ) | ||
|  |     {} | ||
|  |     explicit CD3DX12_VIEW_INSTANCING_DESC( CD3DX12_DEFAULT ) | ||
|  |     { | ||
|  |         ViewInstanceCount = 0; | ||
|  |         pViewInstanceLocations = nullptr; | ||
|  |         Flags = D3D12_VIEW_INSTANCING_FLAG_NONE; | ||
|  |     } | ||
|  |     explicit CD3DX12_VIEW_INSTANCING_DESC(  | ||
|  |         UINT InViewInstanceCount, | ||
|  |         const D3D12_VIEW_INSTANCE_LOCATION* InViewInstanceLocations, | ||
|  |         D3D12_VIEW_INSTANCING_FLAGS InFlags) | ||
|  |     { | ||
|  |         ViewInstanceCount = InViewInstanceCount; | ||
|  |         pViewInstanceLocations = InViewInstanceLocations; | ||
|  |         Flags = InFlags; | ||
|  |     } | ||
|  |     ~CD3DX12_VIEW_INSTANCING_DESC() {} | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | // Row-by-row memcpy
 | ||
|  | inline void MemcpySubresource( | ||
|  |     _In_ const D3D12_MEMCPY_DEST* pDest, | ||
|  |     _In_ const D3D12_SUBRESOURCE_DATA* pSrc, | ||
|  |     SIZE_T RowSizeInBytes, | ||
|  |     UINT NumRows, | ||
|  |     UINT NumSlices) | ||
|  | { | ||
|  |     for (UINT z = 0; z < NumSlices; ++z) | ||
|  |     { | ||
|  |         BYTE* pDestSlice = reinterpret_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z; | ||
|  |         const BYTE* pSrcSlice = reinterpret_cast<const BYTE*>(pSrc->pData) + pSrc->SlicePitch * z; | ||
|  |         for (UINT y = 0; y < NumRows; ++y) | ||
|  |         { | ||
|  |             memcpy(pDestSlice + pDest->RowPitch * y, | ||
|  |                    pSrcSlice + pSrc->RowPitch * y, | ||
|  |                    RowSizeInBytes); | ||
|  |         } | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | // Returns required size of a buffer to be used for data upload
 | ||
|  | inline UINT64 GetRequiredIntermediateSize( | ||
|  |     _In_ ID3D12Resource* pDestinationResource, | ||
|  |     _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, | ||
|  |     _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources) | ||
|  | { | ||
|  |     D3D12_RESOURCE_DESC Desc = pDestinationResource->GetDesc(); | ||
|  |     UINT64 RequiredSize = 0; | ||
|  |      | ||
|  |     ID3D12Device* pDevice; | ||
|  |     pDestinationResource->GetDevice(__uuidof(*pDevice), reinterpret_cast<void**>(&pDevice)); | ||
|  |     pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, 0, nullptr, nullptr, nullptr, &RequiredSize); | ||
|  |     pDevice->Release(); | ||
|  |      | ||
|  |     return RequiredSize; | ||
|  | } | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | // All arrays must be populated (e.g. by calling GetCopyableFootprints)
 | ||
|  | inline UINT64 UpdateSubresources( | ||
|  |     _In_ ID3D12GraphicsCommandList* pCmdList, | ||
|  |     _In_ ID3D12Resource* pDestinationResource, | ||
|  |     _In_ ID3D12Resource* pIntermediate, | ||
|  |     _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, | ||
|  |     _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, | ||
|  |     UINT64 RequiredSize, | ||
|  |     _In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts, | ||
|  |     _In_reads_(NumSubresources) const UINT* pNumRows, | ||
|  |     _In_reads_(NumSubresources) const UINT64* pRowSizesInBytes, | ||
|  |     _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) | ||
|  | { | ||
|  |     // Minor validation
 | ||
|  |     D3D12_RESOURCE_DESC IntermediateDesc = pIntermediate->GetDesc(); | ||
|  |     D3D12_RESOURCE_DESC DestinationDesc = pDestinationResource->GetDesc(); | ||
|  |     if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER ||  | ||
|  |         IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset ||  | ||
|  |         RequiredSize > (SIZE_T)-1 ||  | ||
|  |         (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER &&  | ||
|  |             (FirstSubresource != 0 || NumSubresources != 1))) | ||
|  |     { | ||
|  |         return 0; | ||
|  |     } | ||
|  |      | ||
|  |     BYTE* pData; | ||
|  |     HRESULT hr = pIntermediate->Map(0, NULL, reinterpret_cast<void**>(&pData)); | ||
|  |     if (FAILED(hr)) | ||
|  |     { | ||
|  |         return 0; | ||
|  |     } | ||
|  |      | ||
|  |     for (UINT i = 0; i < NumSubresources; ++i) | ||
|  |     { | ||
|  |         if (pRowSizesInBytes[i] > (SIZE_T)-1) return 0; | ||
|  |         D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) }; | ||
|  |         MemcpySubresource(&DestData, &pSrcData[i], (SIZE_T)pRowSizesInBytes[i], pNumRows[i], pLayouts[i].Footprint.Depth); | ||
|  |     } | ||
|  |     pIntermediate->Unmap(0, NULL); | ||
|  |      | ||
|  |     if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER) | ||
|  |     { | ||
|  |         pCmdList->CopyBufferRegion( | ||
|  |             pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width); | ||
|  |     } | ||
|  |     else | ||
|  |     { | ||
|  |         for (UINT i = 0; i < NumSubresources; ++i) | ||
|  |         { | ||
|  |             CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource); | ||
|  |             CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]); | ||
|  |             pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr); | ||
|  |         } | ||
|  |     } | ||
|  |     return RequiredSize; | ||
|  | } | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | // Heap-allocating UpdateSubresources implementation
 | ||
|  | inline UINT64 UpdateSubresources(  | ||
|  |     _In_ ID3D12GraphicsCommandList* pCmdList, | ||
|  |     _In_ ID3D12Resource* pDestinationResource, | ||
|  |     _In_ ID3D12Resource* pIntermediate, | ||
|  |     UINT64 IntermediateOffset, | ||
|  |     _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, | ||
|  |     _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, | ||
|  |     _In_reads_(NumSubresources) D3D12_SUBRESOURCE_DATA* pSrcData) | ||
|  | { | ||
|  |     UINT64 RequiredSize = 0; | ||
|  |     UINT64 MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources; | ||
|  |     if (MemToAlloc > SIZE_MAX) | ||
|  |     { | ||
|  |        return 0; | ||
|  |     } | ||
|  |     void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc)); | ||
|  |     if (pMem == NULL) | ||
|  |     { | ||
|  |        return 0; | ||
|  |     } | ||
|  |     D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts = reinterpret_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem); | ||
|  |     UINT64* pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources); | ||
|  |     UINT* pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources); | ||
|  |      | ||
|  |     D3D12_RESOURCE_DESC Desc = pDestinationResource->GetDesc(); | ||
|  |     ID3D12Device* pDevice; | ||
|  |     pDestinationResource->GetDevice(__uuidof(*pDevice), reinterpret_cast<void**>(&pDevice)); | ||
|  |     pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize); | ||
|  |     pDevice->Release(); | ||
|  |      | ||
|  |     UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pSrcData); | ||
|  |     HeapFree(GetProcessHeap(), 0, pMem); | ||
|  |     return Result; | ||
|  | } | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | // Stack-allocating UpdateSubresources implementation
 | ||
|  | template <UINT MaxSubresources> | ||
|  | inline UINT64 UpdateSubresources(  | ||
|  |     _In_ ID3D12GraphicsCommandList* pCmdList, | ||
|  |     _In_ ID3D12Resource* pDestinationResource, | ||
|  |     _In_ ID3D12Resource* pIntermediate, | ||
|  |     UINT64 IntermediateOffset, | ||
|  |     _In_range_(0, MaxSubresources) UINT FirstSubresource, | ||
|  |     _In_range_(1, MaxSubresources - FirstSubresource) UINT NumSubresources, | ||
|  |     _In_reads_(NumSubresources) D3D12_SUBRESOURCE_DATA* pSrcData) | ||
|  | { | ||
|  |     UINT64 RequiredSize = 0; | ||
|  |     D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources]; | ||
|  |     UINT NumRows[MaxSubresources]; | ||
|  |     UINT64 RowSizesInBytes[MaxSubresources]; | ||
|  |      | ||
|  |     D3D12_RESOURCE_DESC Desc = pDestinationResource->GetDesc(); | ||
|  |     ID3D12Device* pDevice; | ||
|  |     pDestinationResource->GetDevice(__uuidof(*pDevice), reinterpret_cast<void**>(&pDevice)); | ||
|  |     pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize); | ||
|  |     pDevice->Release(); | ||
|  |      | ||
|  |     return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pSrcData); | ||
|  | } | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | inline bool D3D12IsLayoutOpaque( D3D12_TEXTURE_LAYOUT Layout ) | ||
|  | { return Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN || Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE; } | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | template <typename t_CommandListType> | ||
|  | inline ID3D12CommandList * const * CommandListCast(t_CommandListType * const * pp) | ||
|  | { | ||
|  |     // This cast is useful for passing strongly typed command list pointers into
 | ||
|  |     // ExecuteCommandLists.
 | ||
|  |     // This cast is valid as long as the const-ness is respected. D3D12 APIs do
 | ||
|  |     // respect the const-ness of their arguments.
 | ||
|  |     return reinterpret_cast<ID3D12CommandList * const *>(pp); | ||
|  | } | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | // D3D12 exports a new method for serializing root signatures in the Windows 10 Anniversary Update.
 | ||
|  | // To help enable root signature 1.1 features when they are available and not require maintaining
 | ||
|  | // two code paths for building root signatures, this helper method reconstructs a 1.0 signature when
 | ||
|  | // 1.1 is not supported.
 | ||
|  | inline HRESULT D3DX12SerializeVersionedRootSignature( | ||
|  |     _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignatureDesc, | ||
|  |     D3D_ROOT_SIGNATURE_VERSION MaxVersion, | ||
|  |     _Outptr_ ID3DBlob** ppBlob, | ||
|  |     _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob) | ||
|  | { | ||
|  |     if (ppErrorBlob != NULL) | ||
|  |     { | ||
|  |         *ppErrorBlob = NULL; | ||
|  |     } | ||
|  | 
 | ||
|  |     switch (MaxVersion) | ||
|  |     { | ||
|  |         case D3D_ROOT_SIGNATURE_VERSION_1_0: | ||
|  |             switch (pRootSignatureDesc->Version) | ||
|  |             { | ||
|  |                 case D3D_ROOT_SIGNATURE_VERSION_1_0: | ||
|  |                     return D3D12SerializeRootSignature(&pRootSignatureDesc->Desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob); | ||
|  | 
 | ||
|  |                 case D3D_ROOT_SIGNATURE_VERSION_1_1: | ||
|  |                 { | ||
|  |                     HRESULT hr = S_OK; | ||
|  |                     const D3D12_ROOT_SIGNATURE_DESC1& desc_1_1 = pRootSignatureDesc->Desc_1_1; | ||
|  | 
 | ||
|  |                     const SIZE_T ParametersSize = sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters; | ||
|  |                     void* pParameters = (ParametersSize > 0) ? HeapAlloc(GetProcessHeap(), 0, ParametersSize) : NULL; | ||
|  |                     if (ParametersSize > 0 && pParameters == NULL) | ||
|  |                     { | ||
|  |                         hr = E_OUTOFMEMORY; | ||
|  |                     } | ||
|  |                     D3D12_ROOT_PARAMETER* pParameters_1_0 = reinterpret_cast<D3D12_ROOT_PARAMETER*>(pParameters); | ||
|  | 
 | ||
|  |                     if (SUCCEEDED(hr)) | ||
|  |                     { | ||
|  |                         for (UINT n = 0; n < desc_1_1.NumParameters; n++) | ||
|  |                         { | ||
|  |                             __analysis_assume(ParametersSize == sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters); | ||
|  |                             pParameters_1_0[n].ParameterType = desc_1_1.pParameters[n].ParameterType; | ||
|  |                             pParameters_1_0[n].ShaderVisibility = desc_1_1.pParameters[n].ShaderVisibility; | ||
|  | 
 | ||
|  |                             switch (desc_1_1.pParameters[n].ParameterType) | ||
|  |                             { | ||
|  |                             case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS: | ||
|  |                                 pParameters_1_0[n].Constants.Num32BitValues = desc_1_1.pParameters[n].Constants.Num32BitValues; | ||
|  |                                 pParameters_1_0[n].Constants.RegisterSpace = desc_1_1.pParameters[n].Constants.RegisterSpace; | ||
|  |                                 pParameters_1_0[n].Constants.ShaderRegister = desc_1_1.pParameters[n].Constants.ShaderRegister; | ||
|  |                                 break; | ||
|  | 
 | ||
|  |                             case D3D12_ROOT_PARAMETER_TYPE_CBV: | ||
|  |                             case D3D12_ROOT_PARAMETER_TYPE_SRV: | ||
|  |                             case D3D12_ROOT_PARAMETER_TYPE_UAV: | ||
|  |                                 pParameters_1_0[n].Descriptor.RegisterSpace = desc_1_1.pParameters[n].Descriptor.RegisterSpace; | ||
|  |                                 pParameters_1_0[n].Descriptor.ShaderRegister = desc_1_1.pParameters[n].Descriptor.ShaderRegister; | ||
|  |                                 break; | ||
|  | 
 | ||
|  |                             case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE: | ||
|  |                                 const D3D12_ROOT_DESCRIPTOR_TABLE1& table_1_1 = desc_1_1.pParameters[n].DescriptorTable; | ||
|  | 
 | ||
|  |                                 const SIZE_T DescriptorRangesSize = sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges; | ||
|  |                                 void* pDescriptorRanges = (DescriptorRangesSize > 0 && SUCCEEDED(hr)) ? HeapAlloc(GetProcessHeap(), 0, DescriptorRangesSize) : NULL; | ||
|  |                                 if (DescriptorRangesSize > 0 && pDescriptorRanges == NULL) | ||
|  |                                 { | ||
|  |                                     hr = E_OUTOFMEMORY; | ||
|  |                                 } | ||
|  |                                 D3D12_DESCRIPTOR_RANGE* pDescriptorRanges_1_0 = reinterpret_cast<D3D12_DESCRIPTOR_RANGE*>(pDescriptorRanges); | ||
|  | 
 | ||
|  |                                 if (SUCCEEDED(hr)) | ||
|  |                                 { | ||
|  |                                     for (UINT x = 0; x < table_1_1.NumDescriptorRanges; x++) | ||
|  |                                     { | ||
|  |                                         __analysis_assume(DescriptorRangesSize == sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges); | ||
|  |                                         pDescriptorRanges_1_0[x].BaseShaderRegister = table_1_1.pDescriptorRanges[x].BaseShaderRegister; | ||
|  |                                         pDescriptorRanges_1_0[x].NumDescriptors = table_1_1.pDescriptorRanges[x].NumDescriptors; | ||
|  |                                         pDescriptorRanges_1_0[x].OffsetInDescriptorsFromTableStart = table_1_1.pDescriptorRanges[x].OffsetInDescriptorsFromTableStart; | ||
|  |                                         pDescriptorRanges_1_0[x].RangeType = table_1_1.pDescriptorRanges[x].RangeType; | ||
|  |                                         pDescriptorRanges_1_0[x].RegisterSpace = table_1_1.pDescriptorRanges[x].RegisterSpace; | ||
|  |                                     } | ||
|  |                                 } | ||
|  | 
 | ||
|  |                                 D3D12_ROOT_DESCRIPTOR_TABLE& table_1_0 = pParameters_1_0[n].DescriptorTable; | ||
|  |                                 table_1_0.NumDescriptorRanges = table_1_1.NumDescriptorRanges; | ||
|  |                                 table_1_0.pDescriptorRanges = pDescriptorRanges_1_0; | ||
|  |                             } | ||
|  |                         } | ||
|  |                     } | ||
|  | 
 | ||
|  |                     if (SUCCEEDED(hr)) | ||
|  |                     { | ||
|  |                         CD3DX12_ROOT_SIGNATURE_DESC desc_1_0(desc_1_1.NumParameters, pParameters_1_0, desc_1_1.NumStaticSamplers, desc_1_1.pStaticSamplers, desc_1_1.Flags); | ||
|  |                         hr = D3D12SerializeRootSignature(&desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob); | ||
|  |                     } | ||
|  | 
 | ||
|  |                     if (pParameters) | ||
|  |                     { | ||
|  |                         for (UINT n = 0; n < desc_1_1.NumParameters; n++) | ||
|  |                         { | ||
|  |                             if (desc_1_1.pParameters[n].ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE) | ||
|  |                             { | ||
|  |                                 HeapFree(GetProcessHeap(), 0, reinterpret_cast<void*>(const_cast<D3D12_DESCRIPTOR_RANGE*>(pParameters_1_0[n].DescriptorTable.pDescriptorRanges))); | ||
|  |                             } | ||
|  |                         } | ||
|  |                         HeapFree(GetProcessHeap(), 0, pParameters); | ||
|  |                     } | ||
|  |                     return hr; | ||
|  |                 } | ||
|  |             } | ||
|  |             break; | ||
|  | 
 | ||
|  |         case D3D_ROOT_SIGNATURE_VERSION_1_1: | ||
|  |             return D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob); | ||
|  |     } | ||
|  | 
 | ||
|  |     return E_INVALIDARG; | ||
|  | } | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | struct CD3DX12_RT_FORMAT_ARRAY : public D3D12_RT_FORMAT_ARRAY | ||
|  | { | ||
|  |     CD3DX12_RT_FORMAT_ARRAY() = default; | ||
|  |     explicit CD3DX12_RT_FORMAT_ARRAY(const D3D12_RT_FORMAT_ARRAY& o) | ||
|  |         : D3D12_RT_FORMAT_ARRAY(o) | ||
|  |     {} | ||
|  |     explicit CD3DX12_RT_FORMAT_ARRAY(const DXGI_FORMAT* pFormats, UINT NumFormats) | ||
|  |     { | ||
|  |         NumRenderTargets = NumFormats; | ||
|  |         memcpy(RTFormats, pFormats, sizeof(RTFormats)); | ||
|  |         // assumes ARRAY_SIZE(pFormats) == ARRAY_SIZE(RTFormats)
 | ||
|  |     } | ||
|  | }; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | // Pipeline State Stream Helpers
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | // Stream Subobjects, i.e. elements of a stream
 | ||
|  | 
 | ||
|  | struct DefaultSampleMask { operator UINT() { return UINT_MAX; } }; | ||
|  | struct DefaultSampleDesc { operator DXGI_SAMPLE_DESC() { return DXGI_SAMPLE_DESC{1, 0}; } }; | ||
|  | 
 | ||
|  | template <typename InnerStructType, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE Type, typename DefaultArg = InnerStructType> | ||
|  | class alignas(void*) CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT | ||
|  | { | ||
|  | private: | ||
|  |     D3D12_PIPELINE_STATE_SUBOBJECT_TYPE _Type; | ||
|  |     InnerStructType _Inner; | ||
|  | public: | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT() noexcept : _Type(Type), _Inner(DefaultArg()) {} | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT(InnerStructType const& i) : _Type(Type), _Inner(i) {} | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT& operator=(InnerStructType const& i) { _Inner = i; return *this; } | ||
|  |     operator InnerStructType() const { return _Inner; } | ||
|  |     operator InnerStructType&() { return _Inner; } | ||
|  | }; | ||
|  | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PIPELINE_STATE_FLAGS,         D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS>                             CD3DX12_PIPELINE_STATE_STREAM_FLAGS; | ||
|  | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT,                               D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK>                         CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK; | ||
|  | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< ID3D12RootSignature*,               D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE>                    CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE; | ||
|  | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INPUT_LAYOUT_DESC,            D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT>                      CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT; | ||
|  | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE>                CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE; | ||
|  | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PRIMITIVE_TOPOLOGY_TYPE,      D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY>                CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY; | ||
|  | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS>                                CD3DX12_PIPELINE_STATE_STREAM_VS; | ||
|  | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS>                                CD3DX12_PIPELINE_STATE_STREAM_GS; | ||
|  | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_STREAM_OUTPUT_DESC,           D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT>                     CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT; | ||
|  | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS>                                CD3DX12_PIPELINE_STATE_STREAM_HS; | ||
|  | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS>                                CD3DX12_PIPELINE_STATE_STREAM_DS; | ||
|  | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS>                                CD3DX12_PIPELINE_STATE_STREAM_PS; | ||
|  | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS>                                CD3DX12_PIPELINE_STATE_STREAM_CS; | ||
|  | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_BLEND_DESC,                 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND,          CD3DX12_DEFAULT>   CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC; | ||
|  | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC,         D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL,  CD3DX12_DEFAULT>   CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL; | ||
|  | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC1,        D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, CD3DX12_DEFAULT>   CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1; | ||
|  | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_FORMAT,                        D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT>              CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT; | ||
|  | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC,            D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER,     CD3DX12_DEFAULT>   CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER; | ||
|  | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_RT_FORMAT_ARRAY,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS>             CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS; | ||
|  | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_SAMPLE_DESC,                   D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC,    DefaultSampleDesc> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC; | ||
|  | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT,                               D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK,    DefaultSampleMask> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK; | ||
|  | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_CACHED_PIPELINE_STATE,        D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO>                        CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO; | ||
|  | typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_VIEW_INSTANCING_DESC,       D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, CD3DX12_DEFAULT>  CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING; | ||
|  | 
 | ||
|  | //------------------------------------------------------------------------------------------------
 | ||
|  | // Stream Parser Helpers
 | ||
|  | 
 | ||
|  | struct ID3DX12PipelineParserCallbacks | ||
|  | { | ||
|  |     // Subobject Callbacks
 | ||
|  |     virtual void FlagsCb(D3D12_PIPELINE_STATE_FLAGS) {} | ||
|  |     virtual void NodeMaskCb(UINT) {} | ||
|  |     virtual void RootSignatureCb(ID3D12RootSignature*) {} | ||
|  |     virtual void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC&) {} | ||
|  |     virtual void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE) {} | ||
|  |     virtual void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE) {} | ||
|  |     virtual void VSCb(const D3D12_SHADER_BYTECODE&) {} | ||
|  |     virtual void GSCb(const D3D12_SHADER_BYTECODE&) {} | ||
|  |     virtual void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC&) {} | ||
|  |     virtual void HSCb(const D3D12_SHADER_BYTECODE&) {} | ||
|  |     virtual void DSCb(const D3D12_SHADER_BYTECODE&) {} | ||
|  |     virtual void PSCb(const D3D12_SHADER_BYTECODE&) {} | ||
|  |     virtual void CSCb(const D3D12_SHADER_BYTECODE&) {} | ||
|  |     virtual void BlendStateCb(const D3D12_BLEND_DESC&) {} | ||
|  |     virtual void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC&) {} | ||
|  |     virtual void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1&) {} | ||
|  |     virtual void DSVFormatCb(DXGI_FORMAT) {} | ||
|  |     virtual void RasterizerStateCb(const D3D12_RASTERIZER_DESC&) {} | ||
|  |     virtual void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY&) {} | ||
|  |     virtual void SampleDescCb(const DXGI_SAMPLE_DESC&) {} | ||
|  |     virtual void SampleMaskCb(UINT) {} | ||
|  |     virtual void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC&) {} | ||
|  |     virtual void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE&) {} | ||
|  | 
 | ||
|  |     // Error Callbacks
 | ||
|  |     virtual void ErrorBadInputParameter(UINT /*ParameterIndex*/) {} | ||
|  |     virtual void ErrorDuplicateSubobject(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE /*DuplicateType*/) {} | ||
|  |     virtual void ErrorUnknownSubobject(UINT /*UnknownTypeValue*/) {} | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | // CD3DX12_PIPELINE_STATE_STREAM1 Works on RS3+ (where there is a new view instancing subobject).  
 | ||
|  | // Use CD3DX12_PIPELINE_STATE_STREAM for RS2+ support.
 | ||
|  | struct CD3DX12_PIPELINE_STATE_STREAM1 | ||
|  | { | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM1() = default; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) | ||
|  |         : Flags(Desc.Flags) | ||
|  |         , NodeMask(Desc.NodeMask) | ||
|  |         , pRootSignature(Desc.pRootSignature) | ||
|  |         , InputLayout(Desc.InputLayout) | ||
|  |         , IBStripCutValue(Desc.IBStripCutValue) | ||
|  |         , PrimitiveTopologyType(Desc.PrimitiveTopologyType) | ||
|  |         , VS(Desc.VS) | ||
|  |         , GS(Desc.GS) | ||
|  |         , StreamOutput(Desc.StreamOutput) | ||
|  |         , HS(Desc.HS) | ||
|  |         , DS(Desc.DS) | ||
|  |         , PS(Desc.PS) | ||
|  |         , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) | ||
|  |         , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) | ||
|  |         , DSVFormat(Desc.DSVFormat) | ||
|  |         , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) | ||
|  |         , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) | ||
|  |         , SampleDesc(Desc.SampleDesc) | ||
|  |         , SampleMask(Desc.SampleMask) | ||
|  |         , CachedPSO(Desc.CachedPSO) | ||
|  |         , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT())) | ||
|  |     {} | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) | ||
|  |         : Flags(Desc.Flags) | ||
|  |         , NodeMask(Desc.NodeMask) | ||
|  |         , pRootSignature(Desc.pRootSignature) | ||
|  |         , CS(CD3DX12_SHADER_BYTECODE(Desc.CS)) | ||
|  |         , CachedPSO(Desc.CachedPSO) | ||
|  |     { | ||
|  |         static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false; | ||
|  |     } | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_VS VS; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_GS GS; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_HS HS; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_DS DS; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_PS PS; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_CS CS; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc; | ||
|  |     D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const | ||
|  |     { | ||
|  |         D3D12_GRAPHICS_PIPELINE_STATE_DESC D; | ||
|  |         D.Flags                 = this->Flags; | ||
|  |         D.NodeMask              = this->NodeMask; | ||
|  |         D.pRootSignature        = this->pRootSignature; | ||
|  |         D.InputLayout           = this->InputLayout; | ||
|  |         D.IBStripCutValue       = this->IBStripCutValue; | ||
|  |         D.PrimitiveTopologyType = this->PrimitiveTopologyType; | ||
|  |         D.VS                    = this->VS; | ||
|  |         D.GS                    = this->GS; | ||
|  |         D.StreamOutput          = this->StreamOutput; | ||
|  |         D.HS                    = this->HS; | ||
|  |         D.DS                    = this->DS; | ||
|  |         D.PS                    = this->PS; | ||
|  |         D.BlendState            = this->BlendState; | ||
|  |         D.DepthStencilState     = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState)); | ||
|  |         D.DSVFormat             = this->DSVFormat; | ||
|  |         D.RasterizerState       = this->RasterizerState; | ||
|  |         D.NumRenderTargets      = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; | ||
|  |         memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); | ||
|  |         D.SampleDesc            = this->SampleDesc; | ||
|  |         D.SampleMask            = this->SampleMask; | ||
|  |         D.CachedPSO             = this->CachedPSO; | ||
|  |         return D; | ||
|  |     } | ||
|  |     D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const | ||
|  |     { | ||
|  |         D3D12_COMPUTE_PIPELINE_STATE_DESC D; | ||
|  |         D.Flags                 = this->Flags; | ||
|  |         D.NodeMask              = this->NodeMask; | ||
|  |         D.pRootSignature        = this->pRootSignature; | ||
|  |         D.CS                    = this->CS; | ||
|  |         D.CachedPSO             = this->CachedPSO; | ||
|  |         return D; | ||
|  |     } | ||
|  | }; | ||
|  | 
 | ||
|  | // CD3DX12_PIPELINE_STATE_STREAM works on RS2+ but does not support new subobject(s) added in RS3+.
 | ||
|  | // See CD3DX12_PIPELINE_STATE_STREAM1 for instance.
 | ||
|  | struct CD3DX12_PIPELINE_STATE_STREAM | ||
|  | { | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM() = default; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) | ||
|  |         : Flags(Desc.Flags) | ||
|  |         , NodeMask(Desc.NodeMask) | ||
|  |         , pRootSignature(Desc.pRootSignature) | ||
|  |         , InputLayout(Desc.InputLayout) | ||
|  |         , IBStripCutValue(Desc.IBStripCutValue) | ||
|  |         , PrimitiveTopologyType(Desc.PrimitiveTopologyType) | ||
|  |         , VS(Desc.VS) | ||
|  |         , GS(Desc.GS) | ||
|  |         , StreamOutput(Desc.StreamOutput) | ||
|  |         , HS(Desc.HS) | ||
|  |         , DS(Desc.DS) | ||
|  |         , PS(Desc.PS) | ||
|  |         , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)) | ||
|  |         , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)) | ||
|  |         , DSVFormat(Desc.DSVFormat) | ||
|  |         , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)) | ||
|  |         , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)) | ||
|  |         , SampleDesc(Desc.SampleDesc) | ||
|  |         , SampleMask(Desc.SampleMask) | ||
|  |         , CachedPSO(Desc.CachedPSO) | ||
|  |     {} | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) | ||
|  |         : Flags(Desc.Flags) | ||
|  |         , NodeMask(Desc.NodeMask) | ||
|  |         , pRootSignature(Desc.pRootSignature) | ||
|  |         , CS(CD3DX12_SHADER_BYTECODE(Desc.CS)) | ||
|  |         , CachedPSO(Desc.CachedPSO) | ||
|  |     {} | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_VS VS; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_GS GS; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_HS HS; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_DS DS; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_PS PS; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_CS CS; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO; | ||
|  |     D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const | ||
|  |     { | ||
|  |         D3D12_GRAPHICS_PIPELINE_STATE_DESC D; | ||
|  |         D.Flags                 = this->Flags; | ||
|  |         D.NodeMask              = this->NodeMask; | ||
|  |         D.pRootSignature        = this->pRootSignature; | ||
|  |         D.InputLayout           = this->InputLayout; | ||
|  |         D.IBStripCutValue       = this->IBStripCutValue; | ||
|  |         D.PrimitiveTopologyType = this->PrimitiveTopologyType; | ||
|  |         D.VS                    = this->VS; | ||
|  |         D.GS                    = this->GS; | ||
|  |         D.StreamOutput          = this->StreamOutput; | ||
|  |         D.HS                    = this->HS; | ||
|  |         D.DS                    = this->DS; | ||
|  |         D.PS                    = this->PS; | ||
|  |         D.BlendState            = this->BlendState; | ||
|  |         D.DepthStencilState     = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState)); | ||
|  |         D.DSVFormat             = this->DSVFormat; | ||
|  |         D.RasterizerState       = this->RasterizerState; | ||
|  |         D.NumRenderTargets      = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets; | ||
|  |         memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats)); | ||
|  |         D.SampleDesc            = this->SampleDesc; | ||
|  |         D.SampleMask            = this->SampleMask; | ||
|  |         D.CachedPSO             = this->CachedPSO; | ||
|  |         return D; | ||
|  |     } | ||
|  |     D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const | ||
|  |     { | ||
|  |         D3D12_COMPUTE_PIPELINE_STATE_DESC D; | ||
|  |         D.Flags                 = this->Flags; | ||
|  |         D.NodeMask              = this->NodeMask; | ||
|  |         D.pRootSignature        = this->pRootSignature; | ||
|  |         D.CS                    = this->CS; | ||
|  |         D.CachedPSO             = this->CachedPSO; | ||
|  |         return D; | ||
|  |     } | ||
|  | }; | ||
|  | 
 | ||
|  | struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParserCallbacks | ||
|  | { | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM1 PipelineStream; | ||
|  |     CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() noexcept | ||
|  |         : SeenDSS(false) | ||
|  |     { | ||
|  |         // Adjust defaults to account for absent members.
 | ||
|  |         PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; | ||
|  | 
 | ||
|  |         // Depth disabled if no DSV format specified.
 | ||
|  |         static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false; | ||
|  |     } | ||
|  |     virtual ~CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() {} | ||
|  | 
 | ||
|  |     // ID3DX12PipelineParserCallbacks
 | ||
|  |     void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) {PipelineStream.Flags = Flags;} | ||
|  |     void NodeMaskCb(UINT NodeMask) {PipelineStream.NodeMask = NodeMask;} | ||
|  |     void RootSignatureCb(ID3D12RootSignature* pRootSignature) {PipelineStream.pRootSignature = pRootSignature;} | ||
|  |     void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) {PipelineStream.InputLayout = InputLayout;} | ||
|  |     void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) {PipelineStream.IBStripCutValue = IBStripCutValue;} | ||
|  |     void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;} | ||
|  |     void VSCb(const D3D12_SHADER_BYTECODE& VS) {PipelineStream.VS = VS;} | ||
|  |     void GSCb(const D3D12_SHADER_BYTECODE& GS) {PipelineStream.GS = GS;} | ||
|  |     void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) {PipelineStream.StreamOutput = StreamOutput;} | ||
|  |     void HSCb(const D3D12_SHADER_BYTECODE& HS) {PipelineStream.HS = HS;} | ||
|  |     void DSCb(const D3D12_SHADER_BYTECODE& DS) {PipelineStream.DS = DS;} | ||
|  |     void PSCb(const D3D12_SHADER_BYTECODE& PS) {PipelineStream.PS = PS;} | ||
|  |     void CSCb(const D3D12_SHADER_BYTECODE& CS) {PipelineStream.CS = CS;} | ||
|  |     void BlendStateCb(const D3D12_BLEND_DESC& BlendState) {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);} | ||
|  |     void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) | ||
|  |     { | ||
|  |         PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState); | ||
|  |         SeenDSS = true; | ||
|  |     } | ||
|  |     void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) | ||
|  |     { | ||
|  |         PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState); | ||
|  |         SeenDSS = true; | ||
|  |     } | ||
|  |     void DSVFormatCb(DXGI_FORMAT DSVFormat) | ||
|  |     { | ||
|  |         PipelineStream.DSVFormat = DSVFormat; | ||
|  |         if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN) | ||
|  |         { | ||
|  |             // Re-enable depth for the default state.
 | ||
|  |             static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true; | ||
|  |         } | ||
|  |     } | ||
|  |     void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);} | ||
|  |     void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) {PipelineStream.RTVFormats = RTVFormats;} | ||
|  |     void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) {PipelineStream.SampleDesc = SampleDesc;} | ||
|  |     void SampleMaskCb(UINT SampleMask) {PipelineStream.SampleMask = SampleMask;} | ||
|  |     void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);} | ||
|  |     void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) {PipelineStream.CachedPSO = CachedPSO;} | ||
|  |     void ErrorBadInputParameter(UINT) {} | ||
|  |     void ErrorDuplicateSubobject(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE) {} | ||
|  |     void ErrorUnknownSubobject(UINT) {} | ||
|  | 
 | ||
|  | private: | ||
|  |     bool SeenDSS; | ||
|  | }; | ||
|  | 
 | ||
|  | inline D3D12_PIPELINE_STATE_SUBOBJECT_TYPE D3DX12GetBaseSubobjectType(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE SubobjectType) | ||
|  | { | ||
|  |     switch (SubobjectType) | ||
|  |     { | ||
|  |     case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:  | ||
|  |         return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL; | ||
|  |     default: | ||
|  |         return SubobjectType; | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC& Desc, ID3DX12PipelineParserCallbacks* pCallbacks) | ||
|  | { | ||
|  |     if (pCallbacks == nullptr) | ||
|  |     { | ||
|  |         return E_INVALIDARG; | ||
|  |     } | ||
|  | 
 | ||
|  |     if (Desc.SizeInBytes == 0 || Desc.pPipelineStateSubobjectStream == nullptr) | ||
|  |     { | ||
|  |         pCallbacks->ErrorBadInputParameter(1); // first parameter issue
 | ||
|  |         return E_INVALIDARG; | ||
|  |     } | ||
|  | 
 | ||
|  |     bool SubobjectSeen[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID] = {}; | ||
|  |     for (SIZE_T CurOffset = 0, SizeOfSubobject = 0; CurOffset < Desc.SizeInBytes; CurOffset += SizeOfSubobject) | ||
|  |     { | ||
|  |         BYTE* pStream = static_cast<BYTE*>(Desc.pPipelineStateSubobjectStream)+CurOffset; | ||
|  |         auto SubobjectType = *reinterpret_cast<D3D12_PIPELINE_STATE_SUBOBJECT_TYPE*>(pStream); | ||
|  |         if (SubobjectType >= D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID) | ||
|  |         { | ||
|  |             pCallbacks->ErrorUnknownSubobject(SubobjectType); | ||
|  |             return E_INVALIDARG; | ||
|  |         } | ||
|  |         if (SubobjectSeen[D3DX12GetBaseSubobjectType(SubobjectType)]) | ||
|  |         { | ||
|  |             pCallbacks->ErrorDuplicateSubobject(SubobjectType); | ||
|  |             return E_INVALIDARG; // disallow subobject duplicates in a stream
 | ||
|  |         } | ||
|  |         SubobjectSeen[SubobjectType] = true; | ||
|  |         switch (SubobjectType) | ||
|  |         { | ||
|  |         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE:  | ||
|  |             pCallbacks->RootSignatureCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature)*>(pStream)); | ||
|  |             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature); | ||
|  |             break; | ||
|  |         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS: | ||
|  |             pCallbacks->VSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::VS)*>(pStream)); | ||
|  |             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::VS); | ||
|  |             break; | ||
|  |         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS:  | ||
|  |             pCallbacks->PSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PS)*>(pStream)); | ||
|  |             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PS); | ||
|  |             break; | ||
|  |         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS:  | ||
|  |             pCallbacks->DSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DS)*>(pStream)); | ||
|  |             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DS); | ||
|  |             break; | ||
|  |         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS:  | ||
|  |             pCallbacks->HSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::HS)*>(pStream)); | ||
|  |             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::HS); | ||
|  |             break; | ||
|  |         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS:  | ||
|  |             pCallbacks->GSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::GS)*>(pStream)); | ||
|  |             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::GS); | ||
|  |             break; | ||
|  |         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS: | ||
|  |             pCallbacks->CSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CS)*>(pStream)); | ||
|  |             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CS); | ||
|  |             break; | ||
|  |         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT:  | ||
|  |             pCallbacks->StreamOutputCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput)*>(pStream)); | ||
|  |             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput); | ||
|  |             break; | ||
|  |         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND:  | ||
|  |             pCallbacks->BlendStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::BlendState)*>(pStream)); | ||
|  |             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::BlendState); | ||
|  |             break; | ||
|  |         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK:  | ||
|  |             pCallbacks->SampleMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleMask)*>(pStream)); | ||
|  |             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleMask); | ||
|  |             break; | ||
|  |         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER:  | ||
|  |             pCallbacks->RasterizerStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState)*>(pStream)); | ||
|  |             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState); | ||
|  |             break; | ||
|  |         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL:  | ||
|  |             pCallbacks->DepthStencilStateCb(*reinterpret_cast<CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL*>(pStream)); | ||
|  |             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL); | ||
|  |             break; | ||
|  |         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:  | ||
|  |             pCallbacks->DepthStencilState1Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState)*>(pStream)); | ||
|  |             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState); | ||
|  |             break; | ||
|  |         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT:  | ||
|  |             pCallbacks->InputLayoutCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::InputLayout)*>(pStream)); | ||
|  |             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::InputLayout); | ||
|  |             break; | ||
|  |         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE:  | ||
|  |             pCallbacks->IBStripCutValueCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue)*>(pStream)); | ||
|  |             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue); | ||
|  |             break; | ||
|  |         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY:  | ||
|  |             pCallbacks->PrimitiveTopologyTypeCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType)*>(pStream)); | ||
|  |             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType); | ||
|  |             break; | ||
|  |         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS:  | ||
|  |             pCallbacks->RTVFormatsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats)*>(pStream)); | ||
|  |             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats); | ||
|  |             break; | ||
|  |         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT:  | ||
|  |             pCallbacks->DSVFormatCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat)*>(pStream)); | ||
|  |             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat); | ||
|  |             break; | ||
|  |         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC:  | ||
|  |             pCallbacks->SampleDescCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc)*>(pStream)); | ||
|  |             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc); | ||
|  |             break; | ||
|  |         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK:  | ||
|  |             pCallbacks->NodeMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::NodeMask)*>(pStream)); | ||
|  |             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::NodeMask); | ||
|  |             break; | ||
|  |         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO:  | ||
|  |             pCallbacks->CachedPSOCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO)*>(pStream)); | ||
|  |             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO); | ||
|  |             break; | ||
|  |         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS: | ||
|  |             pCallbacks->FlagsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::Flags)*>(pStream)); | ||
|  |             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::Flags); | ||
|  |             break; | ||
|  |         case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING: | ||
|  |             pCallbacks->ViewInstancingCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc)*>(pStream)); | ||
|  |             SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc); | ||
|  |             break; | ||
|  |         default: | ||
|  |             pCallbacks->ErrorUnknownSubobject(SubobjectType); | ||
|  |             return E_INVALIDARG; | ||
|  |             break; | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     return S_OK; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | #endif // defined( __cplusplus )
 | ||
|  | 
 | ||
|  | #endif //__D3DX12_H__
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 |