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LNXSDK/leenkx/Shaders/debug_draw/line_deferred.frag.glsl

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#version 450
#include "compiled.inc"
in vec3 color;
out vec4 fragColor[GBUF_SIZE];
void main() {
fragColor[GBUF_IDX_0] = vec4(1.0, 1.0, 0.0, 1.0);
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#if GBUF_SIZE > 1
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fragColor[GBUF_IDX_1] = vec4(color, 1.0);
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#else
fragColor[GBUF_IDX_0] = vec4(color, 1.0);
#endif
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#ifdef _EmissionShaded
fragColor[GBUF_IDX_EMISSION] = vec4(0.0);
#endif
}