30 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			30 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|  | from lnx.logicnode.lnx_nodes import * | ||
|  | 
 | ||
|  | 
 | ||
|  | class GetPropertyNode(LnxLogicTreeNode): | ||
|  |     """Return the value of the given object property. If the object is `null`
 | ||
|  |     or the property does not exist on the object, the node returns `null`. | ||
|  | 
 | ||
|  |     @input Object: The object to which the property belongs. | ||
|  |     @input Property: The name of the property from which to get the value. | ||
|  | 
 | ||
|  |     @output Value: The value of the property. | ||
|  |     @output Property: The name of the property as stated in the `Property` input. | ||
|  | 
 | ||
|  |     @see `Object Properties Panel > Leenkx Props > Properties` (do not confuse Leenkx object properties with Blender custom properties!) | ||
|  |     @see [`iron.object.Object.properties`](https://api.leenkx.com/iron/object/Object.html#properties) | ||
|  | 
 | ||
|  |     @seeNode Set Object Property | ||
|  |     """
 | ||
|  |     bl_idname = 'LNGetPropertyNode' | ||
|  |     bl_label = 'Get Object Property' | ||
|  |     lnx_version = 1 | ||
|  |     lnx_section = 'props' | ||
|  | 
 | ||
|  |     def lnx_init(self, context): | ||
|  |         self.add_input('LnxNodeSocketObject', 'Object') | ||
|  |         self.add_input('LnxStringSocket', 'Property') | ||
|  | 
 | ||
|  |         self.add_output('LnxDynamicSocket', 'Value') | ||
|  |         self.add_output('LnxStringSocket', 'Property') |