37 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			37 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|  | from lnx.logicnode.lnx_nodes import * | ||
|  | 
 | ||
|  | class RayCastOnNode(LnxLogicTreeNode): | ||
|  |     """Casts a physics ray and returns the first object that is hit by
 | ||
|  |     this ray. | ||
|  | 
 | ||
|  |     @seeNode Mask | ||
|  | 
 | ||
|  |     @input In: Input trigger | ||
|  |     @input From: the location from where to start the ray, in world | ||
|  |         coordinates | ||
|  |     @input To: the target location of the ray, in world coordinates | ||
|  |     @input Mask: a bit mask value to specify which | ||
|  |         objects are considered | ||
|  | 
 | ||
|  |     @output Out: Output after hit | ||
|  |     @output RB: the object that was hit | ||
|  |     @output Hit: the hit position in world coordinates | ||
|  |     @output Normal: the surface normal of the hit position relative to | ||
|  |         the world | ||
|  |     """
 | ||
|  |     bl_idname = 'LNCastPhysicsRayOnNode' | ||
|  |     bl_label = 'Ray Cast On' | ||
|  |     lnx_section = 'ray' | ||
|  |     lnx_version = 1 | ||
|  | 
 | ||
|  |     def lnx_init(self, context): | ||
|  |         self.add_input('LnxNodeSocketAction', 'In') | ||
|  |         self.add_input('LnxVectorSocket', 'From') | ||
|  |         self.add_input('LnxVectorSocket', 'To') | ||
|  |         self.add_input('LnxIntSocket', 'Mask', default_value=1) | ||
|  | 
 | ||
|  |         self.add_output('LnxNodeSocketAction', 'Out') | ||
|  |         self.add_output('LnxNodeSocketObject', 'RB') | ||
|  |         self.add_output('LnxVectorSocket', 'Hit') | ||
|  |         self.add_output('LnxVectorSocket', 'Normal') |