87 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			87 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | ///This file was created by Alex Silverman
 | ||
|  | 
 | ||
|  | #include "btTriangleIndexVertexMaterialArray.h"
 | ||
|  | 
 | ||
|  | btTriangleIndexVertexMaterialArray::btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride, | ||
|  |                                    int numVertices,btScalar* vertexBase,int vertexStride, | ||
|  |                                    int numMaterials, unsigned char* materialBase, int materialStride, | ||
|  |                                    int* triangleMaterialsBase, int materialIndexStride) : | ||
|  | btTriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride) | ||
|  | { | ||
|  |     btMaterialProperties mat; | ||
|  | 
 | ||
|  |     mat.m_numMaterials = numMaterials; | ||
|  |     mat.m_materialBase = materialBase; | ||
|  |     mat.m_materialStride = materialStride; | ||
|  | #ifdef BT_USE_DOUBLE_PRECISION
 | ||
|  |     mat.m_materialType = PHY_DOUBLE; | ||
|  | #else
 | ||
|  |     mat.m_materialType = PHY_FLOAT; | ||
|  | #endif
 | ||
|  | 
 | ||
|  |     mat.m_numTriangles = numTriangles; | ||
|  |     mat.m_triangleMaterialsBase = (unsigned char *)triangleMaterialsBase; | ||
|  |     mat.m_triangleMaterialStride = materialIndexStride; | ||
|  |     mat.m_triangleType = PHY_INTEGER; | ||
|  | 
 | ||
|  |     addMaterialProperties(mat); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | void btTriangleIndexVertexMaterialArray::getLockedMaterialBase(unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride, | ||
|  |                                    unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart) | ||
|  | { | ||
|  |     btAssert(subpart< getNumSubParts() ); | ||
|  | 
 | ||
|  |     btMaterialProperties& mats = m_materials[subpart]; | ||
|  | 
 | ||
|  |     numMaterials = mats.m_numMaterials; | ||
|  |     (*materialBase) = (unsigned char *) mats.m_materialBase; | ||
|  | #ifdef BT_USE_DOUBLE_PRECISION
 | ||
|  |     materialType = PHY_DOUBLE; | ||
|  | #else
 | ||
|  |     materialType = PHY_FLOAT; | ||
|  | #endif
 | ||
|  |     materialStride = mats.m_materialStride; | ||
|  | 
 | ||
|  |     numTriangles = mats.m_numTriangles; | ||
|  |     (*triangleMaterialBase) = (unsigned char *)mats.m_triangleMaterialsBase; | ||
|  |     triangleMaterialStride = mats.m_triangleMaterialStride; | ||
|  |     triangleType = mats.m_triangleType; | ||
|  | } | ||
|  | 
 | ||
|  | void btTriangleIndexVertexMaterialArray::getLockedReadOnlyMaterialBase(const unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride, | ||
|  |                                            const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart) | ||
|  | { | ||
|  |     btMaterialProperties& mats = m_materials[subpart]; | ||
|  | 
 | ||
|  |     numMaterials = mats.m_numMaterials; | ||
|  |     (*materialBase) = (const unsigned char *) mats.m_materialBase; | ||
|  | #ifdef BT_USE_DOUBLE_PRECISION
 | ||
|  |     materialType = PHY_DOUBLE; | ||
|  | #else
 | ||
|  |     materialType = PHY_FLOAT; | ||
|  | #endif
 | ||
|  |     materialStride = mats.m_materialStride; | ||
|  | 
 | ||
|  |     numTriangles = mats.m_numTriangles; | ||
|  |     (*triangleMaterialBase) = (const unsigned char *)mats.m_triangleMaterialsBase; | ||
|  |     triangleMaterialStride = mats.m_triangleMaterialStride; | ||
|  |     triangleType = mats.m_triangleType; | ||
|  | } |