LNXSDK/leenkx/blender/lnx/logicnode/draw/LN_draw_camera_texture.py

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2025-01-22 16:18:30 +01:00
from lnx.logicnode.lnx_nodes import *
class DrawCameraTextureNode(LnxLogicTreeNode):
"""Renders the scene from the view of a specified camera and draws
its render target to the diffuse texture of the given material.
@input Start: Evaluate the inputs and start drawing the camera render target.
@input Stop: Stops the rendering and drawing of the camera render target.
@input Camera: The camera from which to render.
@input Object: Object of which to choose the material in the `Material Slot` input.
@input Material Slot: Index of the material slot of which the diffuse
texture is replaced with the camera's render target.
@output On Start: Activated after the `Start` input has been activated.
@output On Stop: Activated after the `Stop` input has been activated.
"""
bl_idname = 'LNDrawCameraTextureNode'
bl_label = 'Draw Camera to Texture'
lnx_section = 'draw'
lnx_version = 1
def lnx_init(self, context):
self.add_input('LnxNodeSocketAction', 'Start')
self.add_input('LnxNodeSocketAction', 'Stop')
self.add_input('LnxNodeSocketObject', 'Camera')
self.add_input('LnxNodeSocketObject', 'Object')
self.add_input('LnxIntSocket', 'Material Slot')
self.add_output('LnxNodeSocketAction', 'On Start')
self.add_output('LnxNodeSocketAction', 'On Stop')