124 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			124 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
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								package kha.graphics4;
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								import haxe.io.Bytes;
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								@:headerCode("
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								#include <kinc/graphics4/rendertarget.h>
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								")
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								@:headerClassCode("kinc_g4_render_target_t renderTarget;")
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								class CubeMap implements Canvas implements Resource {
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									var format: TextureFormat;
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									var graphics4: kha.graphics4.Graphics;
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									function new() {}
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									public static function createRenderTarget(size: Int, format: TextureFormat = null, depthStencil: DepthStencilFormat = null): CubeMap {
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										return create2(size, format == null ? TextureFormat.RGBA32 : format, false, true, depthStencil);
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									}
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									public static function create2(size: Int, format: TextureFormat, readable: Bool, renderTarget: Bool, depthStencil: DepthStencilFormat): CubeMap {
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										var cubeMap = new CubeMap();
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										cubeMap.format = format;
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										if (renderTarget)
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											cubeMap.initRenderTarget(size, getRenderTargetFormat(format), getDepthBufferBits(depthStencil), getStencilBufferBits(depthStencil));
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										return cubeMap;
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									}
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									@:functionCode("kinc_g4_render_target_init_cube(&renderTarget, cubeMapSize, (kinc_g4_render_target_format_t)format, depthBufferBits, stencilBufferBits);")
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									function initRenderTarget(cubeMapSize: Int, format: Int, depthBufferBits: Int, stencilBufferBits: Int): Void {}
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									static function getRenderTargetFormat(format: TextureFormat): Int {
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										switch (format) {
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											case RGBA32: // Target32Bit
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												return 0;
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											case RGBA64: // Target64BitFloat
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												return 1;
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											case RGBA128: // Target128BitFloat
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												return 3;
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											case DEPTH16: // Target16BitDepth
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												return 4;
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											default:
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												return 0;
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										}
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									}
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									static function getDepthBufferBits(depthAndStencil: DepthStencilFormat): Int {
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										return switch (depthAndStencil) {
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											case NoDepthAndStencil: -1;
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											case DepthOnly: 24;
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											case DepthAutoStencilAuto: 24;
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											case Depth24Stencil8: 24;
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											case Depth32Stencil8: 32;
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											case Depth16: 16;
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										}
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									}
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									static function getStencilBufferBits(depthAndStencil: DepthStencilFormat): Int {
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										return switch (depthAndStencil) {
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											case NoDepthAndStencil: -1;
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											case DepthOnly: -1;
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											case DepthAutoStencilAuto: 8;
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											case Depth24Stencil8: 8;
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											case Depth32Stencil8: 8;
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											case Depth16: 0;
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										}
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									}
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									static function getTextureFormat(format: TextureFormat): Int {
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										switch (format) {
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											case RGBA32:
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												return 0;
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											case RGBA128:
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												return 3;
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											case RGBA64:
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												return 4;
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											case A32:
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												return 5;
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											default:
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												return 1; // Grey 8
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										}
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									}
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									public function unload(): Void {}
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									public function lock(level: Int = 0): Bytes {
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										return null;
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									}
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									public function unlock(): Void {}
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									public var width(get, never): Int;
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									public var height(get, never): Int;
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									@:functionCode("return renderTarget.width;")
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									function get_width(): Int {
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										return 0;
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									}
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									@:functionCode("return renderTarget.height;")
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									function get_height(): Int {
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										return 0;
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									}
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									public var g1(get, never): kha.graphics1.Graphics;
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									function get_g1(): kha.graphics1.Graphics {
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										return null;
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									}
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									public var g2(get, never): kha.graphics2.Graphics;
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									function get_g2(): kha.graphics2.Graphics {
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										return null;
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									}
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									public var g4(get, never): kha.graphics4.Graphics;
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									function get_g4(): kha.graphics4.Graphics {
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										if (graphics4 == null) {
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											graphics4 = new kha.kore.graphics4.Graphics(this);
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										}
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										return graphics4;
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									}
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								}
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