87 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			87 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
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								/*
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								 * Copyright (C)2005-2019 Haxe Foundation
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								 *
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								 * Permission is hereby granted, free of charge, to any person obtaining a
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								 * copy of this software and associated documentation files (the "Software"),
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								 * to deal in the Software without restriction, including without limitation
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								 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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								 * and/or sell copies of the Software, and to permit persons to whom the
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								 * Software is furnished to do so, subject to the following conditions:
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								 *
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								 * The above copyright notice and this permission notice shall be included in
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								 * all copies or substantial portions of the Software.
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								 *
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								 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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								 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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								 * DEALINGS IN THE SOFTWARE.
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								 */
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								// This file is generated from mozilla\WebGLRenderingContext.webidl. Do not edit!
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								package js.html.webgl.extension;
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								/**
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									The `WEBGL_compressed_texture_etc` extension is part of the WebGL API and exposes 10 ETC/EAC compressed texture formats.
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									Documentation [WEBGL_compressed_texture_etc](https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_etc) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_etc$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
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									@see <https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_etc>
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								**/
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								@:native("WEBGL_compressed_texture_etc")
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								extern class WEBGLCompressedTextureEtc {
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									/**
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										One-channel (red) unsigned format compression.
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									**/
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									static inline var COMPRESSED_R11_EAC : Int = 37488;
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									/**
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										One-channel (red) signed format compression.
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									**/
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									static inline var COMPRESSED_SIGNED_R11_EAC : Int = 37489;
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									/**
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										Two-channel (red and green) unsigned format compression.
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									**/
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									static inline var COMPRESSED_RG11_EAC : Int = 37490;
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									/**
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										Two-channel (red and green) signed format compression.
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									**/
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									static inline var COMPRESSED_SIGNED_RG11_EAC : Int = 37491;
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									/**
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										Compresses RGB8 data with no alpha channel.
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									**/
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									static inline var COMPRESSED_RGB8_ETC2 : Int = 37492;
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									/**
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										Compresses sRGB8 data with no alpha channel.
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									**/
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									static inline var COMPRESSED_SRGB8_ETC2 : Int = 37493;
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									/**
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										Similar to `RGB8_ETC`, but with ability to punch through the alpha channel, which means to make it completely opaque or transparent.
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									**/
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									static inline var COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 : Int = 37494;
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									/**
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										Similar to `SRGB8_ETC`, but with ability to punch through the alpha channel, which means to make it completely opaque or transparent.
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									**/
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									static inline var COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 : Int = 37495;
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									/**
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										Compresses RGBA8 data. The RGB part is encoded the same as `RGB_ETC2`, but the alpha part is encoded separately.
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									**/
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									static inline var COMPRESSED_RGBA8_ETC2_EAC : Int = 37496;
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									/**
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										Compresses sRGBA8 data. The sRGB part is encoded the same as `SRGB_ETC2`, but the alpha part is encoded separately.
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									**/
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									static inline var COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : Int = 37497;
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								}
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