118 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			118 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
|  | package iron.object; | ||
|  | 
 | ||
|  | import iron.Scene; | ||
|  | import iron.data.Data; | ||
|  | import iron.data.SceneFormat; | ||
|  | import iron.system.Time; | ||
|  | 
 | ||
|  | @:allow(iron.Scene) | ||
|  | class Tilesheet { | ||
|  | 
 | ||
|  | 	public var tileX = 0.0; // Tile offset on tilesheet texture 0-1 | ||
|  | 	public var tileY = 0.0; | ||
|  | 
 | ||
|  | 	public var raw: TTilesheetData; | ||
|  | 	public var action: TTilesheetAction = null; | ||
|  | 	var ready: Bool; | ||
|  | 
 | ||
|  | 	public var paused = false; | ||
|  | 	public var frame = 0; | ||
|  | 	var time = 0.0; | ||
|  | 	var onActionComplete: Void->Void = null; | ||
|  | 
 | ||
|  | 	public function new(sceneName: String, tilesheet_ref: String, tilesheet_action_ref: String) { | ||
|  | 		ready = false; | ||
|  | 		Data.getSceneRaw(sceneName, function(format: TSceneFormat) { | ||
|  | 			for (ts in format.tilesheet_datas) { | ||
|  | 				if (ts.name == tilesheet_ref) { | ||
|  | 					raw = ts; | ||
|  | 					Scene.active.tilesheets.push(this); | ||
|  | 					play(tilesheet_action_ref); | ||
|  | 					ready = true; | ||
|  | 					break; | ||
|  | 				} | ||
|  | 			} | ||
|  | 		}); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function play(action_ref: String, onActionComplete: Void->Void = null) { | ||
|  | 		this.onActionComplete = onActionComplete; | ||
|  | 		for (a in raw.actions) { | ||
|  | 			if (a.name == action_ref) { | ||
|  | 				action = a; | ||
|  | 				break; | ||
|  | 			} | ||
|  | 		} | ||
|  | 		setFrame(action.start); | ||
|  | 		paused = false; | ||
|  | 		time = 0.0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function pause() { | ||
|  | 		paused = true; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function resume() { | ||
|  | 		paused = false; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function remove() { | ||
|  | 		Scene.active.tilesheets.remove(this); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Set the frame of the current active tilesheet action. Automatically un-pauses action. | ||
|  | 	 * @param frame Frame offset with 0 as the first frame of the active action. | ||
|  | 	 **/ | ||
|  | 	public function setFrameOffset(frame: Int) { | ||
|  | 		setFrame(action.start + frame); | ||
|  | 		paused = false; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	/** | ||
|  | 	 * Returns the current frame. | ||
|  | 	 * @return Frame offset with 0 as the first frame of the active action. | ||
|  | 	 */ | ||
|  | 	public function getFrameOffset(): Int { | ||
|  | 		return frame - action.start; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	function update() { | ||
|  | 		if (!ready || paused || action.start >= action.end) return; | ||
|  | 
 | ||
|  | 		time += Time.realDelta; | ||
|  | 
 | ||
|  | 		var frameTime = 1 / raw.framerate; | ||
|  | 		var framesToAdvance = 0; | ||
|  | 
 | ||
|  | 		// Check how many animation frames passed during the last render frame | ||
|  | 		// and catch up if required. The remaining `time` that couldn't fit in | ||
|  | 		// another animation frame will be used in the next `update()`. | ||
|  | 		while (time >= frameTime) { | ||
|  | 			time -= frameTime; | ||
|  | 			framesToAdvance++; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if (framesToAdvance != 0) { | ||
|  | 			setFrame(frame + framesToAdvance); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	function setFrame(f: Int) { | ||
|  | 		frame = f; | ||
|  | 
 | ||
|  | 		// Action end | ||
|  | 		if (frame > action.end && action.start < action.end) { | ||
|  | 			if (onActionComplete != null) onActionComplete(); | ||
|  | 			if (action.loop) setFrame(action.start); | ||
|  | 			else paused = true; | ||
|  | 			return; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		var tx = frame % raw.tilesx; | ||
|  | 		var ty = Std.int(frame / raw.tilesx); | ||
|  | 		tileX = tx * (1 / raw.tilesx); | ||
|  | 		tileY = ty * (1 / raw.tilesy); | ||
|  | 	} | ||
|  | } |