15 lines
		
	
	
		
			292 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			15 lines
		
	
	
		
			292 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|  | #version 450 | ||
|  | 
 | ||
|  | uniform sampler2D tex0; | ||
|  | uniform sampler2D tex1; | ||
|  | uniform sampler2D tex2; | ||
|  | 
 | ||
|  | in vec2 texCoord; | ||
|  | out vec4 fragColor[3]; | ||
|  | 
 | ||
|  | void main() { | ||
|  | 	fragColor[0] = textureLod(tex0, texCoord, 0.0); | ||
|  | 	fragColor[1] = textureLod(tex1, texCoord, 0.0); | ||
|  | 	fragColor[2] = textureLod(tex2, texCoord, 0.0); | ||
|  | } |