LNXSDK/leenkx/blender/lnx/keymap.py

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2025-01-22 16:18:30 +01:00
import bpy
import lnx
from lnx import log, props_ui
if lnx.is_reload(__name__):
props_ui = lnx.reload_module(props_ui)
else:
lnx.enable_reload(__name__)
lnx.keymaps = []
def register():
wm = bpy.context.window_manager
addon_keyconfig = wm.keyconfigs.addon
# Keyconfigs are not available in background mode. If the keyconfig
# was not found despite running _not_ in background mode, a warning
# is printed
if addon_keyconfig is None:
if not bpy.app.background:
log.warn("No keyconfig path found")
return
km = addon_keyconfig.keymaps.new(name='Window', space_type='EMPTY', region_type="WINDOW")
km.keymap_items.new(props_ui.LeenkxPlayButton.bl_idname, type='F5', value='PRESS')
km.keymap_items.new("tlm.build_lightmaps", type='F6', value='PRESS')
km.keymap_items.new("tlm.clean_lightmaps", type='F7', value='PRESS')
lnx.keymaps.append(km)
km = addon_keyconfig.keymaps.new(name='Node Editor', space_type='NODE_EDITOR')
# shift+G: Create a new node call group node
km.keymap_items.new('lnx.add_call_group_node', 'G', 'PRESS', shift=True)
# ctrl+G: make node group from selected
km.keymap_items.new('lnx.add_group_tree_from_selected', 'G', 'PRESS', ctrl=True)
# TAB: enter node groups depending on selection
km.keymap_items.new('lnx.edit_group_tree', 'TAB', 'PRESS')
# ctrl+TAB: exit node groups depending on selectio
km.keymap_items.new('node.tree_path_parent', 'TAB', 'PRESS', ctrl=True)
# alt+G: ungroup node tree
km.keymap_items.new('lnx.ungroup_group_tree', 'G', 'PRESS', alt=True)
lnx.keymaps.append(km)
def unregister():
wm = bpy.context.window_manager
for km in lnx.keymaps:
wm.keyconfigs.addon.keymaps.remove(km)
del lnx.keymaps[:]