68 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			68 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
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								package kha.math;
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								@:structInit
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								class Vector4 {
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									public inline function new(x: Float = 0, y: Float = 0, z: Float = 0, w: Float = 1): Void {
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										this.x = x;
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										this.y = y;
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										this.z = z;
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										this.w = w;
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									}
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									public var x: Float;
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									public var y: Float;
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									public var z: Float;
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									public var w: Float;
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									public var length(get, set): Float;
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									extern public inline function setFrom(v: Vector4): Void {
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										this.x = v.x;
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										this.y = v.y;
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										this.z = v.z;
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										this.w = v.w;
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									}
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									inline function get_length(): Float {
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										return Math.sqrt(x * x + y * y + z * z + w * w);
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									}
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									function set_length(length: Float): Float {
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										var currentLength = get_length();
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										if (currentLength == 0)
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											return 0;
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										var mul = length / currentLength;
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										x *= mul;
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										y *= mul;
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										z *= mul;
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										w *= mul;
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										return length;
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									}
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									extern public inline function add(vec: Vector4): Vector4 {
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										return new Vector4(x + vec.x, y + vec.y, z + vec.z, w + vec.w);
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									}
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									extern public inline function sub(vec: Vector4): Vector4 {
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										return new Vector4(x - vec.x, y - vec.y, z - vec.z, w - vec.w);
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									}
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									extern public inline function mult(value: Float): Vector4 {
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										return new Vector4(x * value, y * value, z * value, w * value);
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									}
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									@:deprecated("Use the immutable normalized() instead")
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									extern public inline function normalize(): Void {
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										#if haxe4 inline #end set_length(1);
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									}
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									extern public inline function normalized(): Vector4 {
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										var v = new Vector4(x, y, z, w);
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										#if haxe4 inline #end v.set_length(1);
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										return v;
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									}
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									extern public inline function fast(): FastVector4 {
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										return new FastVector4(x, y, z, w);
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									}
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								}
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