310 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			310 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
| 
								 | 
							
								/*
							 | 
						||
| 
								 | 
							
								 * Copyright (C)2005-2019 Haxe Foundation
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * Permission is hereby granted, free of charge, to any person obtaining a
							 | 
						||
| 
								 | 
							
								 * copy of this software and associated documentation files (the "Software"),
							 | 
						||
| 
								 | 
							
								 * to deal in the Software without restriction, including without limitation
							 | 
						||
| 
								 | 
							
								 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
							 | 
						||
| 
								 | 
							
								 * and/or sell copies of the Software, and to permit persons to whom the
							 | 
						||
| 
								 | 
							
								 * Software is furnished to do so, subject to the following conditions:
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * The above copyright notice and this permission notice shall be included in
							 | 
						||
| 
								 | 
							
								 * all copies or substantial portions of the Software.
							 | 
						||
| 
								 | 
							
								 *
							 | 
						||
| 
								 | 
							
								 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
							 | 
						||
| 
								 | 
							
								 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
							 | 
						||
| 
								 | 
							
								 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
							 | 
						||
| 
								 | 
							
								 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
							 | 
						||
| 
								 | 
							
								 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
							 | 
						||
| 
								 | 
							
								 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
							 | 
						||
| 
								 | 
							
								 * DEALINGS IN THE SOFTWARE.
							 | 
						||
| 
								 | 
							
								 */
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								/**
							 | 
						||
| 
								 | 
							
									This class defines mathematical functions and constants.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									@see https://haxe.org/manual/std-math.html
							 | 
						||
| 
								 | 
							
								**/
							 | 
						||
| 
								 | 
							
								#if cpp
							 | 
						||
| 
								 | 
							
								@:include("hxMath.h")
							 | 
						||
| 
								 | 
							
								#end
							 | 
						||
| 
								 | 
							
								@:pure
							 | 
						||
| 
								 | 
							
								extern class Math {
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
										Represents the ratio of the circumference of a circle to its diameter,
							 | 
						||
| 
								 | 
							
										specified by the constant, π. `PI` is approximately `3.141592653589793`.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									static var PI(default, null):Float;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
										A special `Float` constant which denotes negative infinity.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										For example, this is the result of `-1.0 / 0.0`.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Operations with `NEGATIVE_INFINITY` as an operand may result in
							 | 
						||
| 
								 | 
							
										`NEGATIVE_INFINITY`, `POSITIVE_INFINITY` or `NaN`.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										If this constant is converted to an `Int`, e.g. through `Std.int()`, the
							 | 
						||
| 
								 | 
							
										result is unspecified.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									static var NEGATIVE_INFINITY(default, null):Float;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
										A special `Float` constant which denotes positive infinity.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										For example, this is the result of `1.0 / 0.0`.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Operations with `POSITIVE_INFINITY` as an operand may result in
							 | 
						||
| 
								 | 
							
										`NEGATIVE_INFINITY`, `POSITIVE_INFINITY` or `NaN`.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										If this constant is converted to an `Int`, e.g. through `Std.int()`, the
							 | 
						||
| 
								 | 
							
										result is unspecified.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									static var POSITIVE_INFINITY(default, null):Float;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
										A special `Float` constant which denotes an invalid number.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										`NaN` stands for "Not a Number". It occurs when a mathematically incorrect
							 | 
						||
| 
								 | 
							
										operation is executed, such as taking the square root of a negative
							 | 
						||
| 
								 | 
							
										number: `Math.sqrt(-1)`.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										All further operations with `NaN` as an operand will result in `NaN`.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										If this constant is converted to an `Int`, e.g. through `Std.int()`, the
							 | 
						||
| 
								 | 
							
										result is unspecified.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										In order to test if a value is `NaN`, you should use `Math.isNaN()` function.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									static var NaN(default, null):Float;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
										Returns the absolute value of `v`.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										- If `v` is positive or `0`, the result is unchanged. Otherwise the result is `-v`.
							 | 
						||
| 
								 | 
							
										- If `v` is `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
							 | 
						||
| 
								 | 
							
										- If `v` is `NaN`, the result is `NaN`.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									static function abs(v:Float):Float;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
										Returns the smaller of values `a` and `b`.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										- If `a` or `b` are `NaN`, the result is `NaN`.
							 | 
						||
| 
								 | 
							
										- If `a` or `b` are `NEGATIVE_INFINITY`, the result is `NEGATIVE_INFINITY`.
							 | 
						||
| 
								 | 
							
										- If `a` and `b` are `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									static function min(a:Float, b:Float):Float;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
										Returns the greater of values `a` and `b`.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										- If `a` or `b` are `NaN`, the result is `NaN`.
							 | 
						||
| 
								 | 
							
										- If `a` or `b` are `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
							 | 
						||
| 
								 | 
							
										- If `a` and `b` are `NEGATIVE_INFINITY`, the result is `NEGATIVE_INFINITY`.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									static function max(a:Float, b:Float):Float;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
										Returns the trigonometric sine of the specified angle `v`, in radians.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										If `v` is `NaN` or infinite, the result is `NaN`.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									static function sin(v:Float):Float;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
										Returns the trigonometric cosine of the specified angle `v`, in radians.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										If `v` is `NaN` or infinite, the result is `NaN`.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									static function cos(v:Float):Float;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
										Returns the trigonometric tangent of the specified angle `v`, in radians.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										If `v` is `NaN` or infinite, the result is `NaN`.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									static function tan(v:Float):Float;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
										Returns the trigonometric arc of the specified angle `v`, in radians.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										If `v` is `NaN` or infinite, the result is `NaN`.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									static function asin(v:Float):Float;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
										Returns the trigonometric arc cosine of the specified angle `v`,
							 | 
						||
| 
								 | 
							
										in radians.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										If `v` is `NaN` or infinite, the result is `NaN`.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									static function acos(v:Float):Float;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
										Returns the trigonometric arc tangent of the specified angle `v`,
							 | 
						||
| 
								 | 
							
										in radians.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										If `v` is `NaN` or infinite, the result is `NaN`.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									static function atan(v:Float):Float;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
										Returns the trigonometric arc tangent whose tangent is the quotient of
							 | 
						||
| 
								 | 
							
										two specified numbers, in radians.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										If parameter `x` or `y`  is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,
							 | 
						||
| 
								 | 
							
										the result is `NaN`.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									static function atan2(y:Float, x:Float):Float;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
										Returns Euler's number, raised to the power of `v`.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										`exp(1.0)` is approximately `2.718281828459`.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										- If `v` is `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
							 | 
						||
| 
								 | 
							
										- If `v` is `NEGATIVE_INFINITY`, the result is `0.0`.
							 | 
						||
| 
								 | 
							
										- If `v` is `NaN`, the result is `NaN`.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									static function exp(v:Float):Float;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
										Returns the natural logarithm of `v`.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										This is the mathematical inverse operation of exp,
							 | 
						||
| 
								 | 
							
										i.e. `log(exp(v)) == v` always holds.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										- If `v` is negative (including `NEGATIVE_INFINITY`) or `NaN`, the result is `NaN`.
							 | 
						||
| 
								 | 
							
										- If `v` is `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
							 | 
						||
| 
								 | 
							
										- If `v` is `0.0`, the result is `NEGATIVE_INFINITY`.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									static function log(v:Float):Float;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
										Returns a specified base `v` raised to the specified power `exp`.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									static function pow(v:Float, exp:Float):Float;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
										Returns the square root of `v`.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										- If `v` is negative (including `NEGATIVE_INFINITY`) or `NaN`, the result is `NaN`.
							 | 
						||
| 
								 | 
							
										- If `v` is `POSITIVE_INFINITY`, the result is `POSITIVE_INFINITY`.
							 | 
						||
| 
								 | 
							
										- If `v` is `0.0`, the result is `0.0`.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									static function sqrt(v:Float):Float;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
										Rounds `v` to the nearest integer value.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Ties are rounded up, so that `0.5` becomes `1` and `-0.5` becomes `0`.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										If `v` is outside of the signed `Int32` range, or is `NaN`, `NEGATIVE_INFINITY`
							 | 
						||
| 
								 | 
							
										or `POSITIVE_INFINITY`, the result is unspecified.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									static function round(v:Float):Int;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
										Returns the largest integer value that is not greater than `v`.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										If `v` is outside of the signed `Int32` range, or is `NaN`, `NEGATIVE_INFINITY`
							 | 
						||
| 
								 | 
							
										or `POSITIVE_INFINITY`, the result is unspecified.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									static function floor(v:Float):Int;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
										Returns the smallest integer value that is not less than `v`.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										If `v` is outside of the signed `Int32` range, or is `NaN`, `NEGATIVE_INFINITY`
							 | 
						||
| 
								 | 
							
										or `POSITIVE_INFINITY`, the result is unspecified.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									static function ceil(v:Float):Int;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
										Returns a pseudo-random number which is greater than or equal to `0.0`,
							 | 
						||
| 
								 | 
							
										and less than `1.0`.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									static function random():Float;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									#if (flash || cpp || eval)
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
										Returns the largest integer value that is not greater than `v`, as a `Float`.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										If `v` is is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,
							 | 
						||
| 
								 | 
							
										the result is unspecified.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									static function ffloor(v:Float):Float;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
										Returns the smallest integer value that is not less than `v`, as a `Float`.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										If `v` is is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,
							 | 
						||
| 
								 | 
							
										the result is unspecified.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									static function fceil(v:Float):Float;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
										Rounds `v` to the nearest integer value, as a Float.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										Ties are rounded up, so that `0.5` becomes `1` and `-0.5` becomes `0`.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										If `v` is is `NaN`, `NEGATIVE_INFINITY` or `POSITIVE_INFINITY`,
							 | 
						||
| 
								 | 
							
										the result is unspecified.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									static function fround(v:Float):Float;
							 | 
						||
| 
								 | 
							
									#else
							 | 
						||
| 
								 | 
							
									static inline function ffloor(v:Float):Float {
							 | 
						||
| 
								 | 
							
										return floor(v);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static inline function fceil(v:Float):Float {
							 | 
						||
| 
								 | 
							
										return ceil(v);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									static inline function fround(v:Float):Float {
							 | 
						||
| 
								 | 
							
										return round(v);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									#end
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
										Tells if `f` is a finite number.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										If `f` is `POSITIVE_INFINITY`, `NEGATIVE_INFINITY` or `NaN`, the result
							 | 
						||
| 
								 | 
							
										is `false`, otherwise the result is `true`.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									static function isFinite(f:Float):Bool;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									/**
							 | 
						||
| 
								 | 
							
										Tells if `f` is not a valid number.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										If `f` is `NaN`, the result is `true`, otherwise the result is `false`.
							 | 
						||
| 
								 | 
							
										In particular, both `POSITIVE_INFINITY` and `NEGATIVE_INFINITY` are
							 | 
						||
| 
								 | 
							
										not considered `NaN`.
							 | 
						||
| 
								 | 
							
									**/
							 | 
						||
| 
								 | 
							
									static function isNaN(f:Float):Bool;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									#if !eval
							 | 
						||
| 
								 | 
							
									private static function __init__():Void
							 | 
						||
| 
								 | 
							
										untyped {
							 | 
						||
| 
								 | 
							
											#if flash
							 | 
						||
| 
								 | 
							
											NaN = __global__["Number"].NaN;
							 | 
						||
| 
								 | 
							
											NEGATIVE_INFINITY = __global__["Number"].NEGATIVE_INFINITY;
							 | 
						||
| 
								 | 
							
											POSITIVE_INFINITY = __global__["Number"].POSITIVE_INFINITY;
							 | 
						||
| 
								 | 
							
											#else
							 | 
						||
| 
								 | 
							
											// TODO: Abandoned code block? Js has its own _std/Math.hx
							 | 
						||
| 
								 | 
							
											Math.__name__ = ["Math"];
							 | 
						||
| 
								 | 
							
											Math.NaN = Number["NaN"];
							 | 
						||
| 
								 | 
							
											Math.NEGATIVE_INFINITY = Number["NEGATIVE_INFINITY"];
							 | 
						||
| 
								 | 
							
											Math.POSITIVE_INFINITY = Number["POSITIVE_INFINITY"];
							 | 
						||
| 
								 | 
							
											#end
							 | 
						||
| 
								 | 
							
											Math.isFinite = function(i) {
							 | 
						||
| 
								 | 
							
												return #if flash __global__["isFinite"](i); #else false; #end
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
											Math.isNaN = function(i) {
							 | 
						||
| 
								 | 
							
												return #if flash __global__["isNaN"](i); #else false; #end
							 | 
						||
| 
								 | 
							
											};
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									#end
							 | 
						||
| 
								 | 
							
								}
							 |