499 lines
16 KiB
Haxe
499 lines
16 KiB
Haxe
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package kha;
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import kha.System.SystemOptions;
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import kha.input.Mouse;
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import kha.wpf.Graphics;
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import system.diagnostics.Stopwatch;
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import kha.input.Keyboard;
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import system.windows.controls.Canvas;
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import system.windows.FrameworkElement;
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@:classCode('
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protected override void OnRender(global::System.Windows.Media.DrawingContext drawingContext) {
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base.OnRender(drawingContext);
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if (kha.SystemImpl.painter != null) {
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kha.SystemImpl.painter.context = drawingContext;
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//Starter.painter.begin();
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System.render(0, SystemImpl.framebuffer);
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//if (drawMousePos) {
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// Starter.painter.setColor(unchecked((int)0xFFFFFFFF));
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// Starter.painter.fillRect(mousePosX - 5, mousePosY - 5, 10, 10);
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// Starter.painter.setColor(unchecked((int)0xFF000000));
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// Starter.painter.drawRect(mousePosX - 5, mousePosY - 5, 10, 10, default(global::haxe.lang.Null<double>));
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//}
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//Starter.painter.end();
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}
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//global::System.GC.Collect();
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}
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')
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class StoryPublishCanvas extends system.windows.controls.Canvas {
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var mousePosX: Int;
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var mousePosY: Int;
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public var drawMousePos: Bool;
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public function setMousePos(posX: Int, posY: Int): Void {
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mousePosX = posX;
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mousePosY = posY;
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}
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}
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@:classCode('
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private global::System.Collections.Generic.HashSet<global::System.Windows.Input.Key> pressedKeys = new global::System.Collections.Generic.HashSet<global::System.Windows.Input.Key>();
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void CompositionTarget_Rendering(object sender, global::System.EventArgs e) {
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double widthTransform = canvas.ActualWidth / kha.System.windowWidth(new global::haxe.lang.Null<int>(0, true));
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double heightTransform = canvas.ActualHeight / kha.System.windowHeight(new global::haxe.lang.Null<int>(0, true));
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double transform = global::System.Math.Min(widthTransform, heightTransform);
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canvas.RenderTransform = new global::System.Windows.Media.ScaleTransform(transform, transform);
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Scheduler.executeFrame(); // Main loop
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canvas.InvalidateVisual();
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InvalidateVisual();
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}
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protected override void OnTextInput(global::System.Windows.Input.TextCompositionEventArgs e) {
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base.OnTextInput(e);
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kha.SystemImpl.OnTextInput(e);
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}
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protected override void OnKeyDown(global::System.Windows.Input.KeyEventArgs e) {
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base.OnKeyDown(e);
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kha.SystemImpl.OnKeyDown(e);
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}
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protected override void OnKeyUp(global::System.Windows.Input.KeyEventArgs e) {
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base.OnKeyUp(e);
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kha.SystemImpl.OnKeyUp(e);
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}
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protected override void OnClosed(global::System.EventArgs e) {
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base.OnClosed(e);
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//Game.the.onPause();
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//Game.the.onBackground();
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//Game.the.onShutdown();
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}
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protected override void OnMouseDown(global::System.Windows.Input.MouseButtonEventArgs e) {
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base.OnMouseDown(e);
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kha.SystemImpl.OnMouseDown(e);
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}
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protected override void OnMouseUp(global::System.Windows.Input.MouseButtonEventArgs e) {
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base.OnMouseUp(e);
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kha.SystemImpl.OnMouseUp(e);
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}
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protected override void OnMouseMove(global::System.Windows.Input.MouseEventArgs e) {
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base.OnMouseMove(e);
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kha.SystemImpl.OnMouseMove(e);
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}
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protected override void OnMouseWheel(global::System.Windows.Input.MouseWheelEventArgs e) {
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base.OnMouseWheel(e);
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kha.SystemImpl.OnMouseWheel(e);
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}
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')
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class MainWindow extends system.windows.Window {
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public var canvas: StoryPublishCanvas;
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@:functionCode('
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canvas = new StoryPublishCanvas();
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AddChild(canvas);
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Title = title;
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resize(width, height);
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// Go fullscreen
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//WindowStyle = global::System.Windows.WindowStyle.None;
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//WindowState = global::System.Windows.WindowState.Maximized;
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Background = new global::System.Windows.Media.SolidColorBrush(global::System.Windows.Media.Color.FromArgb(0, 0, 0, 0));
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global::System.Windows.Media.CompositionTarget.Rendering += new global::System.EventHandler(CompositionTarget_Rendering);
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')
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public function new(title: String, width: Int, height: Int) {}
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@:functionCode('
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Width = width + (global::System.Windows.SystemParameters.ResizeFrameVerticalBorderWidth * 2);
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Height = height + global::System.Windows.SystemParameters.WindowCaptionHeight + (global::System.Windows.SystemParameters.ResizeFrameHorizontalBorderHeight * 2);
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')
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public function resize(width: Int, height: Int): Void {}
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}
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@:classCode('
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private static global::System.Collections.Generic.HashSet<global::System.Windows.Input.Key> pressedKeys = new global::System.Collections.Generic.HashSet<global::System.Windows.Input.Key>();
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public static void OnTextInput(global::System.Windows.Input.TextCompositionEventArgs e) {
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if (!global::System.String.IsNullOrEmpty(e.Text)) {
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// Used for text input since KeyEventArgs does not provide a string representation
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// Printable characters only
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if (e.Text != "") {
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char[] chararray = e.Text.ToCharArray();
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int c = global::System.Convert.ToInt32((char)chararray[0]);
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if (c >= 32) {
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keyboard.sendDownEvent(Key.CHAR, e.Text);
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}
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}
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}
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}
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public static void OnKeyDown(global::System.Windows.Input.KeyEventArgs e) {
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if (pressedKeys.Contains(e.Key)) return;
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pressedKeys.Add(e.Key);
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switch (e.Key) {
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case global::System.Windows.Input.Key.Back:
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keyboard.sendDownEvent(Key.BACKSPACE, null);
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break;
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case global::System.Windows.Input.Key.Enter:
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keyboard.sendDownEvent(Key.ENTER, null);
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break;
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case global::System.Windows.Input.Key.Escape:
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keyboard.sendDownEvent(Key.ESC, null);
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break;
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case global::System.Windows.Input.Key.Delete:
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keyboard.sendDownEvent(Key.DEL, null);
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break;
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case global::System.Windows.Input.Key.Up:
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keyboard.sendDownEvent(Key.UP, null);
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break;
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case global::System.Windows.Input.Key.Down:
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keyboard.sendDownEvent(Key.DOWN, null);
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break;
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case global::System.Windows.Input.Key.Left:
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keyboard.sendDownEvent(Key.LEFT, null);
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break;
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case global::System.Windows.Input.Key.Right:
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keyboard.sendDownEvent(Key.RIGHT, null);
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break;
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}
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}
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public static void OnKeyDown(Key key, string c) {
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//Game.the.keyDown(key, c);
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}
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public static void OnKeyUp(global::System.Windows.Input.KeyEventArgs e) {
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pressedKeys.Remove(e.Key);
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switch (e.Key) {
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case global::System.Windows.Input.Key.Back:
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keyboard.sendUpEvent(Key.BACKSPACE, null);
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break;
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case global::System.Windows.Input.Key.Enter:
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keyboard.sendUpEvent(Key.ENTER, null);
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break;
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case global::System.Windows.Input.Key.Escape:
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keyboard.sendUpEvent(Key.ESC, null);
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break;
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case global::System.Windows.Input.Key.Delete:
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keyboard.sendUpEvent(Key.DEL, null);
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break;
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case global::System.Windows.Input.Key.Up:
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keyboard.sendUpEvent(Key.UP, null);
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break;
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case global::System.Windows.Input.Key.Down:
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keyboard.sendUpEvent(Key.DOWN, null);
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break;
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case global::System.Windows.Input.Key.Left:
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keyboard.sendUpEvent(Key.LEFT, null);
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break;
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case global::System.Windows.Input.Key.Right:
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keyboard.sendUpEvent(Key.RIGHT, null);
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break;
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}
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}
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public static void OnMouseDown(global::System.Windows.Input.MouseButtonEventArgs e) {
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if (e.ChangedButton == global::System.Windows.Input.MouseButton.Left) {
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kha.SystemImpl.mouseDown((int)e.GetPosition(frameworkElement).X, (int)e.GetPosition(frameworkElement).Y);
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}
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else if (e.ChangedButton == global::System.Windows.Input.MouseButton.Right) {
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kha.SystemImpl.rightMouseDown((int)e.GetPosition(frameworkElement).X, (int)e.GetPosition(frameworkElement).Y);
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}
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}
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public static void OnMouseUp(global::System.Windows.Input.MouseButtonEventArgs e) {
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if (e.ChangedButton == global::System.Windows.Input.MouseButton.Left) {
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kha.SystemImpl.mouseUp((int)e.GetPosition(frameworkElement).X, (int)e.GetPosition(frameworkElement).Y);
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}
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else if (e.ChangedButton == global::System.Windows.Input.MouseButton.Right) {
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kha.SystemImpl.rightMouseUp((int)e.GetPosition(frameworkElement).X, (int)e.GetPosition(frameworkElement).Y);
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}
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}
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public static void OnMouseMove(global::System.Windows.Input.MouseEventArgs e) {
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kha.SystemImpl.mouseMove((int)e.GetPosition(frameworkElement).X, (int)e.GetPosition(frameworkElement).Y);
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}
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public static void OnMouseWheel(global::System.Windows.Input.MouseWheelEventArgs e) {
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kha.SystemImpl.mouseWheel((int)e.GetPosition(frameworkElement).X, (int)e.GetPosition(frameworkElement).Y, e.Delta / 120);
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}
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')
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class SystemImpl {
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static var watch: Stopwatch;
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public static var graphics(default, null): kha.wpf.Graphics;
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public static var screenRotation: ScreenRotation = ScreenRotation.RotationNone;
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public static function init2(): Void {
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graphics = new Graphics();
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watch = new Stopwatch();
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watch.Start();
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}
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public static function getMouse(num: Int): Mouse {
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if (num != 0)
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return null;
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return mouse;
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}
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public static function getKeyboard(num: Int): Keyboard {
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if (num != 0)
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return null;
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return keyboard;
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}
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static var mainWindow: MainWindow;
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static var openWindow: Bool = true;
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static var autostartGame: Bool = true;
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static var showMousePos: Bool = false;
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static var painter: kha.wpf.Painter;
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static var framebuffer: Framebuffer;
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static var keyboard: Keyboard;
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static var mouse: kha.input.Mouse;
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static var title: String;
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public static var frameworkElement: StoryPublishCanvas;
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public static function init(options: SystemOptions, callback: Window->Void) {
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title = options.title;
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keyboard = new Keyboard();
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mouse = new kha.input.Mouse();
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init2();
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Scheduler.init();
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if (openWindow) {
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mainWindow = new MainWindow(title, options.width, options.height);
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frameworkElement = mainWindow.canvas;
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}
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else {
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frameworkElement.Width = options.width;
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frameworkElement.Height = options.height;
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}
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painter = new kha.wpf.Painter(options.width, options.height);
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framebuffer = new Framebuffer(0, null, painter, null);
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Scheduler.start();
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// if (autostartGame) gameToStart.loadFinished();
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callback(null);
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if (openWindow) {
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startWindow();
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}
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else if (frameworkElement != null) {
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frameworkElement.drawMousePos = SystemImpl.showMousePos;
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}
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}
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public static function initEx(title: String, options: Array<WindowOptions>, windowCallback: Int->Void, callback: Window->Void) {
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trace('initEx is not supported on the WPF target, running init() with first window options');
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init({title: title, width: options[0].width, height: options[0].height}, callback);
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if (windowCallback != null) {
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windowCallback(0);
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}
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}
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public static function configure(path: String, openWindow: Bool, autostartGame: Bool, showMousePos: Bool, forceBusyCursor: Bool) {
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SystemImpl.openWindow = openWindow;
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SystemImpl.autostartGame = autostartGame;
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SystemImpl.showMousePos = showMousePos;
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LoaderImpl.path = path;
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LoaderImpl.forceBusyCursor = forceBusyCursor;
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}
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@:functionCode('global::System.Windows.MessageBox.Show(msg, "Exeption", global::System.Windows.MessageBoxButton.OK, global::System.Windows.MessageBoxImage.Error);')
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static function displayErrorMessage(msg: String) {}
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public static function lockMouse(): Void {}
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public static function unlockMouse(): Void {}
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public static function canLockMouse(): Bool {
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return false;
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}
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public static function isMouseLocked(): Bool {
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return false;
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}
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public static function notifyOfMouseLockChange(func: Void->Void, error: Void->Void): Void {}
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public static function removeFromMouseLockChange(func: Void->Void, error: Void->Void): Void {}
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@:functionCode('
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if (global::System.Windows.Application.Current == null) {
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new global::System.Windows.Application().Run(mainWindow);
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}
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')
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static function startWindow(): Void {}
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public static var mouseX: Int;
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public static var mouseY: Int;
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public static function mouseDown(x: Int, y: Int): Void {
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mouseX = x;
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mouseY = y;
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mouse.sendDownEvent(0, 0, x, y);
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frameworkElement.setMousePos(x, y);
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}
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public static function mouseUp(x: Int, y: Int): Void {
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mouseX = x;
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mouseY = y;
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mouse.sendUpEvent(0, 0, x, y);
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frameworkElement.setMousePos(x, y);
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}
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public static function rightMouseDown(x: Int, y: Int): Void {
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mouseX = x;
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mouseY = y;
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mouse.sendDownEvent(0, 1, x, y);
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frameworkElement.setMousePos(x, y);
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}
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public static function rightMouseUp(x: Int, y: Int): Void {
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mouseX = x;
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mouseY = y;
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mouse.sendUpEvent(0, 1, x, y);
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frameworkElement.setMousePos(x, y);
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}
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public static function mouseMove(x: Int, y: Int): Void {
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var movementX = x - mouseX;
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var movementY = y - mouseY;
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mouseX = x;
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mouseY = y;
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mouse.sendMoveEvent(0, x, y, movementX, movementY);
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frameworkElement.setMousePos(x, y);
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}
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public static function mouseWheel(x: Int, y: Int, delta: Int): Void {
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mouseX = x;
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mouseY = y;
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mouse.sendWheelEvent(0, delta);
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frameworkElement.setMousePos(x, y);
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}
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@:functionCode('
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return watch.ElapsedMilliseconds / 1000.0;
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')
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public static function getTime(): Float {
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return 0;
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}
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public static function getVsync(): Bool {
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return true;
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}
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public static function getRefreshRate(): Int {
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return 60;
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}
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public static function getScreenRotation(): ScreenRotation {
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return ScreenRotation.RotationNone;
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}
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@:functionCode('return mainWindow == null ? (int)frameworkElement.Width : (int)mainWindow.canvas.ActualWidth;')
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public static function windowWidth(windowId: Int = 0): Int {
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return 0;
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}
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@:functionCode('return mainWindow == null ? (int)frameworkElement.Height : (int)mainWindow.canvas.ActualHeight;')
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public static function windowHeight(windowId: Int = 0): Int {
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return 0;
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}
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public static function screenDpi(): Int {
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return 96;
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}
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public static function getSystemId(): String {
|
||
|
return "WPF";
|
||
|
}
|
||
|
|
||
|
public static function vibrate(ms: Int): Void {}
|
||
|
|
||
|
public static function getLanguage(): String {
|
||
|
final lang = cs.system.globalization.CultureInfo.CurrentCulture.Name;
|
||
|
return lang.substr(0, 2).toLowerCase();
|
||
|
}
|
||
|
|
||
|
@:functionCode('global::System.Windows.Application.Current.Shutdown(); return true;')
|
||
|
public static function requestShutdown(): Bool {
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
public static function canSwitchFullscreen(): Bool {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
public static function isFullscreen(): Bool {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
public static function requestFullscreen(): Void {}
|
||
|
|
||
|
public static function exitFullscreen(): Void {}
|
||
|
|
||
|
public static function notifyOfFullscreenChange(func: Void->Void, error: Void->Void): Void {}
|
||
|
|
||
|
public static function removeFromFullscreenChange(func: Void->Void, error: Void->Void): Void {}
|
||
|
|
||
|
// @:functionCode('mainWindow.resize(width, height);')
|
||
|
public static function changeResolution(width: Int, height: Int): Void {
|
||
|
painter.width = width;
|
||
|
painter.height = height;
|
||
|
}
|
||
|
|
||
|
public static function setKeepScreenOn(on: Bool): Void {}
|
||
|
|
||
|
public static function loadUrl(url: String): Void {}
|
||
|
|
||
|
public static function getGamepadId(index: Int): String {
|
||
|
return "unknown";
|
||
|
}
|
||
|
|
||
|
public static function getGamepadVendor(index: Int): String {
|
||
|
return "unknown";
|
||
|
}
|
||
|
|
||
|
public static function setGamepadRumble(index: Int, leftAmount: Float, rightAmount: Float): Void {}
|
||
|
|
||
|
public static function safeZone(): Float {
|
||
|
return 1.0;
|
||
|
}
|
||
|
|
||
|
public static function waitingForLogin(): Bool {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
public static function disallowUserChange(): Void {}
|
||
|
|
||
|
public static function allowUserChange(): Void {}
|
||
|
|
||
|
public static function automaticSafeZone(): Bool {
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
public static function setSafeZone(value: Float): Void {}
|
||
|
|
||
|
public static function unlockAchievement(id: Int): Void {}
|
||
|
|
||
|
public static function login(): Void {}
|
||
|
}
|