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Haxe
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2025-01-22 16:18:30 +01:00
package kha.compute;
import kha.Image;
import kha.FastFloat;
import kha.arrays.Float32Array;
import kha.math.FastMatrix3;
import kha.math.FastMatrix4;
import kha.math.FastVector2;
import kha.math.FastVector3;
import kha.math.FastVector4;
import kha.graphics4.CubeMap;
import kha.graphics4.TextureAddressing;
import kha.graphics4.TextureFilter;
import kha.graphics4.MipMapFilter;
class Compute {
public static function setBool(location: ConstantLocation, value: Bool) {
Krom.setBoolCompute(location, value);
}
public static function setInt(location: ConstantLocation, value: Int) {
Krom.setIntCompute(location, value);
}
public static function setFloat(location: ConstantLocation, value: FastFloat) {
Krom.setFloatCompute(location, value);
}
public static function setFloat2(location: ConstantLocation, value1: FastFloat, value2: FastFloat) {
Krom.setFloat2Compute(location, value1, value2);
}
public static function setFloat3(location: ConstantLocation, value1: FastFloat, value2: FastFloat, value3: FastFloat) {
Krom.setFloat3Compute(location, value1, value2, value3);
}
public static function setFloat4(location: ConstantLocation, value1: FastFloat, value2: FastFloat, value3: FastFloat, value4: FastFloat) {
Krom.setFloat4Compute(location, value1, value2, value3, value4);
}
public static function setFloats(location: ConstantLocation, values: Float32Array) {
Krom.setFloatsCompute(location, values.buffer);
}
public static function setVector2(location: ConstantLocation, value: FastVector2): Void {
Compute.setFloat2(location, value.x, value.y);
}
public static function setVector3(location: ConstantLocation, value: FastVector3): Void {
Compute.setFloat3(location, value.x, value.y, value.z);
}
public static function setVector4(location: ConstantLocation, value: FastVector4): Void {
Compute.setFloat4(location, value.x, value.y, value.z, value.w);
}
static var mat = new kha.arrays.Float32Array(16);
public static function setMatrix(location: ConstantLocation, matrix: FastMatrix4): Void {
mat[0] = matrix._00;
mat[1] = matrix._01;
mat[2] = matrix._02;
mat[3] = matrix._03;
mat[4] = matrix._10;
mat[5] = matrix._11;
mat[6] = matrix._12;
mat[7] = matrix._13;
mat[8] = matrix._20;
mat[9] = matrix._21;
mat[10] = matrix._22;
mat[11] = matrix._23;
mat[12] = matrix._30;
mat[13] = matrix._31;
mat[14] = matrix._32;
mat[15] = matrix._33;
Krom.setMatrixCompute(location, mat.buffer);
}
public static function setMatrix3(location: ConstantLocation, matrix: FastMatrix3): Void {
mat[0] = matrix._00;
mat[1] = matrix._01;
mat[2] = matrix._02;
mat[3] = matrix._10;
mat[4] = matrix._11;
mat[5] = matrix._12;
mat[6] = matrix._20;
mat[7] = matrix._21;
mat[8] = matrix._22;
Krom.setMatrix3Compute(location, mat.buffer);
}
public static function setBuffer(buffer: ShaderStorageBuffer, index: Int) {}
public static function setTexture(unit: TextureUnit, texture: Image, access: Access) {
if (texture == null)
return;
texture.texture_ != null ? Krom.setTextureCompute(unit, texture.texture_, access) : Krom.setRenderTargetCompute(unit, texture.renderTarget_, access);
}
public static function setSampledTexture(unit: TextureUnit, texture: Image) {
if (texture == null)
return;
texture.texture_ != null ? Krom.setSampledTextureCompute(unit, texture.texture_) : Krom.setSampledRenderTargetCompute(unit, texture.renderTarget_);
}
public static function setSampledDepthTexture(unit: TextureUnit, texture: Image) {
if (texture == null)
return;
Krom.setSampledDepthTextureCompute(unit, texture);
}
public static function setSampledCubeMap(unit: TextureUnit, cubeMap: CubeMap) {
if (cubeMap == null)
return;
cubeMap.texture_ != null ? Krom.setSampledTextureCompute(unit, cubeMap.texture_) : Krom.setSampledRenderTargetCompute(unit, cubeMap.renderTarget_);
}
public static function setSampledDepthCubeMap(unit: TextureUnit, cubeMap: CubeMap) {
if (cubeMap == null)
return;
Krom.setSampledDepthTextureCompute(unit, cubeMap);
}
public static function setTextureParameters(unit: TextureUnit, uAddressing: TextureAddressing, vAddressing: TextureAddressing,
minificationFilter: TextureFilter, magnificationFilter: TextureFilter, mipmapFilter: MipMapFilter): Void {
Krom.setTextureParametersCompute(unit, uAddressing, vAddressing, minificationFilter, magnificationFilter, mipmapFilter);
}
public static function setTexture3DParameters(unit: TextureUnit, uAddressing: TextureAddressing, vAddressing: TextureAddressing,
wAddressing: TextureAddressing, minificationFilter: TextureFilter, magnificationFilter: TextureFilter, mipmapFilter: MipMapFilter): Void {
Krom.setTexture3DParametersCompute(unit, uAddressing, vAddressing, wAddressing, minificationFilter, magnificationFilter, mipmapFilter);
}
public static function setShader(shader: Shader) {
Krom.setShaderCompute(shader.shader_);
}
public static function compute(x: Int, y: Int, z: Int) {
Krom.compute(x, y, z);
}
}