72 lines
2.7 KiB
Haxe
72 lines
2.7 KiB
Haxe
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/*
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* Copyright (C)2005-2019 Haxe Foundation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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// This file is generated from mozilla\Gamepad.webidl. Do not edit!
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package js.html;
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/**
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The `Gamepad` interface of the Gamepad API defines an individual gamepad or other controller, allowing access to information such as button presses, axis positions, and id.
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Documentation [Gamepad](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
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@see <https://developer.mozilla.org/en-US/docs/Web/API/Gamepad>
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**/
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@:native("Gamepad")
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extern class Gamepad {
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/**
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A `DOMString` containing identifying information about the controller.
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**/
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var id(default,null) : String;
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/**
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An integer that is auto-incremented to be unique for each device currently connected to the system.
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**/
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var index(default,null) : Int;
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/**
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A string indicating whether the browser has remapped the controls on the device to a known layout.
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**/
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var mapping(default,null) : GamepadMappingType;
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/**
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A boolean indicating whether the gamepad is still connected to the system.
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**/
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var connected(default,null) : Bool;
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/**
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An array of `gamepadButton` objects representing the buttons present on the device.
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**/
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var buttons(default,null) : Array<GamepadButton>;
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/**
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An array representing the controls with axes present on the device (e.g. analog thumb sticks).
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**/
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var axes(default,null) : Array<Float>;
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/**
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A `DOMHighResTimeStamp` representing the last time the data for this gamepad was updated.
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**/
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var timestamp(default,null) : Float;
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}
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