87 lines
3.3 KiB
Haxe
87 lines
3.3 KiB
Haxe
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/*
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* Copyright (C)2005-2019 Haxe Foundation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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// This file is generated from mozilla\WebGLRenderingContext.webidl. Do not edit!
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package js.html.webgl.extension;
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/**
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The `WEBGL_compressed_texture_etc` extension is part of the WebGL API and exposes 10 ETC/EAC compressed texture formats.
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Documentation [WEBGL_compressed_texture_etc](https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_etc) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_etc$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
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@see <https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_etc>
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**/
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@:native("WEBGL_compressed_texture_etc")
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extern class WEBGLCompressedTextureEtc {
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/**
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One-channel (red) unsigned format compression.
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**/
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static inline var COMPRESSED_R11_EAC : Int = 37488;
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/**
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One-channel (red) signed format compression.
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**/
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static inline var COMPRESSED_SIGNED_R11_EAC : Int = 37489;
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/**
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Two-channel (red and green) unsigned format compression.
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**/
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static inline var COMPRESSED_RG11_EAC : Int = 37490;
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/**
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Two-channel (red and green) signed format compression.
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**/
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static inline var COMPRESSED_SIGNED_RG11_EAC : Int = 37491;
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/**
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Compresses RGB8 data with no alpha channel.
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**/
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static inline var COMPRESSED_RGB8_ETC2 : Int = 37492;
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/**
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Compresses sRGB8 data with no alpha channel.
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**/
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static inline var COMPRESSED_SRGB8_ETC2 : Int = 37493;
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/**
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Similar to `RGB8_ETC`, but with ability to punch through the alpha channel, which means to make it completely opaque or transparent.
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**/
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static inline var COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 : Int = 37494;
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/**
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Similar to `SRGB8_ETC`, but with ability to punch through the alpha channel, which means to make it completely opaque or transparent.
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**/
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static inline var COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 : Int = 37495;
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/**
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Compresses RGBA8 data. The RGB part is encoded the same as `RGB_ETC2`, but the alpha part is encoded separately.
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**/
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static inline var COMPRESSED_RGBA8_ETC2_EAC : Int = 37496;
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/**
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Compresses sRGBA8 data. The sRGB part is encoded the same as `SRGB_ETC2`, but the alpha part is encoded separately.
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**/
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static inline var COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : Int = 37497;
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}
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