212 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			212 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/*
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								Bullet Continuous Collision Detection and Physics Library
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								Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
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								This software is provided 'as-is', without any express or implied warranty.
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								In no event will the authors be held liable for any damages arising from the use of this software.
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								Permission is granted to anyone to use this software for any purpose,
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								including commercial applications, and to alter it and redistribute it freely,
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								subject to the following restrictions:
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								1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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								2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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								3. This notice may not be removed or altered from any source distribution.
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								*/
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								///This file was written by Erwin Coumans
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								#include "btMultiBodyFixedConstraint.h"
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								#include "btMultiBodyLinkCollider.h"
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								#include "BulletDynamics/Dynamics/btRigidBody.h"
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								#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h"
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								#include "LinearMath/btIDebugDraw.h"
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								#define BTMBFIXEDCONSTRAINT_DIM 6
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								btMultiBodyFixedConstraint::btMultiBodyFixedConstraint(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB)
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									:btMultiBodyConstraint(body,0,link,-1,BTMBFIXEDCONSTRAINT_DIM,false),
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									m_rigidBodyA(0),
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									m_rigidBodyB(bodyB),
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									m_pivotInA(pivotInA),
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									m_pivotInB(pivotInB),
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								    m_frameInA(frameInA),
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								    m_frameInB(frameInB)
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								{
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								    m_data.resize(BTMBFIXEDCONSTRAINT_DIM);//at least store the applied impulses
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								}
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								btMultiBodyFixedConstraint::btMultiBodyFixedConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB)
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									:btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,BTMBFIXEDCONSTRAINT_DIM,false),
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									m_rigidBodyA(0),
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									m_rigidBodyB(0),
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									m_pivotInA(pivotInA),
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									m_pivotInB(pivotInB),
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								    m_frameInA(frameInA),
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								    m_frameInB(frameInB)
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								{
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								    m_data.resize(BTMBFIXEDCONSTRAINT_DIM);//at least store the applied impulses
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								}
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								void btMultiBodyFixedConstraint::finalizeMultiDof()
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								{
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									//not implemented yet
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									btAssert(0);
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								}
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								btMultiBodyFixedConstraint::~btMultiBodyFixedConstraint()
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								{
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								}
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								int btMultiBodyFixedConstraint::getIslandIdA() const
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								{
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									if (m_rigidBodyA)
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										return m_rigidBodyA->getIslandTag();
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									if (m_bodyA)
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									{
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										btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
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										if (col)
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											return col->getIslandTag();
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										for (int i=0;i<m_bodyA->getNumLinks();i++)
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										{
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											if (m_bodyA->getLink(i).m_collider)
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												return m_bodyA->getLink(i).m_collider->getIslandTag();
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										}
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									}
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									return -1;
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								}
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								int btMultiBodyFixedConstraint::getIslandIdB() const
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								{
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									if (m_rigidBodyB)
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										return m_rigidBodyB->getIslandTag();
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									if (m_bodyB)
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									{
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										btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
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										if (col)
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											return col->getIslandTag();
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										for (int i=0;i<m_bodyB->getNumLinks();i++)
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										{
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											col = m_bodyB->getLink(i).m_collider;
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											if (col)
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												return col->getIslandTag();
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										}
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									}
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									return -1;
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								}
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								void btMultiBodyFixedConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows, btMultiBodyJacobianData& data, const btContactSolverInfo& infoGlobal)
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								{
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								    int numDim = BTMBFIXEDCONSTRAINT_DIM;
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								    for (int i=0;i<numDim;i++)
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									{
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								        btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
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								        constraintRow.m_orgConstraint = this;
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								        constraintRow.m_orgDofIndex = i;
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								        constraintRow.m_relpos1CrossNormal.setValue(0,0,0);
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								        constraintRow.m_contactNormal1.setValue(0,0,0);
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								        constraintRow.m_relpos2CrossNormal.setValue(0,0,0);
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								        constraintRow.m_contactNormal2.setValue(0,0,0);
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								        constraintRow.m_angularComponentA.setValue(0,0,0);
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								        constraintRow.m_angularComponentB.setValue(0,0,0);
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								        constraintRow.m_solverBodyIdA = data.m_fixedBodyId;
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								        constraintRow.m_solverBodyIdB = data.m_fixedBodyId;
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								        // Convert local points back to world
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								        btVector3 pivotAworld = m_pivotInA;
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								        btMatrix3x3 frameAworld = m_frameInA;
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								        if (m_rigidBodyA)
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								        {
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								            constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId();
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								            pivotAworld = m_rigidBodyA->getCenterOfMassTransform()*m_pivotInA;
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								            frameAworld = frameAworld.transpose()*btMatrix3x3(m_rigidBodyA->getOrientation());
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								        } else
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								        {
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								            if (m_bodyA) {
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								                pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
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								                frameAworld = m_bodyA->localFrameToWorld(m_linkA, frameAworld);
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								            }
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								        }
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								        btVector3 pivotBworld = m_pivotInB;
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								        btMatrix3x3 frameBworld = m_frameInB;
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								        if (m_rigidBodyB)
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								        {
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								            constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId();
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								            pivotBworld = m_rigidBodyB->getCenterOfMassTransform()*m_pivotInB;
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								            frameBworld = frameBworld.transpose()*btMatrix3x3(m_rigidBodyB->getOrientation());
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								        } else
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								        {
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								            if (m_bodyB) {
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								                pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
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								                frameBworld = m_bodyB->localFrameToWorld(m_linkB, frameBworld);
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								            }
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								        }
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								        btMatrix3x3 relRot = frameAworld.inverse()*frameBworld;
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								        btVector3 angleDiff;
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								        btGeneric6DofSpring2Constraint::matrixToEulerXYZ(relRot,angleDiff);
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								        btVector3 constraintNormalLin(0,0,0);
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								        btVector3 constraintNormalAng(0,0,0);
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								        btScalar posError = 0.0;
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								        if (i < 3) {
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								            constraintNormalLin[i] = -1;
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								            posError = (pivotAworld-pivotBworld).dot(constraintNormalLin);
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								            fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
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								                                    constraintNormalLin, pivotAworld, pivotBworld,
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								                                    posError,
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								                                    infoGlobal,
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								                                    -m_maxAppliedImpulse, m_maxAppliedImpulse
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								                                    );
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								        }
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								        else { //i>=3
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								            constraintNormalAng = frameAworld.getColumn(i%3);
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								            posError = angleDiff[i%3];
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								            fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
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								                                    constraintNormalLin, pivotAworld, pivotBworld,
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								                                    posError,
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								                                    infoGlobal,
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								                                    -m_maxAppliedImpulse, m_maxAppliedImpulse, true
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								                                    );
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								        }
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									}
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								}
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								void btMultiBodyFixedConstraint::debugDraw(class btIDebugDraw* drawer)
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								{
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									btTransform tr;
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									tr.setIdentity();
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									if (m_rigidBodyA)
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									{
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										btVector3 pivot = m_rigidBodyA->getCenterOfMassTransform() * m_pivotInA;
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										tr.setOrigin(pivot);
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										drawer->drawTransform(tr, 0.1);
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									}
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									if (m_bodyA)
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									{
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										btVector3 pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
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										tr.setOrigin(pivotAworld);
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										drawer->drawTransform(tr, 0.1);
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									}
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									if (m_rigidBodyB)
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									{
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										// that ideally should draw the same frame
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										btVector3 pivot = m_rigidBodyB->getCenterOfMassTransform() * m_pivotInB;
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										tr.setOrigin(pivot);
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										drawer->drawTransform(tr, 0.1);
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									}
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									if (m_bodyB)
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									{
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										btVector3 pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
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										tr.setOrigin(pivotBworld);
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										drawer->drawTransform(tr, 0.1);
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									}
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								}
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