Files
LNXSDK/leenkx/blender/lnx/material/cycles_nodes/nodes_shader.py

548 lines
28 KiB
Python
Raw Normal View History

2025-01-22 16:18:30 +01:00
import bpy
from bpy.types import NodeSocket
import lnx
import lnx.material.cycles as c
import lnx.material.mat_state as mat_state
import lnx.material.mat_utils as mat_utils
from lnx.material.parser_state import ParserState
if lnx.is_reload(__name__):
c = lnx.reload_module(c)
mat_state = lnx.reload_module(mat_state)
mat_utils = lnx.reload_module(mat_utils)
lnx.material.parser_state = lnx.reload_module(lnx.material.parser_state)
from lnx.material.parser_state import ParserState
else:
lnx.enable_reload(__name__)
2026-07-24 01:59:51 -07:00
# Principled BSDF socket names that differ between Blender versions
if bpy.app.version < (4, 0, 0):
EMISSION_COLOR = 'Emission'
SUBSURFACE = 'Subsurface'
2026-07-24 17:02:00 -07:00
SUBSURFACE_RADIUS = 'Subsurface Radius'
SUBSURFACE_COLOR = 'Subsurface Color'
2026-07-24 01:59:51 -07:00
SPECULAR = 'Specular'
2026-07-24 17:02:00 -07:00
SPECULAR_TINT = 'Specular Tint'
ANISOTROPIC = 'Anisotropic'
ANISOTROPIC_ROT = 'Anisotropic Rotation'
SHEEN = 'Sheen'
SHEEN_TINT = 'Sheen Tint'
CLEARCOAT = 'Clearcoat'
CLEARCOAT_ROUGHNESS = 'Clearcoat Roughness'
CLEARCOAT_NORMAL = 'Clearcoat Normal'
TRANSMISSION = 'Transmission'
TRANSMISSION_ROUGHNESS = 'Transmission Roughness'
TANGENT = 'Tangent'
2026-07-24 01:59:51 -07:00
else:
EMISSION_COLOR = 'Emission Color'
SUBSURFACE = 'Subsurface Weight'
2026-07-24 17:02:00 -07:00
SUBSURFACE_RADIUS = 'Subsurface Radius'
SUBSURFACE_COLOR = 'Subsurface Color'
2026-07-24 01:59:51 -07:00
SPECULAR = 'Specular IOR Level'
2026-07-24 17:02:00 -07:00
SPECULAR_TINT = 'Specular Tint'
ANISOTROPIC = 'Anisotropic'
ANISOTROPIC_ROT = 'Anisotropic Rotation'
SHEEN = 'Sheen Weight'
SHEEN_TINT = 'Sheen Tint'
SHEEN_ROUGHNESS = 'Sheen Roughness'
CLEARCOAT = 'Coat Weight'
CLEARCOAT_ROUGHNESS = 'Coat Roughness'
CLEARCOAT_NORMAL = 'Coat Normal'
COAT_IOR = 'Coat IOR'
COAT_TINT = 'Coat Tint'
TRANSMISSION = 'Transmission Weight'
TRANSMISSION_ROUGHNESS = 'Transmission Roughness'
TANGENT = 'Tangent'
THIN_WALL = 'Thin Wall'
2026-07-27 12:10:11 -07:00
SUBSURFACE_SCALE = 'Subsurface Scale'
SUBSURFACE_ANISOTROPY = 'Subsurface Anisotropy'
2026-07-24 01:59:51 -07:00
2025-01-22 16:18:30 +01:00
def parse_mixshader(node: bpy.types.ShaderNodeMixShader, out_socket: NodeSocket, state: ParserState) -> None:
# Skip mixing if only one input is effectively used
2026-07-24 01:59:51 -07:00
if not node.inputs['Fac'].is_linked:
if node.inputs['Fac'].default_value <= 0.0:
2025-01-22 16:18:30 +01:00
c.parse_shader_input(node.inputs[1])
return
2026-07-24 01:59:51 -07:00
elif node.inputs['Fac'].default_value >= 1.0:
2025-01-22 16:18:30 +01:00
c.parse_shader_input(node.inputs[2])
return
2026-07-24 01:59:51 -07:00
prefix = '' if node.inputs['Fac'].is_linked else 'const '
fac = c.parse_value_input(node.inputs['Fac'])
2025-01-22 16:18:30 +01:00
fac_var = c.node_name(node.name) + '_fac' + state.get_parser_pass_suffix()
fac_inv_var = c.node_name(node.name) + '_fac_inv'
state.curshader.write('{0}float {1} = clamp({2}, 0.0, 1.0);'.format(prefix, fac_var, fac))
state.curshader.write('{0}float {1} = 1.0 - {2};'.format(prefix, fac_inv_var, fac_var))
mat_state.emission_type = mat_state.EmissionType.NO_EMISSION
2026-02-24 17:35:26 -08:00
sss_before_1 = mat_state.needs_sss
2026-07-24 17:02:00 -07:00
o1 = c.parse_shader_input(node.inputs[1])
2026-02-24 17:35:26 -08:00
sss_1 = mat_state.needs_sss
2025-01-22 16:18:30 +01:00
ek1 = mat_state.emission_type
mat_state.emission_type = mat_state.EmissionType.NO_EMISSION
2026-02-24 17:35:26 -08:00
mat_state.needs_sss = sss_before_1 # Reset to state before parsing input 1
2026-07-24 17:02:00 -07:00
o2 = c.parse_shader_input(node.inputs[2])
2026-02-24 17:35:26 -08:00
sss_2 = mat_state.needs_sss
2025-01-22 16:18:30 +01:00
ek2 = mat_state.emission_type
2026-02-24 17:35:26 -08:00
mat_state.needs_sss = sss_1 or sss_2
2025-01-22 16:18:30 +01:00
if state.parse_surface:
2026-07-24 17:02:00 -07:00
fm = '{0} * {3} + {1} * {2}' # fac mix template: a*fac_inv + b*fac
fv = (fac_var, fac_inv_var)
state.out_basecol = fm.format(o1[0], o2[0], fv[0], fv[1])
state.out_roughness = fm.format(o1[1], o2[1], fv[0], fv[1])
state.out_metallic = fm.format(o1[2], o2[2], fv[0], fv[1])
state.out_occlusion = fm.format(o1[3], o2[3], fv[0], fv[1])
state.out_specular = fm.format(o1[4], o2[4], fv[0], fv[1])
state.out_emission_col = fm.format(o1[7], o2[7], fv[0], fv[1])
state.out_subsurface = fm.format(o1[8], o2[8], fv[0], fv[1])
state.out_subsurface_radius = fm.format(o1[9], o2[9], fv[0], fv[1])
state.out_subsurface_color = fm.format(o1[10], o2[10], fv[0], fv[1])
state.out_specular_tint = fm.format(o1[11], o2[11], fv[0], fv[1])
state.out_anisotropy = fm.format(o1[12], o2[12], fv[0], fv[1])
state.out_aniso_rot = fm.format(o1[13], o2[13], fv[0], fv[1])
state.out_sheen = fm.format(o1[14], o2[14], fv[0], fv[1])
state.out_sheen_rough = fm.format(o1[15], o2[15], fv[0], fv[1])
state.out_sheen_tint = fm.format(o1[16], o2[16], fv[0], fv[1])
state.out_clearcoat = fm.format(o1[17], o2[17], fv[0], fv[1])
state.out_clearcoat_rough = fm.format(o1[18], o2[18], fv[0], fv[1])
state.out_transmission = fm.format(o1[19], o2[19], fv[0], fv[1])
state.out_transmission_rough = fm.format(o1[20], o2[20], fv[0], fv[1])
state.out_thin_wall = fm.format(o1[21], o2[21], fv[0], fv[1])
state.out_tangent = fm.format(o1[22], o2[22], fv[0], fv[1])
2026-07-27 12:10:11 -07:00
state.out_subsurface_scale = fm.format(o1[23], o2[23], fv[0], fv[1])
state.out_subsurface_anisotropy = fm.format(o1[24], o2[24], fv[0], fv[1])
state.out_coat_ior = fm.format(o1[25], o2[25], fv[0], fv[1])
state.out_coat_tint = fm.format(o1[26], o2[26], fv[0], fv[1])
2025-01-22 16:18:30 +01:00
mat_state.emission_type = mat_state.EmissionType.get_effective_combination(ek1, ek2)
if state.parse_opacity:
2026-07-24 17:02:00 -07:00
fm = '{0} * {3} + {1} * {2}'
fv = (fac_var, fac_inv_var)
state.out_opacity = fm.format(o1[5], o2[5], fv[0], fv[1])
state.out_ior = fm.format(o1[6], o2[6], fv[0], fv[1])
2025-01-22 16:18:30 +01:00
def parse_addshader(node: bpy.types.ShaderNodeAddShader, out_socket: NodeSocket, state: ParserState) -> None:
mat_state.emission_type = mat_state.EmissionType.NO_EMISSION
2026-02-24 17:35:26 -08:00
sss_before_1 = mat_state.needs_sss
2026-07-24 17:02:00 -07:00
o1 = c.parse_shader_input(node.inputs[0])
2026-02-24 17:35:26 -08:00
sss_1 = mat_state.needs_sss
2025-01-22 16:18:30 +01:00
ek1 = mat_state.emission_type
mat_state.emission_type = mat_state.EmissionType.NO_EMISSION
2026-02-24 17:35:26 -08:00
mat_state.needs_sss = sss_before_1 # Reset to state before parsing input 0
2026-07-24 17:02:00 -07:00
o2 = c.parse_shader_input(node.inputs[1])
2026-02-24 17:35:26 -08:00
sss_2 = mat_state.needs_sss
2025-01-22 16:18:30 +01:00
ek2 = mat_state.emission_type
2026-02-24 17:35:26 -08:00
mat_state.needs_sss = sss_1 or sss_2
2025-01-22 16:18:30 +01:00
if state.parse_surface:
2026-07-24 17:02:00 -07:00
am = '{0} * 0.5 + {1} * 0.5' # add mix template (average)
state.out_basecol = '({0} + {1})'.format(o1[0], o2[0])
state.out_roughness = am.format(o1[1], o2[1])
state.out_metallic = am.format(o1[2], o2[2])
state.out_occlusion = am.format(o1[3], o2[3])
state.out_specular = am.format(o1[4], o2[4])
state.out_emission_col = '({0} + {1})'.format(o1[7], o2[7])
state.out_subsurface = am.format(o1[8], o2[8])
state.out_subsurface_radius = am.format(o1[9], o2[9])
state.out_subsurface_color = am.format(o1[10], o2[10])
state.out_specular_tint = am.format(o1[11], o2[11])
state.out_anisotropy = am.format(o1[12], o2[12])
state.out_aniso_rot = am.format(o1[13], o2[13])
state.out_sheen = am.format(o1[14], o2[14])
state.out_sheen_rough = am.format(o1[15], o2[15])
state.out_sheen_tint = am.format(o1[16], o2[16])
state.out_clearcoat = am.format(o1[17], o2[17])
state.out_clearcoat_rough = am.format(o1[18], o2[18])
state.out_transmission = am.format(o1[19], o2[19])
state.out_transmission_rough = am.format(o1[20], o2[20])
state.out_thin_wall = am.format(o1[21], o2[21])
state.out_tangent = am.format(o1[22], o2[22])
2026-07-27 12:10:11 -07:00
state.out_subsurface_scale = am.format(o1[23], o2[23])
state.out_subsurface_anisotropy = am.format(o1[24], o2[24])
state.out_coat_ior = am.format(o1[25], o2[25])
state.out_coat_tint = am.format(o1[26], o2[26])
2025-01-22 16:18:30 +01:00
mat_state.emission_type = mat_state.EmissionType.get_effective_combination(ek1, ek2)
if state.parse_opacity:
2026-07-24 17:02:00 -07:00
am = '{0} * 0.5 + {1} * 0.5'
state.out_opacity = am.format(o1[5], o2[5])
state.out_ior = am.format(o1[6], o2[6])
2025-01-22 16:18:30 +01:00
2026-05-12 23:54:06 -07:00
# TODO: Refactor using c.get_*_input()
2025-01-22 16:18:30 +01:00
2026-07-24 01:59:51 -07:00
if bpy.app.version < (2, 91, 0):
2025-01-22 16:18:30 +01:00
def parse_bsdfprincipled(node: bpy.types.ShaderNodeBsdfPrincipled, out_socket: NodeSocket, state: ParserState) -> None:
if state.parse_surface:
2026-07-24 01:59:51 -07:00
c.write_normal(node.inputs['Normal'])
state.out_basecol = c.parse_vector_input(node.inputs['Base Color'])
if node.inputs[SUBSURFACE].is_linked or node.inputs[SUBSURFACE].default_value > 0.0:
2026-02-24 17:35:26 -08:00
mat_state.needs_sss = True
2026-07-24 17:02:00 -07:00
state.out_subsurface = c.parse_value_input(node.inputs[SUBSURFACE])
state.out_subsurface_radius = c.parse_vector_input(node.inputs[SUBSURFACE_RADIUS])
state.out_subsurface_color = c.parse_vector_input(node.inputs[SUBSURFACE_COLOR])
2026-07-24 01:59:51 -07:00
state.out_metallic = c.parse_value_input(node.inputs['Metallic'])
state.out_specular = c.parse_value_input(node.inputs[SPECULAR])
2026-07-24 17:02:00 -07:00
state.out_specular_tint = 'vec3({})'.format(c.parse_value_input(node.inputs[SPECULAR_TINT]))
2026-07-24 01:59:51 -07:00
state.out_roughness = c.parse_value_input(node.inputs['Roughness'])
2026-07-24 17:02:00 -07:00
state.out_anisotropy = c.parse_value_input(node.inputs[ANISOTROPIC])
state.out_aniso_rot = c.parse_value_input(node.inputs[ANISOTROPIC_ROT])
state.out_sheen = c.parse_value_input(node.inputs[SHEEN])
state.out_sheen_tint = 'vec3({})'.format(c.parse_value_input(node.inputs[SHEEN_TINT]))
state.out_clearcoat = c.parse_value_input(node.inputs[CLEARCOAT])
state.out_clearcoat_rough = c.parse_value_input(node.inputs[CLEARCOAT_ROUGHNESS])
state.out_transmission = c.parse_value_input(node.inputs[TRANSMISSION])
trans_rough_socket = node.inputs.get(TRANSMISSION_ROUGHNESS)
if trans_rough_socket is not None:
state.out_transmission_rough = c.parse_value_input(trans_rough_socket)
state.out_tangent = c.parse_vector_input(node.inputs[TANGENT])
2026-07-24 01:59:51 -07:00
if node.inputs[EMISSION_COLOR].is_linked or not mat_utils.equals_color_socket(node.inputs[EMISSION_COLOR], (0.0, 0.0, 0.0), comp_alpha=False):
emission_col = c.parse_vector_input(node.inputs[EMISSION_COLOR])
2025-09-28 12:44:04 -07:00
state.out_emission_col = emission_col
2025-01-22 16:18:30 +01:00
mat_state.emission_type = mat_state.EmissionType.SHADED
else:
2026-07-24 17:02:00 -07:00
mat_state.emission_type = mat_state.EmissionType.NO_EMISSION
2025-01-22 16:18:30 +01:00
if state.parse_opacity:
2026-07-24 01:59:51 -07:00
state.out_ior = c.parse_value_input(node.inputs['IOR'])
2025-09-28 12:44:04 -07:00
if 'Alpha' in node.inputs:
state.out_opacity = c.parse_value_input(node.inputs['Alpha'])
else:
state.out_opacity = '1.0'
2026-07-24 01:59:51 -07:00
if bpy.app.version >= (2, 91, 0) and bpy.app.version < (4, 0, 0):
2025-01-22 16:18:30 +01:00
def parse_bsdfprincipled(node: bpy.types.ShaderNodeBsdfPrincipled, out_socket: NodeSocket, state: ParserState) -> None:
if state.parse_surface:
2026-07-24 01:59:51 -07:00
c.write_normal(node.inputs['Normal'])
state.out_basecol = c.parse_vector_input(node.inputs['Base Color'])
if node.inputs[SUBSURFACE].is_linked or node.inputs[SUBSURFACE].default_value > 0.0:
2026-02-24 17:35:26 -08:00
mat_state.needs_sss = True
2026-07-24 17:02:00 -07:00
state.out_subsurface = c.parse_value_input(node.inputs[SUBSURFACE])
state.out_subsurface_radius = c.parse_vector_input(node.inputs[SUBSURFACE_RADIUS])
state.out_subsurface_color = c.parse_vector_input(node.inputs[SUBSURFACE_COLOR])
2026-07-24 01:59:51 -07:00
state.out_metallic = c.parse_value_input(node.inputs['Metallic'])
state.out_specular = c.parse_value_input(node.inputs[SPECULAR])
2026-07-24 17:02:00 -07:00
state.out_specular_tint = 'vec3({})'.format(c.parse_value_input(node.inputs[SPECULAR_TINT]))
2026-07-24 01:59:51 -07:00
state.out_roughness = c.parse_value_input(node.inputs['Roughness'])
2026-07-24 17:02:00 -07:00
state.out_anisotropy = c.parse_value_input(node.inputs[ANISOTROPIC])
state.out_aniso_rot = c.parse_value_input(node.inputs[ANISOTROPIC_ROT])
state.out_sheen = c.parse_value_input(node.inputs[SHEEN])
state.out_sheen_tint = 'vec3({})'.format(c.parse_value_input(node.inputs[SHEEN_TINT]))
state.out_clearcoat = c.parse_value_input(node.inputs[CLEARCOAT])
state.out_clearcoat_rough = c.parse_value_input(node.inputs[CLEARCOAT_ROUGHNESS])
state.out_transmission = c.parse_value_input(node.inputs[TRANSMISSION])
state.out_transmission_rough = c.parse_value_input(node.inputs[TRANSMISSION_ROUGHNESS])
state.out_tangent = c.parse_vector_input(node.inputs[TANGENT])
2025-01-22 16:18:30 +01:00
if (node.inputs['Emission Strength'].is_linked or node.inputs['Emission Strength'].default_value != 0.0)\
2026-07-24 01:59:51 -07:00
and (node.inputs[EMISSION_COLOR].is_linked or not mat_utils.equals_color_socket(node.inputs[EMISSION_COLOR], (0.0, 0.0, 0.0), comp_alpha=False)):
emission_col = c.parse_vector_input(node.inputs[EMISSION_COLOR])
emission_strength = c.parse_value_input(node.inputs['Emission Strength'])
2025-01-22 16:18:30 +01:00
state.out_emission_col = '({0} * {1})'.format(emission_col, emission_strength)
mat_state.emission_type = mat_state.EmissionType.SHADED
else:
mat_state.emission_type = mat_state.EmissionType.NO_EMISSION
if state.parse_opacity:
2026-07-24 01:59:51 -07:00
state.out_ior = c.parse_value_input(node.inputs['IOR'])
if 'Alpha' in node.inputs:
state.out_opacity = c.parse_value_input(node.inputs['Alpha'])
else:
state.out_opacity = '1.0'
if bpy.app.version >= (4, 0, 0):
2025-01-22 16:18:30 +01:00
def parse_bsdfprincipled(node: bpy.types.ShaderNodeBsdfPrincipled, out_socket: NodeSocket, state: ParserState) -> None:
if state.parse_surface:
2026-07-24 01:59:51 -07:00
c.write_normal(node.inputs['Normal'])
state.out_basecol = c.parse_vector_input(node.inputs['Base Color'])
2026-04-27 19:21:50 -07:00
2026-07-24 01:59:51 -07:00
sss_input = node.inputs.get(SUBSURFACE)
2026-02-24 17:35:26 -08:00
if sss_input is not None:
if sss_input.is_linked or sss_input.default_value > 0.0:
mat_state.needs_sss = True
2026-07-24 17:02:00 -07:00
state.out_subsurface = c.parse_value_input(sss_input)
sss_radius_input = node.inputs.get(SUBSURFACE_RADIUS)
if sss_radius_input is not None:
state.out_subsurface_radius = c.parse_vector_input(sss_radius_input)
2026-07-27 12:10:11 -07:00
sss_scale_input = node.inputs.get(SUBSURFACE_SCALE)
if sss_scale_input is not None:
state.out_subsurface_scale = c.parse_value_input(sss_scale_input)
sss_aniso_input = node.inputs.get(SUBSURFACE_ANISOTROPY)
if sss_aniso_input is not None:
state.out_subsurface_anisotropy = c.parse_value_input(sss_aniso_input)
2026-07-24 17:02:00 -07:00
sss_color_input = node.inputs.get(SUBSURFACE_COLOR)
if sss_color_input is not None:
state.out_subsurface_color = c.parse_vector_input(sss_color_input)
2026-07-24 01:59:51 -07:00
else:
2026-07-24 17:02:00 -07:00
state.out_subsurface_color = c.parse_vector_input(node.inputs['Base Color'])
2026-07-24 01:59:51 -07:00
state.out_metallic = c.parse_value_input(node.inputs['Metallic'])
2026-02-24 17:35:26 -08:00
2026-07-24 01:59:51 -07:00
specular_socket = node.inputs.get(SPECULAR)
2026-02-24 17:35:26 -08:00
if specular_socket is not None:
state.out_specular = f'({c.parse_value_input(specular_socket)} * 2.0)'
else:
2026-02-24 17:35:26 -08:00
specular_socket = node.inputs.get('Specular')
if specular_socket is not None:
state.out_specular = c.parse_value_input(specular_socket)
else:
state.out_specular = '1.0'
2026-07-24 17:02:00 -07:00
spec_tint_socket = node.inputs.get(SPECULAR_TINT)
if spec_tint_socket is not None:
state.out_specular_tint = c.parse_vector_input(spec_tint_socket)
2026-07-24 01:59:51 -07:00
state.out_roughness = c.parse_value_input(node.inputs['Roughness'])
2025-01-22 16:18:30 +01:00
# Prevent black material when metal = 1.0 and roughness = 0.0
try:
if float(state.out_roughness) < 0.00101:
state.out_roughness = '0.001'
except ValueError:
pass
2026-07-24 17:02:00 -07:00
aniso_socket = node.inputs.get(ANISOTROPIC)
if aniso_socket is not None:
state.out_anisotropy = c.parse_value_input(aniso_socket)
aniso_rot_socket = node.inputs.get(ANISOTROPIC_ROT)
if aniso_rot_socket is not None:
state.out_aniso_rot = c.parse_value_input(aniso_rot_socket)
sheen_socket = node.inputs.get(SHEEN)
if sheen_socket is not None:
state.out_sheen = c.parse_value_input(sheen_socket)
sheen_rough_socket = node.inputs.get(SHEEN_ROUGHNESS)
if sheen_rough_socket is not None:
state.out_sheen_rough = c.parse_value_input(sheen_rough_socket)
sheen_tint_socket = node.inputs.get(SHEEN_TINT)
if sheen_tint_socket is not None:
state.out_sheen_tint = c.parse_vector_input(sheen_tint_socket)
coat_socket = node.inputs.get(CLEARCOAT)
if coat_socket is not None:
state.out_clearcoat = c.parse_value_input(coat_socket)
coat_rough_socket = node.inputs.get(CLEARCOAT_ROUGHNESS)
if coat_rough_socket is not None:
state.out_clearcoat_rough = c.parse_value_input(coat_rough_socket)
2026-07-27 12:10:11 -07:00
coat_ior_socket = node.inputs.get(COAT_IOR)
if coat_ior_socket is not None:
state.out_coat_ior = c.parse_value_input(coat_ior_socket)
coat_tint_socket = node.inputs.get(COAT_TINT)
if coat_tint_socket is not None:
state.out_coat_tint = c.parse_vector_input(coat_tint_socket)
2026-07-24 17:02:00 -07:00
trans_socket = node.inputs.get(TRANSMISSION)
if trans_socket is not None:
state.out_transmission = c.parse_value_input(trans_socket)
trans_rough_socket = node.inputs.get(TRANSMISSION_ROUGHNESS)
if trans_rough_socket is not None:
state.out_transmission_rough = c.parse_value_input(trans_rough_socket)
thin_wall_socket = node.inputs.get(THIN_WALL)
if thin_wall_socket is not None:
state.out_thin_wall = c.parse_value_input(thin_wall_socket)
tangent_socket = node.inputs.get(TANGENT)
if tangent_socket is not None:
state.out_tangent = c.parse_vector_input(tangent_socket)
2025-01-22 16:18:30 +01:00
if (node.inputs['Emission Strength'].is_linked or node.inputs['Emission Strength'].default_value != 0.0)\
2026-07-24 01:59:51 -07:00
and (node.inputs[EMISSION_COLOR].is_linked or not mat_utils.equals_color_socket(node.inputs[EMISSION_COLOR], (0.0, 0.0, 0.0), comp_alpha=False)):
emission_col = c.parse_vector_input(node.inputs[EMISSION_COLOR])
2026-07-23 23:41:13 -07:00
emission_strength = c.parse_value_input(node.inputs['Emission Strength'])
2025-01-22 16:18:30 +01:00
state.out_emission_col = '({0} * {1})'.format(emission_col, emission_strength)
mat_state.emission_type = mat_state.EmissionType.SHADED
else:
2026-07-24 17:02:00 -07:00
mat_state.emission_type = mat_state.EmissionType.NO_EMISSION
2025-01-22 16:18:30 +01:00
if state.parse_opacity:
2026-07-24 01:59:51 -07:00
state.out_ior = c.parse_value_input(node.inputs['IOR'])
state.out_opacity = c.parse_value_input(node.inputs['Alpha'])
2025-01-22 16:18:30 +01:00
def parse_bsdfdiffuse(node: bpy.types.ShaderNodeBsdfDiffuse, out_socket: NodeSocket, state: ParserState) -> None:
if state.parse_surface:
2026-07-24 01:59:51 -07:00
c.write_normal(node.inputs['Normal'])
state.out_basecol = c.parse_vector_input(node.inputs['Color'])
state.out_roughness = c.parse_value_input(node.inputs['Roughness'])
2025-01-22 16:18:30 +01:00
state.out_specular = '0.0'
if bpy.app.version >= (4, 0, 0):
def parse_bsdfsheen(node: bpy.types.ShaderNodeBsdfSheen, out_socket: NodeSocket, state: ParserState) -> None:
if state.parse_surface:
2026-07-24 01:59:51 -07:00
c.write_normal(node.inputs['Normal'])
state.out_basecol = c.parse_vector_input(node.inputs['Color'])
state.out_roughness = c.parse_value_input(node.inputs['Roughness'])
2025-01-22 16:18:30 +01:00
2026-07-24 01:59:51 -07:00
if bpy.app.version < (4, 0, 0):
2025-01-22 16:18:30 +01:00
def parse_bsdfglossy(node: bpy.types.ShaderNodeBsdfGlossy, out_socket: NodeSocket, state: ParserState) -> None:
if state.parse_surface:
2026-07-24 01:59:51 -07:00
c.write_normal(node.inputs['Normal'])
state.out_basecol = c.parse_vector_input(node.inputs['Color'])
state.out_roughness = c.parse_value_input(node.inputs['Roughness'])
2025-01-22 16:18:30 +01:00
state.out_metallic = '1.0'
else:
def parse_bsdfglossy(node: bpy.types.ShaderNodeBsdfAnisotropic, out_socket: NodeSocket, state: ParserState) -> None:
if state.parse_surface:
2026-07-24 01:59:51 -07:00
c.write_normal(node.inputs['Normal'])
state.out_basecol = c.parse_vector_input(node.inputs['Color'])
state.out_roughness = c.parse_value_input(node.inputs['Roughness'])
2025-01-22 16:18:30 +01:00
state.out_metallic = '1.0'
def parse_ambientocclusion(node: bpy.types.ShaderNodeAmbientOcclusion, out_socket: NodeSocket, state: ParserState) -> None:
if state.parse_surface:
# Single channel
2026-07-24 01:59:51 -07:00
state.out_occlusion = c.parse_vector_input(node.inputs['Distance']) + '.r'
2025-01-22 16:18:30 +01:00
def parse_bsdfanisotropic(node: bpy.types.ShaderNodeBsdfAnisotropic, out_socket: NodeSocket, state: ParserState) -> None:
if state.parse_surface:
2026-07-24 01:59:51 -07:00
c.write_normal(node.inputs['Normal'])
2025-01-22 16:18:30 +01:00
# Revert to glossy
2026-07-24 01:59:51 -07:00
state.out_basecol = c.parse_vector_input(node.inputs['Color'])
state.out_roughness = c.parse_value_input(node.inputs['Roughness'])
2025-01-22 16:18:30 +01:00
state.out_metallic = '1.0'
def parse_emission(node: bpy.types.ShaderNodeEmission, out_socket: NodeSocket, state: ParserState) -> None:
if state.parse_surface:
2026-07-24 01:59:51 -07:00
emission_col = c.parse_vector_input(node.inputs['Color'])
emission_strength = c.parse_value_input(node.inputs['Strength'])
2025-01-22 16:18:30 +01:00
state.out_emission_col = '({0} * {1})'.format(emission_col, emission_strength)
state.out_basecol = 'vec3(0.0)'
state.out_specular = '0.0'
state.out_metallic = '0.0'
mat_state.emission_type = mat_state.EmissionType.SHADELESS
def parse_bsdfglass(node: bpy.types.ShaderNodeBsdfGlass, out_socket: NodeSocket, state: ParserState) -> None:
if state.parse_surface:
2026-07-24 01:59:51 -07:00
state.out_basecol = c.parse_vector_input(node.inputs['Color'])
c.write_normal(node.inputs['Normal'])
state.out_roughness = c.parse_value_input(node.inputs['Roughness'])
2025-01-22 16:18:30 +01:00
if state.parse_opacity:
state.out_opacity = '1.0'
2026-07-24 01:59:51 -07:00
state.out_ior = c.parse_value_input(node.inputs['IOR'])
2025-01-22 16:18:30 +01:00
def parse_bsdfhair(node: bpy.types.ShaderNodeBsdfHair, out_socket: NodeSocket, state: ParserState) -> None:
2026-07-24 17:02:00 -07:00
if state.parse_surface:
state.out_basecol = c.parse_vector_input(node.inputs['Color'])
state.out_roughness = c.parse_value_input(node.inputs['RoughnessU'])
state.out_specular = '0.0'
rough_v_socket = node.inputs.get('RoughnessV')
if rough_v_socket is not None:
state.out_aniso_rot = c.parse_value_input(rough_v_socket)
tangent_socket = node.inputs.get('Tangent')
if tangent_socket is not None:
state.out_tangent = c.parse_vector_input(tangent_socket)
if bpy.app.version >= (2, 83, 0):
def parse_bsdfhairprincipled(node: 'bpy.types.ShaderNodeBsdfHairPrincipled', out_socket: NodeSocket, state: ParserState) -> None:
if state.parse_surface:
c.write_normal(node.inputs['Normal'])
parametrization = getattr(node, 'parametrization', 'COLOR')
if parametrization == 'COLOR':
color_socket = node.inputs.get('Color')
if color_socket is not None:
state.out_basecol = c.parse_vector_input(color_socket)
elif parametrization == 'MELANIN':
melanin_socket = node.inputs.get('Melanin')
if melanin_socket is not None:
state.out_subsurface = c.parse_value_input(melanin_socket)
melanin_red_socket = node.inputs.get('Melanin Redness')
if melanin_red_socket is not None:
state.out_specular_tint = 'vec3({})'.format(c.parse_value_input(melanin_red_socket))
elif parametrization == 'ABSORPTION':
absorption_socket = node.inputs.get('Absorption Coefficient')
if absorption_socket is not None:
state.out_specular_tint = c.parse_vector_input(absorption_socket)
tint_socket = node.inputs.get('Tint')
if tint_socket is not None:
state.out_subsurface_color = c.parse_vector_input(tint_socket)
rough_socket = node.inputs.get('Roughness')
if rough_socket is not None:
state.out_roughness = c.parse_value_input(rough_socket)
model = getattr(node, 'model', 'CHIANG')
if model == 'CHIANG':
radial_rough_socket = node.inputs.get('Radial Roughness')
if radial_rough_socket is not None:
state.out_aniso_rot = c.parse_value_input(radial_rough_socket)
coat_socket = node.inputs.get('Coat')
if coat_socket is not None:
state.out_clearcoat = c.parse_value_input(coat_socket)
random_color_socket = node.inputs.get('Random Color')
if random_color_socket is not None:
state.out_sheen = c.parse_value_input(random_color_socket)
random_rough_socket = node.inputs.get('Random Roughness')
if random_rough_socket is not None:
state.out_sheen_rough = c.parse_value_input(random_rough_socket)
offset_socket = node.inputs.get('Offset')
if offset_socket is not None:
state.out_anisotropy = c.parse_value_input(offset_socket)
state.out_specular = '0.0'
state.out_metallic = '0.0'
if state.parse_opacity:
ior_socket = node.inputs.get('IOR')
if ior_socket is not None:
state.out_ior = c.parse_value_input(ior_socket)
state.out_opacity = '1.0'
2025-01-22 16:18:30 +01:00
def parse_holdout(node: bpy.types.ShaderNodeHoldout, out_socket: NodeSocket, state: ParserState) -> None:
if state.parse_surface:
# Occlude
state.out_occlusion = '0.0'
def parse_bsdfrefraction(node: bpy.types.ShaderNodeBsdfRefraction, out_socket: NodeSocket, state: ParserState) -> None:
if state.parse_surface:
2026-07-24 01:59:51 -07:00
state.out_basecol = c.parse_vector_input(node.inputs['Color'])
c.write_normal(node.inputs['Normal'])
state.out_roughness = c.parse_value_input(node.inputs['Roughness'])
2025-01-22 16:18:30 +01:00
if state.parse_opacity:
state.out_opacity = '1.0'
2026-07-24 01:59:51 -07:00
state.out_ior = c.parse_value_input(node.inputs['IOR'])
2025-01-22 16:18:30 +01:00
def parse_subsurfacescattering(node: bpy.types.ShaderNodeSubsurfaceScattering, out_socket: NodeSocket, state: ParserState) -> None:
if state.parse_surface:
2026-02-24 17:35:26 -08:00
# Mark that this material needs SSS
mat_state.needs_sss = True
2026-07-24 01:59:51 -07:00
c.write_normal(node.inputs['Normal'])
state.out_basecol = c.parse_vector_input(node.inputs['Color'])
2026-07-24 17:02:00 -07:00
state.out_subsurface = c.parse_value_input(node.inputs['Scale'])
state.out_subsurface_radius = c.parse_vector_input(node.inputs['Radius'])
state.out_subsurface_color = c.parse_vector_input(node.inputs['Color'])
state.out_specular = '0.0'
2025-01-22 16:18:30 +01:00
def parse_bsdftoon(node: bpy.types.ShaderNodeBsdfToon, out_socket: NodeSocket, state: ParserState) -> None:
2026-07-24 17:02:00 -07:00
if state.parse_surface:
c.write_normal(node.inputs['Normal'])
state.out_basecol = c.parse_vector_input(node.inputs['Color'])
state.out_roughness = c.parse_value_input(node.inputs['Size'])
state.out_specular = '0.0'
2025-01-22 16:18:30 +01:00
def parse_bsdftranslucent(node: bpy.types.ShaderNodeBsdfTranslucent, out_socket: NodeSocket, state: ParserState) -> None:
if state.parse_surface:
2026-07-24 01:59:51 -07:00
c.write_normal(node.inputs['Normal'])
2025-01-22 16:18:30 +01:00
if state.parse_opacity:
2026-07-24 01:59:51 -07:00
state.out_opacity = '(1.0 - {0}.r)'.format(c.parse_vector_input(node.inputs['Color']))
2025-01-22 16:18:30 +01:00
state.out_ior = '1.0'
def parse_bsdftransparent(node: bpy.types.ShaderNodeBsdfTransparent, out_socket: NodeSocket, state: ParserState) -> None:
if state.parse_opacity:
2026-07-24 01:59:51 -07:00
state.out_opacity = '(1.0 - {0}.r)'.format(c.parse_vector_input(node.inputs['Color']))
2025-01-22 16:18:30 +01:00
state.out_ior = '1.0'
2026-07-24 01:59:51 -07:00
if bpy.app.version < (4, 0, 0):
2025-01-22 16:18:30 +01:00
def parse_bsdfvelvet(node: bpy.types.ShaderNodeBsdfVelvet, out_socket: NodeSocket, state: ParserState) -> None:
if state.parse_surface:
2026-07-24 01:59:51 -07:00
c.write_normal(node.inputs['Normal'])
state.out_basecol = c.parse_vector_input(node.inputs['Color'])
2025-01-22 16:18:30 +01:00
state.out_roughness = '1.0'
state.out_metallic = '1.0'