158 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			158 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
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								import bpy
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								from bpy.props import *
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								def update_size_prop(self, context):
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								    if context.object == None:
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								        return
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								    mdata = context.object.data
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								    i = mdata.lnx_lodlist_index
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								    ar = mdata.lnx_lodlist
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								    # Clamp screen size to not exceed previous entry
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								    if i > 0 and ar[i - 1].screen_size_prop < self.screen_size_prop:
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								        self.screen_size_prop = ar[i - 1].screen_size_prop
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								class LnxLodListItem(bpy.types.PropertyGroup):
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								    # Group of properties representing an item in the list
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								    name: StringProperty(
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								           name="Name",
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								           description="A name for this item",
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								           default="")
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								    enabled_prop: BoolProperty(
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								           name="",
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								           description="A name for this item",
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								           default=True)
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								    screen_size_prop: FloatProperty(
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								           name="Screen Size",
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								           description="A name for this item",
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								           min=0.0,
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								           max=1.0,
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								           default=0.0,
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								           update=update_size_prop)
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								class LNX_UL_LodList(bpy.types.UIList):
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								    def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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								        layout.use_property_split = False
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								        if self.layout_type in {'DEFAULT', 'COMPACT'}:
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								            row = layout.row()
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								            row.separator(factor=0.1)
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								            row.prop(item, "enabled_prop")
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								            name = item.name
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								            if name == '':
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								                name = 'None'
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								            row.label(text=name, icon='OBJECT_DATAMODE')
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								            col = row.column()
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								            col.alignment = 'RIGHT'
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								            col.label(text="{:.2f}".format(item.screen_size_prop))
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								        elif self.layout_type in {'GRID'}:
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								            layout.alignment = 'CENTER'
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								            layout.label(text="", icon='OBJECT_DATAMODE')
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								class LnxLodListNewItem(bpy.types.Operator):
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								    # Add a new item to the list
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								    bl_idname = "lnx_lodlist.new_item"
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								    bl_label = "Add a new item"
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								    bl_options = {'UNDO'}
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								    def execute(self, context):
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								        mdata = bpy.context.object.data
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								        mdata.lnx_lodlist.add()
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								        mdata.lnx_lodlist_index = len(mdata.lnx_lodlist) - 1
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								        return{'FINISHED'}
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								class LnxLodListDeleteItem(bpy.types.Operator):
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								    # Delete the selected item from the list
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								    bl_idname = "lnx_lodlist.delete_item"
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								    bl_label = "Deletes an item"
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								    bl_options = {'INTERNAL', 'UNDO'}
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								    @classmethod
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								    def poll(cls, context):
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								        """ Enable if there's something in the list """
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								        if bpy.context.object is None:
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								            return False
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								        mdata = bpy.context.object.data
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								        return len(mdata.lnx_lodlist) > 0
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								    def execute(self, context):
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								        mdata = bpy.context.object.data
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								        lodlist = mdata.lnx_lodlist
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								        index = mdata.lnx_lodlist_index
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								        n = lodlist[index].name
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								        if n in context.scene.collection.objects:
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								            obj = bpy.data.objects[n]
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								            context.scene.collection.objects.unlink(obj)
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								        lodlist.remove(index)
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								        if index > 0:
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								            index = index - 1
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								        mdata.lnx_lodlist_index = index
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								        return{'FINISHED'}
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								class LnxLodListMoveItem(bpy.types.Operator):
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								    # Move an item in the list
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								    bl_idname = "lnx_lodlist.move_item"
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								    bl_label = "Move an item in the list"
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								    bl_options = {'INTERNAL', 'UNDO'}
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								    direction: EnumProperty(
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								                items=(
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								                    ('UP', 'Up', ""),
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								                    ('DOWN', 'Down', ""),))
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								    def move_index(self):
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								        # Move index of an item render queue while clamping it
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								        mdata = bpy.context.object.data
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								        index = mdata.lnx_lodlist_index
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								        list_length = len(mdata.lnx_lodlist) - 1
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								        new_index = 0
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								        if self.direction == 'UP':
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								            new_index = index - 1
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								        elif self.direction == 'DOWN':
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								            new_index = index + 1
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								        new_index = max(0, min(new_index, list_length))
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								        mdata.lnx_lodlist.move(index, new_index)
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								        mdata.lnx_lodlist_index = new_index
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								    def execute(self, context):
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								        mdata = bpy.context.object.data
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								        list = mdata.lnx_lodlist
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								        index = mdata.lnx_lodlist_index
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								        if self.direction == 'DOWN':
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								            neighbor = index + 1
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								            self.move_index()
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								        elif self.direction == 'UP':
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								            neighbor = index - 1
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								            self.move_index()
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								        else:
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								            return{'CANCELLED'}
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								        return{'FINISHED'}
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								__REG_CLASSES = (
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								    LnxLodListItem,
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								    LNX_UL_LodList,
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								    LnxLodListNewItem,
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								    LnxLodListDeleteItem,
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								    LnxLodListMoveItem,
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								)
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								__reg_classes, unregister = bpy.utils.register_classes_factory(__REG_CLASSES)
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								def register():
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								    __reg_classes()
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								    bpy.types.Mesh.lnx_lodlist = CollectionProperty(type=LnxLodListItem)
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								    bpy.types.Mesh.lnx_lodlist_index = IntProperty(name="Index for my_list", default=0)
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								    bpy.types.Mesh.lnx_lod_material = BoolProperty(name="Material Lod", description="Use materials of lod objects", default=False)
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