948 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			948 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
|  | /* | ||
|  |  * Copyright (C)2005-2019 Haxe Foundation | ||
|  |  * | ||
|  |  * Permission is hereby granted, free of charge, to any person obtaining a | ||
|  |  * copy of this software and associated documentation files (the "Software"), | ||
|  |  * to deal in the Software without restriction, including without limitation | ||
|  |  * the rights to use, copy, modify, merge, publish, distribute, sublicense, | ||
|  |  * and/or sell copies of the Software, and to permit persons to whom the | ||
|  |  * Software is furnished to do so, subject to the following conditions: | ||
|  |  * | ||
|  |  * The above copyright notice and this permission notice shall be included in | ||
|  |  * all copies or substantial portions of the Software. | ||
|  |  * | ||
|  |  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
|  |  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
|  |  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
|  |  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
|  |  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||
|  |  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | ||
|  |  * DEALINGS IN THE SOFTWARE. | ||
|  |  */ | ||
|  | 
 | ||
|  | // This file is generated from mozilla\WebGLRenderingContext.webidl. Do not edit! | ||
|  | 
 | ||
|  | package js.html.webgl; | ||
|  | 
 | ||
|  | /** | ||
|  | 	The `WebGLRenderingContext` interface provides the OpenGL ES 2.0 rendering context for the drawing surface of an HTML `canvas` element. | ||
|  | 
 | ||
|  | 	Documentation [WebGLRenderingContext](https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/). | ||
|  | 
 | ||
|  | 	@see <https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext> | ||
|  | **/ | ||
|  | @:native("WebGLRenderingContext") | ||
|  | extern class RenderingContext { | ||
|  | 	static inline var DEPTH_BUFFER_BIT : Int = 256; | ||
|  | 	static inline var STENCIL_BUFFER_BIT : Int = 1024; | ||
|  | 	static inline var COLOR_BUFFER_BIT : Int = 16384; | ||
|  | 	static inline var POINTS : Int = 0; | ||
|  | 	static inline var LINES : Int = 1; | ||
|  | 	static inline var LINE_LOOP : Int = 2; | ||
|  | 	static inline var LINE_STRIP : Int = 3; | ||
|  | 	static inline var TRIANGLES : Int = 4; | ||
|  | 	static inline var TRIANGLE_STRIP : Int = 5; | ||
|  | 	static inline var TRIANGLE_FAN : Int = 6; | ||
|  | 	static inline var ZERO : Int = 0; | ||
|  | 	static inline var ONE : Int = 1; | ||
|  | 	static inline var SRC_COLOR : Int = 768; | ||
|  | 	static inline var ONE_MINUS_SRC_COLOR : Int = 769; | ||
|  | 	static inline var SRC_ALPHA : Int = 770; | ||
|  | 	static inline var ONE_MINUS_SRC_ALPHA : Int = 771; | ||
|  | 	static inline var DST_ALPHA : Int = 772; | ||
|  | 	static inline var ONE_MINUS_DST_ALPHA : Int = 773; | ||
|  | 	static inline var DST_COLOR : Int = 774; | ||
|  | 	static inline var ONE_MINUS_DST_COLOR : Int = 775; | ||
|  | 	static inline var SRC_ALPHA_SATURATE : Int = 776; | ||
|  | 	static inline var FUNC_ADD : Int = 32774; | ||
|  | 	static inline var BLEND_EQUATION : Int = 32777; | ||
|  | 	static inline var BLEND_EQUATION_RGB : Int = 32777; | ||
|  | 	static inline var BLEND_EQUATION_ALPHA : Int = 34877; | ||
|  | 	static inline var FUNC_SUBTRACT : Int = 32778; | ||
|  | 	static inline var FUNC_REVERSE_SUBTRACT : Int = 32779; | ||
|  | 	static inline var BLEND_DST_RGB : Int = 32968; | ||
|  | 	static inline var BLEND_SRC_RGB : Int = 32969; | ||
|  | 	static inline var BLEND_DST_ALPHA : Int = 32970; | ||
|  | 	static inline var BLEND_SRC_ALPHA : Int = 32971; | ||
|  | 	static inline var CONSTANT_COLOR : Int = 32769; | ||
|  | 	static inline var ONE_MINUS_CONSTANT_COLOR : Int = 32770; | ||
|  | 	static inline var CONSTANT_ALPHA : Int = 32771; | ||
|  | 	static inline var ONE_MINUS_CONSTANT_ALPHA : Int = 32772; | ||
|  | 	static inline var BLEND_COLOR : Int = 32773; | ||
|  | 	static inline var ARRAY_BUFFER : Int = 34962; | ||
|  | 	static inline var ELEMENT_ARRAY_BUFFER : Int = 34963; | ||
|  | 	static inline var ARRAY_BUFFER_BINDING : Int = 34964; | ||
|  | 	static inline var ELEMENT_ARRAY_BUFFER_BINDING : Int = 34965; | ||
|  | 	static inline var STREAM_DRAW : Int = 35040; | ||
|  | 	static inline var STATIC_DRAW : Int = 35044; | ||
|  | 	static inline var DYNAMIC_DRAW : Int = 35048; | ||
|  | 	static inline var BUFFER_SIZE : Int = 34660; | ||
|  | 	static inline var BUFFER_USAGE : Int = 34661; | ||
|  | 	static inline var CURRENT_VERTEX_ATTRIB : Int = 34342; | ||
|  | 	static inline var FRONT : Int = 1028; | ||
|  | 	static inline var BACK : Int = 1029; | ||
|  | 	static inline var FRONT_AND_BACK : Int = 1032; | ||
|  | 	static inline var CULL_FACE : Int = 2884; | ||
|  | 	static inline var BLEND : Int = 3042; | ||
|  | 	static inline var DITHER : Int = 3024; | ||
|  | 	static inline var STENCIL_TEST : Int = 2960; | ||
|  | 	static inline var DEPTH_TEST : Int = 2929; | ||
|  | 	static inline var SCISSOR_TEST : Int = 3089; | ||
|  | 	static inline var POLYGON_OFFSET_FILL : Int = 32823; | ||
|  | 	static inline var SAMPLE_ALPHA_TO_COVERAGE : Int = 32926; | ||
|  | 	static inline var SAMPLE_COVERAGE : Int = 32928; | ||
|  | 	static inline var NO_ERROR : Int = 0; | ||
|  | 	static inline var INVALID_ENUM : Int = 1280; | ||
|  | 	static inline var INVALID_VALUE : Int = 1281; | ||
|  | 	static inline var INVALID_OPERATION : Int = 1282; | ||
|  | 	static inline var OUT_OF_MEMORY : Int = 1285; | ||
|  | 	static inline var CW : Int = 2304; | ||
|  | 	static inline var CCW : Int = 2305; | ||
|  | 	static inline var LINE_WIDTH : Int = 2849; | ||
|  | 	static inline var ALIASED_POINT_SIZE_RANGE : Int = 33901; | ||
|  | 	static inline var ALIASED_LINE_WIDTH_RANGE : Int = 33902; | ||
|  | 	static inline var CULL_FACE_MODE : Int = 2885; | ||
|  | 	static inline var FRONT_FACE : Int = 2886; | ||
|  | 	static inline var DEPTH_RANGE : Int = 2928; | ||
|  | 	static inline var DEPTH_WRITEMASK : Int = 2930; | ||
|  | 	static inline var DEPTH_CLEAR_VALUE : Int = 2931; | ||
|  | 	static inline var DEPTH_FUNC : Int = 2932; | ||
|  | 	static inline var STENCIL_CLEAR_VALUE : Int = 2961; | ||
|  | 	static inline var STENCIL_FUNC : Int = 2962; | ||
|  | 	static inline var STENCIL_FAIL : Int = 2964; | ||
|  | 	static inline var STENCIL_PASS_DEPTH_FAIL : Int = 2965; | ||
|  | 	static inline var STENCIL_PASS_DEPTH_PASS : Int = 2966; | ||
|  | 	static inline var STENCIL_REF : Int = 2967; | ||
|  | 	static inline var STENCIL_VALUE_MASK : Int = 2963; | ||
|  | 	static inline var STENCIL_WRITEMASK : Int = 2968; | ||
|  | 	static inline var STENCIL_BACK_FUNC : Int = 34816; | ||
|  | 	static inline var STENCIL_BACK_FAIL : Int = 34817; | ||
|  | 	static inline var STENCIL_BACK_PASS_DEPTH_FAIL : Int = 34818; | ||
|  | 	static inline var STENCIL_BACK_PASS_DEPTH_PASS : Int = 34819; | ||
|  | 	static inline var STENCIL_BACK_REF : Int = 36003; | ||
|  | 	static inline var STENCIL_BACK_VALUE_MASK : Int = 36004; | ||
|  | 	static inline var STENCIL_BACK_WRITEMASK : Int = 36005; | ||
|  | 	static inline var VIEWPORT : Int = 2978; | ||
|  | 	static inline var SCISSOR_BOX : Int = 3088; | ||
|  | 	static inline var COLOR_CLEAR_VALUE : Int = 3106; | ||
|  | 	static inline var COLOR_WRITEMASK : Int = 3107; | ||
|  | 	static inline var UNPACK_ALIGNMENT : Int = 3317; | ||
|  | 	static inline var PACK_ALIGNMENT : Int = 3333; | ||
|  | 	static inline var MAX_TEXTURE_SIZE : Int = 3379; | ||
|  | 	static inline var MAX_VIEWPORT_DIMS : Int = 3386; | ||
|  | 	static inline var SUBPIXEL_BITS : Int = 3408; | ||
|  | 	static inline var RED_BITS : Int = 3410; | ||
|  | 	static inline var GREEN_BITS : Int = 3411; | ||
|  | 	static inline var BLUE_BITS : Int = 3412; | ||
|  | 	static inline var ALPHA_BITS : Int = 3413; | ||
|  | 	static inline var DEPTH_BITS : Int = 3414; | ||
|  | 	static inline var STENCIL_BITS : Int = 3415; | ||
|  | 	static inline var POLYGON_OFFSET_UNITS : Int = 10752; | ||
|  | 	static inline var POLYGON_OFFSET_FACTOR : Int = 32824; | ||
|  | 	static inline var TEXTURE_BINDING_2D : Int = 32873; | ||
|  | 	static inline var SAMPLE_BUFFERS : Int = 32936; | ||
|  | 	static inline var SAMPLES : Int = 32937; | ||
|  | 	static inline var SAMPLE_COVERAGE_VALUE : Int = 32938; | ||
|  | 	static inline var SAMPLE_COVERAGE_INVERT : Int = 32939; | ||
|  | 	static inline var COMPRESSED_TEXTURE_FORMATS : Int = 34467; | ||
|  | 	static inline var DONT_CARE : Int = 4352; | ||
|  | 	static inline var FASTEST : Int = 4353; | ||
|  | 	static inline var NICEST : Int = 4354; | ||
|  | 	static inline var GENERATE_MIPMAP_HINT : Int = 33170; | ||
|  | 	static inline var BYTE : Int = 5120; | ||
|  | 	static inline var UNSIGNED_BYTE : Int = 5121; | ||
|  | 	static inline var SHORT : Int = 5122; | ||
|  | 	static inline var UNSIGNED_SHORT : Int = 5123; | ||
|  | 	static inline var INT : Int = 5124; | ||
|  | 	static inline var UNSIGNED_INT : Int = 5125; | ||
|  | 	static inline var FLOAT : Int = 5126; | ||
|  | 	static inline var DEPTH_COMPONENT : Int = 6402; | ||
|  | 	static inline var ALPHA : Int = 6406; | ||
|  | 	static inline var RGB : Int = 6407; | ||
|  | 	static inline var RGBA : Int = 6408; | ||
|  | 	static inline var LUMINANCE : Int = 6409; | ||
|  | 	static inline var LUMINANCE_ALPHA : Int = 6410; | ||
|  | 	static inline var UNSIGNED_SHORT_4_4_4_4 : Int = 32819; | ||
|  | 	static inline var UNSIGNED_SHORT_5_5_5_1 : Int = 32820; | ||
|  | 	static inline var UNSIGNED_SHORT_5_6_5 : Int = 33635; | ||
|  | 	static inline var FRAGMENT_SHADER : Int = 35632; | ||
|  | 	static inline var VERTEX_SHADER : Int = 35633; | ||
|  | 	static inline var MAX_VERTEX_ATTRIBS : Int = 34921; | ||
|  | 	static inline var MAX_VERTEX_UNIFORM_VECTORS : Int = 36347; | ||
|  | 	static inline var MAX_VARYING_VECTORS : Int = 36348; | ||
|  | 	static inline var MAX_COMBINED_TEXTURE_IMAGE_UNITS : Int = 35661; | ||
|  | 	static inline var MAX_VERTEX_TEXTURE_IMAGE_UNITS : Int = 35660; | ||
|  | 	static inline var MAX_TEXTURE_IMAGE_UNITS : Int = 34930; | ||
|  | 	static inline var MAX_FRAGMENT_UNIFORM_VECTORS : Int = 36349; | ||
|  | 	static inline var SHADER_TYPE : Int = 35663; | ||
|  | 	static inline var DELETE_STATUS : Int = 35712; | ||
|  | 	static inline var LINK_STATUS : Int = 35714; | ||
|  | 	static inline var VALIDATE_STATUS : Int = 35715; | ||
|  | 	static inline var ATTACHED_SHADERS : Int = 35717; | ||
|  | 	static inline var ACTIVE_UNIFORMS : Int = 35718; | ||
|  | 	static inline var ACTIVE_ATTRIBUTES : Int = 35721; | ||
|  | 	static inline var SHADING_LANGUAGE_VERSION : Int = 35724; | ||
|  | 	static inline var CURRENT_PROGRAM : Int = 35725; | ||
|  | 	static inline var NEVER : Int = 512; | ||
|  | 	static inline var LESS : Int = 513; | ||
|  | 	static inline var EQUAL : Int = 514; | ||
|  | 	static inline var LEQUAL : Int = 515; | ||
|  | 	static inline var GREATER : Int = 516; | ||
|  | 	static inline var NOTEQUAL : Int = 517; | ||
|  | 	static inline var GEQUAL : Int = 518; | ||
|  | 	static inline var ALWAYS : Int = 519; | ||
|  | 	static inline var KEEP : Int = 7680; | ||
|  | 	static inline var REPLACE : Int = 7681; | ||
|  | 	static inline var INCR : Int = 7682; | ||
|  | 	static inline var DECR : Int = 7683; | ||
|  | 	static inline var INVERT : Int = 5386; | ||
|  | 	static inline var INCR_WRAP : Int = 34055; | ||
|  | 	static inline var DECR_WRAP : Int = 34056; | ||
|  | 	static inline var VENDOR : Int = 7936; | ||
|  | 	static inline var RENDERER : Int = 7937; | ||
|  | 	static inline var VERSION : Int = 7938; | ||
|  | 	static inline var NEAREST : Int = 9728; | ||
|  | 	static inline var LINEAR : Int = 9729; | ||
|  | 	static inline var NEAREST_MIPMAP_NEAREST : Int = 9984; | ||
|  | 	static inline var LINEAR_MIPMAP_NEAREST : Int = 9985; | ||
|  | 	static inline var NEAREST_MIPMAP_LINEAR : Int = 9986; | ||
|  | 	static inline var LINEAR_MIPMAP_LINEAR : Int = 9987; | ||
|  | 	static inline var TEXTURE_MAG_FILTER : Int = 10240; | ||
|  | 	static inline var TEXTURE_MIN_FILTER : Int = 10241; | ||
|  | 	static inline var TEXTURE_WRAP_S : Int = 10242; | ||
|  | 	static inline var TEXTURE_WRAP_T : Int = 10243; | ||
|  | 	static inline var TEXTURE_2D : Int = 3553; | ||
|  | 	static inline var TEXTURE : Int = 5890; | ||
|  | 	static inline var TEXTURE_CUBE_MAP : Int = 34067; | ||
|  | 	static inline var TEXTURE_BINDING_CUBE_MAP : Int = 34068; | ||
|  | 	static inline var TEXTURE_CUBE_MAP_POSITIVE_X : Int = 34069; | ||
|  | 	static inline var TEXTURE_CUBE_MAP_NEGATIVE_X : Int = 34070; | ||
|  | 	static inline var TEXTURE_CUBE_MAP_POSITIVE_Y : Int = 34071; | ||
|  | 	static inline var TEXTURE_CUBE_MAP_NEGATIVE_Y : Int = 34072; | ||
|  | 	static inline var TEXTURE_CUBE_MAP_POSITIVE_Z : Int = 34073; | ||
|  | 	static inline var TEXTURE_CUBE_MAP_NEGATIVE_Z : Int = 34074; | ||
|  | 	static inline var MAX_CUBE_MAP_TEXTURE_SIZE : Int = 34076; | ||
|  | 	static inline var TEXTURE0 : Int = 33984; | ||
|  | 	static inline var TEXTURE1 : Int = 33985; | ||
|  | 	static inline var TEXTURE2 : Int = 33986; | ||
|  | 	static inline var TEXTURE3 : Int = 33987; | ||
|  | 	static inline var TEXTURE4 : Int = 33988; | ||
|  | 	static inline var TEXTURE5 : Int = 33989; | ||
|  | 	static inline var TEXTURE6 : Int = 33990; | ||
|  | 	static inline var TEXTURE7 : Int = 33991; | ||
|  | 	static inline var TEXTURE8 : Int = 33992; | ||
|  | 	static inline var TEXTURE9 : Int = 33993; | ||
|  | 	static inline var TEXTURE10 : Int = 33994; | ||
|  | 	static inline var TEXTURE11 : Int = 33995; | ||
|  | 	static inline var TEXTURE12 : Int = 33996; | ||
|  | 	static inline var TEXTURE13 : Int = 33997; | ||
|  | 	static inline var TEXTURE14 : Int = 33998; | ||
|  | 	static inline var TEXTURE15 : Int = 33999; | ||
|  | 	static inline var TEXTURE16 : Int = 34000; | ||
|  | 	static inline var TEXTURE17 : Int = 34001; | ||
|  | 	static inline var TEXTURE18 : Int = 34002; | ||
|  | 	static inline var TEXTURE19 : Int = 34003; | ||
|  | 	static inline var TEXTURE20 : Int = 34004; | ||
|  | 	static inline var TEXTURE21 : Int = 34005; | ||
|  | 	static inline var TEXTURE22 : Int = 34006; | ||
|  | 	static inline var TEXTURE23 : Int = 34007; | ||
|  | 	static inline var TEXTURE24 : Int = 34008; | ||
|  | 	static inline var TEXTURE25 : Int = 34009; | ||
|  | 	static inline var TEXTURE26 : Int = 34010; | ||
|  | 	static inline var TEXTURE27 : Int = 34011; | ||
|  | 	static inline var TEXTURE28 : Int = 34012; | ||
|  | 	static inline var TEXTURE29 : Int = 34013; | ||
|  | 	static inline var TEXTURE30 : Int = 34014; | ||
|  | 	static inline var TEXTURE31 : Int = 34015; | ||
|  | 	static inline var ACTIVE_TEXTURE : Int = 34016; | ||
|  | 	static inline var REPEAT : Int = 10497; | ||
|  | 	static inline var CLAMP_TO_EDGE : Int = 33071; | ||
|  | 	static inline var MIRRORED_REPEAT : Int = 33648; | ||
|  | 	static inline var FLOAT_VEC2 : Int = 35664; | ||
|  | 	static inline var FLOAT_VEC3 : Int = 35665; | ||
|  | 	static inline var FLOAT_VEC4 : Int = 35666; | ||
|  | 	static inline var INT_VEC2 : Int = 35667; | ||
|  | 	static inline var INT_VEC3 : Int = 35668; | ||
|  | 	static inline var INT_VEC4 : Int = 35669; | ||
|  | 	static inline var BOOL : Int = 35670; | ||
|  | 	static inline var BOOL_VEC2 : Int = 35671; | ||
|  | 	static inline var BOOL_VEC3 : Int = 35672; | ||
|  | 	static inline var BOOL_VEC4 : Int = 35673; | ||
|  | 	static inline var FLOAT_MAT2 : Int = 35674; | ||
|  | 	static inline var FLOAT_MAT3 : Int = 35675; | ||
|  | 	static inline var FLOAT_MAT4 : Int = 35676; | ||
|  | 	static inline var SAMPLER_2D : Int = 35678; | ||
|  | 	static inline var SAMPLER_CUBE : Int = 35680; | ||
|  | 	static inline var VERTEX_ATTRIB_ARRAY_ENABLED : Int = 34338; | ||
|  | 	static inline var VERTEX_ATTRIB_ARRAY_SIZE : Int = 34339; | ||
|  | 	static inline var VERTEX_ATTRIB_ARRAY_STRIDE : Int = 34340; | ||
|  | 	static inline var VERTEX_ATTRIB_ARRAY_TYPE : Int = 34341; | ||
|  | 	static inline var VERTEX_ATTRIB_ARRAY_NORMALIZED : Int = 34922; | ||
|  | 	static inline var VERTEX_ATTRIB_ARRAY_POINTER : Int = 34373; | ||
|  | 	static inline var VERTEX_ATTRIB_ARRAY_BUFFER_BINDING : Int = 34975; | ||
|  | 	static inline var IMPLEMENTATION_COLOR_READ_TYPE : Int = 35738; | ||
|  | 	static inline var IMPLEMENTATION_COLOR_READ_FORMAT : Int = 35739; | ||
|  | 	static inline var COMPILE_STATUS : Int = 35713; | ||
|  | 	static inline var LOW_FLOAT : Int = 36336; | ||
|  | 	static inline var MEDIUM_FLOAT : Int = 36337; | ||
|  | 	static inline var HIGH_FLOAT : Int = 36338; | ||
|  | 	static inline var LOW_INT : Int = 36339; | ||
|  | 	static inline var MEDIUM_INT : Int = 36340; | ||
|  | 	static inline var HIGH_INT : Int = 36341; | ||
|  | 	static inline var FRAMEBUFFER : Int = 36160; | ||
|  | 	static inline var RENDERBUFFER : Int = 36161; | ||
|  | 	static inline var RGBA4 : Int = 32854; | ||
|  | 	static inline var RGB5_A1 : Int = 32855; | ||
|  | 	static inline var RGB565 : Int = 36194; | ||
|  | 	static inline var DEPTH_COMPONENT16 : Int = 33189; | ||
|  | 	static inline var STENCIL_INDEX8 : Int = 36168; | ||
|  | 	static inline var DEPTH_STENCIL : Int = 34041; | ||
|  | 	static inline var RENDERBUFFER_WIDTH : Int = 36162; | ||
|  | 	static inline var RENDERBUFFER_HEIGHT : Int = 36163; | ||
|  | 	static inline var RENDERBUFFER_INTERNAL_FORMAT : Int = 36164; | ||
|  | 	static inline var RENDERBUFFER_RED_SIZE : Int = 36176; | ||
|  | 	static inline var RENDERBUFFER_GREEN_SIZE : Int = 36177; | ||
|  | 	static inline var RENDERBUFFER_BLUE_SIZE : Int = 36178; | ||
|  | 	static inline var RENDERBUFFER_ALPHA_SIZE : Int = 36179; | ||
|  | 	static inline var RENDERBUFFER_DEPTH_SIZE : Int = 36180; | ||
|  | 	static inline var RENDERBUFFER_STENCIL_SIZE : Int = 36181; | ||
|  | 	static inline var FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE : Int = 36048; | ||
|  | 	static inline var FRAMEBUFFER_ATTACHMENT_OBJECT_NAME : Int = 36049; | ||
|  | 	static inline var FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL : Int = 36050; | ||
|  | 	static inline var FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE : Int = 36051; | ||
|  | 	static inline var COLOR_ATTACHMENT0 : Int = 36064; | ||
|  | 	static inline var DEPTH_ATTACHMENT : Int = 36096; | ||
|  | 	static inline var STENCIL_ATTACHMENT : Int = 36128; | ||
|  | 	static inline var DEPTH_STENCIL_ATTACHMENT : Int = 33306; | ||
|  | 	static inline var NONE : Int = 0; | ||
|  | 	static inline var FRAMEBUFFER_COMPLETE : Int = 36053; | ||
|  | 	static inline var FRAMEBUFFER_INCOMPLETE_ATTACHMENT : Int = 36054; | ||
|  | 	static inline var FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT : Int = 36055; | ||
|  | 	static inline var FRAMEBUFFER_INCOMPLETE_DIMENSIONS : Int = 36057; | ||
|  | 	static inline var FRAMEBUFFER_UNSUPPORTED : Int = 36061; | ||
|  | 	static inline var FRAMEBUFFER_BINDING : Int = 36006; | ||
|  | 	static inline var RENDERBUFFER_BINDING : Int = 36007; | ||
|  | 	static inline var MAX_RENDERBUFFER_SIZE : Int = 34024; | ||
|  | 	static inline var INVALID_FRAMEBUFFER_OPERATION : Int = 1286; | ||
|  | 	static inline var UNPACK_FLIP_Y_WEBGL : Int = 37440; | ||
|  | 	static inline var UNPACK_PREMULTIPLY_ALPHA_WEBGL : Int = 37441; | ||
|  | 	static inline var CONTEXT_LOST_WEBGL : Int = 37442; | ||
|  | 	static inline var UNPACK_COLORSPACE_CONVERSION_WEBGL : Int = 37443; | ||
|  | 	static inline var BROWSER_DEFAULT_WEBGL : Int = 37444; | ||
|  | 	 | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		A read-only back-reference to the `HTMLCanvasElement`. Might be `null` if it is not associated with a `canvas` element. | ||
|  | 	**/ | ||
|  | 	var canvas(default,null) : js.html.CanvasElement; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		The read-only width of the current drawing buffer. Should match the width of the canvas element associated with this context. | ||
|  | 	**/ | ||
|  | 	var drawingBufferWidth(default,null) : Int; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		The read-only height of the current drawing buffer. Should match the height of the canvas element associated with this context. | ||
|  | 	**/ | ||
|  | 	var drawingBufferHeight(default,null) : Int; | ||
|  | 	 | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Updates buffer data. | ||
|  | 	**/ | ||
|  | 	@:overload( function( target : Int, size : Int, usage : Int ) : Void {} ) | ||
|  | 	@:overload( function( target : Int, data : js.lib.ArrayBuffer, usage : Int ) : Void {} ) | ||
|  | 	function bufferData( target : Int, data : js.lib.ArrayBufferView, usage : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Updates buffer data starting at a passed offset. | ||
|  | 	**/ | ||
|  | 	@:overload( function( target : Int, offset : Int, data : js.lib.ArrayBuffer ) : Void {} ) | ||
|  | 	function bufferSubData( target : Int, offset : Int, data : js.lib.ArrayBufferView ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Specifies a 2D texture image in a compressed format. | ||
|  | 	**/ | ||
|  | 	function compressedTexImage2D( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, data : js.lib.ArrayBufferView ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Specifies a 2D texture sub-image in a compressed format. | ||
|  | 	**/ | ||
|  | 	function compressedTexSubImage2D( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, data : js.lib.ArrayBufferView ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Reads a block of pixels from the `WebGLFrameBuffer`. | ||
|  | 		@throws DOMError | ||
|  | 	**/ | ||
|  | 	function readPixels( x : Int, y : Int, width : Int, height : Int, format : Int, type : Int, pixels : js.lib.ArrayBufferView ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Specifies a 2D texture image. | ||
|  | 		@throws DOMError | ||
|  | 	**/ | ||
|  | 	@:overload( function( target : Int, level : Int, internalformat : Int, width : Int, height : Int, border : Int, format : Int, type : Int, pixels : js.lib.ArrayBufferView ) : Void {} ) | ||
|  | 	@:overload( function( target : Int, level : Int, internalformat : Int, format : Int, type : Int, pixels : js.html.ImageBitmap ) : Void {} ) | ||
|  | 	@:overload( function( target : Int, level : Int, internalformat : Int, format : Int, type : Int, pixels : js.html.ImageData ) : Void {} ) | ||
|  | 	@:overload( function( target : Int, level : Int, internalformat : Int, format : Int, type : Int, image : js.html.ImageElement ) : Void {} ) | ||
|  | 	@:overload( function( target : Int, level : Int, internalformat : Int, format : Int, type : Int, canvas : js.html.CanvasElement ) : Void {} ) | ||
|  | 	function texImage2D( target : Int, level : Int, internalformat : Int, format : Int, type : Int, video : js.html.VideoElement ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Updates a sub-rectangle of the current `WebGLTexture`. | ||
|  | 		@throws DOMError | ||
|  | 	**/ | ||
|  | 	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, width : Int, height : Int, format : Int, type : Int, pixels : js.lib.ArrayBufferView ) : Void {} ) | ||
|  | 	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, pixels : js.html.ImageBitmap ) : Void {} ) | ||
|  | 	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, pixels : js.html.ImageData ) : Void {} ) | ||
|  | 	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, image : js.html.ImageElement ) : Void {} ) | ||
|  | 	@:overload( function( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, canvas : js.html.CanvasElement ) : Void {} ) | ||
|  | 	function texSubImage2D( target : Int, level : Int, xoffset : Int, yoffset : Int, format : Int, type : Int, video : js.html.VideoElement ) : Void; | ||
|  | 	@:overload( function( location : UniformLocation, data : Array<Float>) : Void {} ) | ||
|  | 	function uniform1fv( location : UniformLocation, data : js.lib.Float32Array ) : Void; | ||
|  | 	@:overload( function( location : UniformLocation, data : Array<Float>) : Void {} ) | ||
|  | 	function uniform2fv( location : UniformLocation, data : js.lib.Float32Array ) : Void; | ||
|  | 	@:overload( function( location : UniformLocation, data : Array<Float>) : Void {} ) | ||
|  | 	function uniform3fv( location : UniformLocation, data : js.lib.Float32Array ) : Void; | ||
|  | 	@:overload( function( location : UniformLocation, data : Array<Float>) : Void {} ) | ||
|  | 	function uniform4fv( location : UniformLocation, data : js.lib.Float32Array ) : Void; | ||
|  | 	@:overload( function( location : UniformLocation, data : Array<Int>) : Void {} ) | ||
|  | 	function uniform1iv( location : UniformLocation, data : js.lib.Int32Array ) : Void; | ||
|  | 	@:overload( function( location : UniformLocation, data : Array<Int>) : Void {} ) | ||
|  | 	function uniform2iv( location : UniformLocation, data : js.lib.Int32Array ) : Void; | ||
|  | 	@:overload( function( location : UniformLocation, data : Array<Int>) : Void {} ) | ||
|  | 	function uniform3iv( location : UniformLocation, data : js.lib.Int32Array ) : Void; | ||
|  | 	@:overload( function( location : UniformLocation, data : Array<Int>) : Void {} ) | ||
|  | 	function uniform4iv( location : UniformLocation, data : js.lib.Int32Array ) : Void; | ||
|  | 	@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>) : Void {} ) | ||
|  | 	function uniformMatrix2fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array ) : Void; | ||
|  | 	@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>) : Void {} ) | ||
|  | 	function uniformMatrix3fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array ) : Void; | ||
|  | 	@:overload( function( location : UniformLocation, transpose : Bool, data : Array<Float>) : Void {} ) | ||
|  | 	function uniformMatrix4fv( location : UniformLocation, transpose : Bool, data : js.lib.Float32Array ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Returns a `WebGLContextAttributes` object that contains the actual context parameters. Might return `null`, if the context is lost. | ||
|  | 	**/ | ||
|  | 	function getContextAttributes() : ContextAttributes; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Returns `true` if the context is lost, otherwise returns `false`. | ||
|  | 	**/ | ||
|  | 	function isContextLost() : Bool; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Returns an `Array` of `DOMString` elements with all the supported WebGL extensions. | ||
|  | 	**/ | ||
|  | 	function getSupportedExtensions() : Array<String>; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Returns an extension object. | ||
|  | 		@throws DOMError | ||
|  | 	**/ | ||
|  | 	function getExtension<T>( name : Extension<T> ) : T; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Selects the active texture unit. | ||
|  | 	**/ | ||
|  | 	function activeTexture( texture : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Attaches a `WebGLShader` to a `WebGLProgram`. | ||
|  | 	**/ | ||
|  | 	function attachShader( program : Program, shader : Shader ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Binds a generic vertex index to a named attribute variable. | ||
|  | 	**/ | ||
|  | 	function bindAttribLocation( program : Program, index : Int, name : String ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Binds a `WebGLBuffer` object to a given target. | ||
|  | 	**/ | ||
|  | 	function bindBuffer( target : Int, buffer : Buffer ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Binds a `WebGLFrameBuffer` object to a given target. | ||
|  | 	**/ | ||
|  | 	function bindFramebuffer( target : Int, framebuffer : Framebuffer ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Binds a `WebGLRenderBuffer` object to a given target. | ||
|  | 	**/ | ||
|  | 	function bindRenderbuffer( target : Int, renderbuffer : Renderbuffer ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Binds a `WebGLTexture` object to a given target. | ||
|  | 	**/ | ||
|  | 	function bindTexture( target : Int, texture : Texture ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Sets the source and destination blending factors. | ||
|  | 	**/ | ||
|  | 	function blendColor( red : Float, green : Float, blue : Float, alpha : Float ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Sets both the RGB blend equation and alpha blend equation to a single equation. | ||
|  | 	**/ | ||
|  | 	function blendEquation( mode : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Sets the RGB blend equation and alpha blend equation separately. | ||
|  | 	**/ | ||
|  | 	function blendEquationSeparate( modeRGB : Int, modeAlpha : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Defines which function is used for blending pixel arithmetic. | ||
|  | 	**/ | ||
|  | 	function blendFunc( sfactor : Int, dfactor : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Defines which function is used for blending pixel arithmetic for RGB and alpha components separately. | ||
|  | 	**/ | ||
|  | 	function blendFuncSeparate( srcRGB : Int, dstRGB : Int, srcAlpha : Int, dstAlpha : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Returns the status of the framebuffer. | ||
|  | 	**/ | ||
|  | 	function checkFramebufferStatus( target : Int ) : Int; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Clears specified buffers to preset values. | ||
|  | 	**/ | ||
|  | 	function clear( mask : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Specifies the color values used when clearing color buffers. | ||
|  | 	**/ | ||
|  | 	function clearColor( red : Float, green : Float, blue : Float, alpha : Float ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Specifies the depth value used when clearing the depth buffer. | ||
|  | 	**/ | ||
|  | 	function clearDepth( depth : Float ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Specifies the stencil value used when clearing the stencil buffer. | ||
|  | 	**/ | ||
|  | 	function clearStencil( s : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Sets which color components to enable or to disable when drawing or rendering to a `WebGLFramebuffer`. | ||
|  | 	**/ | ||
|  | 	function colorMask( red : Bool, green : Bool, blue : Bool, alpha : Bool ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Compiles a `WebGLShader`. | ||
|  | 	**/ | ||
|  | 	function compileShader( shader : Shader ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Copies a 2D texture image. | ||
|  | 	**/ | ||
|  | 	function copyTexImage2D( target : Int, level : Int, internalformat : Int, x : Int, y : Int, width : Int, height : Int, border : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Copies a 2D texture sub-image. | ||
|  | 	**/ | ||
|  | 	function copyTexSubImage2D( target : Int, level : Int, xoffset : Int, yoffset : Int, x : Int, y : Int, width : Int, height : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Creates a `WebGLBuffer` object. | ||
|  | 	**/ | ||
|  | 	function createBuffer() : Buffer; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Creates a `WebGLFrameBuffer` object. | ||
|  | 	**/ | ||
|  | 	function createFramebuffer() : Framebuffer; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Creates a `WebGLProgram`. | ||
|  | 	**/ | ||
|  | 	function createProgram() : Program; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Creates a `WebGLRenderBuffer` object. | ||
|  | 	**/ | ||
|  | 	function createRenderbuffer() : Renderbuffer; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Creates a `WebGLShader`. | ||
|  | 	**/ | ||
|  | 	function createShader( type : Int ) : Shader; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Creates a `WebGLTexture` object. | ||
|  | 	**/ | ||
|  | 	function createTexture() : Texture; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Specifies whether or not front- and/or back-facing polygons can be culled. | ||
|  | 	**/ | ||
|  | 	function cullFace( mode : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Deletes a `WebGLBuffer` object. | ||
|  | 	**/ | ||
|  | 	function deleteBuffer( buffer : Buffer ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Deletes a `WebGLFrameBuffer` object. | ||
|  | 	**/ | ||
|  | 	function deleteFramebuffer( framebuffer : Framebuffer ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Deletes a `WebGLProgram`. | ||
|  | 	**/ | ||
|  | 	function deleteProgram( program : Program ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Deletes a `WebGLRenderBuffer` object. | ||
|  | 	**/ | ||
|  | 	function deleteRenderbuffer( renderbuffer : Renderbuffer ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Deletes a `WebGLShader`. | ||
|  | 	**/ | ||
|  | 	function deleteShader( shader : Shader ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Deletes a `WebGLTexture` object. | ||
|  | 	**/ | ||
|  | 	function deleteTexture( texture : Texture ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Specifies a function that compares incoming pixel depth to the current depth buffer value. | ||
|  | 	**/ | ||
|  | 	function depthFunc( func : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Sets whether writing into the depth buffer is enabled or disabled. | ||
|  | 	**/ | ||
|  | 	function depthMask( flag : Bool ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Specifies the depth range mapping from normalized device coordinates to window or viewport coordinates. | ||
|  | 	**/ | ||
|  | 	function depthRange( zNear : Float, zFar : Float ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Detaches a `WebGLShader`. | ||
|  | 	**/ | ||
|  | 	function detachShader( program : Program, shader : Shader ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Disables specific WebGL capabilities for this context. | ||
|  | 	**/ | ||
|  | 	function disable( cap : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Disables a vertex attribute array at a given position. | ||
|  | 	**/ | ||
|  | 	function disableVertexAttribArray( index : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Renders primitives from array data. | ||
|  | 	**/ | ||
|  | 	function drawArrays( mode : Int, first : Int, count : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Renders primitives from element array data. | ||
|  | 	**/ | ||
|  | 	function drawElements( mode : Int, count : Int, type : Int, offset : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Enables specific WebGL capabilities for this context. | ||
|  | 	**/ | ||
|  | 	function enable( cap : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Enables a vertex attribute array at a given position. | ||
|  | 	**/ | ||
|  | 	function enableVertexAttribArray( index : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Blocks execution until all previously called commands are finished. | ||
|  | 	**/ | ||
|  | 	function finish() : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Empties different buffer commands, causing all commands to be executed as quickly as possible. | ||
|  | 	**/ | ||
|  | 	function flush() : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Attaches a `WebGLRenderingBuffer` object to a `WebGLFrameBuffer` object. | ||
|  | 	**/ | ||
|  | 	function framebufferRenderbuffer( target : Int, attachment : Int, renderbuffertarget : Int, renderbuffer : Renderbuffer ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Attaches a textures image to a `WebGLFrameBuffer` object. | ||
|  | 	**/ | ||
|  | 	function framebufferTexture2D( target : Int, attachment : Int, textarget : Int, texture : Texture, level : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Specifies whether polygons are front- or back-facing by setting a winding orientation. | ||
|  | 	**/ | ||
|  | 	function frontFace( mode : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Generates a set of mipmaps for a `WebGLTexture` object. | ||
|  | 	**/ | ||
|  | 	function generateMipmap( target : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Returns information about an active attribute variable. | ||
|  | 	**/ | ||
|  | 	function getActiveAttrib( program : Program, index : Int ) : ActiveInfo; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Returns information about an active uniform variable. | ||
|  | 	**/ | ||
|  | 	function getActiveUniform( program : Program, index : Int ) : ActiveInfo; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Returns a list of `WebGLShader` objects attached to a `WebGLProgram`. | ||
|  | 	**/ | ||
|  | 	function getAttachedShaders( program : Program ) : Array<Shader>; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Returns the location of an attribute variable. | ||
|  | 	**/ | ||
|  | 	function getAttribLocation( program : Program, name : String ) : Int; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Returns information about the buffer. | ||
|  | 	**/ | ||
|  | 	function getBufferParameter( target : Int, pname : Int ) : Dynamic; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Returns a value for the passed parameter name. | ||
|  | 		@throws DOMError | ||
|  | 	**/ | ||
|  | 	function getParameter( pname : Int ) : Dynamic; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Returns error information. | ||
|  | 	**/ | ||
|  | 	function getError() : Int; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Returns information about the framebuffer. | ||
|  | 		@throws DOMError | ||
|  | 	**/ | ||
|  | 	function getFramebufferAttachmentParameter( target : Int, attachment : Int, pname : Int ) : Dynamic; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Returns information about the program. | ||
|  | 	**/ | ||
|  | 	function getProgramParameter( program : Program, pname : Int ) : Dynamic; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Returns the information log for a `WebGLProgram` object. | ||
|  | 	**/ | ||
|  | 	function getProgramInfoLog( program : Program ) : String; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Returns information about the renderbuffer. | ||
|  | 	**/ | ||
|  | 	function getRenderbufferParameter( target : Int, pname : Int ) : Dynamic; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Returns information about the shader. | ||
|  | 	**/ | ||
|  | 	function getShaderParameter( shader : Shader, pname : Int ) : Dynamic; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Returns a `WebGLShaderPrecisionFormat` object describing the precision for the numeric format of the shader. | ||
|  | 	**/ | ||
|  | 	function getShaderPrecisionFormat( shadertype : Int, precisiontype : Int ) : ShaderPrecisionFormat; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Returns the information log for a `WebGLShader` object. | ||
|  | 	**/ | ||
|  | 	function getShaderInfoLog( shader : Shader ) : String; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Returns the source code of a `WebGLShader` as a string. | ||
|  | 	**/ | ||
|  | 	function getShaderSource( shader : Shader ) : String; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Returns information about the texture. | ||
|  | 	**/ | ||
|  | 	function getTexParameter( target : Int, pname : Int ) : Dynamic; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Returns the value of a uniform variable at a given location. | ||
|  | 	**/ | ||
|  | 	function getUniform( program : Program, location : UniformLocation ) : Dynamic; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Returns the location of a uniform variable. | ||
|  | 	**/ | ||
|  | 	function getUniformLocation( program : Program, name : String ) : UniformLocation; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Returns information about a vertex attribute at a given position. | ||
|  | 		@throws DOMError | ||
|  | 	**/ | ||
|  | 	function getVertexAttrib( index : Int, pname : Int ) : Dynamic; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Returns the address of a given vertex attribute. | ||
|  | 	**/ | ||
|  | 	function getVertexAttribOffset( index : Int, pname : Int ) : Int; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Specifies hints for certain behaviors. The interpretation of these hints depend on the implementation. | ||
|  | 	**/ | ||
|  | 	function hint( target : Int, mode : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Returns a Boolean indicating if the passed buffer is valid. | ||
|  | 	**/ | ||
|  | 	function isBuffer( buffer : Buffer ) : Bool; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Tests whether a specific WebGL capability is enabled or not for this context. | ||
|  | 	**/ | ||
|  | 	function isEnabled( cap : Int ) : Bool; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Returns a Boolean indicating if the passed `WebGLFrameBuffer` object is valid. | ||
|  | 	**/ | ||
|  | 	function isFramebuffer( framebuffer : Framebuffer ) : Bool; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Returns a Boolean indicating if the passed `WebGLProgram` is valid. | ||
|  | 	**/ | ||
|  | 	function isProgram( program : Program ) : Bool; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Returns a Boolean indicating if the passed `WebGLRenderingBuffer` is valid. | ||
|  | 	**/ | ||
|  | 	function isRenderbuffer( renderbuffer : Renderbuffer ) : Bool; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Returns a Boolean indicating if the passed `WebGLShader` is valid. | ||
|  | 	**/ | ||
|  | 	function isShader( shader : Shader ) : Bool; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Returns a Boolean indicating if the passed `WebGLTexture` is valid. | ||
|  | 	**/ | ||
|  | 	function isTexture( texture : Texture ) : Bool; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Sets the line width of rasterized lines. | ||
|  | 	**/ | ||
|  | 	function lineWidth( width : Float ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Links the passed `WebGLProgram` object. | ||
|  | 	**/ | ||
|  | 	function linkProgram( program : Program ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Specifies the pixel storage modes | ||
|  | 	**/ | ||
|  | 	function pixelStorei( pname : Int, param : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Specifies the scale factors and units to calculate depth values. | ||
|  | 	**/ | ||
|  | 	function polygonOffset( factor : Float, units : Float ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Creates a renderbuffer data store. | ||
|  | 	**/ | ||
|  | 	function renderbufferStorage( target : Int, internalformat : Int, width : Int, height : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Specifies multi-sample coverage parameters for anti-aliasing effects. | ||
|  | 	**/ | ||
|  | 	function sampleCoverage( value : Float, invert : Bool ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Defines the scissor box. | ||
|  | 	**/ | ||
|  | 	function scissor( x : Int, y : Int, width : Int, height : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Sets the source code in a `WebGLShader`. | ||
|  | 	**/ | ||
|  | 	function shaderSource( shader : Shader, source : String ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Sets the both front and back function and reference value for stencil testing. | ||
|  | 	**/ | ||
|  | 	function stencilFunc( func : Int, ref : Int, mask : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Sets the front and/or back function and reference value for stencil testing. | ||
|  | 	**/ | ||
|  | 	function stencilFuncSeparate( face : Int, func : Int, ref : Int, mask : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Controls enabling and disabling of both the front and back writing of individual bits in the stencil planes. | ||
|  | 	**/ | ||
|  | 	function stencilMask( mask : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Controls enabling and disabling of front and/or back writing of individual bits in the stencil planes. | ||
|  | 	**/ | ||
|  | 	function stencilMaskSeparate( face : Int, mask : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Sets both the front and back-facing stencil test actions. | ||
|  | 	**/ | ||
|  | 	function stencilOp( fail : Int, zfail : Int, zpass : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Sets the front and/or back-facing stencil test actions. | ||
|  | 	**/ | ||
|  | 	function stencilOpSeparate( face : Int, fail : Int, zfail : Int, zpass : Int ) : Void; | ||
|  | 	function texParameterf( target : Int, pname : Int, param : Float ) : Void; | ||
|  | 	function texParameteri( target : Int, pname : Int, param : Int ) : Void; | ||
|  | 	function uniform1f( location : UniformLocation, x : Float ) : Void; | ||
|  | 	function uniform2f( location : UniformLocation, x : Float, y : Float ) : Void; | ||
|  | 	function uniform3f( location : UniformLocation, x : Float, y : Float, z : Float ) : Void; | ||
|  | 	function uniform4f( location : UniformLocation, x : Float, y : Float, z : Float, w : Float ) : Void; | ||
|  | 	function uniform1i( location : UniformLocation, x : Int ) : Void; | ||
|  | 	function uniform2i( location : UniformLocation, x : Int, y : Int ) : Void; | ||
|  | 	function uniform3i( location : UniformLocation, x : Int, y : Int, z : Int ) : Void; | ||
|  | 	function uniform4i( location : UniformLocation, x : Int, y : Int, z : Int, w : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Uses the specified `WebGLProgram` as part the current rendering state. | ||
|  | 	**/ | ||
|  | 	function useProgram( program : Program ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Validates a `WebGLProgram`. | ||
|  | 	**/ | ||
|  | 	function validateProgram( program : Program ) : Void; | ||
|  | 	function vertexAttrib1f( indx : Int, x : Float ) : Void; | ||
|  | 	@:overload( function( indx : Int, values : Array<Float>) : Void {} ) | ||
|  | 	function vertexAttrib1fv( indx : Int, values : js.lib.Float32Array ) : Void; | ||
|  | 	function vertexAttrib2f( indx : Int, x : Float, y : Float ) : Void; | ||
|  | 	@:overload( function( indx : Int, values : Array<Float>) : Void {} ) | ||
|  | 	function vertexAttrib2fv( indx : Int, values : js.lib.Float32Array ) : Void; | ||
|  | 	function vertexAttrib3f( indx : Int, x : Float, y : Float, z : Float ) : Void; | ||
|  | 	@:overload( function( indx : Int, values : Array<Float>) : Void {} ) | ||
|  | 	function vertexAttrib3fv( indx : Int, values : js.lib.Float32Array ) : Void; | ||
|  | 	function vertexAttrib4f( indx : Int, x : Float, y : Float, z : Float, w : Float ) : Void; | ||
|  | 	@:overload( function( indx : Int, values : Array<Float>) : Void {} ) | ||
|  | 	function vertexAttrib4fv( indx : Int, values : js.lib.Float32Array ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Specifies the data formats and locations of vertex attributes in a vertex attributes array. | ||
|  | 	**/ | ||
|  | 	function vertexAttribPointer( indx : Int, size : Int, type : Int, normalized : Bool, stride : Int, offset : Int ) : Void; | ||
|  | 	 | ||
|  | 	/** | ||
|  | 		Sets the viewport. | ||
|  | 	**/ | ||
|  | 	function viewport( x : Int, y : Int, width : Int, height : Int ) : Void; | ||
|  | } |