2655 lines
		
	
	
		
			114 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			2655 lines
		
	
	
		
			114 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								//*********************************************************
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								//
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								// Copyright (c) Microsoft. All rights reserved.
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								// This code is licensed under the MIT License (MIT).
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								// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
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								// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
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								// IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
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								// PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
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								//
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								//*********************************************************
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								#ifndef __D3DX12_H__
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								#define __D3DX12_H__
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								#include "d3d12.h"
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								#if defined( __cplusplus )
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								struct CD3DX12_DEFAULT {};
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								extern const DECLSPEC_SELECTANY CD3DX12_DEFAULT D3D12_DEFAULT;
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								//------------------------------------------------------------------------------------------------
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								inline bool operator==( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r )
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								{
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								    return l.TopLeftX == r.TopLeftX && l.TopLeftY == r.TopLeftY && l.Width == r.Width &&
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								        l.Height == r.Height && l.MinDepth == r.MinDepth && l.MaxDepth == r.MaxDepth;
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								}
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								//------------------------------------------------------------------------------------------------
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								inline bool operator!=( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r )
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								{ return !( l == r ); }
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								//------------------------------------------------------------------------------------------------
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								struct CD3DX12_RECT : public D3D12_RECT
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								{
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								    CD3DX12_RECT() = default;
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								    explicit CD3DX12_RECT( const D3D12_RECT& o ) :
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								        D3D12_RECT( o )
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								    {}
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								    explicit CD3DX12_RECT(
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								        LONG Left,
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								        LONG Top,
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								        LONG Right,
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								        LONG Bottom )
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								    {
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								        left = Left;
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								        top = Top;
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								        right = Right;
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								        bottom = Bottom;
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								    }
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								    ~CD3DX12_RECT() {}
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								};
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								//------------------------------------------------------------------------------------------------
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								struct CD3DX12_VIEWPORT : public D3D12_VIEWPORT
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								{
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								    CD3DX12_VIEWPORT() = default;
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								    explicit CD3DX12_VIEWPORT( const D3D12_VIEWPORT& o ) :
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								        D3D12_VIEWPORT( o )
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								    {}
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								    explicit CD3DX12_VIEWPORT(
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								        FLOAT topLeftX,
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								        FLOAT topLeftY,
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								        FLOAT width,
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								        FLOAT height,
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								        FLOAT minDepth = D3D12_MIN_DEPTH,
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								        FLOAT maxDepth = D3D12_MAX_DEPTH )
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								    {
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								        TopLeftX = topLeftX;
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								        TopLeftY = topLeftY;
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								        Width = width;
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								        Height = height;
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								        MinDepth = minDepth;
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								        MaxDepth = maxDepth;
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								    }
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								    explicit CD3DX12_VIEWPORT(
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								        _In_ ID3D12Resource* pResource,
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								        UINT mipSlice = 0,
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								        FLOAT topLeftX = 0.0f,
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								        FLOAT topLeftY = 0.0f,
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								        FLOAT minDepth = D3D12_MIN_DEPTH,
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								        FLOAT maxDepth = D3D12_MAX_DEPTH )
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								    {
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								        D3D12_RESOURCE_DESC Desc = pResource->GetDesc();
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								        const UINT64 SubresourceWidth = Desc.Width >> mipSlice;
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								        const UINT64 SubresourceHeight = Desc.Height >> mipSlice;
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								        switch (Desc.Dimension)
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								        {
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								        case D3D12_RESOURCE_DIMENSION_BUFFER:
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								            TopLeftX = topLeftX;
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								            TopLeftY = 0.0f;
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								            Width = Desc.Width - topLeftX;
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								            Height = 1.0f;
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								            break;
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								        case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
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								            TopLeftX = topLeftX;
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								            TopLeftY = 0.0f;
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								            Width = (SubresourceWidth ? SubresourceWidth : 1.0f) - topLeftX;
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								            Height = 1.0f;
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								            break;
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								        case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
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								        case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
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								            TopLeftX = topLeftX;
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								            TopLeftY = topLeftY;
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								            Width = (SubresourceWidth ? SubresourceWidth : 1.0f) - topLeftX;
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								            Height = (SubresourceHeight ? SubresourceHeight: 1.0f) - topLeftY;
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								            break;
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								        default: break;
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								        }
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								        MinDepth = minDepth;
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								        MaxDepth = maxDepth;
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								    }
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								    ~CD3DX12_VIEWPORT() {}
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								};
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								//------------------------------------------------------------------------------------------------
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								struct CD3DX12_BOX : public D3D12_BOX
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								{
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								    CD3DX12_BOX() = default;
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								    explicit CD3DX12_BOX( const D3D12_BOX& o ) :
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								        D3D12_BOX( o )
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								    {}
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								    explicit CD3DX12_BOX(
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								        LONG Left,
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								        LONG Right )
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								    {
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								        left = Left;
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								        top = 0;
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								        front = 0;
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								        right = Right;
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								        bottom = 1;
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								        back = 1;
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								    }
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								    explicit CD3DX12_BOX(
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								        LONG Left,
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								        LONG Top,
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								        LONG Right,
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								        LONG Bottom )
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								    {
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								        left = Left;
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								        top = Top;
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								        front = 0;
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								        right = Right;
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								        bottom = Bottom;
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								        back = 1;
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								    }
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								    explicit CD3DX12_BOX(
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								        LONG Left,
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								        LONG Top,
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								        LONG Front,
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								        LONG Right,
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								        LONG Bottom,
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								        LONG Back )
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								    {
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								        left = Left;
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								        top = Top;
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								        front = Front;
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								        right = Right;
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								        bottom = Bottom;
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								        back = Back;
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								    }
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								    ~CD3DX12_BOX() {}
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								};
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								inline bool operator==( const D3D12_BOX& l, const D3D12_BOX& r )
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								{
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								    return l.left == r.left && l.top == r.top && l.front == r.front &&
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								        l.right == r.right && l.bottom == r.bottom && l.back == r.back;
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								}
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								inline bool operator!=( const D3D12_BOX& l, const D3D12_BOX& r )
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								{ return !( l == r ); }
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								//------------------------------------------------------------------------------------------------
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								struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC
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								{
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								    CD3DX12_DEPTH_STENCIL_DESC() = default;
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								    explicit CD3DX12_DEPTH_STENCIL_DESC( const D3D12_DEPTH_STENCIL_DESC& o ) :
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								        D3D12_DEPTH_STENCIL_DESC( o )
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								    {}
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								    explicit CD3DX12_DEPTH_STENCIL_DESC( CD3DX12_DEFAULT )
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								    {
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								        DepthEnable = TRUE;
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								        DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
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								        DepthFunc = D3D12_COMPARISON_FUNC_LESS;
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								        StencilEnable = FALSE;
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								        StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
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								        StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
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								        const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp =
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								        { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS };
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								        FrontFace = defaultStencilOp;
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								        BackFace = defaultStencilOp;
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								    }
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								    explicit CD3DX12_DEPTH_STENCIL_DESC(
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								        BOOL depthEnable,
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								        D3D12_DEPTH_WRITE_MASK depthWriteMask,
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								        D3D12_COMPARISON_FUNC depthFunc,
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								        BOOL stencilEnable,
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								        UINT8 stencilReadMask,
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								        UINT8 stencilWriteMask,
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								        D3D12_STENCIL_OP frontStencilFailOp,
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								        D3D12_STENCIL_OP frontStencilDepthFailOp,
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								        D3D12_STENCIL_OP frontStencilPassOp,
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								        D3D12_COMPARISON_FUNC frontStencilFunc,
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								        D3D12_STENCIL_OP backStencilFailOp,
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								        D3D12_STENCIL_OP backStencilDepthFailOp,
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								        D3D12_STENCIL_OP backStencilPassOp,
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								        D3D12_COMPARISON_FUNC backStencilFunc )
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								    {
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								        DepthEnable = depthEnable;
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								        DepthWriteMask = depthWriteMask;
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								        DepthFunc = depthFunc;
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								        StencilEnable = stencilEnable;
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								        StencilReadMask = stencilReadMask;
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								        StencilWriteMask = stencilWriteMask;
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								        FrontFace.StencilFailOp = frontStencilFailOp;
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								        FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
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								        FrontFace.StencilPassOp = frontStencilPassOp;
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								        FrontFace.StencilFunc = frontStencilFunc;
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								        BackFace.StencilFailOp = backStencilFailOp;
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								        BackFace.StencilDepthFailOp = backStencilDepthFailOp;
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								        BackFace.StencilPassOp = backStencilPassOp;
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								        BackFace.StencilFunc = backStencilFunc;
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								    }
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								    ~CD3DX12_DEPTH_STENCIL_DESC() {}
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								};
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								//------------------------------------------------------------------------------------------------
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								struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1
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								{
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								    CD3DX12_DEPTH_STENCIL_DESC1() = default;
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								    explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC1& o ) :
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								        D3D12_DEPTH_STENCIL_DESC1( o )
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								    {}
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								    explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC& o )
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								    {
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								        DepthEnable                  = o.DepthEnable;
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								        DepthWriteMask               = o.DepthWriteMask;
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								        DepthFunc                    = o.DepthFunc;
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								        StencilEnable                = o.StencilEnable;
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								        StencilReadMask              = o.StencilReadMask;
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								        StencilWriteMask             = o.StencilWriteMask;
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								        FrontFace.StencilFailOp      = o.FrontFace.StencilFailOp;
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								        FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp;
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								        FrontFace.StencilPassOp      = o.FrontFace.StencilPassOp;
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								        FrontFace.StencilFunc        = o.FrontFace.StencilFunc;
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								        BackFace.StencilFailOp       = o.BackFace.StencilFailOp;
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								        BackFace.StencilDepthFailOp  = o.BackFace.StencilDepthFailOp;
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								        BackFace.StencilPassOp       = o.BackFace.StencilPassOp;
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						||
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								        BackFace.StencilFunc         = o.BackFace.StencilFunc;
							 | 
						||
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								        DepthBoundsTestEnable        = FALSE;
							 | 
						||
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								    }
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						||
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								 | 
							
								    explicit CD3DX12_DEPTH_STENCIL_DESC1( CD3DX12_DEFAULT )
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        DepthEnable = TRUE;
							 | 
						||
| 
								 | 
							
								        DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
							 | 
						||
| 
								 | 
							
								        DepthFunc = D3D12_COMPARISON_FUNC_LESS;
							 | 
						||
| 
								 | 
							
								        StencilEnable = FALSE;
							 | 
						||
| 
								 | 
							
								        StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
							 | 
						||
| 
								 | 
							
								        StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
							 | 
						||
| 
								 | 
							
								        const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp =
							 | 
						||
| 
								 | 
							
								        { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS };
							 | 
						||
| 
								 | 
							
								        FrontFace = defaultStencilOp;
							 | 
						||
| 
								 | 
							
								        BackFace = defaultStencilOp;
							 | 
						||
| 
								 | 
							
								        DepthBoundsTestEnable = FALSE;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_DEPTH_STENCIL_DESC1(
							 | 
						||
| 
								 | 
							
								        BOOL depthEnable,
							 | 
						||
| 
								 | 
							
								        D3D12_DEPTH_WRITE_MASK depthWriteMask,
							 | 
						||
| 
								 | 
							
								        D3D12_COMPARISON_FUNC depthFunc,
							 | 
						||
| 
								 | 
							
								        BOOL stencilEnable,
							 | 
						||
| 
								 | 
							
								        UINT8 stencilReadMask,
							 | 
						||
| 
								 | 
							
								        UINT8 stencilWriteMask,
							 | 
						||
| 
								 | 
							
								        D3D12_STENCIL_OP frontStencilFailOp,
							 | 
						||
| 
								 | 
							
								        D3D12_STENCIL_OP frontStencilDepthFailOp,
							 | 
						||
| 
								 | 
							
								        D3D12_STENCIL_OP frontStencilPassOp,
							 | 
						||
| 
								 | 
							
								        D3D12_COMPARISON_FUNC frontStencilFunc,
							 | 
						||
| 
								 | 
							
								        D3D12_STENCIL_OP backStencilFailOp,
							 | 
						||
| 
								 | 
							
								        D3D12_STENCIL_OP backStencilDepthFailOp,
							 | 
						||
| 
								 | 
							
								        D3D12_STENCIL_OP backStencilPassOp,
							 | 
						||
| 
								 | 
							
								        D3D12_COMPARISON_FUNC backStencilFunc,
							 | 
						||
| 
								 | 
							
								        BOOL depthBoundsTestEnable )
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        DepthEnable = depthEnable;
							 | 
						||
| 
								 | 
							
								        DepthWriteMask = depthWriteMask;
							 | 
						||
| 
								 | 
							
								        DepthFunc = depthFunc;
							 | 
						||
| 
								 | 
							
								        StencilEnable = stencilEnable;
							 | 
						||
| 
								 | 
							
								        StencilReadMask = stencilReadMask;
							 | 
						||
| 
								 | 
							
								        StencilWriteMask = stencilWriteMask;
							 | 
						||
| 
								 | 
							
								        FrontFace.StencilFailOp = frontStencilFailOp;
							 | 
						||
| 
								 | 
							
								        FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
							 | 
						||
| 
								 | 
							
								        FrontFace.StencilPassOp = frontStencilPassOp;
							 | 
						||
| 
								 | 
							
								        FrontFace.StencilFunc = frontStencilFunc;
							 | 
						||
| 
								 | 
							
								        BackFace.StencilFailOp = backStencilFailOp;
							 | 
						||
| 
								 | 
							
								        BackFace.StencilDepthFailOp = backStencilDepthFailOp;
							 | 
						||
| 
								 | 
							
								        BackFace.StencilPassOp = backStencilPassOp;
							 | 
						||
| 
								 | 
							
								        BackFace.StencilFunc = backStencilFunc;
							 | 
						||
| 
								 | 
							
								        DepthBoundsTestEnable = depthBoundsTestEnable;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    ~CD3DX12_DEPTH_STENCIL_DESC1() {}
							 | 
						||
| 
								 | 
							
								    operator D3D12_DEPTH_STENCIL_DESC() const
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        D3D12_DEPTH_STENCIL_DESC D;
							 | 
						||
| 
								 | 
							
								        D.DepthEnable                  = DepthEnable;
							 | 
						||
| 
								 | 
							
								        D.DepthWriteMask               = DepthWriteMask;
							 | 
						||
| 
								 | 
							
								        D.DepthFunc                    = DepthFunc;
							 | 
						||
| 
								 | 
							
								        D.StencilEnable                = StencilEnable;
							 | 
						||
| 
								 | 
							
								        D.StencilReadMask              = StencilReadMask;
							 | 
						||
| 
								 | 
							
								        D.StencilWriteMask             = StencilWriteMask;
							 | 
						||
| 
								 | 
							
								        D.FrontFace.StencilFailOp      = FrontFace.StencilFailOp;
							 | 
						||
| 
								 | 
							
								        D.FrontFace.StencilDepthFailOp = FrontFace.StencilDepthFailOp;
							 | 
						||
| 
								 | 
							
								        D.FrontFace.StencilPassOp      = FrontFace.StencilPassOp;
							 | 
						||
| 
								 | 
							
								        D.FrontFace.StencilFunc        = FrontFace.StencilFunc;
							 | 
						||
| 
								 | 
							
								        D.BackFace.StencilFailOp       = BackFace.StencilFailOp;
							 | 
						||
| 
								 | 
							
								        D.BackFace.StencilDepthFailOp  = BackFace.StencilDepthFailOp;
							 | 
						||
| 
								 | 
							
								        D.BackFace.StencilPassOp       = BackFace.StencilPassOp;
							 | 
						||
| 
								 | 
							
								        D.BackFace.StencilFunc         = BackFace.StencilFunc;
							 | 
						||
| 
								 | 
							
								        return D;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_BLEND_DESC() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_BLEND_DESC( const D3D12_BLEND_DESC& o ) :
							 | 
						||
| 
								 | 
							
								        D3D12_BLEND_DESC( o )
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_BLEND_DESC( CD3DX12_DEFAULT )
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        AlphaToCoverageEnable = FALSE;
							 | 
						||
| 
								 | 
							
								        IndependentBlendEnable = FALSE;
							 | 
						||
| 
								 | 
							
								        const D3D12_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc =
							 | 
						||
| 
								 | 
							
								        {
							 | 
						||
| 
								 | 
							
								            FALSE,FALSE,
							 | 
						||
| 
								 | 
							
								            D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
							 | 
						||
| 
								 | 
							
								            D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
							 | 
						||
| 
								 | 
							
								            D3D12_LOGIC_OP_NOOP,
							 | 
						||
| 
								 | 
							
								            D3D12_COLOR_WRITE_ENABLE_ALL,
							 | 
						||
| 
								 | 
							
								        };
							 | 
						||
| 
								 | 
							
								        for (UINT i = 0; i < D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
							 | 
						||
| 
								 | 
							
								            RenderTarget[ i ] = defaultRenderTargetBlendDesc;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    ~CD3DX12_BLEND_DESC() {}
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_RASTERIZER_DESC : public D3D12_RASTERIZER_DESC
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_RASTERIZER_DESC() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_RASTERIZER_DESC( const D3D12_RASTERIZER_DESC& o ) :
							 | 
						||
| 
								 | 
							
								        D3D12_RASTERIZER_DESC( o )
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_RASTERIZER_DESC( CD3DX12_DEFAULT )
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        FillMode = D3D12_FILL_MODE_SOLID;
							 | 
						||
| 
								 | 
							
								        CullMode = D3D12_CULL_MODE_BACK;
							 | 
						||
| 
								 | 
							
								        FrontCounterClockwise = FALSE;
							 | 
						||
| 
								 | 
							
								        DepthBias = D3D12_DEFAULT_DEPTH_BIAS;
							 | 
						||
| 
								 | 
							
								        DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP;
							 | 
						||
| 
								 | 
							
								        SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
							 | 
						||
| 
								 | 
							
								        DepthClipEnable = TRUE;
							 | 
						||
| 
								 | 
							
								        MultisampleEnable = FALSE;
							 | 
						||
| 
								 | 
							
								        AntialiasedLineEnable = FALSE;
							 | 
						||
| 
								 | 
							
								        ForcedSampleCount = 0;
							 | 
						||
| 
								 | 
							
								        ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_RASTERIZER_DESC(
							 | 
						||
| 
								 | 
							
								        D3D12_FILL_MODE fillMode,
							 | 
						||
| 
								 | 
							
								        D3D12_CULL_MODE cullMode,
							 | 
						||
| 
								 | 
							
								        BOOL frontCounterClockwise,
							 | 
						||
| 
								 | 
							
								        INT depthBias,
							 | 
						||
| 
								 | 
							
								        FLOAT depthBiasClamp,
							 | 
						||
| 
								 | 
							
								        FLOAT slopeScaledDepthBias,
							 | 
						||
| 
								 | 
							
								        BOOL depthClipEnable,
							 | 
						||
| 
								 | 
							
								        BOOL multisampleEnable,
							 | 
						||
| 
								 | 
							
								        BOOL antialiasedLineEnable, 
							 | 
						||
| 
								 | 
							
								        UINT forcedSampleCount, 
							 | 
						||
| 
								 | 
							
								        D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        FillMode = fillMode;
							 | 
						||
| 
								 | 
							
								        CullMode = cullMode;
							 | 
						||
| 
								 | 
							
								        FrontCounterClockwise = frontCounterClockwise;
							 | 
						||
| 
								 | 
							
								        DepthBias = depthBias;
							 | 
						||
| 
								 | 
							
								        DepthBiasClamp = depthBiasClamp;
							 | 
						||
| 
								 | 
							
								        SlopeScaledDepthBias = slopeScaledDepthBias;
							 | 
						||
| 
								 | 
							
								        DepthClipEnable = depthClipEnable;
							 | 
						||
| 
								 | 
							
								        MultisampleEnable = multisampleEnable;
							 | 
						||
| 
								 | 
							
								        AntialiasedLineEnable = antialiasedLineEnable;
							 | 
						||
| 
								 | 
							
								        ForcedSampleCount = forcedSampleCount;
							 | 
						||
| 
								 | 
							
								        ConservativeRaster = conservativeRaster;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    ~CD3DX12_RASTERIZER_DESC() {}
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_RESOURCE_ALLOCATION_INFO : public D3D12_RESOURCE_ALLOCATION_INFO
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_RESOURCE_ALLOCATION_INFO() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_RESOURCE_ALLOCATION_INFO( const D3D12_RESOURCE_ALLOCATION_INFO& o ) :
							 | 
						||
| 
								 | 
							
								        D3D12_RESOURCE_ALLOCATION_INFO( o )
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_RESOURCE_ALLOCATION_INFO(
							 | 
						||
| 
								 | 
							
								        UINT64 size,
							 | 
						||
| 
								 | 
							
								        UINT64 alignment )
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        SizeInBytes = size;
							 | 
						||
| 
								 | 
							
								        Alignment = alignment;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_HEAP_PROPERTIES : public D3D12_HEAP_PROPERTIES
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_HEAP_PROPERTIES() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_HEAP_PROPERTIES(const D3D12_HEAP_PROPERTIES &o) :
							 | 
						||
| 
								 | 
							
								        D3D12_HEAP_PROPERTIES(o)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_HEAP_PROPERTIES( 
							 | 
						||
| 
								 | 
							
								        D3D12_CPU_PAGE_PROPERTY cpuPageProperty, 
							 | 
						||
| 
								 | 
							
								        D3D12_MEMORY_POOL memoryPoolPreference,
							 | 
						||
| 
								 | 
							
								        UINT creationNodeMask = 1, 
							 | 
						||
| 
								 | 
							
								        UINT nodeMask = 1 )
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Type = D3D12_HEAP_TYPE_CUSTOM;
							 | 
						||
| 
								 | 
							
								        CPUPageProperty = cpuPageProperty;
							 | 
						||
| 
								 | 
							
								        MemoryPoolPreference = memoryPoolPreference;
							 | 
						||
| 
								 | 
							
								        CreationNodeMask = creationNodeMask;
							 | 
						||
| 
								 | 
							
								        VisibleNodeMask = nodeMask;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_HEAP_PROPERTIES( 
							 | 
						||
| 
								 | 
							
								        D3D12_HEAP_TYPE type, 
							 | 
						||
| 
								 | 
							
								        UINT creationNodeMask = 1, 
							 | 
						||
| 
								 | 
							
								        UINT nodeMask = 1 )
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Type = type;
							 | 
						||
| 
								 | 
							
								        CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
							 | 
						||
| 
								 | 
							
								        MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
							 | 
						||
| 
								 | 
							
								        CreationNodeMask = creationNodeMask;
							 | 
						||
| 
								 | 
							
								        VisibleNodeMask = nodeMask;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    bool IsCPUAccessible() const
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        return Type == D3D12_HEAP_TYPE_UPLOAD || Type == D3D12_HEAP_TYPE_READBACK || (Type == D3D12_HEAP_TYPE_CUSTOM &&
							 | 
						||
| 
								 | 
							
								            (CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE || CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK));
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								inline bool operator==( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r )
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    return l.Type == r.Type && l.CPUPageProperty == r.CPUPageProperty && 
							 | 
						||
| 
								 | 
							
								        l.MemoryPoolPreference == r.MemoryPoolPreference &&
							 | 
						||
| 
								 | 
							
								        l.CreationNodeMask == r.CreationNodeMask &&
							 | 
						||
| 
								 | 
							
								        l.VisibleNodeMask == r.VisibleNodeMask;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								inline bool operator!=( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r )
							 | 
						||
| 
								 | 
							
								{ return !( l == r ); }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_HEAP_DESC : public D3D12_HEAP_DESC
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_HEAP_DESC() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o) :
							 | 
						||
| 
								 | 
							
								        D3D12_HEAP_DESC(o)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_HEAP_DESC( 
							 | 
						||
| 
								 | 
							
								        UINT64 size, 
							 | 
						||
| 
								 | 
							
								        D3D12_HEAP_PROPERTIES properties, 
							 | 
						||
| 
								 | 
							
								        UINT64 alignment = 0, 
							 | 
						||
| 
								 | 
							
								        D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        SizeInBytes = size;
							 | 
						||
| 
								 | 
							
								        Properties = properties;
							 | 
						||
| 
								 | 
							
								        Alignment = alignment;
							 | 
						||
| 
								 | 
							
								        Flags = flags;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    CD3DX12_HEAP_DESC( 
							 | 
						||
| 
								 | 
							
								        UINT64 size, 
							 | 
						||
| 
								 | 
							
								        D3D12_HEAP_TYPE type, 
							 | 
						||
| 
								 | 
							
								        UINT64 alignment = 0, 
							 | 
						||
| 
								 | 
							
								        D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        SizeInBytes = size;
							 | 
						||
| 
								 | 
							
								        Properties = CD3DX12_HEAP_PROPERTIES( type );
							 | 
						||
| 
								 | 
							
								        Alignment = alignment;
							 | 
						||
| 
								 | 
							
								        Flags = flags;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    CD3DX12_HEAP_DESC( 
							 | 
						||
| 
								 | 
							
								        UINT64 size, 
							 | 
						||
| 
								 | 
							
								        D3D12_CPU_PAGE_PROPERTY cpuPageProperty, 
							 | 
						||
| 
								 | 
							
								        D3D12_MEMORY_POOL memoryPoolPreference, 
							 | 
						||
| 
								 | 
							
								        UINT64 alignment = 0, 
							 | 
						||
| 
								 | 
							
								        D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        SizeInBytes = size;
							 | 
						||
| 
								 | 
							
								        Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference );
							 | 
						||
| 
								 | 
							
								        Alignment = alignment;
							 | 
						||
| 
								 | 
							
								        Flags = flags;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    CD3DX12_HEAP_DESC( 
							 | 
						||
| 
								 | 
							
								        const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
							 | 
						||
| 
								 | 
							
								        D3D12_HEAP_PROPERTIES properties, 
							 | 
						||
| 
								 | 
							
								        D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        SizeInBytes = resAllocInfo.SizeInBytes;
							 | 
						||
| 
								 | 
							
								        Properties = properties;
							 | 
						||
| 
								 | 
							
								        Alignment = resAllocInfo.Alignment;
							 | 
						||
| 
								 | 
							
								        Flags = flags;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    CD3DX12_HEAP_DESC( 
							 | 
						||
| 
								 | 
							
								        const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
							 | 
						||
| 
								 | 
							
								        D3D12_HEAP_TYPE type, 
							 | 
						||
| 
								 | 
							
								        D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        SizeInBytes = resAllocInfo.SizeInBytes;
							 | 
						||
| 
								 | 
							
								        Properties = CD3DX12_HEAP_PROPERTIES( type );
							 | 
						||
| 
								 | 
							
								        Alignment = resAllocInfo.Alignment;
							 | 
						||
| 
								 | 
							
								        Flags = flags;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    CD3DX12_HEAP_DESC( 
							 | 
						||
| 
								 | 
							
								        const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
							 | 
						||
| 
								 | 
							
								        D3D12_CPU_PAGE_PROPERTY cpuPageProperty, 
							 | 
						||
| 
								 | 
							
								        D3D12_MEMORY_POOL memoryPoolPreference, 
							 | 
						||
| 
								 | 
							
								        D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        SizeInBytes = resAllocInfo.SizeInBytes;
							 | 
						||
| 
								 | 
							
								        Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference );
							 | 
						||
| 
								 | 
							
								        Alignment = resAllocInfo.Alignment;
							 | 
						||
| 
								 | 
							
								        Flags = flags;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    bool IsCPUAccessible() const
							 | 
						||
| 
								 | 
							
								    { return static_cast< const CD3DX12_HEAP_PROPERTIES* >( &Properties )->IsCPUAccessible(); }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								inline bool operator==( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r )
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    return l.SizeInBytes == r.SizeInBytes &&
							 | 
						||
| 
								 | 
							
								        l.Properties == r.Properties && 
							 | 
						||
| 
								 | 
							
								        l.Alignment == r.Alignment &&
							 | 
						||
| 
								 | 
							
								        l.Flags == r.Flags;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								inline bool operator!=( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r )
							 | 
						||
| 
								 | 
							
								{ return !( l == r ); }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_CLEAR_VALUE : public D3D12_CLEAR_VALUE
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_CLEAR_VALUE() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_CLEAR_VALUE(const D3D12_CLEAR_VALUE &o) :
							 | 
						||
| 
								 | 
							
								        D3D12_CLEAR_VALUE(o)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_CLEAR_VALUE( 
							 | 
						||
| 
								 | 
							
								        DXGI_FORMAT format, 
							 | 
						||
| 
								 | 
							
								        const FLOAT color[4] )
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Format = format;
							 | 
						||
| 
								 | 
							
								        memcpy( Color, color, sizeof( Color ) );
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    CD3DX12_CLEAR_VALUE( 
							 | 
						||
| 
								 | 
							
								        DXGI_FORMAT format, 
							 | 
						||
| 
								 | 
							
								        FLOAT depth,
							 | 
						||
| 
								 | 
							
								        UINT8 stencil )
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Format = format;
							 | 
						||
| 
								 | 
							
								        /* Use memcpy to preserve NAN values */
							 | 
						||
| 
								 | 
							
								        memcpy( &DepthStencil.Depth, &depth, sizeof( depth ) );
							 | 
						||
| 
								 | 
							
								        DepthStencil.Stencil = stencil;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_RANGE : public D3D12_RANGE
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_RANGE() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_RANGE(const D3D12_RANGE &o) :
							 | 
						||
| 
								 | 
							
								        D3D12_RANGE(o)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_RANGE( 
							 | 
						||
| 
								 | 
							
								        SIZE_T begin, 
							 | 
						||
| 
								 | 
							
								        SIZE_T end )
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Begin = begin;
							 | 
						||
| 
								 | 
							
								        End = end;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_RANGE_UINT64 : public D3D12_RANGE_UINT64
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_RANGE_UINT64() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_RANGE_UINT64(const D3D12_RANGE_UINT64 &o) :
							 | 
						||
| 
								 | 
							
								        D3D12_RANGE_UINT64(o)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_RANGE_UINT64( 
							 | 
						||
| 
								 | 
							
								        UINT64 begin, 
							 | 
						||
| 
								 | 
							
								        UINT64 end )
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Begin = begin;
							 | 
						||
| 
								 | 
							
								        End = end;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_SUBRESOURCE_RANGE_UINT64 : public D3D12_SUBRESOURCE_RANGE_UINT64
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_SUBRESOURCE_RANGE_UINT64() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_SUBRESOURCE_RANGE_UINT64(const D3D12_SUBRESOURCE_RANGE_UINT64 &o) :
							 | 
						||
| 
								 | 
							
								        D3D12_SUBRESOURCE_RANGE_UINT64(o)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_SUBRESOURCE_RANGE_UINT64( 
							 | 
						||
| 
								 | 
							
								        UINT subresource,
							 | 
						||
| 
								 | 
							
								        const D3D12_RANGE_UINT64& range )
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Subresource = subresource;
							 | 
						||
| 
								 | 
							
								        Range = range;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    CD3DX12_SUBRESOURCE_RANGE_UINT64( 
							 | 
						||
| 
								 | 
							
								        UINT subresource,
							 | 
						||
| 
								 | 
							
								        UINT64 begin, 
							 | 
						||
| 
								 | 
							
								        UINT64 end )
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Subresource = subresource;
							 | 
						||
| 
								 | 
							
								        Range.Begin = begin;
							 | 
						||
| 
								 | 
							
								        Range.End = end;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_SHADER_BYTECODE : public D3D12_SHADER_BYTECODE
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_SHADER_BYTECODE() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_SHADER_BYTECODE(const D3D12_SHADER_BYTECODE &o) :
							 | 
						||
| 
								 | 
							
								        D3D12_SHADER_BYTECODE(o)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_SHADER_BYTECODE(
							 | 
						||
| 
								 | 
							
								        _In_ ID3DBlob* pShaderBlob )
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        pShaderBytecode = pShaderBlob->GetBufferPointer();
							 | 
						||
| 
								 | 
							
								        BytecodeLength = pShaderBlob->GetBufferSize();
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    CD3DX12_SHADER_BYTECODE(
							 | 
						||
| 
								 | 
							
								        const void* _pShaderBytecode,
							 | 
						||
| 
								 | 
							
								        SIZE_T bytecodeLength )
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        pShaderBytecode = _pShaderBytecode;
							 | 
						||
| 
								 | 
							
								        BytecodeLength = bytecodeLength;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_TILED_RESOURCE_COORDINATE : public D3D12_TILED_RESOURCE_COORDINATE
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_TILED_RESOURCE_COORDINATE() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_TILED_RESOURCE_COORDINATE(const D3D12_TILED_RESOURCE_COORDINATE &o) :
							 | 
						||
| 
								 | 
							
								        D3D12_TILED_RESOURCE_COORDINATE(o)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_TILED_RESOURCE_COORDINATE( 
							 | 
						||
| 
								 | 
							
								        UINT x, 
							 | 
						||
| 
								 | 
							
								        UINT y, 
							 | 
						||
| 
								 | 
							
								        UINT z, 
							 | 
						||
| 
								 | 
							
								        UINT subresource ) 
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        X = x;
							 | 
						||
| 
								 | 
							
								        Y = y;
							 | 
						||
| 
								 | 
							
								        Z = z;
							 | 
						||
| 
								 | 
							
								        Subresource = subresource;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_TILE_REGION_SIZE : public D3D12_TILE_REGION_SIZE
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_TILE_REGION_SIZE() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_TILE_REGION_SIZE(const D3D12_TILE_REGION_SIZE &o) :
							 | 
						||
| 
								 | 
							
								        D3D12_TILE_REGION_SIZE(o)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_TILE_REGION_SIZE( 
							 | 
						||
| 
								 | 
							
								        UINT numTiles, 
							 | 
						||
| 
								 | 
							
								        BOOL useBox, 
							 | 
						||
| 
								 | 
							
								        UINT width, 
							 | 
						||
| 
								 | 
							
								        UINT16 height, 
							 | 
						||
| 
								 | 
							
								        UINT16 depth ) 
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        NumTiles = numTiles;
							 | 
						||
| 
								 | 
							
								        UseBox = useBox;
							 | 
						||
| 
								 | 
							
								        Width = width;
							 | 
						||
| 
								 | 
							
								        Height = height;
							 | 
						||
| 
								 | 
							
								        Depth = depth;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_SUBRESOURCE_TILING : public D3D12_SUBRESOURCE_TILING
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_SUBRESOURCE_TILING() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_SUBRESOURCE_TILING(const D3D12_SUBRESOURCE_TILING &o) :
							 | 
						||
| 
								 | 
							
								        D3D12_SUBRESOURCE_TILING(o)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_SUBRESOURCE_TILING( 
							 | 
						||
| 
								 | 
							
								        UINT widthInTiles, 
							 | 
						||
| 
								 | 
							
								        UINT16 heightInTiles, 
							 | 
						||
| 
								 | 
							
								        UINT16 depthInTiles, 
							 | 
						||
| 
								 | 
							
								        UINT startTileIndexInOverallResource ) 
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        WidthInTiles = widthInTiles;
							 | 
						||
| 
								 | 
							
								        HeightInTiles = heightInTiles;
							 | 
						||
| 
								 | 
							
								        DepthInTiles = depthInTiles;
							 | 
						||
| 
								 | 
							
								        StartTileIndexInOverallResource = startTileIndexInOverallResource;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_TILE_SHAPE : public D3D12_TILE_SHAPE
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_TILE_SHAPE() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_TILE_SHAPE(const D3D12_TILE_SHAPE &o) :
							 | 
						||
| 
								 | 
							
								        D3D12_TILE_SHAPE(o)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_TILE_SHAPE( 
							 | 
						||
| 
								 | 
							
								        UINT widthInTexels, 
							 | 
						||
| 
								 | 
							
								        UINT heightInTexels, 
							 | 
						||
| 
								 | 
							
								        UINT depthInTexels ) 
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        WidthInTexels = widthInTexels;
							 | 
						||
| 
								 | 
							
								        HeightInTexels = heightInTexels;
							 | 
						||
| 
								 | 
							
								        DepthInTexels = depthInTexels;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_RESOURCE_BARRIER() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o) :
							 | 
						||
| 
								 | 
							
								        D3D12_RESOURCE_BARRIER(o)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    static inline CD3DX12_RESOURCE_BARRIER Transition(
							 | 
						||
| 
								 | 
							
								        _In_ ID3D12Resource* pResource,
							 | 
						||
| 
								 | 
							
								        D3D12_RESOURCE_STATES stateBefore,
							 | 
						||
| 
								 | 
							
								        D3D12_RESOURCE_STATES stateAfter,
							 | 
						||
| 
								 | 
							
								        UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
							 | 
						||
| 
								 | 
							
								        D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        CD3DX12_RESOURCE_BARRIER result;
							 | 
						||
| 
								 | 
							
								        ZeroMemory(&result, sizeof(result));
							 | 
						||
| 
								 | 
							
								        D3D12_RESOURCE_BARRIER &barrier = result;
							 | 
						||
| 
								 | 
							
								        result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
							 | 
						||
| 
								 | 
							
								        result.Flags = flags;
							 | 
						||
| 
								 | 
							
								        barrier.Transition.pResource = pResource;
							 | 
						||
| 
								 | 
							
								        barrier.Transition.StateBefore = stateBefore;
							 | 
						||
| 
								 | 
							
								        barrier.Transition.StateAfter = stateAfter;
							 | 
						||
| 
								 | 
							
								        barrier.Transition.Subresource = subresource;
							 | 
						||
| 
								 | 
							
								        return result;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    static inline CD3DX12_RESOURCE_BARRIER Aliasing(
							 | 
						||
| 
								 | 
							
								        _In_ ID3D12Resource* pResourceBefore,
							 | 
						||
| 
								 | 
							
								        _In_ ID3D12Resource* pResourceAfter)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        CD3DX12_RESOURCE_BARRIER result;
							 | 
						||
| 
								 | 
							
								        ZeroMemory(&result, sizeof(result));
							 | 
						||
| 
								 | 
							
								        D3D12_RESOURCE_BARRIER &barrier = result;
							 | 
						||
| 
								 | 
							
								        result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING;
							 | 
						||
| 
								 | 
							
								        barrier.Aliasing.pResourceBefore = pResourceBefore;
							 | 
						||
| 
								 | 
							
								        barrier.Aliasing.pResourceAfter = pResourceAfter;
							 | 
						||
| 
								 | 
							
								        return result;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    static inline CD3DX12_RESOURCE_BARRIER UAV(
							 | 
						||
| 
								 | 
							
								        _In_ ID3D12Resource* pResource)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        CD3DX12_RESOURCE_BARRIER result;
							 | 
						||
| 
								 | 
							
								        ZeroMemory(&result, sizeof(result));
							 | 
						||
| 
								 | 
							
								        D3D12_RESOURCE_BARRIER &barrier = result;
							 | 
						||
| 
								 | 
							
								        result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
							 | 
						||
| 
								 | 
							
								        barrier.UAV.pResource = pResource;
							 | 
						||
| 
								 | 
							
								        return result;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_PACKED_MIP_INFO : public D3D12_PACKED_MIP_INFO
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_PACKED_MIP_INFO() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_PACKED_MIP_INFO(const D3D12_PACKED_MIP_INFO &o) :
							 | 
						||
| 
								 | 
							
								        D3D12_PACKED_MIP_INFO(o)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_PACKED_MIP_INFO( 
							 | 
						||
| 
								 | 
							
								        UINT8 numStandardMips, 
							 | 
						||
| 
								 | 
							
								        UINT8 numPackedMips, 
							 | 
						||
| 
								 | 
							
								        UINT numTilesForPackedMips, 
							 | 
						||
| 
								 | 
							
								        UINT startTileIndexInOverallResource ) 
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        NumStandardMips = numStandardMips;
							 | 
						||
| 
								 | 
							
								        NumPackedMips = numPackedMips;
							 | 
						||
| 
								 | 
							
								        NumTilesForPackedMips = numTilesForPackedMips;
							 | 
						||
| 
								 | 
							
								        StartTileIndexInOverallResource = startTileIndexInOverallResource;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_SUBRESOURCE_FOOTPRINT : public D3D12_SUBRESOURCE_FOOTPRINT
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_SUBRESOURCE_FOOTPRINT() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_SUBRESOURCE_FOOTPRINT(const D3D12_SUBRESOURCE_FOOTPRINT &o) :
							 | 
						||
| 
								 | 
							
								        D3D12_SUBRESOURCE_FOOTPRINT(o)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_SUBRESOURCE_FOOTPRINT( 
							 | 
						||
| 
								 | 
							
								        DXGI_FORMAT format, 
							 | 
						||
| 
								 | 
							
								        UINT width, 
							 | 
						||
| 
								 | 
							
								        UINT height, 
							 | 
						||
| 
								 | 
							
								        UINT depth, 
							 | 
						||
| 
								 | 
							
								        UINT rowPitch ) 
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Format = format;
							 | 
						||
| 
								 | 
							
								        Width = width;
							 | 
						||
| 
								 | 
							
								        Height = height;
							 | 
						||
| 
								 | 
							
								        Depth = depth;
							 | 
						||
| 
								 | 
							
								        RowPitch = rowPitch;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_SUBRESOURCE_FOOTPRINT( 
							 | 
						||
| 
								 | 
							
								        const D3D12_RESOURCE_DESC& resDesc, 
							 | 
						||
| 
								 | 
							
								        UINT rowPitch ) 
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Format = resDesc.Format;
							 | 
						||
| 
								 | 
							
								        Width = UINT( resDesc.Width );
							 | 
						||
| 
								 | 
							
								        Height = resDesc.Height;
							 | 
						||
| 
								 | 
							
								        Depth = (resDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? resDesc.DepthOrArraySize : 1);
							 | 
						||
| 
								 | 
							
								        RowPitch = rowPitch;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_TEXTURE_COPY_LOCATION : public D3D12_TEXTURE_COPY_LOCATION
							 | 
						||
| 
								 | 
							
								{ 
							 | 
						||
| 
								 | 
							
								    CD3DX12_TEXTURE_COPY_LOCATION() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_TEXTURE_COPY_LOCATION(const D3D12_TEXTURE_COPY_LOCATION &o) :
							 | 
						||
| 
								 | 
							
								        D3D12_TEXTURE_COPY_LOCATION(o)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_TEXTURE_COPY_LOCATION(ID3D12Resource* pRes) { pResource = pRes; }
							 | 
						||
| 
								 | 
							
								    CD3DX12_TEXTURE_COPY_LOCATION(ID3D12Resource* pRes, D3D12_PLACED_SUBRESOURCE_FOOTPRINT const& Footprint)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        pResource = pRes;
							 | 
						||
| 
								 | 
							
								        Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
							 | 
						||
| 
								 | 
							
								        PlacedFootprint = Footprint;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    CD3DX12_TEXTURE_COPY_LOCATION(ID3D12Resource* pRes, UINT Sub)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        pResource = pRes;
							 | 
						||
| 
								 | 
							
								        Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
							 | 
						||
| 
								 | 
							
								        SubresourceIndex = Sub;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								}; 
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_DESCRIPTOR_RANGE : public D3D12_DESCRIPTOR_RANGE
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_DESCRIPTOR_RANGE() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_DESCRIPTOR_RANGE(const D3D12_DESCRIPTOR_RANGE &o) :
							 | 
						||
| 
								 | 
							
								        D3D12_DESCRIPTOR_RANGE(o)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_DESCRIPTOR_RANGE(
							 | 
						||
| 
								 | 
							
								        D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
							 | 
						||
| 
								 | 
							
								        UINT numDescriptors,
							 | 
						||
| 
								 | 
							
								        UINT baseShaderRegister,
							 | 
						||
| 
								 | 
							
								        UINT registerSpace = 0,
							 | 
						||
| 
								 | 
							
								        UINT offsetInDescriptorsFromTableStart =
							 | 
						||
| 
								 | 
							
								        D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    inline void Init(
							 | 
						||
| 
								 | 
							
								        D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
							 | 
						||
| 
								 | 
							
								        UINT numDescriptors,
							 | 
						||
| 
								 | 
							
								        UINT baseShaderRegister,
							 | 
						||
| 
								 | 
							
								        UINT registerSpace = 0,
							 | 
						||
| 
								 | 
							
								        UINT offsetInDescriptorsFromTableStart =
							 | 
						||
| 
								 | 
							
								        D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    static inline void Init(
							 | 
						||
| 
								 | 
							
								        _Out_ D3D12_DESCRIPTOR_RANGE &range,
							 | 
						||
| 
								 | 
							
								        D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
							 | 
						||
| 
								 | 
							
								        UINT numDescriptors,
							 | 
						||
| 
								 | 
							
								        UINT baseShaderRegister,
							 | 
						||
| 
								 | 
							
								        UINT registerSpace = 0,
							 | 
						||
| 
								 | 
							
								        UINT offsetInDescriptorsFromTableStart =
							 | 
						||
| 
								 | 
							
								        D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        range.RangeType = rangeType;
							 | 
						||
| 
								 | 
							
								        range.NumDescriptors = numDescriptors;
							 | 
						||
| 
								 | 
							
								        range.BaseShaderRegister = baseShaderRegister;
							 | 
						||
| 
								 | 
							
								        range.RegisterSpace = registerSpace;
							 | 
						||
| 
								 | 
							
								        range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_ROOT_DESCRIPTOR_TABLE : public D3D12_ROOT_DESCRIPTOR_TABLE
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_ROOT_DESCRIPTOR_TABLE() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_ROOT_DESCRIPTOR_TABLE(const D3D12_ROOT_DESCRIPTOR_TABLE &o) :
							 | 
						||
| 
								 | 
							
								        D3D12_ROOT_DESCRIPTOR_TABLE(o)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_ROOT_DESCRIPTOR_TABLE(
							 | 
						||
| 
								 | 
							
								        UINT numDescriptorRanges,
							 | 
						||
| 
								 | 
							
								        _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Init(numDescriptorRanges, _pDescriptorRanges);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    inline void Init(
							 | 
						||
| 
								 | 
							
								        UINT numDescriptorRanges,
							 | 
						||
| 
								 | 
							
								        _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Init(*this, numDescriptorRanges, _pDescriptorRanges);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    static inline void Init(
							 | 
						||
| 
								 | 
							
								        _Out_ D3D12_ROOT_DESCRIPTOR_TABLE &rootDescriptorTable,
							 | 
						||
| 
								 | 
							
								        UINT numDescriptorRanges,
							 | 
						||
| 
								 | 
							
								        _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
							 | 
						||
| 
								 | 
							
								        rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_ROOT_CONSTANTS : public D3D12_ROOT_CONSTANTS
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_ROOT_CONSTANTS() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_ROOT_CONSTANTS(const D3D12_ROOT_CONSTANTS &o) :
							 | 
						||
| 
								 | 
							
								        D3D12_ROOT_CONSTANTS(o)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_ROOT_CONSTANTS(
							 | 
						||
| 
								 | 
							
								        UINT num32BitValues,
							 | 
						||
| 
								 | 
							
								        UINT shaderRegister,
							 | 
						||
| 
								 | 
							
								        UINT registerSpace = 0)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Init(num32BitValues, shaderRegister, registerSpace);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    inline void Init(
							 | 
						||
| 
								 | 
							
								        UINT num32BitValues,
							 | 
						||
| 
								 | 
							
								        UINT shaderRegister,
							 | 
						||
| 
								 | 
							
								        UINT registerSpace = 0)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Init(*this, num32BitValues, shaderRegister, registerSpace);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    static inline void Init(
							 | 
						||
| 
								 | 
							
								        _Out_ D3D12_ROOT_CONSTANTS &rootConstants,
							 | 
						||
| 
								 | 
							
								        UINT num32BitValues,
							 | 
						||
| 
								 | 
							
								        UINT shaderRegister,
							 | 
						||
| 
								 | 
							
								        UINT registerSpace = 0)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        rootConstants.Num32BitValues = num32BitValues;
							 | 
						||
| 
								 | 
							
								        rootConstants.ShaderRegister = shaderRegister;
							 | 
						||
| 
								 | 
							
								        rootConstants.RegisterSpace = registerSpace;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_ROOT_DESCRIPTOR : public D3D12_ROOT_DESCRIPTOR
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_ROOT_DESCRIPTOR() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_ROOT_DESCRIPTOR(const D3D12_ROOT_DESCRIPTOR &o) :
							 | 
						||
| 
								 | 
							
								        D3D12_ROOT_DESCRIPTOR(o)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_ROOT_DESCRIPTOR(
							 | 
						||
| 
								 | 
							
								        UINT shaderRegister,
							 | 
						||
| 
								 | 
							
								        UINT registerSpace = 0)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Init(shaderRegister, registerSpace);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    inline void Init(
							 | 
						||
| 
								 | 
							
								        UINT shaderRegister,
							 | 
						||
| 
								 | 
							
								        UINT registerSpace = 0)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Init(*this, shaderRegister, registerSpace);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    static inline void Init(_Out_ D3D12_ROOT_DESCRIPTOR &table, UINT shaderRegister, UINT registerSpace = 0)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        table.ShaderRegister = shaderRegister;
							 | 
						||
| 
								 | 
							
								        table.RegisterSpace = registerSpace;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_ROOT_PARAMETER : public D3D12_ROOT_PARAMETER
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_ROOT_PARAMETER() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o) :
							 | 
						||
| 
								 | 
							
								        D3D12_ROOT_PARAMETER(o)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    static inline void InitAsDescriptorTable(
							 | 
						||
| 
								 | 
							
								        _Out_ D3D12_ROOT_PARAMETER &rootParam,
							 | 
						||
| 
								 | 
							
								        UINT numDescriptorRanges,
							 | 
						||
| 
								 | 
							
								        _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
							 | 
						||
| 
								 | 
							
								        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
							 | 
						||
| 
								 | 
							
								        rootParam.ShaderVisibility = visibility;
							 | 
						||
| 
								 | 
							
								        CD3DX12_ROOT_DESCRIPTOR_TABLE::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    static inline void InitAsConstants(
							 | 
						||
| 
								 | 
							
								        _Out_ D3D12_ROOT_PARAMETER &rootParam,
							 | 
						||
| 
								 | 
							
								        UINT num32BitValues,
							 | 
						||
| 
								 | 
							
								        UINT shaderRegister,
							 | 
						||
| 
								 | 
							
								        UINT registerSpace = 0,
							 | 
						||
| 
								 | 
							
								        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
							 | 
						||
| 
								 | 
							
								        rootParam.ShaderVisibility = visibility;
							 | 
						||
| 
								 | 
							
								        CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    static inline void InitAsConstantBufferView(
							 | 
						||
| 
								 | 
							
								        _Out_ D3D12_ROOT_PARAMETER &rootParam,
							 | 
						||
| 
								 | 
							
								        UINT shaderRegister,
							 | 
						||
| 
								 | 
							
								        UINT registerSpace = 0,
							 | 
						||
| 
								 | 
							
								        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
							 | 
						||
| 
								 | 
							
								        rootParam.ShaderVisibility = visibility;
							 | 
						||
| 
								 | 
							
								        CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    static inline void InitAsShaderResourceView(
							 | 
						||
| 
								 | 
							
								        _Out_ D3D12_ROOT_PARAMETER &rootParam,
							 | 
						||
| 
								 | 
							
								        UINT shaderRegister,
							 | 
						||
| 
								 | 
							
								        UINT registerSpace = 0,
							 | 
						||
| 
								 | 
							
								        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
							 | 
						||
| 
								 | 
							
								        rootParam.ShaderVisibility = visibility;
							 | 
						||
| 
								 | 
							
								        CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    static inline void InitAsUnorderedAccessView(
							 | 
						||
| 
								 | 
							
								        _Out_ D3D12_ROOT_PARAMETER &rootParam,
							 | 
						||
| 
								 | 
							
								        UINT shaderRegister,
							 | 
						||
| 
								 | 
							
								        UINT registerSpace = 0,
							 | 
						||
| 
								 | 
							
								        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
							 | 
						||
| 
								 | 
							
								        rootParam.ShaderVisibility = visibility;
							 | 
						||
| 
								 | 
							
								        CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    inline void InitAsDescriptorTable(
							 | 
						||
| 
								 | 
							
								        UINT numDescriptorRanges,
							 | 
						||
| 
								 | 
							
								        _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
							 | 
						||
| 
								 | 
							
								        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    inline void InitAsConstants(
							 | 
						||
| 
								 | 
							
								        UINT num32BitValues,
							 | 
						||
| 
								 | 
							
								        UINT shaderRegister,
							 | 
						||
| 
								 | 
							
								        UINT registerSpace = 0,
							 | 
						||
| 
								 | 
							
								        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    inline void InitAsConstantBufferView(
							 | 
						||
| 
								 | 
							
								        UINT shaderRegister,
							 | 
						||
| 
								 | 
							
								        UINT registerSpace = 0,
							 | 
						||
| 
								 | 
							
								        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        InitAsConstantBufferView(*this, shaderRegister, registerSpace, visibility);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    inline void InitAsShaderResourceView(
							 | 
						||
| 
								 | 
							
								        UINT shaderRegister,
							 | 
						||
| 
								 | 
							
								        UINT registerSpace = 0,
							 | 
						||
| 
								 | 
							
								        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        InitAsShaderResourceView(*this, shaderRegister, registerSpace, visibility);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    inline void InitAsUnorderedAccessView(
							 | 
						||
| 
								 | 
							
								        UINT shaderRegister,
							 | 
						||
| 
								 | 
							
								        UINT registerSpace = 0,
							 | 
						||
| 
								 | 
							
								        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, visibility);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_STATIC_SAMPLER_DESC : public D3D12_STATIC_SAMPLER_DESC
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_STATIC_SAMPLER_DESC() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_STATIC_SAMPLER_DESC(const D3D12_STATIC_SAMPLER_DESC &o) :
							 | 
						||
| 
								 | 
							
								        D3D12_STATIC_SAMPLER_DESC(o)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_STATIC_SAMPLER_DESC(
							 | 
						||
| 
								 | 
							
								         UINT shaderRegister,
							 | 
						||
| 
								 | 
							
								         D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
							 | 
						||
| 
								 | 
							
								         D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
							 | 
						||
| 
								 | 
							
								         D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
							 | 
						||
| 
								 | 
							
								         D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
							 | 
						||
| 
								 | 
							
								         FLOAT mipLODBias = 0,
							 | 
						||
| 
								 | 
							
								         UINT maxAnisotropy = 16,
							 | 
						||
| 
								 | 
							
								         D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
							 | 
						||
| 
								 | 
							
								         D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
							 | 
						||
| 
								 | 
							
								         FLOAT minLOD = 0.f,
							 | 
						||
| 
								 | 
							
								         FLOAT maxLOD = D3D12_FLOAT32_MAX,
							 | 
						||
| 
								 | 
							
								         D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, 
							 | 
						||
| 
								 | 
							
								         UINT registerSpace = 0)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Init(
							 | 
						||
| 
								 | 
							
								            shaderRegister,
							 | 
						||
| 
								 | 
							
								            filter,
							 | 
						||
| 
								 | 
							
								            addressU,
							 | 
						||
| 
								 | 
							
								            addressV,
							 | 
						||
| 
								 | 
							
								            addressW,
							 | 
						||
| 
								 | 
							
								            mipLODBias,
							 | 
						||
| 
								 | 
							
								            maxAnisotropy,
							 | 
						||
| 
								 | 
							
								            comparisonFunc,
							 | 
						||
| 
								 | 
							
								            borderColor,
							 | 
						||
| 
								 | 
							
								            minLOD,
							 | 
						||
| 
								 | 
							
								            maxLOD,
							 | 
						||
| 
								 | 
							
								            shaderVisibility,
							 | 
						||
| 
								 | 
							
								            registerSpace);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    static inline void Init(
							 | 
						||
| 
								 | 
							
								        _Out_ D3D12_STATIC_SAMPLER_DESC &samplerDesc,
							 | 
						||
| 
								 | 
							
								         UINT shaderRegister,
							 | 
						||
| 
								 | 
							
								         D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
							 | 
						||
| 
								 | 
							
								         D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
							 | 
						||
| 
								 | 
							
								         D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
							 | 
						||
| 
								 | 
							
								         D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
							 | 
						||
| 
								 | 
							
								         FLOAT mipLODBias = 0,
							 | 
						||
| 
								 | 
							
								         UINT maxAnisotropy = 16,
							 | 
						||
| 
								 | 
							
								         D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
							 | 
						||
| 
								 | 
							
								         D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
							 | 
						||
| 
								 | 
							
								         FLOAT minLOD = 0.f,
							 | 
						||
| 
								 | 
							
								         FLOAT maxLOD = D3D12_FLOAT32_MAX,
							 | 
						||
| 
								 | 
							
								         D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, 
							 | 
						||
| 
								 | 
							
								         UINT registerSpace = 0)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        samplerDesc.ShaderRegister = shaderRegister;
							 | 
						||
| 
								 | 
							
								        samplerDesc.Filter = filter;
							 | 
						||
| 
								 | 
							
								        samplerDesc.AddressU = addressU;
							 | 
						||
| 
								 | 
							
								        samplerDesc.AddressV = addressV;
							 | 
						||
| 
								 | 
							
								        samplerDesc.AddressW = addressW;
							 | 
						||
| 
								 | 
							
								        samplerDesc.MipLODBias = mipLODBias;
							 | 
						||
| 
								 | 
							
								        samplerDesc.MaxAnisotropy = maxAnisotropy;
							 | 
						||
| 
								 | 
							
								        samplerDesc.ComparisonFunc = comparisonFunc;
							 | 
						||
| 
								 | 
							
								        samplerDesc.BorderColor = borderColor;
							 | 
						||
| 
								 | 
							
								        samplerDesc.MinLOD = minLOD;
							 | 
						||
| 
								 | 
							
								        samplerDesc.MaxLOD = maxLOD;
							 | 
						||
| 
								 | 
							
								        samplerDesc.ShaderVisibility = shaderVisibility;
							 | 
						||
| 
								 | 
							
								        samplerDesc.RegisterSpace = registerSpace;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    inline void Init(
							 | 
						||
| 
								 | 
							
								         UINT shaderRegister,
							 | 
						||
| 
								 | 
							
								         D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
							 | 
						||
| 
								 | 
							
								         D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
							 | 
						||
| 
								 | 
							
								         D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
							 | 
						||
| 
								 | 
							
								         D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
							 | 
						||
| 
								 | 
							
								         FLOAT mipLODBias = 0,
							 | 
						||
| 
								 | 
							
								         UINT maxAnisotropy = 16,
							 | 
						||
| 
								 | 
							
								         D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
							 | 
						||
| 
								 | 
							
								         D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
							 | 
						||
| 
								 | 
							
								         FLOAT minLOD = 0.f,
							 | 
						||
| 
								 | 
							
								         FLOAT maxLOD = D3D12_FLOAT32_MAX,
							 | 
						||
| 
								 | 
							
								         D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL, 
							 | 
						||
| 
								 | 
							
								         UINT registerSpace = 0)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Init(
							 | 
						||
| 
								 | 
							
								            *this,
							 | 
						||
| 
								 | 
							
								            shaderRegister,
							 | 
						||
| 
								 | 
							
								            filter,
							 | 
						||
| 
								 | 
							
								            addressU,
							 | 
						||
| 
								 | 
							
								            addressV,
							 | 
						||
| 
								 | 
							
								            addressW,
							 | 
						||
| 
								 | 
							
								            mipLODBias,
							 | 
						||
| 
								 | 
							
								            maxAnisotropy,
							 | 
						||
| 
								 | 
							
								            comparisonFunc,
							 | 
						||
| 
								 | 
							
								            borderColor,
							 | 
						||
| 
								 | 
							
								            minLOD,
							 | 
						||
| 
								 | 
							
								            maxLOD,
							 | 
						||
| 
								 | 
							
								            shaderVisibility,
							 | 
						||
| 
								 | 
							
								            registerSpace);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_ROOT_SIGNATURE_DESC : public D3D12_ROOT_SIGNATURE_DESC
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_ROOT_SIGNATURE_DESC() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) :
							 | 
						||
| 
								 | 
							
								        D3D12_ROOT_SIGNATURE_DESC(o)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_ROOT_SIGNATURE_DESC(
							 | 
						||
| 
								 | 
							
								        UINT numParameters,
							 | 
						||
| 
								 | 
							
								        _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
							 | 
						||
| 
								 | 
							
								        UINT numStaticSamplers = 0,
							 | 
						||
| 
								 | 
							
								        _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
							 | 
						||
| 
								 | 
							
								        D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Init(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    CD3DX12_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Init(0, NULL, 0, NULL, D3D12_ROOT_SIGNATURE_FLAG_NONE);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    inline void Init(
							 | 
						||
| 
								 | 
							
								        UINT numParameters,
							 | 
						||
| 
								 | 
							
								        _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
							 | 
						||
| 
								 | 
							
								        UINT numStaticSamplers = 0,
							 | 
						||
| 
								 | 
							
								        _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
							 | 
						||
| 
								 | 
							
								        D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Init(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    static inline void Init(
							 | 
						||
| 
								 | 
							
								        _Out_ D3D12_ROOT_SIGNATURE_DESC &desc,
							 | 
						||
| 
								 | 
							
								        UINT numParameters,
							 | 
						||
| 
								 | 
							
								        _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
							 | 
						||
| 
								 | 
							
								        UINT numStaticSamplers = 0,
							 | 
						||
| 
								 | 
							
								        _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
							 | 
						||
| 
								 | 
							
								        D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        desc.NumParameters = numParameters;
							 | 
						||
| 
								 | 
							
								        desc.pParameters = _pParameters;
							 | 
						||
| 
								 | 
							
								        desc.NumStaticSamplers = numStaticSamplers;
							 | 
						||
| 
								 | 
							
								        desc.pStaticSamplers = _pStaticSamplers;
							 | 
						||
| 
								 | 
							
								        desc.Flags = flags;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_DESCRIPTOR_RANGE1 : public D3D12_DESCRIPTOR_RANGE1
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_DESCRIPTOR_RANGE1() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_DESCRIPTOR_RANGE1(const D3D12_DESCRIPTOR_RANGE1 &o) :
							 | 
						||
| 
								 | 
							
								        D3D12_DESCRIPTOR_RANGE1(o)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_DESCRIPTOR_RANGE1(
							 | 
						||
| 
								 | 
							
								        D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
							 | 
						||
| 
								 | 
							
								        UINT numDescriptors,
							 | 
						||
| 
								 | 
							
								        UINT baseShaderRegister,
							 | 
						||
| 
								 | 
							
								        UINT registerSpace = 0,
							 | 
						||
| 
								 | 
							
								        D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
							 | 
						||
| 
								 | 
							
								        UINT offsetInDescriptorsFromTableStart =
							 | 
						||
| 
								 | 
							
								        D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    inline void Init(
							 | 
						||
| 
								 | 
							
								        D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
							 | 
						||
| 
								 | 
							
								        UINT numDescriptors,
							 | 
						||
| 
								 | 
							
								        UINT baseShaderRegister,
							 | 
						||
| 
								 | 
							
								        UINT registerSpace = 0,
							 | 
						||
| 
								 | 
							
								        D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
							 | 
						||
| 
								 | 
							
								        UINT offsetInDescriptorsFromTableStart =
							 | 
						||
| 
								 | 
							
								        D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    static inline void Init(
							 | 
						||
| 
								 | 
							
								        _Out_ D3D12_DESCRIPTOR_RANGE1 &range,
							 | 
						||
| 
								 | 
							
								        D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
							 | 
						||
| 
								 | 
							
								        UINT numDescriptors,
							 | 
						||
| 
								 | 
							
								        UINT baseShaderRegister,
							 | 
						||
| 
								 | 
							
								        UINT registerSpace = 0,
							 | 
						||
| 
								 | 
							
								        D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
							 | 
						||
| 
								 | 
							
								        UINT offsetInDescriptorsFromTableStart =
							 | 
						||
| 
								 | 
							
								        D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        range.RangeType = rangeType;
							 | 
						||
| 
								 | 
							
								        range.NumDescriptors = numDescriptors;
							 | 
						||
| 
								 | 
							
								        range.BaseShaderRegister = baseShaderRegister;
							 | 
						||
| 
								 | 
							
								        range.RegisterSpace = registerSpace;
							 | 
						||
| 
								 | 
							
								        range.Flags = flags;
							 | 
						||
| 
								 | 
							
								        range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_ROOT_DESCRIPTOR_TABLE1 : public D3D12_ROOT_DESCRIPTOR_TABLE1
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_ROOT_DESCRIPTOR_TABLE1() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_ROOT_DESCRIPTOR_TABLE1(const D3D12_ROOT_DESCRIPTOR_TABLE1 &o) :
							 | 
						||
| 
								 | 
							
								        D3D12_ROOT_DESCRIPTOR_TABLE1(o)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_ROOT_DESCRIPTOR_TABLE1(
							 | 
						||
| 
								 | 
							
								        UINT numDescriptorRanges,
							 | 
						||
| 
								 | 
							
								        _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Init(numDescriptorRanges, _pDescriptorRanges);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    inline void Init(
							 | 
						||
| 
								 | 
							
								        UINT numDescriptorRanges,
							 | 
						||
| 
								 | 
							
								        _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Init(*this, numDescriptorRanges, _pDescriptorRanges);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    static inline void Init(
							 | 
						||
| 
								 | 
							
								        _Out_ D3D12_ROOT_DESCRIPTOR_TABLE1 &rootDescriptorTable,
							 | 
						||
| 
								 | 
							
								        UINT numDescriptorRanges,
							 | 
						||
| 
								 | 
							
								        _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
							 | 
						||
| 
								 | 
							
								        rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_ROOT_DESCRIPTOR1 : public D3D12_ROOT_DESCRIPTOR1
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_ROOT_DESCRIPTOR1() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_ROOT_DESCRIPTOR1(const D3D12_ROOT_DESCRIPTOR1 &o) :
							 | 
						||
| 
								 | 
							
								        D3D12_ROOT_DESCRIPTOR1(o)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_ROOT_DESCRIPTOR1(
							 | 
						||
| 
								 | 
							
								        UINT shaderRegister,
							 | 
						||
| 
								 | 
							
								        UINT registerSpace = 0,
							 | 
						||
| 
								 | 
							
								        D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Init(shaderRegister, registerSpace, flags);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    inline void Init(
							 | 
						||
| 
								 | 
							
								        UINT shaderRegister,
							 | 
						||
| 
								 | 
							
								        UINT registerSpace = 0,
							 | 
						||
| 
								 | 
							
								        D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Init(*this, shaderRegister, registerSpace, flags);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    static inline void Init(
							 | 
						||
| 
								 | 
							
								        _Out_ D3D12_ROOT_DESCRIPTOR1 &table, 
							 | 
						||
| 
								 | 
							
								        UINT shaderRegister, 
							 | 
						||
| 
								 | 
							
								        UINT registerSpace = 0, 
							 | 
						||
| 
								 | 
							
								        D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        table.ShaderRegister = shaderRegister;
							 | 
						||
| 
								 | 
							
								        table.RegisterSpace = registerSpace;
							 | 
						||
| 
								 | 
							
								        table.Flags = flags;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_ROOT_PARAMETER1 : public D3D12_ROOT_PARAMETER1
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_ROOT_PARAMETER1() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_ROOT_PARAMETER1(const D3D12_ROOT_PARAMETER1 &o) :
							 | 
						||
| 
								 | 
							
								        D3D12_ROOT_PARAMETER1(o)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    static inline void InitAsDescriptorTable(
							 | 
						||
| 
								 | 
							
								        _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
							 | 
						||
| 
								 | 
							
								        UINT numDescriptorRanges,
							 | 
						||
| 
								 | 
							
								        _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges,
							 | 
						||
| 
								 | 
							
								        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
							 | 
						||
| 
								 | 
							
								        rootParam.ShaderVisibility = visibility;
							 | 
						||
| 
								 | 
							
								        CD3DX12_ROOT_DESCRIPTOR_TABLE1::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    static inline void InitAsConstants(
							 | 
						||
| 
								 | 
							
								        _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
							 | 
						||
| 
								 | 
							
								        UINT num32BitValues,
							 | 
						||
| 
								 | 
							
								        UINT shaderRegister,
							 | 
						||
| 
								 | 
							
								        UINT registerSpace = 0,
							 | 
						||
| 
								 | 
							
								        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
							 | 
						||
| 
								 | 
							
								        rootParam.ShaderVisibility = visibility;
							 | 
						||
| 
								 | 
							
								        CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    static inline void InitAsConstantBufferView(
							 | 
						||
| 
								 | 
							
								        _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
							 | 
						||
| 
								 | 
							
								        UINT shaderRegister,
							 | 
						||
| 
								 | 
							
								        UINT registerSpace = 0,
							 | 
						||
| 
								 | 
							
								        D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
							 | 
						||
| 
								 | 
							
								        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
							 | 
						||
| 
								 | 
							
								        rootParam.ShaderVisibility = visibility;
							 | 
						||
| 
								 | 
							
								        CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    static inline void InitAsShaderResourceView(
							 | 
						||
| 
								 | 
							
								        _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
							 | 
						||
| 
								 | 
							
								        UINT shaderRegister,
							 | 
						||
| 
								 | 
							
								        UINT registerSpace = 0,
							 | 
						||
| 
								 | 
							
								        D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
							 | 
						||
| 
								 | 
							
								        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
							 | 
						||
| 
								 | 
							
								        rootParam.ShaderVisibility = visibility;
							 | 
						||
| 
								 | 
							
								        CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    static inline void InitAsUnorderedAccessView(
							 | 
						||
| 
								 | 
							
								        _Out_ D3D12_ROOT_PARAMETER1 &rootParam,
							 | 
						||
| 
								 | 
							
								        UINT shaderRegister,
							 | 
						||
| 
								 | 
							
								        UINT registerSpace = 0,
							 | 
						||
| 
								 | 
							
								        D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
							 | 
						||
| 
								 | 
							
								        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
							 | 
						||
| 
								 | 
							
								        rootParam.ShaderVisibility = visibility;
							 | 
						||
| 
								 | 
							
								        CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    inline void InitAsDescriptorTable(
							 | 
						||
| 
								 | 
							
								        UINT numDescriptorRanges,
							 | 
						||
| 
								 | 
							
								        _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges,
							 | 
						||
| 
								 | 
							
								        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    inline void InitAsConstants(
							 | 
						||
| 
								 | 
							
								        UINT num32BitValues,
							 | 
						||
| 
								 | 
							
								        UINT shaderRegister,
							 | 
						||
| 
								 | 
							
								        UINT registerSpace = 0,
							 | 
						||
| 
								 | 
							
								        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    inline void InitAsConstantBufferView(
							 | 
						||
| 
								 | 
							
								        UINT shaderRegister,
							 | 
						||
| 
								 | 
							
								        UINT registerSpace = 0,
							 | 
						||
| 
								 | 
							
								        D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
							 | 
						||
| 
								 | 
							
								        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        InitAsConstantBufferView(*this, shaderRegister, registerSpace, flags, visibility);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    inline void InitAsShaderResourceView(
							 | 
						||
| 
								 | 
							
								        UINT shaderRegister,
							 | 
						||
| 
								 | 
							
								        UINT registerSpace = 0,
							 | 
						||
| 
								 | 
							
								        D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
							 | 
						||
| 
								 | 
							
								        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        InitAsShaderResourceView(*this, shaderRegister, registerSpace, flags, visibility);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    inline void InitAsUnorderedAccessView(
							 | 
						||
| 
								 | 
							
								        UINT shaderRegister,
							 | 
						||
| 
								 | 
							
								        UINT registerSpace = 0,
							 | 
						||
| 
								 | 
							
								        D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
							 | 
						||
| 
								 | 
							
								        D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, flags, visibility);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC : public D3D12_VERSIONED_ROOT_SIGNATURE_DESC
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC &o) :
							 | 
						||
| 
								 | 
							
								        D3D12_VERSIONED_ROOT_SIGNATURE_DESC(o)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
							 | 
						||
| 
								 | 
							
								        Desc_1_0 = o;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC1 &o)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
							 | 
						||
| 
								 | 
							
								        Desc_1_1 = o;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
							 | 
						||
| 
								 | 
							
								        UINT numParameters,
							 | 
						||
| 
								 | 
							
								        _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
							 | 
						||
| 
								 | 
							
								        UINT numStaticSamplers = 0,
							 | 
						||
| 
								 | 
							
								        _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
							 | 
						||
| 
								 | 
							
								        D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Init_1_0(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
							 | 
						||
| 
								 | 
							
								        UINT numParameters,
							 | 
						||
| 
								 | 
							
								        _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
							 | 
						||
| 
								 | 
							
								        UINT numStaticSamplers = 0,
							 | 
						||
| 
								 | 
							
								        _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
							 | 
						||
| 
								 | 
							
								        D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Init_1_1(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Init_1_1(0, NULL, 0, NULL, D3D12_ROOT_SIGNATURE_FLAG_NONE);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    inline void Init_1_0(
							 | 
						||
| 
								 | 
							
								        UINT numParameters,
							 | 
						||
| 
								 | 
							
								        _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
							 | 
						||
| 
								 | 
							
								        UINT numStaticSamplers = 0,
							 | 
						||
| 
								 | 
							
								        _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
							 | 
						||
| 
								 | 
							
								        D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Init_1_0(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    static inline void Init_1_0(
							 | 
						||
| 
								 | 
							
								        _Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc,
							 | 
						||
| 
								 | 
							
								        UINT numParameters,
							 | 
						||
| 
								 | 
							
								        _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
							 | 
						||
| 
								 | 
							
								        UINT numStaticSamplers = 0,
							 | 
						||
| 
								 | 
							
								        _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
							 | 
						||
| 
								 | 
							
								        D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
							 | 
						||
| 
								 | 
							
								        desc.Desc_1_0.NumParameters = numParameters;
							 | 
						||
| 
								 | 
							
								        desc.Desc_1_0.pParameters = _pParameters;
							 | 
						||
| 
								 | 
							
								        desc.Desc_1_0.NumStaticSamplers = numStaticSamplers;
							 | 
						||
| 
								 | 
							
								        desc.Desc_1_0.pStaticSamplers = _pStaticSamplers;
							 | 
						||
| 
								 | 
							
								        desc.Desc_1_0.Flags = flags;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    inline void Init_1_1(
							 | 
						||
| 
								 | 
							
								        UINT numParameters,
							 | 
						||
| 
								 | 
							
								        _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
							 | 
						||
| 
								 | 
							
								        UINT numStaticSamplers = 0,
							 | 
						||
| 
								 | 
							
								        _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
							 | 
						||
| 
								 | 
							
								        D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Init_1_1(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    static inline void Init_1_1(
							 | 
						||
| 
								 | 
							
								        _Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc,
							 | 
						||
| 
								 | 
							
								        UINT numParameters,
							 | 
						||
| 
								 | 
							
								        _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
							 | 
						||
| 
								 | 
							
								        UINT numStaticSamplers = 0,
							 | 
						||
| 
								 | 
							
								        _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
							 | 
						||
| 
								 | 
							
								        D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
							 | 
						||
| 
								 | 
							
								        desc.Desc_1_1.NumParameters = numParameters;
							 | 
						||
| 
								 | 
							
								        desc.Desc_1_1.pParameters = _pParameters;
							 | 
						||
| 
								 | 
							
								        desc.Desc_1_1.NumStaticSamplers = numStaticSamplers;
							 | 
						||
| 
								 | 
							
								        desc.Desc_1_1.pStaticSamplers = _pStaticSamplers;
							 | 
						||
| 
								 | 
							
								        desc.Desc_1_1.Flags = flags;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_CPU_DESCRIPTOR_HANDLE : public D3D12_CPU_DESCRIPTOR_HANDLE
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_CPU_DESCRIPTOR_HANDLE() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_CPU_DESCRIPTOR_HANDLE(const D3D12_CPU_DESCRIPTOR_HANDLE &o) :
							 | 
						||
| 
								 | 
							
								        D3D12_CPU_DESCRIPTOR_HANDLE(o)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_CPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) { ptr = 0; }
							 | 
						||
| 
								 | 
							
								    CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        InitOffsetted(other, offsetScaledByIncrementSize);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize)
							 | 
						||
| 
								 | 
							
								    { 
							 | 
						||
| 
								 | 
							
								        ptr += INT64(offsetInDescriptors) * UINT64(descriptorIncrementSize);
							 | 
						||
| 
								 | 
							
								        return *this;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) 
							 | 
						||
| 
								 | 
							
								    { 
							 | 
						||
| 
								 | 
							
								        ptr += offsetScaledByIncrementSize;
							 | 
						||
| 
								 | 
							
								        return *this;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    bool operator==(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        return (ptr == other.ptr);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    bool operator!=(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        return (ptr != other.ptr);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    CD3DX12_CPU_DESCRIPTOR_HANDLE &operator=(const D3D12_CPU_DESCRIPTOR_HANDLE &other)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        ptr = other.ptr;
							 | 
						||
| 
								 | 
							
								        return *this;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        InitOffsetted(*this, base, offsetScaledByIncrementSize);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        handle.ptr = base.ptr + offsetScaledByIncrementSize;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        handle.ptr = base.ptr + INT64(offsetInDescriptors) * UINT64(descriptorIncrementSize);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_GPU_DESCRIPTOR_HANDLE() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_GPU_DESCRIPTOR_HANDLE(const D3D12_GPU_DESCRIPTOR_HANDLE &o) :
							 | 
						||
| 
								 | 
							
								        D3D12_GPU_DESCRIPTOR_HANDLE(o)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_GPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) { ptr = 0; }
							 | 
						||
| 
								 | 
							
								    CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        InitOffsetted(other, offsetScaledByIncrementSize);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize)
							 | 
						||
| 
								 | 
							
								    { 
							 | 
						||
| 
								 | 
							
								        ptr += INT64(offsetInDescriptors) * UINT64(descriptorIncrementSize);
							 | 
						||
| 
								 | 
							
								        return *this;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) 
							 | 
						||
| 
								 | 
							
								    { 
							 | 
						||
| 
								 | 
							
								        ptr += offsetScaledByIncrementSize;
							 | 
						||
| 
								 | 
							
								        return *this;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    inline bool operator==(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        return (ptr == other.ptr);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    inline bool operator!=(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        return (ptr != other.ptr);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    CD3DX12_GPU_DESCRIPTOR_HANDLE &operator=(const D3D12_GPU_DESCRIPTOR_HANDLE &other)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        ptr = other.ptr;
							 | 
						||
| 
								 | 
							
								        return *this;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        InitOffsetted(*this, base, offsetScaledByIncrementSize);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        handle.ptr = base.ptr + offsetScaledByIncrementSize;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        handle.ptr = base.ptr + INT64(offsetInDescriptors) * UINT64(descriptorIncrementSize);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								inline UINT D3D12CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT PlaneSlice, UINT MipLevels, UINT ArraySize )
							 | 
						||
| 
								 | 
							
								{ 
							 | 
						||
| 
								 | 
							
								    return MipSlice + ArraySlice * MipLevels + PlaneSlice * MipLevels * ArraySize; 
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								template <typename T, typename U, typename V>
							 | 
						||
| 
								 | 
							
								inline void D3D12DecomposeSubresource( UINT Subresource, UINT MipLevels, UINT ArraySize, _Out_ T& MipSlice, _Out_ U& ArraySlice, _Out_ V& PlaneSlice )
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    MipSlice = static_cast<T>(Subresource % MipLevels);
							 | 
						||
| 
								 | 
							
								    ArraySlice = static_cast<U>((Subresource / MipLevels) % ArraySize);
							 | 
						||
| 
								 | 
							
								    PlaneSlice = static_cast<V>(Subresource / (MipLevels * ArraySize));
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								inline UINT8 D3D12GetFormatPlaneCount(
							 | 
						||
| 
								 | 
							
								    _In_ ID3D12Device* pDevice,
							 | 
						||
| 
								 | 
							
								    DXGI_FORMAT Format
							 | 
						||
| 
								 | 
							
								    )
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    D3D12_FEATURE_DATA_FORMAT_INFO formatInfo = {Format};
							 | 
						||
| 
								 | 
							
								    if (FAILED(pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &formatInfo, sizeof(formatInfo))))
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        return 0;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    return formatInfo.PlaneCount;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_RESOURCE_DESC : public D3D12_RESOURCE_DESC
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_RESOURCE_DESC() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_RESOURCE_DESC( const D3D12_RESOURCE_DESC& o ) :
							 | 
						||
| 
								 | 
							
								        D3D12_RESOURCE_DESC( o )
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_RESOURCE_DESC( 
							 | 
						||
| 
								 | 
							
								        D3D12_RESOURCE_DIMENSION dimension,
							 | 
						||
| 
								 | 
							
								        UINT64 alignment,
							 | 
						||
| 
								 | 
							
								        UINT64 width,
							 | 
						||
| 
								 | 
							
								        UINT height,
							 | 
						||
| 
								 | 
							
								        UINT16 depthOrArraySize,
							 | 
						||
| 
								 | 
							
								        UINT16 mipLevels,
							 | 
						||
| 
								 | 
							
								        DXGI_FORMAT format,
							 | 
						||
| 
								 | 
							
								        UINT sampleCount,
							 | 
						||
| 
								 | 
							
								        UINT sampleQuality,
							 | 
						||
| 
								 | 
							
								        D3D12_TEXTURE_LAYOUT layout,
							 | 
						||
| 
								 | 
							
								        D3D12_RESOURCE_FLAGS flags )
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        Dimension = dimension;
							 | 
						||
| 
								 | 
							
								        Alignment = alignment;
							 | 
						||
| 
								 | 
							
								        Width = width;
							 | 
						||
| 
								 | 
							
								        Height = height;
							 | 
						||
| 
								 | 
							
								        DepthOrArraySize = depthOrArraySize;
							 | 
						||
| 
								 | 
							
								        MipLevels = mipLevels;
							 | 
						||
| 
								 | 
							
								        Format = format;
							 | 
						||
| 
								 | 
							
								        SampleDesc.Count = sampleCount;
							 | 
						||
| 
								 | 
							
								        SampleDesc.Quality = sampleQuality;
							 | 
						||
| 
								 | 
							
								        Layout = layout;
							 | 
						||
| 
								 | 
							
								        Flags = flags;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    static inline CD3DX12_RESOURCE_DESC Buffer( 
							 | 
						||
| 
								 | 
							
								        const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
							 | 
						||
| 
								 | 
							
								        D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE )
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes, 
							 | 
						||
| 
								 | 
							
								            1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags );
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    static inline CD3DX12_RESOURCE_DESC Buffer( 
							 | 
						||
| 
								 | 
							
								        UINT64 width,
							 | 
						||
| 
								 | 
							
								        D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
							 | 
						||
| 
								 | 
							
								        UINT64 alignment = 0 )
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1, 
							 | 
						||
| 
								 | 
							
								            DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags );
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    static inline CD3DX12_RESOURCE_DESC Tex1D( 
							 | 
						||
| 
								 | 
							
								        DXGI_FORMAT format,
							 | 
						||
| 
								 | 
							
								        UINT64 width,
							 | 
						||
| 
								 | 
							
								        UINT16 arraySize = 1,
							 | 
						||
| 
								 | 
							
								        UINT16 mipLevels = 0,
							 | 
						||
| 
								 | 
							
								        D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
							 | 
						||
| 
								 | 
							
								        D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
							 | 
						||
| 
								 | 
							
								        UINT64 alignment = 0 )
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize, 
							 | 
						||
| 
								 | 
							
								            mipLevels, format, 1, 0, layout, flags );
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    static inline CD3DX12_RESOURCE_DESC Tex2D( 
							 | 
						||
| 
								 | 
							
								        DXGI_FORMAT format,
							 | 
						||
| 
								 | 
							
								        UINT64 width,
							 | 
						||
| 
								 | 
							
								        UINT height,
							 | 
						||
| 
								 | 
							
								        UINT16 arraySize = 1,
							 | 
						||
| 
								 | 
							
								        UINT16 mipLevels = 0,
							 | 
						||
| 
								 | 
							
								        UINT sampleCount = 1,
							 | 
						||
| 
								 | 
							
								        UINT sampleQuality = 0,
							 | 
						||
| 
								 | 
							
								        D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
							 | 
						||
| 
								 | 
							
								        D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
							 | 
						||
| 
								 | 
							
								        UINT64 alignment = 0 )
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize, 
							 | 
						||
| 
								 | 
							
								            mipLevels, format, sampleCount, sampleQuality, layout, flags );
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    static inline CD3DX12_RESOURCE_DESC Tex3D( 
							 | 
						||
| 
								 | 
							
								        DXGI_FORMAT format,
							 | 
						||
| 
								 | 
							
								        UINT64 width,
							 | 
						||
| 
								 | 
							
								        UINT height,
							 | 
						||
| 
								 | 
							
								        UINT16 depth,
							 | 
						||
| 
								 | 
							
								        UINT16 mipLevels = 0,
							 | 
						||
| 
								 | 
							
								        D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
							 | 
						||
| 
								 | 
							
								        D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
							 | 
						||
| 
								 | 
							
								        UINT64 alignment = 0 )
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth, 
							 | 
						||
| 
								 | 
							
								            mipLevels, format, 1, 0, layout, flags );
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    inline UINT16 Depth() const
							 | 
						||
| 
								 | 
							
								    { return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); }
							 | 
						||
| 
								 | 
							
								    inline UINT16 ArraySize() const
							 | 
						||
| 
								 | 
							
								    { return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); }
							 | 
						||
| 
								 | 
							
								    inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const
							 | 
						||
| 
								 | 
							
								    { return D3D12GetFormatPlaneCount(pDevice, Format); }
							 | 
						||
| 
								 | 
							
								    inline UINT Subresources(_In_ ID3D12Device* pDevice) const
							 | 
						||
| 
								 | 
							
								    { return MipLevels * ArraySize() * PlaneCount(pDevice); }
							 | 
						||
| 
								 | 
							
								    inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice)
							 | 
						||
| 
								 | 
							
								    { return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								inline bool operator==( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r )
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    return l.Dimension == r.Dimension &&
							 | 
						||
| 
								 | 
							
								        l.Alignment == r.Alignment &&
							 | 
						||
| 
								 | 
							
								        l.Width == r.Width &&
							 | 
						||
| 
								 | 
							
								        l.Height == r.Height &&
							 | 
						||
| 
								 | 
							
								        l.DepthOrArraySize == r.DepthOrArraySize &&
							 | 
						||
| 
								 | 
							
								        l.MipLevels == r.MipLevels &&
							 | 
						||
| 
								 | 
							
								        l.Format == r.Format &&
							 | 
						||
| 
								 | 
							
								        l.SampleDesc.Count == r.SampleDesc.Count &&
							 | 
						||
| 
								 | 
							
								        l.SampleDesc.Quality == r.SampleDesc.Quality &&
							 | 
						||
| 
								 | 
							
								        l.Layout == r.Layout &&
							 | 
						||
| 
								 | 
							
								        l.Flags == r.Flags;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								inline bool operator!=( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r )
							 | 
						||
| 
								 | 
							
								{ return !( l == r ); }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_VIEW_INSTANCING_DESC : public D3D12_VIEW_INSTANCING_DESC
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_VIEW_INSTANCING_DESC() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_VIEW_INSTANCING_DESC( const D3D12_VIEW_INSTANCING_DESC& o ) :
							 | 
						||
| 
								 | 
							
								        D3D12_VIEW_INSTANCING_DESC( o )
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_VIEW_INSTANCING_DESC( CD3DX12_DEFAULT )
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        ViewInstanceCount = 0;
							 | 
						||
| 
								 | 
							
								        pViewInstanceLocations = nullptr;
							 | 
						||
| 
								 | 
							
								        Flags = D3D12_VIEW_INSTANCING_FLAG_NONE;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_VIEW_INSTANCING_DESC( 
							 | 
						||
| 
								 | 
							
								        UINT InViewInstanceCount,
							 | 
						||
| 
								 | 
							
								        const D3D12_VIEW_INSTANCE_LOCATION* InViewInstanceLocations,
							 | 
						||
| 
								 | 
							
								        D3D12_VIEW_INSTANCING_FLAGS InFlags)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        ViewInstanceCount = InViewInstanceCount;
							 | 
						||
| 
								 | 
							
								        pViewInstanceLocations = InViewInstanceLocations;
							 | 
						||
| 
								 | 
							
								        Flags = InFlags;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    ~CD3DX12_VIEW_INSTANCING_DESC() {}
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								// Row-by-row memcpy
							 | 
						||
| 
								 | 
							
								inline void MemcpySubresource(
							 | 
						||
| 
								 | 
							
								    _In_ const D3D12_MEMCPY_DEST* pDest,
							 | 
						||
| 
								 | 
							
								    _In_ const D3D12_SUBRESOURCE_DATA* pSrc,
							 | 
						||
| 
								 | 
							
								    SIZE_T RowSizeInBytes,
							 | 
						||
| 
								 | 
							
								    UINT NumRows,
							 | 
						||
| 
								 | 
							
								    UINT NumSlices)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    for (UINT z = 0; z < NumSlices; ++z)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        BYTE* pDestSlice = reinterpret_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z;
							 | 
						||
| 
								 | 
							
								        const BYTE* pSrcSlice = reinterpret_cast<const BYTE*>(pSrc->pData) + pSrc->SlicePitch * z;
							 | 
						||
| 
								 | 
							
								        for (UINT y = 0; y < NumRows; ++y)
							 | 
						||
| 
								 | 
							
								        {
							 | 
						||
| 
								 | 
							
								            memcpy(pDestSlice + pDest->RowPitch * y,
							 | 
						||
| 
								 | 
							
								                   pSrcSlice + pSrc->RowPitch * y,
							 | 
						||
| 
								 | 
							
								                   RowSizeInBytes);
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								// Returns required size of a buffer to be used for data upload
							 | 
						||
| 
								 | 
							
								inline UINT64 GetRequiredIntermediateSize(
							 | 
						||
| 
								 | 
							
								    _In_ ID3D12Resource* pDestinationResource,
							 | 
						||
| 
								 | 
							
								    _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
							 | 
						||
| 
								 | 
							
								    _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    D3D12_RESOURCE_DESC Desc = pDestinationResource->GetDesc();
							 | 
						||
| 
								 | 
							
								    UINT64 RequiredSize = 0;
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    ID3D12Device* pDevice;
							 | 
						||
| 
								 | 
							
								    pDestinationResource->GetDevice(__uuidof(*pDevice), reinterpret_cast<void**>(&pDevice));
							 | 
						||
| 
								 | 
							
								    pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, 0, nullptr, nullptr, nullptr, &RequiredSize);
							 | 
						||
| 
								 | 
							
								    pDevice->Release();
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    return RequiredSize;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								// All arrays must be populated (e.g. by calling GetCopyableFootprints)
							 | 
						||
| 
								 | 
							
								inline UINT64 UpdateSubresources(
							 | 
						||
| 
								 | 
							
								    _In_ ID3D12GraphicsCommandList* pCmdList,
							 | 
						||
| 
								 | 
							
								    _In_ ID3D12Resource* pDestinationResource,
							 | 
						||
| 
								 | 
							
								    _In_ ID3D12Resource* pIntermediate,
							 | 
						||
| 
								 | 
							
								    _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
							 | 
						||
| 
								 | 
							
								    _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
							 | 
						||
| 
								 | 
							
								    UINT64 RequiredSize,
							 | 
						||
| 
								 | 
							
								    _In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
							 | 
						||
| 
								 | 
							
								    _In_reads_(NumSubresources) const UINT* pNumRows,
							 | 
						||
| 
								 | 
							
								    _In_reads_(NumSubresources) const UINT64* pRowSizesInBytes,
							 | 
						||
| 
								 | 
							
								    _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    // Minor validation
							 | 
						||
| 
								 | 
							
								    D3D12_RESOURCE_DESC IntermediateDesc = pIntermediate->GetDesc();
							 | 
						||
| 
								 | 
							
								    D3D12_RESOURCE_DESC DestinationDesc = pDestinationResource->GetDesc();
							 | 
						||
| 
								 | 
							
								    if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER || 
							 | 
						||
| 
								 | 
							
								        IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset || 
							 | 
						||
| 
								 | 
							
								        RequiredSize > (SIZE_T)-1 || 
							 | 
						||
| 
								 | 
							
								        (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER && 
							 | 
						||
| 
								 | 
							
								            (FirstSubresource != 0 || NumSubresources != 1)))
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        return 0;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    BYTE* pData;
							 | 
						||
| 
								 | 
							
								    HRESULT hr = pIntermediate->Map(0, NULL, reinterpret_cast<void**>(&pData));
							 | 
						||
| 
								 | 
							
								    if (FAILED(hr))
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        return 0;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    for (UINT i = 0; i < NumSubresources; ++i)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        if (pRowSizesInBytes[i] > (SIZE_T)-1) return 0;
							 | 
						||
| 
								 | 
							
								        D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) };
							 | 
						||
| 
								 | 
							
								        MemcpySubresource(&DestData, &pSrcData[i], (SIZE_T)pRowSizesInBytes[i], pNumRows[i], pLayouts[i].Footprint.Depth);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    pIntermediate->Unmap(0, NULL);
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        pCmdList->CopyBufferRegion(
							 | 
						||
| 
								 | 
							
								            pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    else
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        for (UINT i = 0; i < NumSubresources; ++i)
							 | 
						||
| 
								 | 
							
								        {
							 | 
						||
| 
								 | 
							
								            CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource);
							 | 
						||
| 
								 | 
							
								            CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]);
							 | 
						||
| 
								 | 
							
								            pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr);
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    return RequiredSize;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								// Heap-allocating UpdateSubresources implementation
							 | 
						||
| 
								 | 
							
								inline UINT64 UpdateSubresources( 
							 | 
						||
| 
								 | 
							
								    _In_ ID3D12GraphicsCommandList* pCmdList,
							 | 
						||
| 
								 | 
							
								    _In_ ID3D12Resource* pDestinationResource,
							 | 
						||
| 
								 | 
							
								    _In_ ID3D12Resource* pIntermediate,
							 | 
						||
| 
								 | 
							
								    UINT64 IntermediateOffset,
							 | 
						||
| 
								 | 
							
								    _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
							 | 
						||
| 
								 | 
							
								    _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
							 | 
						||
| 
								 | 
							
								    _In_reads_(NumSubresources) D3D12_SUBRESOURCE_DATA* pSrcData)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    UINT64 RequiredSize = 0;
							 | 
						||
| 
								 | 
							
								    UINT64 MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources;
							 | 
						||
| 
								 | 
							
								    if (MemToAlloc > SIZE_MAX)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								       return 0;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc));
							 | 
						||
| 
								 | 
							
								    if (pMem == NULL)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								       return 0;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts = reinterpret_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
							 | 
						||
| 
								 | 
							
								    UINT64* pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
							 | 
						||
| 
								 | 
							
								    UINT* pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    D3D12_RESOURCE_DESC Desc = pDestinationResource->GetDesc();
							 | 
						||
| 
								 | 
							
								    ID3D12Device* pDevice;
							 | 
						||
| 
								 | 
							
								    pDestinationResource->GetDevice(__uuidof(*pDevice), reinterpret_cast<void**>(&pDevice));
							 | 
						||
| 
								 | 
							
								    pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize);
							 | 
						||
| 
								 | 
							
								    pDevice->Release();
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pSrcData);
							 | 
						||
| 
								 | 
							
								    HeapFree(GetProcessHeap(), 0, pMem);
							 | 
						||
| 
								 | 
							
								    return Result;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								// Stack-allocating UpdateSubresources implementation
							 | 
						||
| 
								 | 
							
								template <UINT MaxSubresources>
							 | 
						||
| 
								 | 
							
								inline UINT64 UpdateSubresources( 
							 | 
						||
| 
								 | 
							
								    _In_ ID3D12GraphicsCommandList* pCmdList,
							 | 
						||
| 
								 | 
							
								    _In_ ID3D12Resource* pDestinationResource,
							 | 
						||
| 
								 | 
							
								    _In_ ID3D12Resource* pIntermediate,
							 | 
						||
| 
								 | 
							
								    UINT64 IntermediateOffset,
							 | 
						||
| 
								 | 
							
								    _In_range_(0, MaxSubresources) UINT FirstSubresource,
							 | 
						||
| 
								 | 
							
								    _In_range_(1, MaxSubresources - FirstSubresource) UINT NumSubresources,
							 | 
						||
| 
								 | 
							
								    _In_reads_(NumSubresources) D3D12_SUBRESOURCE_DATA* pSrcData)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    UINT64 RequiredSize = 0;
							 | 
						||
| 
								 | 
							
								    D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources];
							 | 
						||
| 
								 | 
							
								    UINT NumRows[MaxSubresources];
							 | 
						||
| 
								 | 
							
								    UINT64 RowSizesInBytes[MaxSubresources];
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    D3D12_RESOURCE_DESC Desc = pDestinationResource->GetDesc();
							 | 
						||
| 
								 | 
							
								    ID3D12Device* pDevice;
							 | 
						||
| 
								 | 
							
								    pDestinationResource->GetDevice(__uuidof(*pDevice), reinterpret_cast<void**>(&pDevice));
							 | 
						||
| 
								 | 
							
								    pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize);
							 | 
						||
| 
								 | 
							
								    pDevice->Release();
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pSrcData);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								inline bool D3D12IsLayoutOpaque( D3D12_TEXTURE_LAYOUT Layout )
							 | 
						||
| 
								 | 
							
								{ return Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN || Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE; }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								template <typename t_CommandListType>
							 | 
						||
| 
								 | 
							
								inline ID3D12CommandList * const * CommandListCast(t_CommandListType * const * pp)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    // This cast is useful for passing strongly typed command list pointers into
							 | 
						||
| 
								 | 
							
								    // ExecuteCommandLists.
							 | 
						||
| 
								 | 
							
								    // This cast is valid as long as the const-ness is respected. D3D12 APIs do
							 | 
						||
| 
								 | 
							
								    // respect the const-ness of their arguments.
							 | 
						||
| 
								 | 
							
								    return reinterpret_cast<ID3D12CommandList * const *>(pp);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								// D3D12 exports a new method for serializing root signatures in the Windows 10 Anniversary Update.
							 | 
						||
| 
								 | 
							
								// To help enable root signature 1.1 features when they are available and not require maintaining
							 | 
						||
| 
								 | 
							
								// two code paths for building root signatures, this helper method reconstructs a 1.0 signature when
							 | 
						||
| 
								 | 
							
								// 1.1 is not supported.
							 | 
						||
| 
								 | 
							
								inline HRESULT D3DX12SerializeVersionedRootSignature(
							 | 
						||
| 
								 | 
							
								    _In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignatureDesc,
							 | 
						||
| 
								 | 
							
								    D3D_ROOT_SIGNATURE_VERSION MaxVersion,
							 | 
						||
| 
								 | 
							
								    _Outptr_ ID3DBlob** ppBlob,
							 | 
						||
| 
								 | 
							
								    _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    if (ppErrorBlob != NULL)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        *ppErrorBlob = NULL;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    switch (MaxVersion)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        case D3D_ROOT_SIGNATURE_VERSION_1_0:
							 | 
						||
| 
								 | 
							
								            switch (pRootSignatureDesc->Version)
							 | 
						||
| 
								 | 
							
								            {
							 | 
						||
| 
								 | 
							
								                case D3D_ROOT_SIGNATURE_VERSION_1_0:
							 | 
						||
| 
								 | 
							
								                    return D3D12SerializeRootSignature(&pRootSignatureDesc->Desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								                case D3D_ROOT_SIGNATURE_VERSION_1_1:
							 | 
						||
| 
								 | 
							
								                {
							 | 
						||
| 
								 | 
							
								                    HRESULT hr = S_OK;
							 | 
						||
| 
								 | 
							
								                    const D3D12_ROOT_SIGNATURE_DESC1& desc_1_1 = pRootSignatureDesc->Desc_1_1;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								                    const SIZE_T ParametersSize = sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters;
							 | 
						||
| 
								 | 
							
								                    void* pParameters = (ParametersSize > 0) ? HeapAlloc(GetProcessHeap(), 0, ParametersSize) : NULL;
							 | 
						||
| 
								 | 
							
								                    if (ParametersSize > 0 && pParameters == NULL)
							 | 
						||
| 
								 | 
							
								                    {
							 | 
						||
| 
								 | 
							
								                        hr = E_OUTOFMEMORY;
							 | 
						||
| 
								 | 
							
								                    }
							 | 
						||
| 
								 | 
							
								                    D3D12_ROOT_PARAMETER* pParameters_1_0 = reinterpret_cast<D3D12_ROOT_PARAMETER*>(pParameters);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								                    if (SUCCEEDED(hr))
							 | 
						||
| 
								 | 
							
								                    {
							 | 
						||
| 
								 | 
							
								                        for (UINT n = 0; n < desc_1_1.NumParameters; n++)
							 | 
						||
| 
								 | 
							
								                        {
							 | 
						||
| 
								 | 
							
								                            __analysis_assume(ParametersSize == sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters);
							 | 
						||
| 
								 | 
							
								                            pParameters_1_0[n].ParameterType = desc_1_1.pParameters[n].ParameterType;
							 | 
						||
| 
								 | 
							
								                            pParameters_1_0[n].ShaderVisibility = desc_1_1.pParameters[n].ShaderVisibility;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								                            switch (desc_1_1.pParameters[n].ParameterType)
							 | 
						||
| 
								 | 
							
								                            {
							 | 
						||
| 
								 | 
							
								                            case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
							 | 
						||
| 
								 | 
							
								                                pParameters_1_0[n].Constants.Num32BitValues = desc_1_1.pParameters[n].Constants.Num32BitValues;
							 | 
						||
| 
								 | 
							
								                                pParameters_1_0[n].Constants.RegisterSpace = desc_1_1.pParameters[n].Constants.RegisterSpace;
							 | 
						||
| 
								 | 
							
								                                pParameters_1_0[n].Constants.ShaderRegister = desc_1_1.pParameters[n].Constants.ShaderRegister;
							 | 
						||
| 
								 | 
							
								                                break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								                            case D3D12_ROOT_PARAMETER_TYPE_CBV:
							 | 
						||
| 
								 | 
							
								                            case D3D12_ROOT_PARAMETER_TYPE_SRV:
							 | 
						||
| 
								 | 
							
								                            case D3D12_ROOT_PARAMETER_TYPE_UAV:
							 | 
						||
| 
								 | 
							
								                                pParameters_1_0[n].Descriptor.RegisterSpace = desc_1_1.pParameters[n].Descriptor.RegisterSpace;
							 | 
						||
| 
								 | 
							
								                                pParameters_1_0[n].Descriptor.ShaderRegister = desc_1_1.pParameters[n].Descriptor.ShaderRegister;
							 | 
						||
| 
								 | 
							
								                                break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								                            case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
							 | 
						||
| 
								 | 
							
								                                const D3D12_ROOT_DESCRIPTOR_TABLE1& table_1_1 = desc_1_1.pParameters[n].DescriptorTable;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								                                const SIZE_T DescriptorRangesSize = sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges;
							 | 
						||
| 
								 | 
							
								                                void* pDescriptorRanges = (DescriptorRangesSize > 0 && SUCCEEDED(hr)) ? HeapAlloc(GetProcessHeap(), 0, DescriptorRangesSize) : NULL;
							 | 
						||
| 
								 | 
							
								                                if (DescriptorRangesSize > 0 && pDescriptorRanges == NULL)
							 | 
						||
| 
								 | 
							
								                                {
							 | 
						||
| 
								 | 
							
								                                    hr = E_OUTOFMEMORY;
							 | 
						||
| 
								 | 
							
								                                }
							 | 
						||
| 
								 | 
							
								                                D3D12_DESCRIPTOR_RANGE* pDescriptorRanges_1_0 = reinterpret_cast<D3D12_DESCRIPTOR_RANGE*>(pDescriptorRanges);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								                                if (SUCCEEDED(hr))
							 | 
						||
| 
								 | 
							
								                                {
							 | 
						||
| 
								 | 
							
								                                    for (UINT x = 0; x < table_1_1.NumDescriptorRanges; x++)
							 | 
						||
| 
								 | 
							
								                                    {
							 | 
						||
| 
								 | 
							
								                                        __analysis_assume(DescriptorRangesSize == sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges);
							 | 
						||
| 
								 | 
							
								                                        pDescriptorRanges_1_0[x].BaseShaderRegister = table_1_1.pDescriptorRanges[x].BaseShaderRegister;
							 | 
						||
| 
								 | 
							
								                                        pDescriptorRanges_1_0[x].NumDescriptors = table_1_1.pDescriptorRanges[x].NumDescriptors;
							 | 
						||
| 
								 | 
							
								                                        pDescriptorRanges_1_0[x].OffsetInDescriptorsFromTableStart = table_1_1.pDescriptorRanges[x].OffsetInDescriptorsFromTableStart;
							 | 
						||
| 
								 | 
							
								                                        pDescriptorRanges_1_0[x].RangeType = table_1_1.pDescriptorRanges[x].RangeType;
							 | 
						||
| 
								 | 
							
								                                        pDescriptorRanges_1_0[x].RegisterSpace = table_1_1.pDescriptorRanges[x].RegisterSpace;
							 | 
						||
| 
								 | 
							
								                                    }
							 | 
						||
| 
								 | 
							
								                                }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								                                D3D12_ROOT_DESCRIPTOR_TABLE& table_1_0 = pParameters_1_0[n].DescriptorTable;
							 | 
						||
| 
								 | 
							
								                                table_1_0.NumDescriptorRanges = table_1_1.NumDescriptorRanges;
							 | 
						||
| 
								 | 
							
								                                table_1_0.pDescriptorRanges = pDescriptorRanges_1_0;
							 | 
						||
| 
								 | 
							
								                            }
							 | 
						||
| 
								 | 
							
								                        }
							 | 
						||
| 
								 | 
							
								                    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								                    if (SUCCEEDED(hr))
							 | 
						||
| 
								 | 
							
								                    {
							 | 
						||
| 
								 | 
							
								                        CD3DX12_ROOT_SIGNATURE_DESC desc_1_0(desc_1_1.NumParameters, pParameters_1_0, desc_1_1.NumStaticSamplers, desc_1_1.pStaticSamplers, desc_1_1.Flags);
							 | 
						||
| 
								 | 
							
								                        hr = D3D12SerializeRootSignature(&desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
							 | 
						||
| 
								 | 
							
								                    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								                    if (pParameters)
							 | 
						||
| 
								 | 
							
								                    {
							 | 
						||
| 
								 | 
							
								                        for (UINT n = 0; n < desc_1_1.NumParameters; n++)
							 | 
						||
| 
								 | 
							
								                        {
							 | 
						||
| 
								 | 
							
								                            if (desc_1_1.pParameters[n].ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
							 | 
						||
| 
								 | 
							
								                            {
							 | 
						||
| 
								 | 
							
								                                HeapFree(GetProcessHeap(), 0, reinterpret_cast<void*>(const_cast<D3D12_DESCRIPTOR_RANGE*>(pParameters_1_0[n].DescriptorTable.pDescriptorRanges)));
							 | 
						||
| 
								 | 
							
								                            }
							 | 
						||
| 
								 | 
							
								                        }
							 | 
						||
| 
								 | 
							
								                        HeapFree(GetProcessHeap(), 0, pParameters);
							 | 
						||
| 
								 | 
							
								                    }
							 | 
						||
| 
								 | 
							
								                    return hr;
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        case D3D_ROOT_SIGNATURE_VERSION_1_1:
							 | 
						||
| 
								 | 
							
								            return D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    return E_INVALIDARG;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								struct CD3DX12_RT_FORMAT_ARRAY : public D3D12_RT_FORMAT_ARRAY
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_RT_FORMAT_ARRAY() = default;
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_RT_FORMAT_ARRAY(const D3D12_RT_FORMAT_ARRAY& o)
							 | 
						||
| 
								 | 
							
								        : D3D12_RT_FORMAT_ARRAY(o)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    explicit CD3DX12_RT_FORMAT_ARRAY(const DXGI_FORMAT* pFormats, UINT NumFormats)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        NumRenderTargets = NumFormats;
							 | 
						||
| 
								 | 
							
								        memcpy(RTFormats, pFormats, sizeof(RTFormats));
							 | 
						||
| 
								 | 
							
								        // assumes ARRAY_SIZE(pFormats) == ARRAY_SIZE(RTFormats)
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								// Pipeline State Stream Helpers
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								// Stream Subobjects, i.e. elements of a stream
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								struct DefaultSampleMask { operator UINT() { return UINT_MAX; } };
							 | 
						||
| 
								 | 
							
								struct DefaultSampleDesc { operator DXGI_SAMPLE_DESC() { return DXGI_SAMPLE_DESC{1, 0}; } };
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								template <typename InnerStructType, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE Type, typename DefaultArg = InnerStructType>
							 | 
						||
| 
								 | 
							
								class alignas(void*) CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								private:
							 | 
						||
| 
								 | 
							
								    D3D12_PIPELINE_STATE_SUBOBJECT_TYPE _Type;
							 | 
						||
| 
								 | 
							
								    InnerStructType _Inner;
							 | 
						||
| 
								 | 
							
								public:
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT() noexcept : _Type(Type), _Inner(DefaultArg()) {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT(InnerStructType const& i) : _Type(Type), _Inner(i) {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT& operator=(InnerStructType const& i) { _Inner = i; return *this; }
							 | 
						||
| 
								 | 
							
								    operator InnerStructType() const { return _Inner; }
							 | 
						||
| 
								 | 
							
								    operator InnerStructType&() { return _Inner; }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PIPELINE_STATE_FLAGS,         D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS>                             CD3DX12_PIPELINE_STATE_STREAM_FLAGS;
							 | 
						||
| 
								 | 
							
								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT,                               D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK>                         CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK;
							 | 
						||
| 
								 | 
							
								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< ID3D12RootSignature*,               D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE>                    CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE;
							 | 
						||
| 
								 | 
							
								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INPUT_LAYOUT_DESC,            D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT>                      CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT;
							 | 
						||
| 
								 | 
							
								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE>                CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE;
							 | 
						||
| 
								 | 
							
								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PRIMITIVE_TOPOLOGY_TYPE,      D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY>                CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY;
							 | 
						||
| 
								 | 
							
								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS>                                CD3DX12_PIPELINE_STATE_STREAM_VS;
							 | 
						||
| 
								 | 
							
								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS>                                CD3DX12_PIPELINE_STATE_STREAM_GS;
							 | 
						||
| 
								 | 
							
								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_STREAM_OUTPUT_DESC,           D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT>                     CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT;
							 | 
						||
| 
								 | 
							
								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS>                                CD3DX12_PIPELINE_STATE_STREAM_HS;
							 | 
						||
| 
								 | 
							
								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS>                                CD3DX12_PIPELINE_STATE_STREAM_DS;
							 | 
						||
| 
								 | 
							
								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS>                                CD3DX12_PIPELINE_STATE_STREAM_PS;
							 | 
						||
| 
								 | 
							
								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS>                                CD3DX12_PIPELINE_STATE_STREAM_CS;
							 | 
						||
| 
								 | 
							
								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_BLEND_DESC,                 D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND,          CD3DX12_DEFAULT>   CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC;
							 | 
						||
| 
								 | 
							
								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC,         D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL,  CD3DX12_DEFAULT>   CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL;
							 | 
						||
| 
								 | 
							
								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC1,        D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, CD3DX12_DEFAULT>   CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1;
							 | 
						||
| 
								 | 
							
								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_FORMAT,                        D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT>              CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT;
							 | 
						||
| 
								 | 
							
								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC,            D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER,     CD3DX12_DEFAULT>   CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER;
							 | 
						||
| 
								 | 
							
								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_RT_FORMAT_ARRAY,              D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS>             CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS;
							 | 
						||
| 
								 | 
							
								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_SAMPLE_DESC,                   D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC,    DefaultSampleDesc> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC;
							 | 
						||
| 
								 | 
							
								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT,                               D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK,    DefaultSampleMask> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK;
							 | 
						||
| 
								 | 
							
								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_CACHED_PIPELINE_STATE,        D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO>                        CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO;
							 | 
						||
| 
								 | 
							
								typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_VIEW_INSTANCING_DESC,       D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, CD3DX12_DEFAULT>  CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								//------------------------------------------------------------------------------------------------
							 | 
						||
| 
								 | 
							
								// Stream Parser Helpers
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								struct ID3DX12PipelineParserCallbacks
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    // Subobject Callbacks
							 | 
						||
| 
								 | 
							
								    virtual void FlagsCb(D3D12_PIPELINE_STATE_FLAGS) {}
							 | 
						||
| 
								 | 
							
								    virtual void NodeMaskCb(UINT) {}
							 | 
						||
| 
								 | 
							
								    virtual void RootSignatureCb(ID3D12RootSignature*) {}
							 | 
						||
| 
								 | 
							
								    virtual void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC&) {}
							 | 
						||
| 
								 | 
							
								    virtual void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE) {}
							 | 
						||
| 
								 | 
							
								    virtual void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE) {}
							 | 
						||
| 
								 | 
							
								    virtual void VSCb(const D3D12_SHADER_BYTECODE&) {}
							 | 
						||
| 
								 | 
							
								    virtual void GSCb(const D3D12_SHADER_BYTECODE&) {}
							 | 
						||
| 
								 | 
							
								    virtual void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC&) {}
							 | 
						||
| 
								 | 
							
								    virtual void HSCb(const D3D12_SHADER_BYTECODE&) {}
							 | 
						||
| 
								 | 
							
								    virtual void DSCb(const D3D12_SHADER_BYTECODE&) {}
							 | 
						||
| 
								 | 
							
								    virtual void PSCb(const D3D12_SHADER_BYTECODE&) {}
							 | 
						||
| 
								 | 
							
								    virtual void CSCb(const D3D12_SHADER_BYTECODE&) {}
							 | 
						||
| 
								 | 
							
								    virtual void BlendStateCb(const D3D12_BLEND_DESC&) {}
							 | 
						||
| 
								 | 
							
								    virtual void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC&) {}
							 | 
						||
| 
								 | 
							
								    virtual void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1&) {}
							 | 
						||
| 
								 | 
							
								    virtual void DSVFormatCb(DXGI_FORMAT) {}
							 | 
						||
| 
								 | 
							
								    virtual void RasterizerStateCb(const D3D12_RASTERIZER_DESC&) {}
							 | 
						||
| 
								 | 
							
								    virtual void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY&) {}
							 | 
						||
| 
								 | 
							
								    virtual void SampleDescCb(const DXGI_SAMPLE_DESC&) {}
							 | 
						||
| 
								 | 
							
								    virtual void SampleMaskCb(UINT) {}
							 | 
						||
| 
								 | 
							
								    virtual void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC&) {}
							 | 
						||
| 
								 | 
							
								    virtual void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE&) {}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // Error Callbacks
							 | 
						||
| 
								 | 
							
								    virtual void ErrorBadInputParameter(UINT /*ParameterIndex*/) {}
							 | 
						||
| 
								 | 
							
								    virtual void ErrorDuplicateSubobject(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE /*DuplicateType*/) {}
							 | 
						||
| 
								 | 
							
								    virtual void ErrorUnknownSubobject(UINT /*UnknownTypeValue*/) {}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// CD3DX12_PIPELINE_STATE_STREAM1 Works on RS3+ (where there is a new view instancing subobject).  
							 | 
						||
| 
								 | 
							
								// Use CD3DX12_PIPELINE_STATE_STREAM for RS2+ support.
							 | 
						||
| 
								 | 
							
								struct CD3DX12_PIPELINE_STATE_STREAM1
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM1() = default;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc)
							 | 
						||
| 
								 | 
							
								        : Flags(Desc.Flags)
							 | 
						||
| 
								 | 
							
								        , NodeMask(Desc.NodeMask)
							 | 
						||
| 
								 | 
							
								        , pRootSignature(Desc.pRootSignature)
							 | 
						||
| 
								 | 
							
								        , InputLayout(Desc.InputLayout)
							 | 
						||
| 
								 | 
							
								        , IBStripCutValue(Desc.IBStripCutValue)
							 | 
						||
| 
								 | 
							
								        , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
							 | 
						||
| 
								 | 
							
								        , VS(Desc.VS)
							 | 
						||
| 
								 | 
							
								        , GS(Desc.GS)
							 | 
						||
| 
								 | 
							
								        , StreamOutput(Desc.StreamOutput)
							 | 
						||
| 
								 | 
							
								        , HS(Desc.HS)
							 | 
						||
| 
								 | 
							
								        , DS(Desc.DS)
							 | 
						||
| 
								 | 
							
								        , PS(Desc.PS)
							 | 
						||
| 
								 | 
							
								        , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
							 | 
						||
| 
								 | 
							
								        , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
							 | 
						||
| 
								 | 
							
								        , DSVFormat(Desc.DSVFormat)
							 | 
						||
| 
								 | 
							
								        , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
							 | 
						||
| 
								 | 
							
								        , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
							 | 
						||
| 
								 | 
							
								        , SampleDesc(Desc.SampleDesc)
							 | 
						||
| 
								 | 
							
								        , SampleMask(Desc.SampleMask)
							 | 
						||
| 
								 | 
							
								        , CachedPSO(Desc.CachedPSO)
							 | 
						||
| 
								 | 
							
								        , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc)
							 | 
						||
| 
								 | 
							
								        : Flags(Desc.Flags)
							 | 
						||
| 
								 | 
							
								        , NodeMask(Desc.NodeMask)
							 | 
						||
| 
								 | 
							
								        , pRootSignature(Desc.pRootSignature)
							 | 
						||
| 
								 | 
							
								        , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
							 | 
						||
| 
								 | 
							
								        , CachedPSO(Desc.CachedPSO)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_VS VS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_GS GS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_HS HS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_DS DS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_PS PS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_CS CS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
							 | 
						||
| 
								 | 
							
								    D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
							 | 
						||
| 
								 | 
							
								        D.Flags                 = this->Flags;
							 | 
						||
| 
								 | 
							
								        D.NodeMask              = this->NodeMask;
							 | 
						||
| 
								 | 
							
								        D.pRootSignature        = this->pRootSignature;
							 | 
						||
| 
								 | 
							
								        D.InputLayout           = this->InputLayout;
							 | 
						||
| 
								 | 
							
								        D.IBStripCutValue       = this->IBStripCutValue;
							 | 
						||
| 
								 | 
							
								        D.PrimitiveTopologyType = this->PrimitiveTopologyType;
							 | 
						||
| 
								 | 
							
								        D.VS                    = this->VS;
							 | 
						||
| 
								 | 
							
								        D.GS                    = this->GS;
							 | 
						||
| 
								 | 
							
								        D.StreamOutput          = this->StreamOutput;
							 | 
						||
| 
								 | 
							
								        D.HS                    = this->HS;
							 | 
						||
| 
								 | 
							
								        D.DS                    = this->DS;
							 | 
						||
| 
								 | 
							
								        D.PS                    = this->PS;
							 | 
						||
| 
								 | 
							
								        D.BlendState            = this->BlendState;
							 | 
						||
| 
								 | 
							
								        D.DepthStencilState     = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
							 | 
						||
| 
								 | 
							
								        D.DSVFormat             = this->DSVFormat;
							 | 
						||
| 
								 | 
							
								        D.RasterizerState       = this->RasterizerState;
							 | 
						||
| 
								 | 
							
								        D.NumRenderTargets      = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
							 | 
						||
| 
								 | 
							
								        memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
							 | 
						||
| 
								 | 
							
								        D.SampleDesc            = this->SampleDesc;
							 | 
						||
| 
								 | 
							
								        D.SampleMask            = this->SampleMask;
							 | 
						||
| 
								 | 
							
								        D.CachedPSO             = this->CachedPSO;
							 | 
						||
| 
								 | 
							
								        return D;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        D3D12_COMPUTE_PIPELINE_STATE_DESC D;
							 | 
						||
| 
								 | 
							
								        D.Flags                 = this->Flags;
							 | 
						||
| 
								 | 
							
								        D.NodeMask              = this->NodeMask;
							 | 
						||
| 
								 | 
							
								        D.pRootSignature        = this->pRootSignature;
							 | 
						||
| 
								 | 
							
								        D.CS                    = this->CS;
							 | 
						||
| 
								 | 
							
								        D.CachedPSO             = this->CachedPSO;
							 | 
						||
| 
								 | 
							
								        return D;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// CD3DX12_PIPELINE_STATE_STREAM works on RS2+ but does not support new subobject(s) added in RS3+.
							 | 
						||
| 
								 | 
							
								// See CD3DX12_PIPELINE_STATE_STREAM1 for instance.
							 | 
						||
| 
								 | 
							
								struct CD3DX12_PIPELINE_STATE_STREAM
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM() = default;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc)
							 | 
						||
| 
								 | 
							
								        : Flags(Desc.Flags)
							 | 
						||
| 
								 | 
							
								        , NodeMask(Desc.NodeMask)
							 | 
						||
| 
								 | 
							
								        , pRootSignature(Desc.pRootSignature)
							 | 
						||
| 
								 | 
							
								        , InputLayout(Desc.InputLayout)
							 | 
						||
| 
								 | 
							
								        , IBStripCutValue(Desc.IBStripCutValue)
							 | 
						||
| 
								 | 
							
								        , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
							 | 
						||
| 
								 | 
							
								        , VS(Desc.VS)
							 | 
						||
| 
								 | 
							
								        , GS(Desc.GS)
							 | 
						||
| 
								 | 
							
								        , StreamOutput(Desc.StreamOutput)
							 | 
						||
| 
								 | 
							
								        , HS(Desc.HS)
							 | 
						||
| 
								 | 
							
								        , DS(Desc.DS)
							 | 
						||
| 
								 | 
							
								        , PS(Desc.PS)
							 | 
						||
| 
								 | 
							
								        , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
							 | 
						||
| 
								 | 
							
								        , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
							 | 
						||
| 
								 | 
							
								        , DSVFormat(Desc.DSVFormat)
							 | 
						||
| 
								 | 
							
								        , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
							 | 
						||
| 
								 | 
							
								        , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
							 | 
						||
| 
								 | 
							
								        , SampleDesc(Desc.SampleDesc)
							 | 
						||
| 
								 | 
							
								        , SampleMask(Desc.SampleMask)
							 | 
						||
| 
								 | 
							
								        , CachedPSO(Desc.CachedPSO)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc)
							 | 
						||
| 
								 | 
							
								        : Flags(Desc.Flags)
							 | 
						||
| 
								 | 
							
								        , NodeMask(Desc.NodeMask)
							 | 
						||
| 
								 | 
							
								        , pRootSignature(Desc.pRootSignature)
							 | 
						||
| 
								 | 
							
								        , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
							 | 
						||
| 
								 | 
							
								        , CachedPSO(Desc.CachedPSO)
							 | 
						||
| 
								 | 
							
								    {}
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_VS VS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_GS GS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_HS HS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_DS DS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_PS PS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_CS CS;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
							 | 
						||
| 
								 | 
							
								    D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
							 | 
						||
| 
								 | 
							
								        D.Flags                 = this->Flags;
							 | 
						||
| 
								 | 
							
								        D.NodeMask              = this->NodeMask;
							 | 
						||
| 
								 | 
							
								        D.pRootSignature        = this->pRootSignature;
							 | 
						||
| 
								 | 
							
								        D.InputLayout           = this->InputLayout;
							 | 
						||
| 
								 | 
							
								        D.IBStripCutValue       = this->IBStripCutValue;
							 | 
						||
| 
								 | 
							
								        D.PrimitiveTopologyType = this->PrimitiveTopologyType;
							 | 
						||
| 
								 | 
							
								        D.VS                    = this->VS;
							 | 
						||
| 
								 | 
							
								        D.GS                    = this->GS;
							 | 
						||
| 
								 | 
							
								        D.StreamOutput          = this->StreamOutput;
							 | 
						||
| 
								 | 
							
								        D.HS                    = this->HS;
							 | 
						||
| 
								 | 
							
								        D.DS                    = this->DS;
							 | 
						||
| 
								 | 
							
								        D.PS                    = this->PS;
							 | 
						||
| 
								 | 
							
								        D.BlendState            = this->BlendState;
							 | 
						||
| 
								 | 
							
								        D.DepthStencilState     = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
							 | 
						||
| 
								 | 
							
								        D.DSVFormat             = this->DSVFormat;
							 | 
						||
| 
								 | 
							
								        D.RasterizerState       = this->RasterizerState;
							 | 
						||
| 
								 | 
							
								        D.NumRenderTargets      = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
							 | 
						||
| 
								 | 
							
								        memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
							 | 
						||
| 
								 | 
							
								        D.SampleDesc            = this->SampleDesc;
							 | 
						||
| 
								 | 
							
								        D.SampleMask            = this->SampleMask;
							 | 
						||
| 
								 | 
							
								        D.CachedPSO             = this->CachedPSO;
							 | 
						||
| 
								 | 
							
								        return D;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        D3D12_COMPUTE_PIPELINE_STATE_DESC D;
							 | 
						||
| 
								 | 
							
								        D.Flags                 = this->Flags;
							 | 
						||
| 
								 | 
							
								        D.NodeMask              = this->NodeMask;
							 | 
						||
| 
								 | 
							
								        D.pRootSignature        = this->pRootSignature;
							 | 
						||
| 
								 | 
							
								        D.CS                    = this->CS;
							 | 
						||
| 
								 | 
							
								        D.CachedPSO             = this->CachedPSO;
							 | 
						||
| 
								 | 
							
								        return D;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM1 PipelineStream;
							 | 
						||
| 
								 | 
							
								    CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() noexcept
							 | 
						||
| 
								 | 
							
								        : SeenDSS(false)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        // Adjust defaults to account for absent members.
							 | 
						||
| 
								 | 
							
								        PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        // Depth disabled if no DSV format specified.
							 | 
						||
| 
								 | 
							
								        static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    virtual ~CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() {}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // ID3DX12PipelineParserCallbacks
							 | 
						||
| 
								 | 
							
								    void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) {PipelineStream.Flags = Flags;}
							 | 
						||
| 
								 | 
							
								    void NodeMaskCb(UINT NodeMask) {PipelineStream.NodeMask = NodeMask;}
							 | 
						||
| 
								 | 
							
								    void RootSignatureCb(ID3D12RootSignature* pRootSignature) {PipelineStream.pRootSignature = pRootSignature;}
							 | 
						||
| 
								 | 
							
								    void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) {PipelineStream.InputLayout = InputLayout;}
							 | 
						||
| 
								 | 
							
								    void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) {PipelineStream.IBStripCutValue = IBStripCutValue;}
							 | 
						||
| 
								 | 
							
								    void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;}
							 | 
						||
| 
								 | 
							
								    void VSCb(const D3D12_SHADER_BYTECODE& VS) {PipelineStream.VS = VS;}
							 | 
						||
| 
								 | 
							
								    void GSCb(const D3D12_SHADER_BYTECODE& GS) {PipelineStream.GS = GS;}
							 | 
						||
| 
								 | 
							
								    void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) {PipelineStream.StreamOutput = StreamOutput;}
							 | 
						||
| 
								 | 
							
								    void HSCb(const D3D12_SHADER_BYTECODE& HS) {PipelineStream.HS = HS;}
							 | 
						||
| 
								 | 
							
								    void DSCb(const D3D12_SHADER_BYTECODE& DS) {PipelineStream.DS = DS;}
							 | 
						||
| 
								 | 
							
								    void PSCb(const D3D12_SHADER_BYTECODE& PS) {PipelineStream.PS = PS;}
							 | 
						||
| 
								 | 
							
								    void CSCb(const D3D12_SHADER_BYTECODE& CS) {PipelineStream.CS = CS;}
							 | 
						||
| 
								 | 
							
								    void BlendStateCb(const D3D12_BLEND_DESC& BlendState) {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);}
							 | 
						||
| 
								 | 
							
								    void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
							 | 
						||
| 
								 | 
							
								        SeenDSS = true;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
							 | 
						||
| 
								 | 
							
								        SeenDSS = true;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    void DSVFormatCb(DXGI_FORMAT DSVFormat)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        PipelineStream.DSVFormat = DSVFormat;
							 | 
						||
| 
								 | 
							
								        if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
							 | 
						||
| 
								 | 
							
								        {
							 | 
						||
| 
								 | 
							
								            // Re-enable depth for the default state.
							 | 
						||
| 
								 | 
							
								            static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);}
							 | 
						||
| 
								 | 
							
								    void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) {PipelineStream.RTVFormats = RTVFormats;}
							 | 
						||
| 
								 | 
							
								    void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) {PipelineStream.SampleDesc = SampleDesc;}
							 | 
						||
| 
								 | 
							
								    void SampleMaskCb(UINT SampleMask) {PipelineStream.SampleMask = SampleMask;}
							 | 
						||
| 
								 | 
							
								    void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);}
							 | 
						||
| 
								 | 
							
								    void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) {PipelineStream.CachedPSO = CachedPSO;}
							 | 
						||
| 
								 | 
							
								    void ErrorBadInputParameter(UINT) {}
							 | 
						||
| 
								 | 
							
								    void ErrorDuplicateSubobject(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE) {}
							 | 
						||
| 
								 | 
							
								    void ErrorUnknownSubobject(UINT) {}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								private:
							 | 
						||
| 
								 | 
							
								    bool SeenDSS;
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								inline D3D12_PIPELINE_STATE_SUBOBJECT_TYPE D3DX12GetBaseSubobjectType(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE SubobjectType)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    switch (SubobjectType)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								    case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1: 
							 | 
						||
| 
								 | 
							
								        return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL;
							 | 
						||
| 
								 | 
							
								    default:
							 | 
						||
| 
								 | 
							
								        return SubobjectType;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC& Desc, ID3DX12PipelineParserCallbacks* pCallbacks)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    if (pCallbacks == nullptr)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        return E_INVALIDARG;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (Desc.SizeInBytes == 0 || Desc.pPipelineStateSubobjectStream == nullptr)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        pCallbacks->ErrorBadInputParameter(1); // first parameter issue
							 | 
						||
| 
								 | 
							
								        return E_INVALIDARG;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    bool SubobjectSeen[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID] = {};
							 | 
						||
| 
								 | 
							
								    for (SIZE_T CurOffset = 0, SizeOfSubobject = 0; CurOffset < Desc.SizeInBytes; CurOffset += SizeOfSubobject)
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								        BYTE* pStream = static_cast<BYTE*>(Desc.pPipelineStateSubobjectStream)+CurOffset;
							 | 
						||
| 
								 | 
							
								        auto SubobjectType = *reinterpret_cast<D3D12_PIPELINE_STATE_SUBOBJECT_TYPE*>(pStream);
							 | 
						||
| 
								 | 
							
								        if (SubobjectType >= D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID)
							 | 
						||
| 
								 | 
							
								        {
							 | 
						||
| 
								 | 
							
								            pCallbacks->ErrorUnknownSubobject(SubobjectType);
							 | 
						||
| 
								 | 
							
								            return E_INVALIDARG;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        if (SubobjectSeen[D3DX12GetBaseSubobjectType(SubobjectType)])
							 | 
						||
| 
								 | 
							
								        {
							 | 
						||
| 
								 | 
							
								            pCallbacks->ErrorDuplicateSubobject(SubobjectType);
							 | 
						||
| 
								 | 
							
								            return E_INVALIDARG; // disallow subobject duplicates in a stream
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        SubobjectSeen[SubobjectType] = true;
							 | 
						||
| 
								 | 
							
								        switch (SubobjectType)
							 | 
						||
| 
								 | 
							
								        {
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE: 
							 | 
						||
| 
								 | 
							
								            pCallbacks->RootSignatureCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS:
							 | 
						||
| 
								 | 
							
								            pCallbacks->VSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::VS)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::VS);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS: 
							 | 
						||
| 
								 | 
							
								            pCallbacks->PSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PS)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PS);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS: 
							 | 
						||
| 
								 | 
							
								            pCallbacks->DSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DS)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DS);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS: 
							 | 
						||
| 
								 | 
							
								            pCallbacks->HSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::HS)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::HS);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS: 
							 | 
						||
| 
								 | 
							
								            pCallbacks->GSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::GS)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::GS);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS:
							 | 
						||
| 
								 | 
							
								            pCallbacks->CSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CS)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CS);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT: 
							 | 
						||
| 
								 | 
							
								            pCallbacks->StreamOutputCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND: 
							 | 
						||
| 
								 | 
							
								            pCallbacks->BlendStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::BlendState)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::BlendState);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK: 
							 | 
						||
| 
								 | 
							
								            pCallbacks->SampleMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleMask)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleMask);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER: 
							 | 
						||
| 
								 | 
							
								            pCallbacks->RasterizerStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL: 
							 | 
						||
| 
								 | 
							
								            pCallbacks->DepthStencilStateCb(*reinterpret_cast<CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1: 
							 | 
						||
| 
								 | 
							
								            pCallbacks->DepthStencilState1Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT: 
							 | 
						||
| 
								 | 
							
								            pCallbacks->InputLayoutCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::InputLayout)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::InputLayout);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE: 
							 | 
						||
| 
								 | 
							
								            pCallbacks->IBStripCutValueCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY: 
							 | 
						||
| 
								 | 
							
								            pCallbacks->PrimitiveTopologyTypeCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS: 
							 | 
						||
| 
								 | 
							
								            pCallbacks->RTVFormatsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT: 
							 | 
						||
| 
								 | 
							
								            pCallbacks->DSVFormatCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC: 
							 | 
						||
| 
								 | 
							
								            pCallbacks->SampleDescCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK: 
							 | 
						||
| 
								 | 
							
								            pCallbacks->NodeMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::NodeMask)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::NodeMask);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO: 
							 | 
						||
| 
								 | 
							
								            pCallbacks->CachedPSOCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS:
							 | 
						||
| 
								 | 
							
								            pCallbacks->FlagsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::Flags)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::Flags);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING:
							 | 
						||
| 
								 | 
							
								            pCallbacks->ViewInstancingCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc)*>(pStream));
							 | 
						||
| 
								 | 
							
								            SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc);
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        default:
							 | 
						||
| 
								 | 
							
								            pCallbacks->ErrorUnknownSubobject(SubobjectType);
							 | 
						||
| 
								 | 
							
								            return E_INVALIDARG;
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    return S_OK;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#endif // defined( __cplusplus )
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#endif //__D3DX12_H__
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 |