LNXSDK/Kha/Tools/khamake/Data/psm/Texture.vcg

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2025-01-22 16:18:30 +01:00
/*
#version 100
attribute vec3 vertexPosition;
attribute vec2 texPosition;
attribute vec4 vertexColor;
uniform mat4 projectionMatrix;
varying vec2 texCoord;
varying vec4 color;
void kore() {
gl_Position = projectionMatrix * vec4(vertexPosition, 1.0);
texCoord = texPosition;
color = vertexColor;
}
*/
/*void main(float4 in a_Position : POSITION, float2 in a_TexCoord : TEXCOORD0, float4 out v_Position : POSITION, float2 out v_TexCoord : TEXCOORD0, uniform float4x4 WorldViewProj) {
v_Position = mul(a_Position, WorldViewProj);
v_TexCoord = a_TexCoord;
}*/
void main(
float3 in vertexPosition : TEXCOORD0, float2 in texPosition : TEXCOORD1, float4 in vertexColor : TEXCOORD2,
float4 out gl_Position : POSITION, float2 out texCoord : TEXCOORD0, float4 out color : TEXCOORD1,
uniform float4x4 projectionMatrix) {
gl_Position = mul(transpose(projectionMatrix), float4(vertexPosition, 1.0));
gl_Position.z = 0.5;
texCoord = texPosition;
color = vertexColor;
}