LNXSDK/Kha/Tools/linux_arm64/std/js/html/audio/MediaStreamAudioDestinationNode.hx

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/*
* Copyright (C)2005-2019 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
// This file is generated from mozilla\MediaStreamAudioDestinationNode.webidl. Do not edit!
package js.html.audio;
/**
Inherits properties from its parent, `AudioNode`.
Documentation [MediaStreamAudioDestinationNode](https://developer.mozilla.org/en-US/docs/Web/API/MediaStreamAudioDestinationNode) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/MediaStreamAudioDestinationNode$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
@see <https://developer.mozilla.org/en-US/docs/Web/API/MediaStreamAudioDestinationNode>
**/
@:native("MediaStreamAudioDestinationNode")
extern class MediaStreamAudioDestinationNode extends AudioNode {
/**
Is a `MediaStream` containing a single `AudioMediaStreamTrack` with the same number of channels as the node itself. You can use this property to get a stream out of the audio graph and feed it into another construct, such as a Media Recorder.
**/
var stream(default,null) : js.html.MediaStream;
/** @throws DOMError */
function new( context : AudioContext, ?options : AudioNodeOptions ) : Void;
}