49 lines
2.1 KiB
Haxe
49 lines
2.1 KiB
Haxe
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/*
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* Copyright (C)2005-2019 Haxe Foundation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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// This file is generated from mozilla\WaveShaperNode.webidl. Do not edit!
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package js.html.audio;
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/**
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A `WaveShaperNode` always has exactly one input and one output.
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Documentation [WaveShaperNode](https://developer.mozilla.org/en-US/docs/Web/API/WaveShaperNode) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/WaveShaperNode$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
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@see <https://developer.mozilla.org/en-US/docs/Web/API/WaveShaperNode>
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**/
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@:native("WaveShaperNode")
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extern class WaveShaperNode extends AudioNode {
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/**
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Is a `Float32Array` of numbers describing the distortion to apply.
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**/
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var curve : js.lib.Float32Array;
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/**
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Is an enumerated value indicating if oversampling must be used. Oversampling is a technique for creating more samples (up-sampling) before applying the distortion effect to the audio signal.
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**/
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var oversample : OverSampleType;
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/** @throws DOMError */
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function new( context : BaseAudioContext, ?options : WaveShaperOptions ) : Void;
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}
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