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Haxe
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2025-01-22 16:18:30 +01:00
/*
* Copyright (C)2005-2019 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
package haxe.ds;
#if cpp
using cpp.NativeArray;
#end
private typedef VectorData<T> =
#if flash10
flash.Vector<T>
#elseif neko
neko.NativeArray<T>
#elseif cs
cs.NativeArray<T>
#elseif java
java.NativeArray<T>
#elseif lua
lua.Table<Int, T>
#elseif eval
eval.Vector<T>
#else
Array<T>
#end
/**
A Vector is a storage of fixed size. It can be faster than Array on some
targets, and is never slower.
@see https://haxe.org/manual/std-vector.html
**/
abstract Vector<T>(VectorData<T>) {
/**
Creates a new Vector of length `length`.
Initially `this` Vector contains `length` neutral elements:
- always null on dynamic targets
- 0, 0.0 or false for Int, Float and Bool respectively on static targets
- null for other types on static targets
If `length` is less than or equal to 0, the result is unspecified.
**/
public inline function new(length:Int) {
#if flash10
this = new flash.Vector<T>(length, true);
#elseif neko
this = untyped __dollar__amake(length);
#elseif js
this = js.Syntax.construct(Array, length);
#elseif cs
this = new cs.NativeArray(length);
#elseif java
this = new java.NativeArray(length);
#elseif cpp
this = NativeArray.create(length);
#elseif python
this = python.Syntax.code("[{0}]*{1}", null, length);
#elseif lua
this = untyped __lua_table__({length: length});
#elseif eval
this = new eval.Vector(length);
#else
this = [];
untyped this.length = length;
#end
}
/**
Returns the value at index `index`.
If `index` is negative or exceeds `this.length`, the result is
unspecified.
**/
@:op([]) public inline function get(index:Int):T {
#if cpp
return this.unsafeGet(index);
#elseif python
return python.internal.ArrayImpl.unsafeGet(this, index);
#elseif eval
return this[index];
#else
return this[index];
#end
}
/**
Sets the value at index `index` to `val`.
If `index` is negative or exceeds `this.length`, the result is
unspecified.
**/
@:op([]) public inline function set(index:Int, val:T):T {
#if cpp
return this.unsafeSet(index, val);
#elseif python
return python.internal.ArrayImpl.unsafeSet(this, index, val);
#elseif eval
return this[index] = val;
#else
return this[index] = val;
#end
}
/**
Returns the length of `this` Vector.
**/
public var length(get, never):Int;
inline function get_length():Int {
#if neko
return untyped __dollar__asize(this);
#elseif cs
return this.Length;
#elseif java
return this.length;
#elseif python
return this.length;
#else
return untyped this.length;
#end
}
/**
Copies `length` of elements from `src` Vector, beginning at `srcPos` to
`dest` Vector, beginning at `destPos`
The results are unspecified if `length` results in out-of-bounds access,
or if `src` or `dest` are null
**/
public static #if (cs || java || neko || cpp || eval) inline #end function blit<T>(src:Vector<T>, srcPos:Int, dest:Vector<T>, destPos:Int, len:Int):Void {
#if neko
untyped __dollar__ablit(dest, destPos, src, srcPos, len);
#elseif java
java.lang.System.arraycopy(src, srcPos, dest, destPos, len);
#elseif cs
cs.system.Array.Copy(cast src, srcPos, cast dest, destPos, len);
#elseif cpp
dest.toData().blit(destPos, src.toData(), srcPos, len);
#elseif eval
src.toData().blit(srcPos, dest.toData(), destPos, len);
#else
if (src == dest) {
if (srcPos < destPos) {
var i = srcPos + len;
var j = destPos + len;
for (k in 0...len) {
i--;
j--;
src[j] = src[i];
}
} else if (srcPos > destPos) {
var i = srcPos;
var j = destPos;
for (k in 0...len) {
src[j] = src[i];
i++;
j++;
}
}
} else {
for (i in 0...len) {
dest[destPos + i] = src[srcPos + i];
}
}
#end
}
/**
Creates a new Array, copy the content from the Vector to it, and returns it.
**/
public #if (flash || cpp || js || java || eval) inline #end function toArray():Array<T> {
#if cpp
return this.copy();
#elseif python
return this.copy();
#elseif js
return this.slice(0);
#elseif eval
return this.toArray();
#else
var a = new Array();
var len = length;
#if (neko)
// prealloc good size
if (len > 0)
a[len - 1] = get(0);
#end
for (i in 0...len)
a[i] = get(i);
return a;
#end
}
/**
Extracts the data of `this` Vector.
This returns the internal representation type.
**/
public inline function toData():VectorData<T>
return cast this;
/**
Initializes a new Vector from `data`.
Since `data` is the internal representation of Vector, this is a no-op.
If `data` is null, the corresponding Vector is also `null`.
**/
static public inline function fromData<T>(data:VectorData<T>):Vector<T>
return cast data;
/**
Creates a new Vector by copying the elements of `array`.
This always creates a copy, even on platforms where the internal
representation is Array.
The elements are not copied and retain their identity, so
`a[i] == Vector.fromArrayCopy(a).get(i)` is true for any valid i.
If `array` is null, the result is unspecified.
**/
static public inline function fromArrayCopy<T>(array:Array<T>):Vector<T> {
#if python
return cast array.copy();
#elseif flash10
return fromData(flash.Vector.ofArray(array));
#elseif java
return fromData(java.Lib.nativeArray(array, false));
#elseif cs
return fromData(cs.Lib.nativeArray(array, false));
#elseif cpp
return cast array.copy();
#elseif js
return fromData(array.slice(0));
#elseif eval
return fromData(eval.Vector.fromArrayCopy(array));
#else
// TODO: Optimize this for others?
var vec = new Vector<T>(array.length);
for (i in 0...array.length)
vec.set(i, array[i]);
return vec;
#end
}
/**
Returns a shallow copy of `this` Vector.
The elements are not copied and retain their identity, so
`a[i] == a.copy()[i]` is true for any valid `i`. However,
`a == a.copy()` is always false.
**/
#if cs extern #end public inline function copy<T>():Vector<T> {
#if eval
return fromData(this.copy());
#else
var r = new Vector<T>(length);
Vector.blit(cast this, 0, r, 0, length);
return r;
#end
}
/**
Returns a string representation of `this` Vector, with `sep` separating
each element.
The result of this operation is equal to `Std.string(this[0]) + sep +
Std.string(this[1]) + sep + ... + sep + Std.string(this[this.length-1])`
If `this` Vector has length 0, the result is the empty String `""`.
If `this` has exactly one element, the result is equal to a call to
`Std.string(this[0])`.
If `sep` is null, the result is unspecified.
**/
#if cs extern #end public inline function join<T>(sep:String):String {
#if (flash10 || cpp || eval)
return this.join(sep);
#else
var b = new StringBuf();
var len = length;
for (i in 0...len) {
b.add(Std.string(get(i)));
if (i < len - 1) {
b.add(sep);
}
}
return b.toString();
#end
}
/**
Creates a new Vector by applying function `f` to all elements of `this`.
The order of elements is preserved.
If `f` is null, the result is unspecified.
**/
#if cs extern #end public inline function map<S>(f:T->S):Vector<S> {
#if eval
return fromData(this.map(f));
#else
var length = length;
var r = new Vector<S>(length);
var len = length;
for (i in 0...len) {
var v = f(get(i));
r.set(i, v);
}
return r;
#end
}
/**
Sorts `this` Vector according to the comparison function `f`, where
`f(x,y)` returns 0 if x == y, a positive Int if x > y and a
negative Int if x < y.
This operation modifies `this` Vector in place.
The sort operation is not guaranteed to be stable, which means that the
order of equal elements may not be retained.
If `f` is null, the result is unspecified.
**/
public inline function sort(f:T->T->Int):Void {
#if (neko || cs || java || eval)
throw "not yet supported";
#elseif lua
haxe.ds.ArraySort.sort(cast this, f);
#else
this.sort(f);
#end
}
}